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author | Dr Scofield | 2009-03-24 08:21:50 +0000 |
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committer | Dr Scofield | 2009-03-24 08:21:50 +0000 |
commit | b5f6aa6ff271ef3db95570f48bdf0e4a2b775e33 (patch) | |
tree | cc217d60165db250e359e9c760c257da9e2fc75e /OpenSim/Region | |
parent | Preparing the loginauth service for gridmode logins. (diff) | |
download | opensim-SC-b5f6aa6ff271ef3db95570f48bdf0e4a2b775e33.zip opensim-SC-b5f6aa6ff271ef3db95570f48bdf0e4a2b775e33.tar.gz opensim-SC-b5f6aa6ff271ef3db95570f48bdf0e4a2b775e33.tar.bz2 opensim-SC-b5f6aa6ff271ef3db95570f48bdf0e4a2b775e33.tar.xz |
From: Alan Webb <alan_webb@us.ibm.com>
Changes to AssetCache and DynamicTextureModule to eliminate
opportunities for lost texture updates.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 44 |
1 files changed, 37 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index b4ec7ae..dedd37f 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -66,15 +66,37 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
66 | /// <param name="data"></param> | 66 | /// <param name="data"></param> |
67 | public void ReturnData(UUID id, byte[] data) | 67 | public void ReturnData(UUID id, byte[] data) |
68 | { | 68 | { |
69 | if (Updaters.ContainsKey(id)) | 69 | |
70 | DynamicTextureUpdater updater = null; | ||
71 | |||
72 | lock(Updaters) | ||
73 | { | ||
74 | if (Updaters.ContainsKey(id)) | ||
75 | { | ||
76 | updater = Updaters[id]; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | if(updater != null) | ||
70 | { | 81 | { |
71 | DynamicTextureUpdater updater = Updaters[id]; | ||
72 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 82 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
73 | { | 83 | { |
74 | Scene scene = RegisteredScenes[updater.SimUUID]; | 84 | Scene scene = RegisteredScenes[updater.SimUUID]; |
75 | updater.DataReceived(data, scene); | 85 | updater.DataReceived(data, scene); |
76 | } | 86 | } |
77 | } | 87 | } |
88 | |||
89 | if(updater.UpdateTimer == 0) | ||
90 | { | ||
91 | lock(Updaters) | ||
92 | { | ||
93 | if (!Updaters.ContainsKey(updater.UpdaterID)) | ||
94 | { | ||
95 | Updaters.Remove(updater.UpdaterID); | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | |||
78 | } | 100 | } |
79 | 101 | ||
80 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | 102 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
@@ -101,9 +123,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
101 | updater.BlendWithOldTexture = SetBlending; | 123 | updater.BlendWithOldTexture = SetBlending; |
102 | updater.FrontAlpha = AlphaValue; | 124 | updater.FrontAlpha = AlphaValue; |
103 | 125 | ||
104 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 126 | lock(Updaters) |
105 | { | 127 | { |
106 | Updaters.Add(updater.UpdaterID, updater); | 128 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
129 | { | ||
130 | Updaters.Add(updater.UpdaterID, updater); | ||
131 | } | ||
107 | } | 132 | } |
108 | 133 | ||
109 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | 134 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); |
@@ -134,9 +159,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
134 | updater.BlendWithOldTexture = SetBlending; | 159 | updater.BlendWithOldTexture = SetBlending; |
135 | updater.FrontAlpha = AlphaValue; | 160 | updater.FrontAlpha = AlphaValue; |
136 | 161 | ||
137 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 162 | lock(Updaters) |
138 | { | 163 | { |
139 | Updaters.Add(updater.UpdaterID, updater); | 164 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
165 | { | ||
166 | Updaters.Add(updater.UpdaterID, updater); | ||
167 | } | ||
140 | } | 168 | } |
141 | 169 | ||
142 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 170 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
@@ -270,7 +298,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
270 | 298 | ||
271 | // remove the old asset from the cache | 299 | // remove the old asset from the cache |
272 | UUID oldID = tmptex.DefaultTexture.TextureID; | 300 | UUID oldID = tmptex.DefaultTexture.TextureID; |
273 | scene.CommsManager.AssetCache.ExpireAsset(oldID); | ||
274 | 301 | ||
275 | tmptex.DefaultTexture.TextureID = asset.FullID; | 302 | tmptex.DefaultTexture.TextureID = asset.FullID; |
276 | // I'm pretty sure we always want to force this to true | 303 | // I'm pretty sure we always want to force this to true |
@@ -278,6 +305,9 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
278 | 305 | ||
279 | part.Shape.Textures = tmptex; | 306 | part.Shape.Textures = tmptex; |
280 | part.ScheduleFullUpdate(); | 307 | part.ScheduleFullUpdate(); |
308 | |||
309 | scene.CommsManager.AssetCache.ExpireAsset(oldID); | ||
310 | |||
281 | } | 311 | } |
282 | 312 | ||
283 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 313 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |