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author | Justin Clarke Casey | 2008-11-14 21:06:40 +0000 |
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committer | Justin Clarke Casey | 2008-11-14 21:06:40 +0000 |
commit | 00d61145255d08ccd4bcc0e60262cbedabf08476 (patch) | |
tree | 41f133513b54233ecdaa0c90ff8604136d4056e2 /OpenSim/Region | |
parent | * minor: remove mono compiler warnings (diff) | |
download | opensim-SC-00d61145255d08ccd4bcc0e60262cbedabf08476.zip opensim-SC-00d61145255d08ccd4bcc0e60262cbedabf08476.tar.gz opensim-SC-00d61145255d08ccd4bcc0e60262cbedabf08476.tar.bz2 opensim-SC-00d61145255d08ccd4bcc0e60262cbedabf08476.tar.xz |
* test: Add scene root agent test stub, since I'll be picking up with something else the next time I start coding on OpenSim
Diffstat (limited to 'OpenSim/Region')
5 files changed, 90 insertions, 8 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index ddba124..552f8c3 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs | |||
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Communications.Local | |||
333 | } | 333 | } |
334 | 334 | ||
335 | /// <summary> | 335 | /// <summary> |
336 | /// | 336 | /// Tell a region to expect a new client connection. |
337 | /// </summary> | 337 | /// </summary> |
338 | /// <param name="regionHandle"></param> | 338 | /// <param name="regionHandle"></param> |
339 | /// <param name="agentData"></param> | 339 | /// <param name="agentData"></param> |
@@ -355,6 +355,14 @@ namespace OpenSim.Region.Communications.Local | |||
355 | return false; | 355 | return false; |
356 | } | 356 | } |
357 | 357 | ||
358 | /// <summary> | ||
359 | /// Tell a region to expect the crossing in of a new prim. | ||
360 | /// </summary> | ||
361 | /// <param name="regionHandle"></param> | ||
362 | /// <param name="primID"></param> | ||
363 | /// <param name="objData"></param> | ||
364 | /// <param name="XMLMethod"></param> | ||
365 | /// <returns></returns> | ||
358 | public bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod) | 366 | public bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod) |
359 | { | 367 | { |
360 | if (m_regionListeners.ContainsKey(regionHandle)) | 368 | if (m_regionListeners.ContainsKey(regionHandle)) |
@@ -431,7 +439,6 @@ namespace OpenSim.Region.Communications.Local | |||
431 | agent.BaseFolder = loginData.BaseFolder; | 439 | agent.BaseFolder = loginData.BaseFolder; |
432 | agent.InventoryFolder = loginData.InventoryFolder; | 440 | agent.InventoryFolder = loginData.InventoryFolder; |
433 | agent.startpos = loginData.StartPos; | 441 | agent.startpos = loginData.StartPos; |
434 | |||
435 | agent.CapsPath = loginData.CapsPath; | 442 | agent.CapsPath = loginData.CapsPath; |
436 | 443 | ||
437 | TriggerExpectUser(regionHandle, agent); | 444 | TriggerExpectUser(regionHandle, agent); |
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index 70be635..9caeda4 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs | |||
@@ -176,6 +176,7 @@ namespace OpenSim.Region.Communications.Local | |||
176 | regionX, regionY, | 176 | regionX, regionY, |
177 | theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, | 177 | theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, |
178 | theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); | 178 | theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); |
179 | |||
179 | m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}", | 180 | m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}", |
180 | theUser.FirstName, theUser.SurName, | 181 | theUser.FirstName, theUser.SurName, |
181 | regionX, regionY); | 182 | regionX, regionY); |
@@ -318,9 +319,6 @@ namespace OpenSim.Region.Communications.Local | |||
318 | seedcap = "http://" + regionInfo.ExternalEndPoint.Address.ToString() + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/"; | 319 | seedcap = "http://" + regionInfo.ExternalEndPoint.Address.ToString() + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/"; |
319 | } | 320 | } |
320 | 321 | ||
321 | |||
322 | |||
323 | |||
324 | response.SeedCapability = seedcap; //regionInfo.ExternalEndPoint.Address.ToString() + ":" + regionInfo.HttpPort + "/CAPS/" + capsPath + "0000/"; | 322 | response.SeedCapability = seedcap; //regionInfo.ExternalEndPoint.Address.ToString() + ":" + regionInfo.HttpPort + "/CAPS/" + capsPath + "0000/"; |
325 | 323 | ||
326 | // Notify the target of an incoming user | 324 | // Notify the target of an incoming user |
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs index 9b4e187..6d69443 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs | |||
@@ -56,8 +56,6 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
56 | public ulong mXferID; | 56 | public ulong mXferID; |
57 | private TerrainUploadComplete handlerTerrainUploadDone; | 57 | private TerrainUploadComplete handlerTerrainUploadDone; |
58 | 58 | ||
59 | |||
60 | |||
61 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) | 59 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) |
62 | { | 60 | { |
63 | 61 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 830a63d..3948d31 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -264,7 +264,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
264 | } | 264 | } |
265 | 265 | ||
266 | /// <summary> | 266 | /// <summary> |
267 | /// Async compnent for informing client of which neighbours exists | 267 | /// Async component for informing client of which neighbours exist |
268 | /// </summary> | 268 | /// </summary> |
269 | /// <remarks> | 269 | /// <remarks> |
270 | /// This needs to run asynchronesously, as a network timeout may block the thread for a long while | 270 | /// This needs to run asynchronesously, as a network timeout may block the thread for a long while |
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs new file mode 100644 index 0000000..e1b97e8 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -0,0 +1,79 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using NUnit.Framework; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Environment.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.Environment.Scenes.Tests | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Scene presence tests | ||
37 | /// </summary> | ||
38 | [TestFixture] | ||
39 | public class ScenePresenceTests | ||
40 | { | ||
41 | [SetUp] | ||
42 | public void Init() | ||
43 | { | ||
44 | try | ||
45 | { | ||
46 | log4net.Config.XmlConfigurator.Configure(); | ||
47 | } | ||
48 | catch | ||
49 | { | ||
50 | // I don't care, just leave log4net off | ||
51 | } | ||
52 | } | ||
53 | |||
54 | /// <summary> | ||
55 | /// Test adding a root agent to a scene. Doesn't yet do what it says on the tin. | ||
56 | /// </summary> | ||
57 | [Test] | ||
58 | public void TestAddRootAgent() | ||
59 | { | ||
60 | Scene scene = SceneTestUtils.SetupScene(); | ||
61 | |||
62 | AgentCircuitData agent = new AgentCircuitData(); | ||
63 | agent.AgentID = UUID.Zero; | ||
64 | agent.firstname = "testfirstname"; | ||
65 | agent.lastname = "testlastname"; | ||
66 | agent.SessionID = UUID.Zero; | ||
67 | agent.SecureSessionID = UUID.Zero; | ||
68 | agent.circuitcode = 123; | ||
69 | agent.BaseFolder = UUID.Zero; | ||
70 | agent.InventoryFolder = UUID.Zero; | ||
71 | agent.startpos = Vector3.Zero; | ||
72 | agent.CapsPath = "http://wibble.com"; | ||
73 | |||
74 | //scene.NewUserConnection(agent); | ||
75 | |||
76 | // There are going to be more parts to this. | ||
77 | } | ||
78 | } | ||
79 | } | ||