diff options
author | Dahlia Trimble | 2008-07-18 00:03:28 +0000 |
---|---|---|
committer | Dahlia Trimble | 2008-07-18 00:03:28 +0000 |
commit | 49adb6e09f42b1b4022d6127379c79ce01b64192 (patch) | |
tree | bf00948691271a557dd3af37b5380d94bf995daf /OpenSim/Region | |
parent | fix build break (diff) | |
download | opensim-SC-49adb6e09f42b1b4022d6127379c79ce01b64192.zip opensim-SC-49adb6e09f42b1b4022d6127379c79ce01b64192.tar.gz opensim-SC-49adb6e09f42b1b4022d6127379c79ce01b64192.tar.bz2 opensim-SC-49adb6e09f42b1b4022d6127379c79ce01b64192.tar.xz |
refactor - commenting out needsMeshing() and all references as createMesh() has the same logic and obsoletes the need for it.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 366 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 110 |
2 files changed, 297 insertions, 179 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index f7fbaf1..59655d7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -917,15 +917,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
917 | 917 | ||
918 | m_targetSpace = targetspace; | 918 | m_targetSpace = targetspace; |
919 | 919 | ||
920 | if (_mesh == null) | 920 | //if (_mesh == null) |
921 | { | 921 | //{ |
922 | if (_parent_scene.needsMeshing(_pbs)) | 922 | // if (_parent_scene.needsMeshing(_pbs)) |
923 | { | 923 | // { |
924 | // Don't need to re-enable body.. it's done in SetMesh | 924 | // // Don't need to re-enable body.. it's done in SetMesh |
925 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); | 925 | // _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); |
926 | // createmesh returns null when it's a shape that isn't a cube. | 926 | // // createmesh returns null when it's a shape that isn't a cube. |
927 | } | 927 | // } |
928 | } | 928 | //} |
929 | |||
930 | if (_mesh == null ) | ||
931 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); | ||
932 | |||
929 | 933 | ||
930 | lock (OdeScene.OdeLock) | 934 | lock (OdeScene.OdeLock) |
931 | { | 935 | { |
@@ -1285,8 +1289,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1285 | { | 1289 | { |
1286 | //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom)) | 1290 | //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom)) |
1287 | //{ | 1291 | //{ |
1288 | // m_taintsize = _size; | 1292 | // m_taintsize = _size; |
1289 | //return; | 1293 | //return; |
1290 | //} | 1294 | //} |
1291 | string oldname = _parent_scene.geom_name_map[prim_geom]; | 1295 | string oldname = _parent_scene.geom_name_map[prim_geom]; |
1292 | 1296 | ||
@@ -1300,7 +1304,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1300 | // Cleanup meshing here | 1304 | // Cleanup meshing here |
1301 | } | 1305 | } |
1302 | //kill body to rebuild | 1306 | //kill body to rebuild |
1303 | if (IsPhysical && Body != (IntPtr) 0) | 1307 | if (IsPhysical && Body != (IntPtr)0) |
1304 | { | 1308 | { |
1305 | disableBody(); | 1309 | disableBody(); |
1306 | } | 1310 | } |
@@ -1314,7 +1318,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1314 | // we don't need to do space calculation because the client sends a position update also. | 1318 | // we don't need to do space calculation because the client sends a position update also. |
1315 | 1319 | ||
1316 | // Construction of new prim | 1320 | // Construction of new prim |
1317 | if (_parent_scene.needsMeshing(_pbs)) | 1321 | //if (_parent_scene.needsMeshing(_pbs)) |
1318 | { | 1322 | { |
1319 | float meshlod = _parent_scene.meshSculptLOD; | 1323 | float meshlod = _parent_scene.meshSculptLOD; |
1320 | 1324 | ||
@@ -1322,7 +1326,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1322 | meshlod = _parent_scene.MeshSculptphysicalLOD; | 1326 | meshlod = _parent_scene.MeshSculptphysicalLOD; |
1323 | // Don't need to re-enable body.. it's done in SetMesh | 1327 | // Don't need to re-enable body.. it's done in SetMesh |
1324 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1328 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1325 | // createmesh returns null when it's a shape that isn't a cube. | 1329 | |
1326 | if (mesh != null) | 1330 | if (mesh != null) |
1327 | { | 1331 | { |
1328 | setMesh(_parent_scene, mesh); | 1332 | setMesh(_parent_scene, mesh); |
@@ -1368,18 +1372,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1368 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 1372 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
1369 | } | 1373 | } |
1370 | } | 1374 | } |
1371 | //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) | 1375 | |
1372 | //{ | ||
1373 | //Cyllinder | ||
1374 | //if (_size.X == _size.Y) | ||
1375 | //{ | ||
1376 | // prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); | ||
1377 | //} | ||
1378 | //else | ||
1379 | //{ | ||
1380 | //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
1381 | //} | ||
1382 | //} | ||
1383 | else | 1376 | else |
1384 | { | 1377 | { |
1385 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1378 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
@@ -1395,55 +1388,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1395 | d.GeomSetQuaternion(prim_geom, ref myrot); | 1388 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1396 | } | 1389 | } |
1397 | } | 1390 | } |
1398 | else | ||
1399 | { | ||
1400 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1401 | { | ||
1402 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | ||
1403 | { | ||
1404 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1405 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | ||
1406 | } | ||
1407 | else | ||
1408 | { | ||
1409 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1410 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1411 | } | ||
1412 | } | ||
1413 | //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) | ||
1414 | //{ | ||
1415 | //Cyllinder | ||
1416 | //if (_size.X == _size.Y) | ||
1417 | //{ | ||
1418 | //prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); | ||
1419 | //} | ||
1420 | //else | ||
1421 | //{ | ||
1422 | //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
1423 | //} | ||
1424 | //} | ||
1425 | else | ||
1426 | { | ||
1427 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1428 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1429 | } | ||
1430 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1431 | d.Quaternion myrot = new d.Quaternion(); | ||
1432 | myrot.W = _orientation.w; | ||
1433 | myrot.X = _orientation.x; | ||
1434 | myrot.Y = _orientation.y; | ||
1435 | myrot.Z = _orientation.z; | ||
1436 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1437 | |||
1438 | //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
1439 | if (IsPhysical && Body == (IntPtr) 0) | ||
1440 | { | ||
1441 | // Re creates body on size. | ||
1442 | // EnableBody also does setMass() | ||
1443 | enableBody(); | ||
1444 | d.BodyEnable(Body); | ||
1445 | } | ||
1446 | } | ||
1447 | 1391 | ||
1448 | _parent_scene.geom_name_map[prim_geom] = oldname; | 1392 | _parent_scene.geom_name_map[prim_geom] = oldname; |
1449 | 1393 | ||
@@ -1453,6 +1397,178 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1453 | m_taintsize = _size; | 1397 | m_taintsize = _size; |
1454 | } | 1398 | } |
1455 | 1399 | ||
1400 | //public void changesize(float timestamp) | ||
1401 | //{ | ||
1402 | // //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom)) | ||
1403 | // //{ | ||
1404 | // // m_taintsize = _size; | ||
1405 | // //return; | ||
1406 | // //} | ||
1407 | // string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
1408 | |||
1409 | // if (_size.X <= 0) _size.X = 0.01f; | ||
1410 | // if (_size.Y <= 0) _size.Y = 0.01f; | ||
1411 | // if (_size.Z <= 0) _size.Z = 0.01f; | ||
1412 | |||
1413 | // // Cleanup of old prim geometry | ||
1414 | // if (_mesh != null) | ||
1415 | // { | ||
1416 | // // Cleanup meshing here | ||
1417 | // } | ||
1418 | // //kill body to rebuild | ||
1419 | // if (IsPhysical && Body != (IntPtr) 0) | ||
1420 | // { | ||
1421 | // disableBody(); | ||
1422 | // } | ||
1423 | // if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
1424 | // { | ||
1425 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1426 | // d.SpaceRemove(m_targetSpace, prim_geom); | ||
1427 | // } | ||
1428 | // d.GeomDestroy(prim_geom); | ||
1429 | // prim_geom = (IntPtr)0; | ||
1430 | // // we don't need to do space calculation because the client sends a position update also. | ||
1431 | |||
1432 | // // Construction of new prim | ||
1433 | // if (_parent_scene.needsMeshing(_pbs)) | ||
1434 | // { | ||
1435 | // float meshlod = _parent_scene.meshSculptLOD; | ||
1436 | |||
1437 | // if (IsPhysical) | ||
1438 | // meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
1439 | // // Don't need to re-enable body.. it's done in SetMesh | ||
1440 | // IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
1441 | // // createmesh returns null when it's a shape that isn't a cube. | ||
1442 | // if (mesh != null) | ||
1443 | // { | ||
1444 | // setMesh(_parent_scene, mesh); | ||
1445 | // d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1446 | // d.Quaternion myrot = new d.Quaternion(); | ||
1447 | // myrot.W = _orientation.w; | ||
1448 | // myrot.X = _orientation.x; | ||
1449 | // myrot.Y = _orientation.y; | ||
1450 | // myrot.Z = _orientation.z; | ||
1451 | // d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1452 | |||
1453 | // //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
1454 | // if (IsPhysical && Body == (IntPtr)0) | ||
1455 | // { | ||
1456 | // // Re creates body on size. | ||
1457 | // // EnableBody also does setMass() | ||
1458 | // enableBody(); | ||
1459 | // d.BodyEnable(Body); | ||
1460 | // } | ||
1461 | // } | ||
1462 | // else | ||
1463 | // { | ||
1464 | // if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1465 | // { | ||
1466 | // if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | ||
1467 | // { | ||
1468 | // if (((_size.X / 2f) > 0f) && ((_size.X / 2f) < 1000)) | ||
1469 | // { | ||
1470 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1471 | // SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | ||
1472 | // } | ||
1473 | // else | ||
1474 | // { | ||
1475 | // m_log.Info("[PHYSICS]: Failed to load a sphere bad size"); | ||
1476 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1477 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1478 | // } | ||
1479 | |||
1480 | // } | ||
1481 | // else | ||
1482 | // { | ||
1483 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1484 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1485 | // } | ||
1486 | // } | ||
1487 | // //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) | ||
1488 | // //{ | ||
1489 | // //Cyllinder | ||
1490 | // //if (_size.X == _size.Y) | ||
1491 | // //{ | ||
1492 | // // prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); | ||
1493 | // //} | ||
1494 | // //else | ||
1495 | // //{ | ||
1496 | // //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
1497 | // //} | ||
1498 | // //} | ||
1499 | // else | ||
1500 | // { | ||
1501 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1502 | // SetGeom(prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1503 | // } | ||
1504 | // //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
1505 | // d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1506 | // d.Quaternion myrot = new d.Quaternion(); | ||
1507 | // myrot.W = _orientation.w; | ||
1508 | // myrot.X = _orientation.x; | ||
1509 | // myrot.Y = _orientation.y; | ||
1510 | // myrot.Z = _orientation.z; | ||
1511 | // d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1512 | // } | ||
1513 | // } | ||
1514 | // else | ||
1515 | // { | ||
1516 | // if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1517 | // { | ||
1518 | // if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | ||
1519 | // { | ||
1520 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1521 | // SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | ||
1522 | // } | ||
1523 | // else | ||
1524 | // { | ||
1525 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1526 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1527 | // } | ||
1528 | // } | ||
1529 | // //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) | ||
1530 | // //{ | ||
1531 | // //Cyllinder | ||
1532 | // //if (_size.X == _size.Y) | ||
1533 | // //{ | ||
1534 | // //prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); | ||
1535 | // //} | ||
1536 | // //else | ||
1537 | // //{ | ||
1538 | // //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
1539 | // //} | ||
1540 | // //} | ||
1541 | // else | ||
1542 | // { | ||
1543 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1544 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1545 | // } | ||
1546 | // d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1547 | // d.Quaternion myrot = new d.Quaternion(); | ||
1548 | // myrot.W = _orientation.w; | ||
1549 | // myrot.X = _orientation.x; | ||
1550 | // myrot.Y = _orientation.y; | ||
1551 | // myrot.Z = _orientation.z; | ||
1552 | // d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1553 | |||
1554 | // //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
1555 | // if (IsPhysical && Body == (IntPtr) 0) | ||
1556 | // { | ||
1557 | // // Re creates body on size. | ||
1558 | // // EnableBody also does setMass() | ||
1559 | // enableBody(); | ||
1560 | // d.BodyEnable(Body); | ||
1561 | // } | ||
1562 | // } | ||
1563 | |||
1564 | // _parent_scene.geom_name_map[prim_geom] = oldname; | ||
1565 | |||
1566 | // changeSelectedStatus(timestamp); | ||
1567 | |||
1568 | // resetCollisionAccounting(); | ||
1569 | // m_taintsize = _size; | ||
1570 | //} | ||
1571 | |||
1456 | public void changefloatonwater(float timestep) | 1572 | public void changefloatonwater(float timestep) |
1457 | { | 1573 | { |
1458 | m_collidesWater = m_taintCollidesWater; | 1574 | m_collidesWater = m_taintCollidesWater; |
@@ -1488,7 +1604,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1488 | if (_size.Z <= 0) _size.Z = 0.01f; | 1604 | if (_size.Z <= 0) _size.Z = 0.01f; |
1489 | // Construction of new prim | 1605 | // Construction of new prim |
1490 | 1606 | ||
1491 | if (_parent_scene.needsMeshing(_pbs)) | 1607 | //if (_parent_scene.needsMeshing(_pbs)) |
1492 | { | 1608 | { |
1493 | // Don't need to re-enable body.. it's done in SetMesh | 1609 | // Don't need to re-enable body.. it's done in SetMesh |
1494 | float meshlod = _parent_scene.meshSculptLOD; | 1610 | float meshlod = _parent_scene.meshSculptLOD; |
@@ -1568,55 +1684,55 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1568 | d.GeomSetQuaternion(prim_geom, ref myrot); | 1684 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1569 | } | 1685 | } |
1570 | } | 1686 | } |
1571 | else | 1687 | //else |
1572 | { | 1688 | //{ |
1573 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | 1689 | // if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) |
1574 | { | 1690 | // { |
1575 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | 1691 | // if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) |
1576 | { | 1692 | // { |
1577 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1693 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1578 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | 1694 | // SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); |
1579 | } | 1695 | // } |
1580 | else | 1696 | // else |
1581 | { | 1697 | // { |
1582 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1698 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1583 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 1699 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
1584 | } | 1700 | // } |
1585 | } | 1701 | // } |
1586 | //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) | 1702 | // //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) |
1587 | //{ | 1703 | // //{ |
1588 | //Cyllinder | 1704 | // //Cyllinder |
1589 | //if (_size.X == _size.Y) | 1705 | // //if (_size.X == _size.Y) |
1590 | //{ | 1706 | // //{ |
1591 | //prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); | 1707 | // //prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); |
1592 | //} | 1708 | // //} |
1593 | //else | 1709 | // //else |
1594 | //{ | 1710 | // //{ |
1595 | //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | 1711 | // //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); |
1596 | //} | 1712 | // //} |
1597 | //} | 1713 | // //} |
1598 | else | 1714 | // else |
1599 | { | 1715 | // { |
1600 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1716 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1601 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 1717 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
1602 | } | 1718 | // } |
1603 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1719 | // d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1604 | d.Quaternion myrot = new d.Quaternion(); | 1720 | // d.Quaternion myrot = new d.Quaternion(); |
1605 | myrot.W = _orientation.w; | 1721 | // myrot.W = _orientation.w; |
1606 | myrot.X = _orientation.x; | 1722 | // myrot.X = _orientation.x; |
1607 | myrot.Y = _orientation.y; | 1723 | // myrot.Y = _orientation.y; |
1608 | myrot.Z = _orientation.z; | 1724 | // myrot.Z = _orientation.z; |
1609 | d.GeomSetQuaternion(prim_geom, ref myrot); | 1725 | // d.GeomSetQuaternion(prim_geom, ref myrot); |
1610 | 1726 | ||
1611 | //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | 1727 | // //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); |
1612 | if (IsPhysical && Body == (IntPtr)0) | 1728 | // if (IsPhysical && Body == (IntPtr)0) |
1613 | { | 1729 | // { |
1614 | // Re creates body on size. | 1730 | // // Re creates body on size. |
1615 | // EnableBody also does setMass() | 1731 | // // EnableBody also does setMass() |
1616 | enableBody(); | 1732 | // enableBody(); |
1617 | d.BodyEnable(Body); | 1733 | // d.BodyEnable(Body); |
1618 | } | 1734 | // } |
1619 | } | 1735 | //} |
1620 | 1736 | ||
1621 | _parent_scene.geom_name_map[prim_geom] = oldname; | 1737 | _parent_scene.geom_name_map[prim_geom] = oldname; |
1622 | 1738 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index cd5032c..ec0e0ff 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1127,10 +1127,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1127 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, | 1127 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, |
1128 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) | 1128 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) |
1129 | { | 1129 | { |
1130 | PhysicsVector pos = new PhysicsVector(); | 1130 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); |
1131 | pos.X = position.X; | 1131 | //pos.X = position.X; |
1132 | pos.Y = position.Y; | 1132 | //pos.Y = position.Y; |
1133 | pos.Z = position.Z; | 1133 | //pos.Z = position.Z; |
1134 | PhysicsVector siz = new PhysicsVector(); | 1134 | PhysicsVector siz = new PhysicsVector(); |
1135 | siz.X = size.X; | 1135 | siz.X = size.X; |
1136 | siz.Y = size.Y; | 1136 | siz.Y = size.Y; |
@@ -1171,17 +1171,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1171 | PhysicsActor result; | 1171 | PhysicsActor result; |
1172 | IMesh mesh = null; | 1172 | IMesh mesh = null; |
1173 | 1173 | ||
1174 | switch (pbs.ProfileShape) | 1174 | //switch (pbs.ProfileShape) |
1175 | { | 1175 | //{ |
1176 | case ProfileShape.Square: | 1176 | // case ProfileShape.Square: |
1177 | /// support simple box & hollow box now; later, more shapes | 1177 | /// support simple box & hollow box now; later, more shapes |
1178 | if (needsMeshing(pbs)) | 1178 | //if (needsMeshing(pbs)) |
1179 | { | 1179 | //{ |
1180 | mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); | 1180 | // mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); |
1181 | } | 1181 | //} |
1182 | 1182 | ||
1183 | break; | 1183 | // break; |
1184 | } | 1184 | //} |
1185 | |||
1186 | mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); | ||
1185 | 1187 | ||
1186 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); | 1188 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); |
1187 | 1189 | ||
@@ -1521,61 +1523,61 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1521 | /// </summary> | 1523 | /// </summary> |
1522 | /// <param name="pbs"></param> | 1524 | /// <param name="pbs"></param> |
1523 | /// <returns></returns> | 1525 | /// <returns></returns> |
1524 | public bool needsMeshing(PrimitiveBaseShape pbs) | 1526 | //public bool needsMeshing(PrimitiveBaseShape pbs) |
1525 | { | 1527 | //{ |
1526 | //if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle && pbs.ProfileCurve == (byte)LLObject.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f) | 1528 | // //if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle && pbs.ProfileCurve == (byte)LLObject.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f) |
1527 | //Console.WriteLine("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + LLObject.UnpackPathScale(pbs.PathScaleY).ToString()); | 1529 | // //Console.WriteLine("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + LLObject.UnpackPathScale(pbs.PathScaleY).ToString()); |
1528 | if (pbs.SculptEntry && !meshSculptedPrim) | 1530 | // if (pbs.SculptEntry && !meshSculptedPrim) |
1529 | { | 1531 | // { |
1530 | return false; | 1532 | // return false; |
1531 | } | 1533 | // } |
1532 | 1534 | ||
1533 | if (pbs.ProfileHollow != 0) | 1535 | // if (pbs.ProfileHollow != 0) |
1534 | return true; | 1536 | // return true; |
1535 | 1537 | ||
1536 | if (((Int16)pbs.PathTwistBegin != 0) || ((Int16)pbs.PathTwist != 0)) | 1538 | // if (((Int16)pbs.PathTwistBegin != 0) || ((Int16)pbs.PathTwist != 0)) |
1537 | return true; | 1539 | // return true; |
1538 | 1540 | ||
1539 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | 1541 | // if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) |
1540 | return true; | 1542 | // return true; |
1541 | 1543 | ||
1542 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | 1544 | // if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) |
1543 | return true; | 1545 | // return true; |
1544 | 1546 | ||
1545 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | 1547 | // if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) |
1546 | return true; | 1548 | // return true; |
1547 | 1549 | ||
1548 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | 1550 | // if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) |
1549 | return true; | 1551 | // return true; |
1550 | //if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | 1552 | // //if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) |
1551 | // return true; | 1553 | // // return true; |
1552 | 1554 | ||
1553 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | 1555 | // if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) |
1554 | return true; | 1556 | // return true; |
1555 | 1557 | ||
1556 | // test for torus | 1558 | // // test for torus |
1557 | if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle | 1559 | // if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle |
1558 | && (pbs.ProfileCurve & 0x07) == (byte)LLObject.ProfileCurve.Circle | 1560 | // && (pbs.ProfileCurve & 0x07) == (byte)LLObject.ProfileCurve.Circle |
1559 | && LLObject.UnpackPathScale(pbs.PathScaleY) <= 0.75f) | 1561 | // && LLObject.UnpackPathScale(pbs.PathScaleY) <= 0.75f) |
1560 | return true; | 1562 | // return true; |
1561 | 1563 | ||
1562 | // test for tube | 1564 | // // test for tube |
1563 | if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle | 1565 | // if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle |
1564 | && (pbs.ProfileCurve & 0x07) == (byte)LLObject.ProfileCurve.EqualTriangle) | 1566 | // && (pbs.ProfileCurve & 0x07) == (byte)LLObject.ProfileCurve.EqualTriangle) |
1565 | return true; | 1567 | // return true; |
1566 | 1568 | ||
1567 | // test for ring | 1569 | // // test for ring |
1568 | if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle | 1570 | // if (pbs.PathCurve == (byte)LLObject.PathCurve.Circle |
1569 | && (pbs.ProfileCurve & 0x07) == (byte)LLObject.ProfileCurve.EqualTriangle) | 1571 | // && (pbs.ProfileCurve & 0x07) == (byte)LLObject.ProfileCurve.EqualTriangle) |
1570 | return true; | 1572 | // return true; |
1571 | 1573 | ||
1572 | if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) | 1574 | // if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) |
1573 | return true; | 1575 | // return true; |
1574 | 1576 | ||
1575 | 1577 | ||
1576 | 1578 | ||
1577 | return false; | 1579 | // return false; |
1578 | } | 1580 | //} |
1579 | 1581 | ||
1580 | /// <summary> | 1582 | /// <summary> |
1581 | /// Called after our prim properties are set Scale, position etc. | 1583 | /// Called after our prim properties are set Scale, position etc. |