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author | Teravus Ovares | 2008-02-09 22:05:00 +0000 |
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committer | Teravus Ovares | 2008-02-09 22:05:00 +0000 |
commit | d2e66872ed38375e91b0fe16951bcb50e72f0e66 (patch) | |
tree | 62f83e302d914b957320971a80457816cfa2f079 /OpenSim/Region | |
parent | * added count of texture data bytes and asset bytes (diff) | |
download | opensim-SC-d2e66872ed38375e91b0fe16951bcb50e72f0e66.zip opensim-SC-d2e66872ed38375e91b0fe16951bcb50e72f0e66.tar.gz opensim-SC-d2e66872ed38375e91b0fe16951bcb50e72f0e66.tar.bz2 opensim-SC-d2e66872ed38375e91b0fe16951bcb50e72f0e66.tar.xz |
*Neb try this update. It might fix it.. it might also cause no parcel to be sent.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index dd13fc0..a4d8868 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -727,15 +727,21 @@ namespace OpenSim.Region.Environment.LandManagement | |||
727 | { | 727 | { |
728 | if (force) | 728 | if (force) |
729 | { | 729 | { |
730 | over.sendLandUpdateToClient(avatar.ControllingClient); | 730 | if (!avatar.IsChildAgent) |
731 | { | ||
732 | over.sendLandUpdateToClient(avatar.ControllingClient); | ||
733 | } | ||
731 | } | 734 | } |
732 | 735 | ||
733 | if (avatar.currentParcelUUID != over.landData.globalID) | 736 | if (avatar.currentParcelUUID != over.landData.globalID) |
734 | { | 737 | { |
735 | over.sendLandUpdateToClient(avatar.ControllingClient); | 738 | if (!avatar.IsChildAgent) |
736 | avatar.currentParcelUUID = over.landData.globalID; | 739 | { |
737 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, | 740 | over.sendLandUpdateToClient(avatar.ControllingClient); |
738 | m_scene.RegionInfo.RegionID); | 741 | avatar.currentParcelUUID = over.landData.globalID; |
742 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, | ||
743 | m_scene.RegionInfo.RegionID); | ||
744 | } | ||
739 | } | 745 | } |
740 | } | 746 | } |
741 | } | 747 | } |