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authorJustin Clarke Casey2008-01-07 03:09:00 +0000
committerJustin Clarke Casey2008-01-07 03:09:00 +0000
commiteadfbf3ba294a36280e52e174aeaea2ae7fca6f0 (patch)
treee699475629b93ba60dc5a85b741391287f88531f /OpenSim/Region
parentRefactor Scene.Inventory.RezScript to use newer script starting code (diff)
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Very minor refactoring. Remove unused prim inventory bool returns for now
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs8
2 files changed, 2 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index bfde643..2e8f5f7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -562,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes
562 SceneObjectGroup group = GetGroupByPrim(localID); 562 SceneObjectGroup group = GetGroupByPrim(localID);
563 if (group != null) 563 if (group != null)
564 { 564 {
565 // TODO: do we care about the value of this bool?
566 group.AddInventoryItem(remoteClient, localID, item, copyID); 565 group.AddInventoryItem(remoteClient, localID, item, copyID);
567 group.StartScript(localID, copyID); 566 group.StartScript(localID, copyID);
568 group.GetProperites(remoteClient); 567 group.GetProperites(remoteClient);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 98cd3af..c282780 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -100,8 +100,8 @@ namespace OpenSim.Region.Environment.Scenes
100 /// Start a script which is in this prim's inventory. 100 /// Start a script which is in this prim's inventory.
101 /// </summary> 101 /// </summary>
102 /// <param name="item"></param> 102 /// <param name="item"></param>
103 /// <returns>true if script asset was found, false if it wasn't</returns> 103 /// <returns></returns>
104 public bool StartScript(TaskInventoryItem item) 104 public void StartScript(TaskInventoryItem item)
105 { 105 {
106// MainLog.Instance.Verbose( 106// MainLog.Instance.Verbose(
107// "PRIMINVENTORY", 107// "PRIMINVENTORY",
@@ -114,8 +114,6 @@ namespace OpenSim.Region.Environment.Scenes
114 { 114 {
115 string script = Helpers.FieldToUTF8String(rezAsset.Data); 115 string script = Helpers.FieldToUTF8String(rezAsset.Data);
116 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.item_id, script); 116 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.item_id, script);
117
118 return true;
119 } 117 }
120 else 118 else
121 { 119 {
@@ -124,8 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
124 "Couldn't start script {0}, {1} since asset ID {2} could not be found", 122 "Couldn't start script {0}, {1} since asset ID {2} could not be found",
125 item.name, item.item_id, item.asset_id); 123 item.name, item.item_id, item.asset_id);
126 } 124 }
127
128 return false;
129 } 125 }
130 126
131 /// <summary> 127 /// <summary>