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author | John Hurliman | 2009-10-20 18:19:17 -0700 |
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committer | John Hurliman | 2009-10-20 18:19:17 -0700 |
commit | 45dc4e0a5442d1d03f7387164070145386a9b4e1 (patch) | |
tree | 59d7ee9829ae7a1a5909d6b7b4f51304fa54e0c4 /OpenSim/Region | |
parent | * Removed the unused m_agentUpdates collection and some extra work that was b... (diff) | |
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
Diffstat (limited to 'OpenSim/Region')
5 files changed, 235 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index bf0fda3..134cfe5 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -33,6 +33,8 @@ using OpenSim.Framework; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.Packets; | 34 | using OpenMetaverse.Packets; |
35 | 35 | ||
36 | using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket; | ||
37 | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP | 38 | namespace OpenSim.Region.ClientStack.LindenUDP |
37 | { | 39 | { |
38 | #region Delegates | 40 | #region Delegates |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 80ef95e..952d147 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -39,6 +39,8 @@ using OpenSim.Framework.Statistics; | |||
39 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenMetaverse; | 40 | using OpenMetaverse; |
41 | 41 | ||
42 | using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket; | ||
43 | |||
42 | namespace OpenSim.Region.ClientStack.LindenUDP | 44 | namespace OpenSim.Region.ClientStack.LindenUDP |
43 | { | 45 | { |
44 | /// <summary> | 46 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs new file mode 100644 index 0000000..0a64095 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -0,0 +1,213 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// A hierarchical token bucket for bandwidth throttling. See | ||
34 | /// http://en.wikipedia.org/wiki/Token_bucket for more information | ||
35 | /// </summary> | ||
36 | public class TokenBucket | ||
37 | { | ||
38 | /// <summary>Parent bucket to this bucket, or null if this is a root | ||
39 | /// bucket</summary> | ||
40 | TokenBucket parent; | ||
41 | /// <summary>Size of the bucket in bytes. If zero, the bucket has | ||
42 | /// infinite capacity</summary> | ||
43 | int maxBurst; | ||
44 | /// <summary>Rate that the bucket fills, in bytes per millisecond. If | ||
45 | /// zero, the bucket always remains full</summary> | ||
46 | int tokensPerMS; | ||
47 | /// <summary>Number of tokens currently in the bucket</summary> | ||
48 | int content; | ||
49 | /// <summary>Time of the last drip, in system ticks</summary> | ||
50 | int lastDrip; | ||
51 | |||
52 | #region Properties | ||
53 | |||
54 | /// <summary> | ||
55 | /// The parent bucket of this bucket, or null if this bucket has no | ||
56 | /// parent. The parent bucket will limit the aggregate bandwidth of all | ||
57 | /// of its children buckets | ||
58 | /// </summary> | ||
59 | public TokenBucket Parent | ||
60 | { | ||
61 | get { return parent; } | ||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// Maximum burst rate in bytes per second. This is the maximum number | ||
66 | /// of tokens that can accumulate in the bucket at any one time | ||
67 | /// </summary> | ||
68 | public int MaxBurst | ||
69 | { | ||
70 | get { return maxBurst; } | ||
71 | set { maxBurst = (value >= 0 ? value : 0); } | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// The speed limit of this bucket in bytes per second. This is the | ||
76 | /// number of tokens that are added to the bucket per second | ||
77 | /// </summary> | ||
78 | /// <remarks>Tokens are added to the bucket any time | ||
79 | /// <seealso cref="RemoveTokens"/> is called, at the granularity of | ||
80 | /// the system tick interval (typically around 15-22ms)</remarks> | ||
81 | public int DripRate | ||
82 | { | ||
83 | get { return tokensPerMS * 1000; } | ||
84 | set | ||
85 | { | ||
86 | if (value == 0) | ||
87 | tokensPerMS = 0; | ||
88 | else | ||
89 | { | ||
90 | int bpms = (int)((float)value / 1000.0f); | ||
91 | |||
92 | if (bpms <= 0) | ||
93 | tokensPerMS = 1; // 1 byte/ms is the minimum granularity | ||
94 | else | ||
95 | tokensPerMS = bpms; | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// The number of bytes that can be sent at this moment. This is the | ||
102 | /// current number of tokens in the bucket | ||
103 | /// <remarks>If this bucket has a parent bucket that does not have | ||
104 | /// enough tokens for a request, <seealso cref="RemoveTokens"/> will | ||
105 | /// return false regardless of the content of this bucket</remarks> | ||
106 | /// </summary> | ||
107 | public int Content | ||
108 | { | ||
109 | get | ||
110 | { | ||
111 | Drip(); | ||
112 | return content; | ||
113 | } | ||
114 | } | ||
115 | |||
116 | #endregion Properties | ||
117 | |||
118 | /// <summary> | ||
119 | /// Default constructor | ||
120 | /// </summary> | ||
121 | /// <param name="parent">Parent bucket if this is a child bucket, or | ||
122 | /// null if this is a root bucket</param> | ||
123 | /// <param name="maxBurst">Maximum size of the bucket in bytes, or | ||
124 | /// zero if this bucket has no maximum capacity</param> | ||
125 | /// <param name="dripRate">Rate that the bucket fills, in bytes per | ||
126 | /// second. If zero, the bucket always remains full</param> | ||
127 | public TokenBucket(TokenBucket parent, int maxBurst, int dripRate) | ||
128 | { | ||
129 | this.parent = parent; | ||
130 | MaxBurst = maxBurst; | ||
131 | DripRate = dripRate; | ||
132 | lastDrip = Environment.TickCount & Int32.MaxValue; | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Remove a given number of tokens from the bucket | ||
137 | /// </summary> | ||
138 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
139 | /// <returns>True if the requested number of tokens were removed from | ||
140 | /// the bucket, otherwise false</returns> | ||
141 | public bool RemoveTokens(int amount) | ||
142 | { | ||
143 | bool dummy; | ||
144 | return RemoveTokens(amount, out dummy); | ||
145 | } | ||
146 | |||
147 | /// <summary> | ||
148 | /// Remove a given number of tokens from the bucket | ||
149 | /// </summary> | ||
150 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
151 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
152 | /// during this call, otherwise false</param> | ||
153 | /// <returns>True if the requested number of tokens were removed from | ||
154 | /// the bucket, otherwise false</returns> | ||
155 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
156 | { | ||
157 | if (maxBurst == 0) | ||
158 | { | ||
159 | dripSucceeded = true; | ||
160 | return true; | ||
161 | } | ||
162 | |||
163 | dripSucceeded = Drip(); | ||
164 | |||
165 | if (content - amount >= 0) | ||
166 | { | ||
167 | if (parent != null && !parent.RemoveTokens(amount)) | ||
168 | return false; | ||
169 | |||
170 | content -= amount; | ||
171 | return true; | ||
172 | } | ||
173 | else | ||
174 | { | ||
175 | return false; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | /// <summary> | ||
180 | /// Add tokens to the bucket over time. The number of tokens added each | ||
181 | /// call depends on the length of time that has passed since the last | ||
182 | /// call to Drip | ||
183 | /// </summary> | ||
184 | /// <returns>True if tokens were added to the bucket, otherwise false</returns> | ||
185 | private bool Drip() | ||
186 | { | ||
187 | if (tokensPerMS == 0) | ||
188 | { | ||
189 | content = maxBurst; | ||
190 | return true; | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | int now = Environment.TickCount & Int32.MaxValue; | ||
195 | int deltaMS = now - lastDrip; | ||
196 | |||
197 | if (deltaMS <= 0) | ||
198 | { | ||
199 | if (deltaMS < 0) | ||
200 | lastDrip = now; | ||
201 | return false; | ||
202 | } | ||
203 | |||
204 | int dripAmount = deltaMS * tokensPerMS; | ||
205 | |||
206 | content = Math.Min(content + dripAmount, maxBurst); | ||
207 | lastDrip = now; | ||
208 | |||
209 | return true; | ||
210 | } | ||
211 | } | ||
212 | } | ||
213 | } | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index f3242c1..87c7df4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -147,6 +147,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
147 | int now = Environment.TickCount; | 147 | int now = Environment.TickCount; |
148 | foreach (OutgoingPacket packet in packets.Values) | 148 | foreach (OutgoingPacket packet in packets.Values) |
149 | { | 149 | { |
150 | // TickCount of zero means a packet is in the resend queue | ||
151 | // but hasn't actually been sent over the wire yet | ||
150 | if (packet.TickCount == 0) | 152 | if (packet.TickCount == 0) |
151 | continue; | 153 | continue; |
152 | 154 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 098e010..f4ca877 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -871,12 +871,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
871 | { | 871 | { |
872 | foreach (IScriptModule e in engines) | 872 | foreach (IScriptModule e in engines) |
873 | { | 873 | { |
874 | string n = e.GetAssemblyName(item.ItemID); | 874 | if (e != null) |
875 | if (n != "") | ||
876 | { | 875 | { |
877 | if (!ret.Contains(n)) | 876 | string n = e.GetAssemblyName(item.ItemID); |
878 | ret.Add(n); | 877 | if (n != String.Empty) |
879 | break; | 878 | { |
879 | if (!ret.Contains(n)) | ||
880 | ret.Add(n); | ||
881 | break; | ||
882 | } | ||
880 | } | 883 | } |
881 | } | 884 | } |
882 | } | 885 | } |
@@ -898,12 +901,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
898 | { | 901 | { |
899 | foreach (IScriptModule e in engines) | 902 | foreach (IScriptModule e in engines) |
900 | { | 903 | { |
901 | string n = e.GetXMLState(item.ItemID); | 904 | if (e != null) |
902 | if (n != "") | ||
903 | { | 905 | { |
904 | if (!ret.ContainsKey(item.ItemID)) | 906 | string n = e.GetXMLState(item.ItemID); |
905 | ret[item.ItemID] = n; | 907 | if (n != String.Empty) |
906 | break; | 908 | { |
909 | if (!ret.ContainsKey(item.ItemID)) | ||
910 | ret[item.ItemID] = n; | ||
911 | break; | ||
912 | } | ||
907 | } | 913 | } |
908 | } | 914 | } |
909 | } | 915 | } |