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author | Dahlia Trimble | 2008-08-27 23:37:14 +0000 |
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committer | Dahlia Trimble | 2008-08-27 23:37:14 +0000 |
commit | e593a333c75baeaf5e188a3fc8a4c48641686cd6 (patch) | |
tree | 56cc6b6c6365df28281ba02691e557f015f3698e /OpenSim/Region | |
parent | Thank you, salahazar, for a patch that corrects the behavior of (diff) | |
download | opensim-SC-e593a333c75baeaf5e188a3fc8a4c48641686cd6.zip opensim-SC-e593a333c75baeaf5e188a3fc8a4c48641686cd6.tar.gz opensim-SC-e593a333c75baeaf5e188a3fc8a4c48641686cd6.tar.bz2 opensim-SC-e593a333c75baeaf5e188a3fc8a4c48641686cd6.tar.xz |
adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data after conversion to pinned lists.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 22 |
2 files changed, 18 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 0042c40..fa13787 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Physics.Manager | |||
47 | int[] getIndexListAsInt(); | 47 | int[] getIndexListAsInt(); |
48 | int[] getIndexListAsIntLocked(); | 48 | int[] getIndexListAsIntLocked(); |
49 | float[] getVertexListAsFloatLocked(); | 49 | float[] getVertexListAsFloatLocked(); |
50 | void releaseSourceMeshData(); | ||
50 | void releasePinned(); | 51 | void releasePinned(); |
51 | } | 52 | } |
52 | } | 53 | } |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 3f82bc9..394dcf3 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
185 | result[resultIndex] = c.Z; | 185 | result[resultIndex] = c.Z; |
186 | 186 | ||
187 | } | 187 | } |
188 | primMesh.coords = null; | 188 | //primMesh.coords = null; |
189 | pinnedVirtexes = GCHandle.Alloc(result, GCHandleType.Pinned); | 189 | pinnedVirtexes = GCHandle.Alloc(result, GCHandleType.Pinned); |
190 | } | 190 | } |
191 | return result; | 191 | return result; |
@@ -218,18 +218,20 @@ namespace OpenSim.Region.Physics.Meshing | |||
218 | result[resultIndex++] = f.v2; | 218 | result[resultIndex++] = f.v2; |
219 | result[resultIndex] = f.v3; | 219 | result[resultIndex] = f.v3; |
220 | } | 220 | } |
221 | primMesh.faces = null; | 221 | //primMesh.faces = null; |
222 | } | 222 | } |
223 | return result; | 223 | return result; |
224 | } | 224 | } |
225 | 225 | ||
226 | /// <summary> | ||
227 | /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA | ||
228 | /// </summary> | ||
229 | /// <returns></returns> | ||
226 | public int[] getIndexListAsIntLocked() | 230 | public int[] getIndexListAsIntLocked() |
227 | { | 231 | { |
228 | int[] result = getIndexListAsInt(); | 232 | int[] result = getIndexListAsInt(); |
229 | pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); | 233 | pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); |
230 | //triangles = null; | 234 | |
231 | //vertices = null; | ||
232 | //primMesh = null; | ||
233 | return result; | 235 | return result; |
234 | } | 236 | } |
235 | 237 | ||
@@ -240,6 +242,16 @@ namespace OpenSim.Region.Physics.Meshing | |||
240 | 242 | ||
241 | } | 243 | } |
242 | 244 | ||
245 | /// <summary> | ||
246 | /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions | ||
247 | /// </summary> | ||
248 | public void releaseSourceMeshData() | ||
249 | { | ||
250 | triangles = null; | ||
251 | vertices = null; | ||
252 | primMesh = null; | ||
253 | } | ||
254 | |||
243 | 255 | ||
244 | public void Append(Mesh newMesh) | 256 | public void Append(Mesh newMesh) |
245 | { | 257 | { |