aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorUbitUmarov2015-09-30 06:05:28 +0100
committerUbitUmarov2015-09-30 06:05:28 +0100
commit0151c773e20a3520f33d0b82fa91b66455ce4a82 (patch)
treec22a46f0509b519b12a553727a3e49eb7dc12c03 /OpenSim/Region
parent clamp all draw distance changes within region limits (diff)
downloadopensim-SC-0151c773e20a3520f33d0b82fa91b66455ce4a82.zip
opensim-SC-0151c773e20a3520f33d0b82fa91b66455ce4a82.tar.gz
opensim-SC-0151c773e20a3520f33d0b82fa91b66455ce4a82.tar.bz2
opensim-SC-0151c773e20a3520f33d0b82fa91b66455ce4a82.tar.xz
let sp know about scene before anything else on creation
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 175f718..4252bd6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -986,6 +986,7 @@ namespace OpenSim.Region.Framework.Scenes
986 public ScenePresence( 986 public ScenePresence(
987 IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type) 987 IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
988 { 988 {
989 m_scene = world;
989 AttachmentsSyncLock = new Object(); 990 AttachmentsSyncLock = new Object();
990 AllowMovement = true; 991 AllowMovement = true;
991 IsChildAgent = true; 992 IsChildAgent = true;
@@ -1000,7 +1001,6 @@ namespace OpenSim.Region.Framework.Scenes
1000 Firstname = ControllingClient.FirstName; 1001 Firstname = ControllingClient.FirstName;
1001 Lastname = ControllingClient.LastName; 1002 Lastname = ControllingClient.LastName;
1002 m_name = String.Format("{0} {1}", Firstname, Lastname); 1003 m_name = String.Format("{0} {1}", Firstname, Lastname);
1003 m_scene = world;
1004 m_uuid = client.AgentId; 1004 m_uuid = client.AgentId;
1005 LocalId = m_scene.AllocateLocalId(); 1005 LocalId = m_scene.AllocateLocalId();
1006 1006