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author | Melanie | 2010-06-09 03:52:24 +0100 |
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committer | Melanie | 2010-06-09 03:52:24 +0100 |
commit | 796e9b5cb48f1077f5c6ef85a6b2b0bfe3b907e7 (patch) | |
tree | 068bd7280922296c764cccfe05e12dcaadc7bd45 /OpenSim/Region | |
parent | If a script is deleted before it gets compiled, don't even bother to try (diff) | |
parent | Refactor SendCoarseLocations for better performance. Instead of computing lis... (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
7 files changed, 63 insertions, 67 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 66631b5..fc5bb28 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3426,7 +3426,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3426 | CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); | 3426 | CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); |
3427 | loc.Header.Reliable = false; | 3427 | loc.Header.Reliable = false; |
3428 | 3428 | ||
3429 | // Each packet can only hold around 62 avatar positions and the client clears the mini-map each time | 3429 | // Each packet can only hold around 60 avatar positions and the client clears the mini-map each time |
3430 | // a CoarseLocationUpdate packet is received. Oh well. | 3430 | // a CoarseLocationUpdate packet is received. Oh well. |
3431 | int total = Math.Min(CoarseLocations.Count, 60); | 3431 | int total = Math.Min(CoarseLocations.Count, 60); |
3432 | 3432 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 1e3e0c9..0707119 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -865,9 +865,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
865 | 865 | ||
866 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 866 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
867 | 867 | ||
868 | // m_scene.SendKillObject(m_localId); | ||
869 | |||
870 | agent.Scene.NotifyMyCoarseLocationChange(); | ||
871 | // the user may change their profile information in other region, | 868 | // the user may change their profile information in other region, |
872 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 869 | // so the userinfo in UserProfileCache is not reliable any more, delete it |
873 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 870 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index 58ce550..c1e92f5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -95,6 +95,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
95 | try | 95 | try |
96 | { | 96 | { |
97 | asset1.ID = url + "/" + asset.ID; | 97 | asset1.ID = url + "/" + asset.ID; |
98 | UUID temp = UUID.Zero; | ||
99 | // TODO: if the creator is local, stick this grid's URL in front | ||
100 | //if (UUID.TryParse(asset.Metadata.CreatorID, out temp)) | ||
101 | // asset1.Metadata.CreatorID = ??? + "/" + asset.Metadata.CreatorID; | ||
98 | } | 102 | } |
99 | catch | 103 | catch |
100 | { | 104 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4e90d09..9a3b0c9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -348,6 +348,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | private int m_update_backup = 200; | 348 | private int m_update_backup = 200; |
349 | private int m_update_terrain = 50; | 349 | private int m_update_terrain = 50; |
350 | private int m_update_land = 1; | 350 | private int m_update_land = 1; |
351 | private int m_update_coarse_locations = 50; | ||
351 | 352 | ||
352 | private int frameMS; | 353 | private int frameMS; |
353 | private int physicsMS2; | 354 | private int physicsMS2; |
@@ -1417,6 +1418,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1417 | if (m_frame % m_update_presences == 0) | 1418 | if (m_frame % m_update_presences == 0) |
1418 | m_sceneGraph.UpdatePresences(); | 1419 | m_sceneGraph.UpdatePresences(); |
1419 | 1420 | ||
1421 | if (m_frame % m_update_coarse_locations == 0) | ||
1422 | { | ||
1423 | List<Vector3> coarseLocations; | ||
1424 | List<UUID> avatarUUIDs; | ||
1425 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | ||
1426 | // Send coarse locations to clients | ||
1427 | ForEachScenePresence(delegate(ScenePresence presence) | ||
1428 | { | ||
1429 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | ||
1430 | }); | ||
1431 | } | ||
1432 | |||
1420 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1433 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1421 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1434 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1422 | m_sceneGraph.UpdatePreparePhysics(); | 1435 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -3301,9 +3314,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3301 | catch (NullReferenceException) { } | 3314 | catch (NullReferenceException) { } |
3302 | }); | 3315 | }); |
3303 | 3316 | ||
3304 | ForEachScenePresence( | ||
3305 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | ||
3306 | |||
3307 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 3317 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
3308 | if (agentTransactions != null) | 3318 | if (agentTransactions != null) |
3309 | { | 3319 | { |
@@ -3355,14 +3365,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3355 | } | 3365 | } |
3356 | } | 3366 | } |
3357 | 3367 | ||
3358 | /// <summary> | ||
3359 | /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap. | ||
3360 | /// </summary> | ||
3361 | public void NotifyMyCoarseLocationChange() | ||
3362 | { | ||
3363 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | ||
3364 | } | ||
3365 | |||
3366 | #endregion | 3368 | #endregion |
3367 | 3369 | ||
3368 | #region Entities | 3370 | #region Entities |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5902080..673674d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -206,6 +206,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | }); | 206 | }); |
207 | } | 207 | } |
208 | 208 | ||
209 | public void GetCoarseLocations(out List<Vector3> coarseLocations, out List<UUID> avatarUUIDs, uint maxLocations) | ||
210 | { | ||
211 | coarseLocations = new List<Vector3>(); | ||
212 | avatarUUIDs = new List<UUID>(); | ||
213 | |||
214 | List<ScenePresence> presences = GetScenePresences(); | ||
215 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) | ||
216 | { | ||
217 | ScenePresence sp = presences[i]; | ||
218 | // If this presence is a child agent, we don't want its coarse locations | ||
219 | if (sp.IsChildAgent) | ||
220 | return; | ||
221 | |||
222 | if (sp.ParentID != 0) | ||
223 | { | ||
224 | // sitting avatar | ||
225 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
226 | if (sop != null) | ||
227 | { | ||
228 | coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); | ||
229 | avatarUUIDs.Add(sp.UUID); | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | // we can't find the parent.. ! arg! | ||
234 | coarseLocations.Add(sp.AbsolutePosition); | ||
235 | avatarUUIDs.Add(sp.UUID); | ||
236 | } | ||
237 | } | ||
238 | else | ||
239 | { | ||
240 | coarseLocations.Add(sp.AbsolutePosition); | ||
241 | avatarUUIDs.Add(sp.UUID); | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | |||
209 | #endregion | 246 | #endregion |
210 | 247 | ||
211 | #region Entity Methods | 248 | #region Entity Methods |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 45375b0..15b9446 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | public ScriptControlled eventControls; | 65 | public ScriptControlled eventControls; |
66 | } | 66 | } |
67 | 67 | ||
68 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); | 68 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); |
69 | 69 | ||
70 | public class ScenePresence : EntityBase, ISceneEntity | 70 | public class ScenePresence : EntityBase, ISceneEntity |
71 | { | 71 | { |
@@ -173,8 +173,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | 173 | ||
174 | public string JID = String.Empty; | 174 | public string JID = String.Empty; |
175 | 175 | ||
176 | // Agent moves with a PID controller causing a force to be exerted. | ||
177 | private bool m_newCoarseLocations = true; | ||
178 | private float m_health = 100f; | 176 | private float m_health = 100f; |
179 | 177 | ||
180 | // Default AV Height | 178 | // Default AV Height |
@@ -2296,12 +2294,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2296 | 2294 | ||
2297 | SendPrimUpdates(); | 2295 | SendPrimUpdates(); |
2298 | 2296 | ||
2299 | if (m_newCoarseLocations) | ||
2300 | { | ||
2301 | SendCoarseLocations(); | ||
2302 | m_newCoarseLocations = false; | ||
2303 | } | ||
2304 | |||
2305 | if (m_isChildAgent == false) | 2297 | if (m_isChildAgent == false) |
2306 | { | 2298 | { |
2307 | // PhysicsActor actor = m_physicsActor; | 2299 | // PhysicsActor actor = m_physicsActor; |
@@ -2375,12 +2367,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2375 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2367 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2376 | } | 2368 | } |
2377 | 2369 | ||
2378 | public void SendCoarseLocations() | 2370 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
2379 | { | 2371 | { |
2380 | SendCourseLocationsMethod d = m_sendCourseLocationsMethod; | 2372 | SendCourseLocationsMethod d = m_sendCourseLocationsMethod; |
2381 | if (d != null) | 2373 | if (d != null) |
2382 | { | 2374 | { |
2383 | d.Invoke(m_scene.RegionInfo.originRegionID, this); | 2375 | d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); |
2384 | } | 2376 | } |
2385 | } | 2377 | } |
2386 | 2378 | ||
@@ -2390,50 +2382,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2390 | m_sendCourseLocationsMethod = d; | 2382 | m_sendCourseLocationsMethod = d; |
2391 | } | 2383 | } |
2392 | 2384 | ||
2393 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) | 2385 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
2394 | { | 2386 | { |
2395 | m_perfMonMS = Util.EnvironmentTickCount(); | 2387 | m_perfMonMS = Util.EnvironmentTickCount(); |
2396 | 2388 | m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); | |
2397 | List<Vector3> CoarseLocations = new List<Vector3>(); | ||
2398 | List<UUID> AvatarUUIDs = new List<UUID>(); | ||
2399 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | ||
2400 | { | ||
2401 | if (sp.IsChildAgent) | ||
2402 | return; | ||
2403 | |||
2404 | if (sp.ParentID != 0) | ||
2405 | { | ||
2406 | // sitting avatar | ||
2407 | SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID); | ||
2408 | if (sop != null) | ||
2409 | { | ||
2410 | CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos); | ||
2411 | AvatarUUIDs.Add(sp.UUID); | ||
2412 | } | ||
2413 | else | ||
2414 | { | ||
2415 | // we can't find the parent.. ! arg! | ||
2416 | CoarseLocations.Add(sp.m_pos); | ||
2417 | AvatarUUIDs.Add(sp.UUID); | ||
2418 | } | ||
2419 | } | ||
2420 | else | ||
2421 | { | ||
2422 | CoarseLocations.Add(sp.m_pos); | ||
2423 | AvatarUUIDs.Add(sp.UUID); | ||
2424 | } | ||
2425 | }); | ||
2426 | |||
2427 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | ||
2428 | |||
2429 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2389 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2430 | } | 2390 | } |
2431 | 2391 | ||
2432 | public void CoarseLocationChange() | ||
2433 | { | ||
2434 | m_newCoarseLocations = true; | ||
2435 | } | ||
2436 | |||
2437 | /// <summary> | 2392 | /// <summary> |
2438 | /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) | 2393 | /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) |
2439 | /// </summary> | 2394 | /// </summary> |
@@ -2668,7 +2623,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2668 | { | 2623 | { |
2669 | posLastSignificantMove = AbsolutePosition; | 2624 | posLastSignificantMove = AbsolutePosition; |
2670 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2625 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); |
2671 | m_scene.NotifyMyCoarseLocationChange(); | ||
2672 | } | 2626 | } |
2673 | 2627 | ||
2674 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | 2628 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 9cb349a..ff0e743 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -696,7 +696,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
696 | presence.SetSendCourseLocationMethod(SendCourseLocationUpdates); | 696 | presence.SetSendCourseLocationMethod(SendCourseLocationUpdates); |
697 | } | 697 | } |
698 | 698 | ||
699 | private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence) | 699 | // This delegate was refactored for non-combined regions. |
700 | // This combined region version will not use the pre-compiled lists of locations and ids | ||
701 | private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | ||
700 | { | 702 | { |
701 | RegionConnections connectiondata = null; | 703 | RegionConnections connectiondata = null; |
702 | lock (m_regions) | 704 | lock (m_regions) |