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authorJustin Clark-Casey (justincc)2010-05-24 20:11:06 +0100
committerJustin Clark-Casey (justincc)2010-05-24 20:11:06 +0100
commitc7c9edd049c505c949a7a0711cac1cf496c61185 (patch)
tree68c2d483ec490ac7b97b319b6f632e3861099aab /OpenSim/Region
parentMerge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff)
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minor: expand upon comments about not scheduling two full updates for attachments
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 2352ced..901dcba 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
502 group.RootPart.IsAttachment = true; 502 group.RootPart.IsAttachment = true;
503 } 503 }
504 504
505 // For attachments, we must make sure that only a single object update occurs after we've finished 505 // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
506 // all the necessary operations. 506 // we'll be doing that later on. Scheduling more than one full update during the attachment
507 // process causes some clients to fail to display the attachment properly.
507 m_Scene.AddNewSceneObject(group, true, false); 508 m_Scene.AddNewSceneObject(group, true, false);
508 509
509 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 510 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);