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author | Justin Clark-Casey (justincc) | 2011-07-08 17:58:01 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-08 17:58:01 +0100 |
commit | 1dcad4ac6616a21216eeb139c901d98eed9169db (patch) | |
tree | 474a8163d29c157baa172480ac9456b235ed0624 /OpenSim/Region | |
parent | Switch the MeshUploadFlag CAP module on and off with the existing config Allo... (diff) | |
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minor: commented out log lines for future use and very small code tidy
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 |
5 files changed, 18 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f3879f0..cd5046a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1564,6 +1564,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1564 | /// <param name="m_physicalPrim"></param> | 1564 | /// <param name="m_physicalPrim"></param> |
1565 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) | 1565 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) |
1566 | { | 1566 | { |
1567 | // m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID); | ||
1568 | |||
1567 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); | 1569 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); |
1568 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); | 1570 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); |
1569 | 1571 | ||
@@ -1584,6 +1586,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1584 | // or flexible | 1586 | // or flexible |
1585 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1587 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1586 | { | 1588 | { |
1589 | // m_log.DebugFormat("[SCENE OBJECT PART]: Creating PhysActor for {0} {1} {2}", Name, LocalId, UUID); | ||
1590 | |||
1587 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1591 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1588 | LocalId, | 1592 | LocalId, |
1589 | string.Format("{0}/{1}", Name, UUID), | 1593 | string.Format("{0}/{1}", Name, UUID), |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 54c50f8..13ea084 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -86,7 +86,10 @@ namespace OpenSim.Region.Physics.Manager | |||
86 | Vector3 size, Quaternion rotation, bool isPhysical) | 86 | Vector3 size, Quaternion rotation, bool isPhysical) |
87 | { | 87 | { |
88 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); | 88 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); |
89 | if (ret != null) ret.LocalID = localID; | 89 | |
90 | if (ret != null) | ||
91 | ret.LocalID = localID; | ||
92 | |||
90 | return ret; | 93 | return ret; |
91 | } | 94 | } |
92 | 95 | ||
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index a5fe45b..be4ee41 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -643,6 +643,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
643 | 643 | ||
644 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 644 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
645 | { | 645 | { |
646 | // m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
647 | |||
646 | Mesh mesh = null; | 648 | Mesh mesh = null; |
647 | ulong key = 0; | 649 | ulong key = 0; |
648 | 650 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c91658e..1060278 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -791,6 +791,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
791 | 791 | ||
792 | public void setMesh(OdeScene parent_scene, IMesh mesh) | 792 | public void setMesh(OdeScene parent_scene, IMesh mesh) |
793 | { | 793 | { |
794 | // m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh); | ||
795 | |||
794 | // This sleeper is there to moderate how long it takes between | 796 | // This sleeper is there to moderate how long it takes between |
795 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | 797 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object |
796 | 798 | ||
@@ -1398,7 +1400,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1398 | } | 1400 | } |
1399 | } | 1401 | } |
1400 | } | 1402 | } |
1401 | |||
1402 | else | 1403 | else |
1403 | { | 1404 | { |
1404 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1405 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
@@ -1960,7 +1961,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1960 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1961 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1961 | 1962 | ||
1962 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1963 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1963 | //Console.WriteLine("changesize 1"); | 1964 | Console.WriteLine("changesize 1"); |
1964 | CreateGeom(m_targetSpace, mesh); | 1965 | CreateGeom(m_targetSpace, mesh); |
1965 | 1966 | ||
1966 | 1967 | ||
@@ -1968,7 +1969,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1968 | else | 1969 | else |
1969 | { | 1970 | { |
1970 | _mesh = null; | 1971 | _mesh = null; |
1971 | //Console.WriteLine("changesize 2"); | 1972 | Console.WriteLine("changesize 2"); |
1972 | CreateGeom(m_targetSpace, _mesh); | 1973 | CreateGeom(m_targetSpace, _mesh); |
1973 | } | 1974 | } |
1974 | 1975 | ||
@@ -2070,12 +2071,13 @@ Console.WriteLine(" JointCreateFixed"); | |||
2070 | 2071 | ||
2071 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 2072 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
2072 | // createmesh returns null when it doesn't mesh. | 2073 | // createmesh returns null when it doesn't mesh. |
2074 | Console.WriteLine("changeshape needed meshing"); | ||
2073 | CreateGeom(m_targetSpace, mesh); | 2075 | CreateGeom(m_targetSpace, mesh); |
2074 | } | 2076 | } |
2075 | else | 2077 | else |
2076 | { | 2078 | { |
2077 | _mesh = null; | 2079 | _mesh = null; |
2078 | //Console.WriteLine("changeshape"); | 2080 | Console.WriteLine("changeshape not need meshing"); |
2079 | CreateGeom(m_targetSpace, null); | 2081 | CreateGeom(m_targetSpace, null); |
2080 | } | 2082 | } |
2081 | 2083 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 8d9f5f1..ae9c377 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1770,6 +1770,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1770 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1770 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1771 | Vector3 size, Quaternion rotation, bool isPhysical) | 1771 | Vector3 size, Quaternion rotation, bool isPhysical) |
1772 | { | 1772 | { |
1773 | // m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1774 | |||
1773 | PhysicsActor result; | 1775 | PhysicsActor result; |
1774 | IMesh mesh = null; | 1776 | IMesh mesh = null; |
1775 | 1777 | ||