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authorJustin Clark-Casey (justincc)2010-06-18 17:37:28 +0100
committerJustin Clark-Casey (justincc)2010-06-18 17:37:28 +0100
commit71c8bbaf2c768167e377e86ae7137a86c0bb36d0 (patch)
tree356e0a08c2066e659330b6341e56a6eaa2555a27 /OpenSim/Region
parentchange TestPartExistingIarPath() to check appropriate folder creation (diff)
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Fix problem where iar load would duplicate huge number of folders
This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs75
2 files changed, 52 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 94c6ef9..9996074 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -246,9 +246,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 InventoryFolderBase rootDestFolder, 246 InventoryFolderBase rootDestFolder,
247 ref string archivePath, 247 ref string archivePath,
248 Dictionary <string, InventoryFolderBase> resolvedFolders) 248 Dictionary <string, InventoryFolderBase> resolvedFolders)
249 { 249 {
250 m_log.DebugFormat("[INVENTORY ARCHIVER]: Resolving destination folder {0}", archivePath);
251
252 string originalArchivePath = archivePath; 250 string originalArchivePath = archivePath;
253 251
254 InventoryFolderBase destFolder = null; 252 InventoryFolderBase destFolder = null;
@@ -257,6 +255,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
257 { 255 {
258 while (null == destFolder && archivePath.Length > 0) 256 while (null == destFolder && archivePath.Length > 0)
259 { 257 {
258 m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
259
260 if (resolvedFolders.ContainsKey(archivePath)) 260 if (resolvedFolders.ContainsKey(archivePath))
261 { 261 {
262 m_log.DebugFormat( 262 m_log.DebugFormat(
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 85afbf9..5130fa5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
279 public void TestIarV0_1WithEscapedChars() 279 public void TestIarV0_1WithEscapedChars()
280 { 280 {
281 TestHelper.InMethod(); 281 TestHelper.InMethod();
282 log4net.Config.XmlConfigurator.Configure(); 282// log4net.Config.XmlConfigurator.Configure();
283 283
284 string itemName = "You & you are a mean/man/"; 284 string itemName = "You & you are a mean/man/";
285 string humanEscapedItemName = @"You & you are a mean\/man\/"; 285 string humanEscapedItemName = @"You & you are a mean\/man\/";
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
508 public void TestNewIarPath() 508 public void TestNewIarPath()
509 { 509 {
510 TestHelper.InMethod(); 510 TestHelper.InMethod();
511 //log4net.Config.XmlConfigurator.Configure(); 511// log4net.Config.XmlConfigurator.Configure();
512 512
513 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 513 Scene scene = SceneSetupHelpers.SetupScene("inventory");
514 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 514 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
@@ -516,29 +516,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
516 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 516 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
517 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); 517 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
518 518
519 string folder1Name = "a"; 519 string folder1Name = "1";
520 string folder2Name = "b"; 520 string folder2aName = "2a";
521 string itemName = "c.lsl"; 521 string folder2bName = "2b";
522 522
523 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); 523 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
524 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 524 string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
525 string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); 525 string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
526 526
527 string itemArchivePath 527 string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
528 = string.Format( 528 string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
529 "{0}{1}{2}{3}",
530 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
531 529
532 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) 530 {
533 .ReplicateArchivePathToUserInventory( 531 // Test replication of path1
534 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 532 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
535 foldersCreated, nodesLoaded); 533 .ReplicateArchivePathToUserInventory(
536 534 iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
537 InventoryFolderBase folder1 535 foldersCreated, nodesLoaded);
538 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a")[0]; 536
539 Assert.That(folder1, Is.Not.Null, "Could not find folder a"); 537 List<InventoryFolderBase> folder1Candidates
540 InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b")[0]; 538 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
541 Assert.That(folder2, Is.Not.Null, "Could not find folder b"); 539 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
540
541 InventoryFolderBase folder1 = folder1Candidates[0];
542 List<InventoryFolderBase> folder2aCandidates
543 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
544 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
545 }
546
547 {
548 // Test replication of path2
549 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
550 .ReplicateArchivePathToUserInventory(
551 iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
552 foldersCreated, nodesLoaded);
553
554 List<InventoryFolderBase> folder1Candidates
555 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
556 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
557
558 InventoryFolderBase folder1 = folder1Candidates[0];
559
560 List<InventoryFolderBase> folder2aCandidates
561 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
562 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
563
564 List<InventoryFolderBase> folder2bCandidates
565 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
566 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
567 }
542 } 568 }
543 569
544 /// <summary> 570 /// <summary>
@@ -564,11 +590,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
564 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 590 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
565 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 591 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
566 592
567 string itemArchivePath 593 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
568 = string.Format( 594
569 "{0}{1}{2}",
570 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName);
571
572 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) 595 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
573 .ReplicateArchivePathToUserInventory( 596 .ReplicateArchivePathToUserInventory(
574 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 597 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),