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author | UbitUmarov | 2012-07-17 00:27:01 +0100 |
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committer | UbitUmarov | 2012-07-17 00:27:01 +0100 |
commit | 0d3661fb5f9f8f2cfc29d516d744ce87826ec6be (patch) | |
tree | 1f74810cd5ea5c4b3a110a350ed67e19a235d7c7 /OpenSim/Region | |
parent | Merge branch 'avination' into ubitwork (diff) | |
download | opensim-SC-0d3661fb5f9f8f2cfc29d516d744ce87826ec6be.zip opensim-SC-0d3661fb5f9f8f2cfc29d516d744ce87826ec6be.tar.gz opensim-SC-0d3661fb5f9f8f2cfc29d516d744ce87826ec6be.tar.bz2 opensim-SC-0d3661fb5f9f8f2cfc29d516d744ce87826ec6be.tar.xz |
UbitOde: remove useless water collider from active code.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 139c4e8..a554897 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -203,9 +203,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
203 | private float waterlevel = 0f; | 203 | private float waterlevel = 0f; |
204 | private int framecount = 0; | 204 | private int framecount = 0; |
205 | 205 | ||
206 | private IntPtr WaterGeom = IntPtr.Zero; | 206 | // private IntPtr WaterGeom = IntPtr.Zero; |
207 | private IntPtr WaterHeightmapData = IntPtr.Zero; | 207 | // private IntPtr WaterHeightmapData = IntPtr.Zero; |
208 | private GCHandle WaterMapHandler = new GCHandle(); | 208 | // private GCHandle WaterMapHandler = new GCHandle(); |
209 | 209 | ||
210 | public float avPIDD = 2200f; // make it visible | 210 | public float avPIDD = 2200f; // make it visible |
211 | public float avPIDP = 900f; // make it visible | 211 | public float avPIDP = 900f; // make it visible |
@@ -2491,9 +2491,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2491 | public override void SetWaterLevel(float baseheight) | 2491 | public override void SetWaterLevel(float baseheight) |
2492 | { | 2492 | { |
2493 | waterlevel = baseheight; | 2493 | waterlevel = baseheight; |
2494 | randomizeWater(waterlevel); | 2494 | // randomizeWater(waterlevel); |
2495 | } | 2495 | } |
2496 | 2496 | /* | |
2497 | public void randomizeWater(float baseheight) | 2497 | public void randomizeWater(float baseheight) |
2498 | { | 2498 | { |
2499 | const uint heightmapWidth = Constants.RegionSize + 2; | 2499 | const uint heightmapWidth = Constants.RegionSize + 2; |
@@ -2574,7 +2574,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2574 | } | 2574 | } |
2575 | } | 2575 | } |
2576 | } | 2576 | } |
2577 | 2577 | */ | |
2578 | public override void Dispose() | 2578 | public override void Dispose() |
2579 | { | 2579 | { |
2580 | lock (OdeLock) | 2580 | lock (OdeLock) |
@@ -2624,7 +2624,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2624 | 2624 | ||
2625 | TerrainHeightFieldHeightsHandlers.Clear(); | 2625 | TerrainHeightFieldHeightsHandlers.Clear(); |
2626 | TerrainHeightFieldHeights.Clear(); | 2626 | TerrainHeightFieldHeights.Clear(); |
2627 | 2627 | /* | |
2628 | if (WaterGeom != IntPtr.Zero) | 2628 | if (WaterGeom != IntPtr.Zero) |
2629 | { | 2629 | { |
2630 | d.GeomDestroy(WaterGeom); | 2630 | d.GeomDestroy(WaterGeom); |
@@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2636 | if (WaterMapHandler.IsAllocated) | 2636 | if (WaterMapHandler.IsAllocated) |
2637 | WaterMapHandler.Free(); | 2637 | WaterMapHandler.Free(); |
2638 | } | 2638 | } |
2639 | 2639 | */ | |
2640 | if (ContactgeomsArray != IntPtr.Zero) | 2640 | if (ContactgeomsArray != IntPtr.Zero) |
2641 | Marshal.FreeHGlobal(ContactgeomsArray); | 2641 | Marshal.FreeHGlobal(ContactgeomsArray); |
2642 | if (GlobalContactsArray != IntPtr.Zero) | 2642 | if (GlobalContactsArray != IntPtr.Zero) |