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authorJustin Clark-Casey (justincc)2010-09-13 20:44:32 +0100
committerJustin Clark-Casey (justincc)2010-09-13 20:44:32 +0100
commitff098ae110bb3175fe6a7bf37a03e3f22eb829e3 (patch)
treed622cae56c26230d130c50f73e4e58cbcea2f2eb /OpenSim/Region
parentAdding missing ConnectionString lines to [DatabaseService] sections for SQLit... (diff)
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minor: Clean up log messages generated when an item is attached
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
3 files changed, 8 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 5604f49..a3712d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -218,14 +218,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
218 218
219 public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 219 public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
220 { 220 {
221 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
222
223 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true); 221 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
224 } 222 }
225 223
226 public UUID RezSingleAttachmentFromInventory( 224 public UUID RezSingleAttachmentFromInventory(
227 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) 225 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
228 { 226 {
227 m_log.DebugFormat(
228 "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
229 (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
230
229 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 231 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
230 232
231 if (updateInventoryStatus) 233 if (updateInventoryStatus)
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 7e5a8ec..22c8937 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
198 198
199 public void UpdateDatabase(UUID user, AvatarAppearance appearance) 199 public void UpdateDatabase(UUID user, AvatarAppearance appearance)
200 { 200 {
201 m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); 201 //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
202 AvatarData adata = new AvatarData(appearance); 202 AvatarData adata = new AvatarData(appearance);
203 m_scene.AvatarService.SetAvatar(user, adata); 203 m_scene.AvatarService.SetAvatar(user, adata);
204 } 204 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 177cf1e..51a0f2a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3727,8 +3727,8 @@ namespace OpenSim.Region.Framework.Scenes
3727 return; 3727 return;
3728 3728
3729 UUID itemID = m_appearance.GetAttachedItem(p); 3729 UUID itemID = m_appearance.GetAttachedItem(p);
3730 UUID assetID = m_appearance.GetAttachedAsset(p);
3731 3730
3731 //UUID assetID = m_appearance.GetAttachedAsset(p);
3732 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down 3732 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
3733 // But they're not used anyway, the item is being looked up for now, so let's proceed. 3733 // But they're not used anyway, the item is being looked up for now, so let's proceed.
3734 //if (UUID.Zero == assetID) 3734 //if (UUID.Zero == assetID)
@@ -3739,17 +3739,11 @@ namespace OpenSim.Region.Framework.Scenes
3739 3739
3740 try 3740 try
3741 { 3741 {
3742 // Rez from inventory 3742 m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
3743 UUID asset
3744 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
3745
3746 m_log.InfoFormat(
3747 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
3748 p, itemID, assetID, asset);
3749 } 3743 }
3750 catch (Exception e) 3744 catch (Exception e)
3751 { 3745 {
3752 m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); 3746 m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
3753 } 3747 }
3754 } 3748 }
3755 } 3749 }