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authorJustin Clarke Casey2009-02-13 16:43:20 +0000
committerJustin Clarke Casey2009-02-13 16:43:20 +0000
commit88b273bc719b5d462069bdfce5782c5dcaf97596 (patch)
tree6272d4413e1645b52ef8250245186fe88cbb2394 /OpenSim/Region
parentfixing crash due to make-child and make-root stepping on each other's toes (diff)
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* refactor: Move export map function to world map module from scene
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs15
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs93
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs54
5 files changed, 93 insertions, 76 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index fdc55c7..17ced08 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -225,10 +225,6 @@ namespace OpenSim
225 "command-script <script>", 225 "command-script <script>",
226 "Run a command script from file", RunCommand); 226 "Run a command script from file", RunCommand);
227 227
228 m_console.Commands.AddCommand("region", false, "export-map",
229 "export-map <file>",
230 "Save an image of the world map", RunCommand);
231
232 m_console.Commands.AddCommand("region", false, "remove-region", 228 m_console.Commands.AddCommand("region", false, "remove-region",
233 "remove-region <name>", 229 "remove-region <name>",
234 "Remove a region from this simulator", RunCommand); 230 "Remove a region from this simulator", RunCommand);
@@ -609,17 +605,6 @@ namespace OpenSim
609 m_sceneManager.RestartCurrentScene(); 605 m_sceneManager.RestartCurrentScene();
610 break; 606 break;
611 607
612 case "export-map":
613 if (cmdparams.Length > 0)
614 {
615 m_sceneManager.CurrentOrFirstScene.ExportWorldMap(cmdparams[0]);
616 }
617 else
618 {
619 m_sceneManager.CurrentOrFirstScene.ExportWorldMap("exportmap.jpg");
620 }
621 break;
622
623 case "Add-InventoryHost": 608 case "Add-InventoryHost":
624 if (cmdparams.Length > 0) 609 if (cmdparams.Length > 0)
625 { 610 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 6f9e5d3..75b5644 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -266,10 +266,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
266 } 266 }
267 } 267 }
268 } 268 }
269
270 } 269 }
271 270
272
273 /// <summary> 271 /// <summary>
274 /// Callback for when the image has been decoded 272 /// Callback for when the image has been decoded
275 /// </summary> 273 /// </summary>
@@ -281,7 +279,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
281 if (m_shuttingdown) 279 if (m_shuttingdown)
282 return; 280 return;
283 281
284
285 lock (PQHandles) 282 lock (PQHandles)
286 { 283 {
287 // Update our asset data 284 // Update our asset data
@@ -299,7 +296,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
299 } 296 }
300 } 297 }
301 298
302
303 /// <summary> 299 /// <summary>
304 /// This image has had a good life. It's now expired. Remove it off the queue 300 /// This image has had a good life. It's now expired. Remove it off the queue
305 /// </summary> 301 /// </summary>
@@ -531,7 +527,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
531 DiscardLevel = 0; 527 DiscardLevel = 0;
532 StopPacket = TexturePacketCount() - 1; 528 StopPacket = TexturePacketCount() - 1;
533 CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1); 529 CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
534
535 } 530 }
536 } 531 }
537 532
@@ -562,7 +557,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
562 } 557 }
563 else 558 else
564 { 559 {
565
566 // Send first packet 560 // Send first packet
567 byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE]; 561 byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
568 try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); } 562 try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 73eceb7..ff57953 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -121,6 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Land
121 client.OnParcelReclaim += new ParcelReclaim(handleParcelReclaim); 121 client.OnParcelReclaim += new ParcelReclaim(handleParcelReclaim);
122 client.OnParcelInfoRequest += new ParcelInfoRequest(handleParcelInfo); 122 client.OnParcelInfoRequest += new ParcelInfoRequest(handleParcelInfo);
123 client.OnParcelDwellRequest += new ParcelDwellRequest(handleParcelDwell); 123 client.OnParcelDwellRequest += new ParcelDwellRequest(handleParcelDwell);
124
124 if (m_scene.Entities.ContainsKey(client.AgentId)) 125 if (m_scene.Entities.ContainsKey(client.AgentId))
125 { 126 {
126 SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true); 127 SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 5ce2a2b..9f5277b 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -54,6 +54,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
54 { 54 {
55 private static readonly ILog m_log = 55 private static readonly ILog m_log =
56 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
57
58 private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
57 59
58 private static readonly string m_mapLayerPath = "0001/"; 60 private static readonly string m_mapLayerPath = "0001/";
59 61
@@ -80,14 +82,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
80 public virtual void Initialise(Scene scene, IConfigSource config) 82 public virtual void Initialise(Scene scene, IConfigSource config)
81 { 83 {
82 IConfig startupConfig = config.Configs["Startup"]; 84 IConfig startupConfig = config.Configs["Startup"];
83 if (startupConfig.GetString("WorldMapModule", "WorldMap") == 85 if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
84 "WorldMap")
85 m_Enabled = true; 86 m_Enabled = true;
86 87
87 if (!m_Enabled) 88 if (!m_Enabled)
88 return; 89 return;
89 90
90 m_scene = scene; 91 m_scene = scene;
92
93 m_scene.AddCommand(
94 this, "export-map",
95 "export-map [<path>]",
96 "Save an image of the world map", HandleExportWorldMapConsoleCommand);
91 } 97 }
92 98
93 public virtual void PostInitialise() 99 public virtual void PostInitialise()
@@ -788,6 +794,89 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
788 } 794 }
789 return null; 795 return null;
790 } 796 }
797
798 /// <summary>
799 /// Export the world map
800 /// </summary>
801 /// <param name="fileName"></param>
802 public void HandleExportWorldMapConsoleCommand(string module, string[] cmdparams)
803 {
804 if (m_scene.ConsoleScene() == null)
805 {
806 // FIXME: If console region is root then this will be printed by every module. Currently, there is no
807 // way to prevent this, short of making the entire module shared (which is complete overkill).
808 // One possibility is to return a bool to signal whether the module has completely handled the command
809 m_log.InfoFormat("[WORLD MAP]: Please change to a specific region in order to export its world map");
810 return;
811 }
812
813 if (m_scene.ConsoleScene() != m_scene)
814 return;
815
816 string exportPath;
817
818 if (cmdparams.Length > 1)
819 exportPath = cmdparams[1];
820 else
821 exportPath = DEFAULT_WORLD_MAP_EXPORT_PATH;
822
823 m_log.InfoFormat(
824 "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath);
825
826 List<MapBlockData> mapBlocks =
827 m_scene.CommsManager.GridService.RequestNeighbourMapBlocks(
828 (int)(m_scene.RegionInfo.RegionLocX - 9),
829 (int)(m_scene.RegionInfo.RegionLocY - 9),
830 (int)(m_scene.RegionInfo.RegionLocX + 9),
831 (int)(m_scene.RegionInfo.RegionLocY + 9));
832 List<AssetBase> textures = new List<AssetBase>();
833 List<Image> bitImages = new List<Image>();
834
835 foreach (MapBlockData mapBlock in mapBlocks)
836 {
837 AssetBase texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
838
839 if (texAsset != null)
840 {
841 textures.Add(texAsset);
842 }
843 else
844 {
845 texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
846 if (texAsset != null)
847 {
848 textures.Add(texAsset);
849 }
850 }
851 }
852
853 foreach (AssetBase asset in textures)
854 {
855 ManagedImage managedImage;
856 Image image;
857
858 if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
859 bitImages.Add(image);
860 }
861
862 Bitmap mapTexture = new Bitmap(2560, 2560);
863 Graphics g = Graphics.FromImage(mapTexture);
864 SolidBrush sea = new SolidBrush(Color.DarkBlue);
865 g.FillRectangle(sea, 0, 0, 2560, 2560);
866
867 for (int i = 0; i < mapBlocks.Count; i++)
868 {
869 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
870 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
871 g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
872 }
873
874 mapTexture.Save(exportPath, ImageFormat.Jpeg);
875
876 m_log.InfoFormat(
877 "[WORLD MAP]: Successfully exported world map for {0} to {1}",
878 m_scene.RegionInfo.RegionName, exportPath);
879 }
791 880
792 public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) 881 public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
793 { 882 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ffe0b81..7cce3b6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -851,15 +851,14 @@ namespace OpenSim.Region.Framework.Scenes
851 UpdateEvents(); 851 UpdateEvents();
852 852
853 if (m_frame % m_update_backup == 0) 853 if (m_frame % m_update_backup == 0)
854 {
855 UpdateStorageBackup(); 854 UpdateStorageBackup();
856 }
857 855
858 if (m_frame % m_update_terrain == 0) 856 if (m_frame % m_update_terrain == 0)
859 UpdateTerrain(); 857 UpdateTerrain();
860 858
861 if (m_frame % m_update_land == 0) 859 if (m_frame % m_update_land == 0)
862 UpdateLand(); 860 UpdateLand();
861
863 otherMS = Environment.TickCount - otherMS; 862 otherMS = Environment.TickCount - otherMS;
864 // if (m_frame%m_update_avatars == 0) 863 // if (m_frame%m_update_avatars == 0)
865 // UpdateInWorldTime(); 864 // UpdateInWorldTime();
@@ -1052,57 +1051,6 @@ namespace OpenSim.Region.Framework.Scenes
1052 1051
1053 #region Load Terrain 1052 #region Load Terrain
1054 1053
1055 public void ExportWorldMap(string fileName)
1056 {
1057 List<MapBlockData> mapBlocks =
1058 m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9),
1059 (int)(RegionInfo.RegionLocY - 9),
1060 (int)(RegionInfo.RegionLocX + 9),
1061 (int)(RegionInfo.RegionLocY + 9));
1062 List<AssetBase> textures = new List<AssetBase>();
1063 List<Image> bitImages = new List<Image>();
1064
1065 foreach (MapBlockData mapBlock in mapBlocks)
1066 {
1067 AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true);
1068
1069 if (texAsset != null)
1070 {
1071 textures.Add(texAsset);
1072 }
1073 else
1074 {
1075 texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true);
1076 if (texAsset != null)
1077 {
1078 textures.Add(texAsset);
1079 }
1080 }
1081 }
1082
1083 foreach (AssetBase asset in textures)
1084 {
1085 ManagedImage managedImage;
1086 Image image;
1087
1088 if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
1089 bitImages.Add(image);
1090 }
1091
1092 Bitmap mapTexture = new Bitmap(2560, 2560);
1093 Graphics g = Graphics.FromImage(mapTexture);
1094 SolidBrush sea = new SolidBrush(Color.DarkBlue);
1095 g.FillRectangle(sea, 0, 0, 2560, 2560);
1096
1097 for (int i = 0; i < mapBlocks.Count; i++)
1098 {
1099 ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10);
1100 ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10);
1101 g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
1102 }
1103 mapTexture.Save(fileName, ImageFormat.Jpeg);
1104 }
1105
1106 public void SaveTerrain() 1054 public void SaveTerrain()
1107 { 1055 {
1108 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1056 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);