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author | Justin Clarke Casey | 2008-06-12 17:49:08 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-06-12 17:49:08 +0000 |
commit | 8714833986cef44787fd57a61699b7bdcfd3d3bb (patch) | |
tree | fbd78ff5755484df5ca5732389a7006f92db6508 /OpenSim/Region | |
parent | * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 (diff) | |
download | opensim-SC-8714833986cef44787fd57a61699b7bdcfd3d3bb.zip opensim-SC-8714833986cef44787fd57a61699b7bdcfd3d3bb.tar.gz opensim-SC-8714833986cef44787fd57a61699b7bdcfd3d3bb.tar.bz2 opensim-SC-8714833986cef44787fd57a61699b7bdcfd3d3bb.tar.xz |
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
Diffstat (limited to 'OpenSim/Region')
7 files changed, 46 insertions, 58 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 0c4887f..54538d8 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
64 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 64 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
65 | //obj.RegenerateFullIDs(); | 65 | //obj.RegenerateFullIDs(); |
66 | 66 | ||
67 | scene.AddSceneObject(obj); | 67 | scene.AddSceneObject(obj, true); |
68 | 68 | ||
69 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 69 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
70 | // Apply loadOffsets for load/import and move combinations | 70 | // Apply loadOffsets for load/import and move combinations |
@@ -193,8 +193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | /// <param name="xmlData"></param> | 193 | /// <param name="xmlData"></param> |
194 | protected static void CreatePrimFromXml2(Scene scene, string xmlData) | 194 | protected static void CreatePrimFromXml2(Scene scene, string xmlData) |
195 | { | 195 | { |
196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
197 | |||
198 | 197 | ||
199 | LLVector3 receivedVelocity = obj.RootPart.Velocity; | 198 | LLVector3 receivedVelocity = obj.RootPart.Velocity; |
200 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); | 199 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 3cd32c6..d09efd8 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -193,6 +193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | { | 193 | { |
194 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 194 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
195 | sceneObject.SetScene(m_parentScene); | 195 | sceneObject.SetScene(m_parentScene); |
196 | |||
196 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 197 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
197 | { | 198 | { |
198 | part.LocalId = m_parentScene.PrimIDAllocate(); | 199 | part.LocalId = m_parentScene.PrimIDAllocate(); |
@@ -200,16 +201,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | } | 201 | } |
201 | sceneObject.UpdateParentIDs(); | 202 | sceneObject.UpdateParentIDs(); |
202 | 203 | ||
203 | AddSceneObject(sceneObject); | 204 | AddSceneObject(sceneObject, true); |
204 | } | 205 | } |
205 | 206 | ||
206 | /// <summary> | 207 | /// <summary> |
207 | /// Add an object to the scene. | 208 | /// Add an object to the scene. |
208 | /// </summary> | 209 | /// </summary> |
209 | /// <param name="sceneObject"></param> | 210 | /// <param name="sceneObject"></param> |
211 | /// <param name="attachToBackup"> | ||
212 | /// If true, the object is made persistent into the scene. | ||
213 | /// If false, the object will not persist over server restarts | ||
214 | /// </param> | ||
210 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 215 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene |
211 | /// </returns> | 216 | /// </returns> |
212 | protected internal bool AddSceneObject(SceneObjectGroup sceneObject) | 217 | protected internal bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
213 | { | 218 | { |
214 | lock (Entities) | 219 | lock (Entities) |
215 | { | 220 | { |
@@ -218,6 +223,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
218 | // QuadTree.AddSceneObject(sceneObject); | 223 | // QuadTree.AddSceneObject(sceneObject); |
219 | Entities.Add(sceneObject.UUID, sceneObject); | 224 | Entities.Add(sceneObject.UUID, sceneObject); |
220 | m_numPrim += sceneObject.Children.Count; | 225 | m_numPrim += sceneObject.Children.Count; |
226 | |||
227 | if (attachToBackup) | ||
228 | sceneObject.AttachToBackup(); | ||
221 | 229 | ||
222 | return true; | 230 | return true; |
223 | } | 231 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ead7f23..ebc721f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1483,8 +1483,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1483 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1483 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), |
1484 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 1484 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
1485 | 1485 | ||
1486 | |||
1487 | |||
1488 | // Rez object | 1486 | // Rez object |
1489 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 1487 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
1490 | if (userInfo != null) | 1488 | if (userInfo != null) |
@@ -1508,7 +1506,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1508 | 1506 | ||
1509 | group.ResetIDs(); | 1507 | group.ResetIDs(); |
1510 | 1508 | ||
1511 | AddSceneObject(group); | 1509 | AddSceneObject(group, true); |
1512 | 1510 | ||
1513 | // if attachment we set it's asset id so object updates can reflect that | 1511 | // if attachment we set it's asset id so object updates can reflect that |
1514 | // if not, we set it's position in world. | 1512 | // if not, we set it's position in world. |
@@ -1601,6 +1599,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1601 | return null; | 1599 | return null; |
1602 | } | 1600 | } |
1603 | 1601 | ||
1602 | /// <summary> | ||
1603 | /// Rez an object in the scene | ||
1604 | /// </summary> | ||
1605 | /// <param name="item"></param> | ||
1606 | /// <param name="pos"></param> | ||
1607 | /// <param name="rot"></param> | ||
1608 | /// <param name="vel"></param> | ||
1609 | /// <param name="param"></param> | ||
1610 | /// <returns></returns> | ||
1604 | public virtual SceneObjectGroup RezObject(TaskInventoryItem item, LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) | 1611 | public virtual SceneObjectGroup RezObject(TaskInventoryItem item, LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) |
1605 | { | 1612 | { |
1606 | // Rez object | 1613 | // Rez object |
@@ -1621,7 +1628,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1621 | } | 1628 | } |
1622 | group.ResetIDs(); | 1629 | group.ResetIDs(); |
1623 | 1630 | ||
1624 | AddSceneObject(group); | 1631 | AddSceneObject(group, true); |
1625 | 1632 | ||
1626 | // Set the startup parameter for on_rez event and llGetStartParameter() function | 1633 | // Set the startup parameter for on_rez event and llGetStartParameter() function |
1627 | group.StartParameter = param; | 1634 | group.StartParameter = param; |
@@ -1678,10 +1685,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1678 | rootPart.ScheduleFullUpdate(); | 1685 | rootPart.ScheduleFullUpdate(); |
1679 | return rootPart.ParentGroup; | 1686 | return rootPart.ParentGroup; |
1680 | } | 1687 | } |
1681 | |||
1682 | } | 1688 | } |
1689 | |||
1683 | return null; | 1690 | return null; |
1684 | } | 1691 | } |
1692 | |||
1685 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId) | 1693 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId) |
1686 | { | 1694 | { |
1687 | string message = ""; | 1695 | string message = ""; |
@@ -1699,9 +1707,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1699 | //} | 1707 | //} |
1700 | //returnstring += "</scene>\n"; | 1708 | //returnstring += "</scene>\n"; |
1701 | 1709 | ||
1702 | |||
1703 | |||
1704 | |||
1705 | bool permissionToDelete = false; | 1710 | bool permissionToDelete = false; |
1706 | 1711 | ||
1707 | for (int i = 0; i < returnobjects.Length; i++) | 1712 | for (int i = 0; i < returnobjects.Length; i++) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 526c125..43bb709 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1492 | { | 1492 | { |
1493 | SceneObjectGroup sceneOb = | 1493 | SceneObjectGroup sceneOb = |
1494 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); | 1494 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); |
1495 | AddSceneObject(sceneOb); | 1495 | AddSceneObject(sceneOb, true); |
1496 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1496 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1497 | // if grass or tree, make phantom | 1497 | // if grass or tree, make phantom |
1498 | //rootPart.TrimPermissions(); | 1498 | //rootPart.TrimPermissions(); |
@@ -1556,9 +1556,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1556 | /// Add an object to the scene | 1556 | /// Add an object to the scene |
1557 | /// </summary> | 1557 | /// </summary> |
1558 | /// <param name="sceneObject"></param> | 1558 | /// <param name="sceneObject"></param> |
1559 | public void AddSceneObject(SceneObjectGroup sceneObject) | 1559 | /// <param name="attachToBackup"> |
1560 | /// If true, the object is made persistent into the scene. | ||
1561 | /// If false, the object will not persist over server restarts | ||
1562 | /// </param> | ||
1563 | public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | ||
1560 | { | 1564 | { |
1561 | m_innerScene.AddSceneObject(sceneObject); | 1565 | m_innerScene.AddSceneObject(sceneObject, attachToBackup); |
1562 | } | 1566 | } |
1563 | 1567 | ||
1564 | /// <summary> | 1568 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 3e84af0..aea433e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
124 | } | 124 | } |
125 | } | 125 | } |
126 | 126 | ||
127 | /// <summary> | ||
127 | /// Start a given script. | 128 | /// Start a given script. |
128 | /// </summary> | 129 | /// </summary> |
129 | /// <param name="localID"> | 130 | /// <param name="localID"> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 67e2c70..336009b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -351,15 +351,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
351 | 351 | ||
352 | RegionHandle = regionHandle; | 352 | RegionHandle = regionHandle; |
353 | 353 | ||
354 | AttachToBackup(); | ||
355 | |||
356 | ApplyPhysics(scene.m_physicalPrim); | 354 | ApplyPhysics(scene.m_physicalPrim); |
357 | 355 | ||
358 | ScheduleGroupForFullUpdate(); | 356 | ScheduleGroupForFullUpdate(); |
359 | } | 357 | } |
360 | 358 | ||
361 | /// <summary> | 359 | /// <summary> |
362 | /// Restore the object from its serialized xml representation. | 360 | /// Create an object using serialized data in OpenSim's original xml format. |
363 | /// </summary> | 361 | /// </summary> |
364 | public SceneObjectGroup(Scene scene, ulong regionHandle, string xmlData) | 362 | public SceneObjectGroup(Scene scene, ulong regionHandle, string xmlData) |
365 | { | 363 | { |
@@ -417,15 +415,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | m_rootPart.RegionHandle = m_regionHandle; | 415 | m_rootPart.RegionHandle = m_regionHandle; |
418 | UpdateParentIDs(); | 416 | UpdateParentIDs(); |
419 | 417 | ||
420 | AttachToBackup(); | ||
421 | |||
422 | ApplyPhysics(scene.m_physicalPrim); | 418 | ApplyPhysics(scene.m_physicalPrim); |
423 | 419 | ||
424 | ScheduleGroupForFullUpdate(); | 420 | ScheduleGroupForFullUpdate(); |
425 | } | 421 | } |
426 | 422 | ||
427 | /// <summary> | 423 | /// <summary> |
428 | /// | 424 | /// Create an object using serialized data in OpenSim's xml2 format. |
429 | /// </summary> | 425 | /// </summary> |
430 | public SceneObjectGroup(string xmlData) | 426 | public SceneObjectGroup(string xmlData) |
431 | { | 427 | { |
@@ -495,6 +491,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | 491 | ||
496 | //ApplyPhysics(scene.m_physicalPrim); | 492 | //ApplyPhysics(scene.m_physicalPrim); |
497 | } | 493 | } |
494 | |||
498 | /// <summary> | 495 | /// <summary> |
499 | /// | 496 | /// |
500 | /// </summary> | 497 | /// </summary> |
@@ -527,7 +524,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
527 | /// <summary> | 524 | /// <summary> |
528 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. | 525 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. |
529 | /// </summary> | 526 | /// </summary> |
530 | private void AttachToBackup() | 527 | public void AttachToBackup() |
531 | { | 528 | { |
532 | if (InSceneBackup) | 529 | if (InSceneBackup) |
533 | { | 530 | { |
@@ -822,7 +819,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
822 | public void SetScene(Scene scene) | 819 | public void SetScene(Scene scene) |
823 | { | 820 | { |
824 | m_scene = scene; | 821 | m_scene = scene; |
825 | AttachToBackup(); | ||
826 | } | 822 | } |
827 | 823 | ||
828 | /// <summary> | 824 | /// <summary> |
@@ -1848,38 +1844,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1848 | 1844 | ||
1849 | linkPart.RotationOffset = worldRot; | 1845 | linkPart.RotationOffset = worldRot; |
1850 | 1846 | ||
1851 | // This chunk is probably unnecesary now - delete later on | ||
1852 | /* | ||
1853 | Quaternion oldRot | ||
1854 | = new Quaternion( | ||
1855 | linkPart.RotationOffset.W, | ||
1856 | linkPart.RotationOffset.X, | ||
1857 | linkPart.RotationOffset.Y, | ||
1858 | linkPart.RotationOffset.Z); | ||
1859 | Quaternion newRot = parentRot*oldRot; | ||
1860 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1861 | */ | ||
1862 | |||
1863 | // Add physics information back to delinked part if appropriate | ||
1864 | // XXX This is messy and should be refactorable with the similar section in | ||
1865 | // SceneObjectPart.UpdatePrimFlags() | ||
1866 | //if (m_rootPart.PhysActor != null) | ||
1867 | //{ | ||
1868 | //linkPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | ||
1869 | //linkPart.Name, | ||
1870 | //linkPart.Shape, | ||
1871 | //new PhysicsVector(linkPart.AbsolutePosition.X, linkPart.AbsolutePosition.Y, | ||
1872 | //linkPart.AbsolutePosition.Z), | ||
1873 | //new PhysicsVector(linkPart.Scale.X, linkPart.Scale.Y, linkPart.Scale.Z), | ||
1874 | //new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, | ||
1875 | //linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), | ||
1876 | //m_rootPart.PhysActor.IsPhysical); | ||
1877 | //m_rootPart.DoPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); | ||
1878 | //} | ||
1879 | |||
1880 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); | 1847 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); |
1881 | 1848 | ||
1882 | m_scene.AddSceneObject(objectGroup); | 1849 | m_scene.AddSceneObject(objectGroup, true); |
1883 | 1850 | ||
1884 | ScheduleGroupForFullUpdate(); | 1851 | ScheduleGroupForFullUpdate(); |
1885 | } | 1852 | } |
@@ -1891,7 +1858,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1891 | } | 1858 | } |
1892 | } | 1859 | } |
1893 | 1860 | ||
1894 | private void DetachFromBackup(SceneObjectGroup objectGroup) | 1861 | /// <summary> |
1862 | /// Stop this object from being persisted over server restarts. | ||
1863 | /// </summary> | ||
1864 | /// <param name="objectGroup"></param> | ||
1865 | public void DetachFromBackup(SceneObjectGroup objectGroup) | ||
1895 | { | 1866 | { |
1896 | m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup; | 1867 | m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup; |
1897 | } | 1868 | } |
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 7be2684..ab643a2 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
76 | } | 76 | } |
77 | 77 | ||
78 | FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); | 78 | FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); |
79 | m_scene.AddSceneObject(fileObject); | 79 | m_scene.AddSceneObject(fileObject, true); |
80 | fileObject.ScheduleGroupForFullUpdate(); | 80 | fileObject.ScheduleGroupForFullUpdate(); |
81 | } | 81 | } |
82 | } | 82 | } |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
107 | ComplexObject complexObject = | 107 | ComplexObject complexObject = |
108 | new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), | 108 | new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), |
109 | pos + posOffset); | 109 | pos + posOffset); |
110 | m_scene.AddSceneObject(complexObject); | 110 | m_scene.AddSceneObject(complexObject, true); |
111 | } | 111 | } |
112 | } | 112 | } |
113 | 113 | ||
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
116 | SceneObjectGroup sceneObject = | 116 | SceneObjectGroup sceneObject = |
117 | new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), | 117 | new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), |
118 | pos + new LLVector3(1f, 1f, 1f)); | 118 | pos + new LLVector3(1f, 1f, 1f)); |
119 | m_scene.AddSceneObject(sceneObject); | 119 | m_scene.AddSceneObject(sceneObject, true); |
120 | } | 120 | } |
121 | 121 | ||
122 | public void Close() | 122 | public void Close() |