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author | Justin Clarke Casey | 2008-01-07 03:02:13 +0000 |
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committer | Justin Clarke Casey | 2008-01-07 03:02:13 +0000 |
commit | 6b4b041902627d9d16f28847b1db7f369b931006 (patch) | |
tree | 40b44be799775829606766cf1ad8950655486b30 /OpenSim/Region | |
parent | Shameless self-promotion :) (diff) | |
download | opensim-SC-6b4b041902627d9d16f28847b1db7f369b931006.zip opensim-SC-6b4b041902627d9d16f28847b1db7f369b931006.tar.gz opensim-SC-6b4b041902627d9d16f28847b1db7f369b931006.tar.bz2 opensim-SC-6b4b041902627d9d16f28847b1db7f369b931006.tar.xz |
Refactor Scene.Inventory.RezScript to use newer script starting code
Diffstat (limited to 'OpenSim/Region')
3 files changed, 65 insertions, 47 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f3673fc..bfde643 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -559,57 +559,31 @@ namespace OpenSim.Region.Environment.Scenes | |||
559 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 559 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
560 | if (item != null) | 560 | if (item != null) |
561 | { | 561 | { |
562 | bool isTexture = false; | 562 | SceneObjectGroup group = GetGroupByPrim(localID); |
563 | bool rezzed = false; | 563 | if (group != null) |
564 | if (item.invType == 0) | ||
565 | { | 564 | { |
566 | isTexture = true; | 565 | // TODO: do we care about the value of this bool? |
567 | } | 566 | group.AddInventoryItem(remoteClient, localID, item, copyID); |
568 | 567 | group.StartScript(localID, copyID); | |
569 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | 568 | group.GetProperites(remoteClient); |
570 | |||
571 | if (rezAsset != null) | ||
572 | { | ||
573 | string script = Helpers.FieldToUTF8String(rezAsset.Data); | ||
574 | EventManager.TriggerRezScript(localID, copyID, script); | ||
575 | rezzed = true; | ||
576 | } | ||
577 | 569 | ||
578 | if (rezzed) | 570 | MainLog.Instance.Verbose( |
579 | { | 571 | "PRIMINVENTORY", |
580 | SceneObjectGroup group = GetGroupByPrim(localID); | 572 | "Rezzed script {0} into prim local ID {1} for user {2}", |
581 | if (group != null) | 573 | item.inventoryName, localID, remoteClient.Name); |
582 | { | ||
583 | // TODO: do we care about the value of this bool? | ||
584 | group.AddInventoryItem(remoteClient, localID, item, copyID); | ||
585 | group.GetProperites(remoteClient); | ||
586 | |||
587 | MainLog.Instance.Verbose( | ||
588 | "PRIMINVENTORY", | ||
589 | "Rezzed script {0} (asset {1}) into prim {2} for user {3}", | ||
590 | item.inventoryName, rezAsset.FullID, localID, remoteClient.Name); | ||
591 | } | ||
592 | else | ||
593 | { | ||
594 | MainLog.Instance.Warn( | ||
595 | "PRIMINVENTORY", | ||
596 | "Could not rez script {0} into prim {1} for user {2}" | ||
597 | + " because the prim could not be found in the region!", | ||
598 | item.inventoryName, localID, remoteClient.Name); | ||
599 | } | ||
600 | } | 574 | } |
601 | else | 575 | else |
602 | { | 576 | { |
603 | MainLog.Instance.Warn( | 577 | MainLog.Instance.Error( |
604 | "PRIMINVENTORY", | 578 | "PRIMINVENTORY", |
605 | "Could not rez script {0} into prim {1} for user {2}" | 579 | "Could not rez script {0} into prim local ID {1} for user {2}" |
606 | + " because the item asset {3} could not be found!", | 580 | + " because the prim could not be found in the region!", |
607 | item.inventoryName, localID, item.assetID, remoteClient.Name); | 581 | item.inventoryName, localID, remoteClient.Name); |
608 | } | 582 | } |
609 | } | 583 | } |
610 | else | 584 | else |
611 | { | 585 | { |
612 | MainLog.Instance.Warn( | 586 | MainLog.Instance.Error( |
613 | "PRIMINVENTORY", "Could not find script inventory item {0} to rez for {1}!", | 587 | "PRIMINVENTORY", "Could not find script inventory item {0} to rez for {1}!", |
614 | itemID, remoteClient.Name); | 588 | itemID, remoteClient.Name); |
615 | } | 589 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 50e3fa7..1d382fa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -37,7 +37,29 @@ using OpenSim.Region.Environment.Interfaces; | |||
37 | namespace OpenSim.Region.Environment.Scenes | 37 | namespace OpenSim.Region.Environment.Scenes |
38 | { | 38 | { |
39 | public partial class SceneObjectGroup : EntityBase | 39 | public partial class SceneObjectGroup : EntityBase |
40 | { | 40 | { |
41 | /// <summary> | ||
42 | /// Start a given script. | ||
43 | /// </summary> | ||
44 | /// <param name="localID"> | ||
45 | /// A <see cref="System.UInt32"/> | ||
46 | /// </param> | ||
47 | public void StartScript(uint localID, LLUUID itemID) | ||
48 | { | ||
49 | SceneObjectPart part = GetChildPart(localID); | ||
50 | if (part != null) | ||
51 | { | ||
52 | part.StartScript(itemID); | ||
53 | } | ||
54 | else | ||
55 | { | ||
56 | MainLog.Instance.Error( | ||
57 | "PRIMINVENTORY", | ||
58 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | ||
59 | localID, Name, UUID, itemID); | ||
60 | } | ||
61 | } | ||
62 | |||
41 | /// <summary> | 63 | /// <summary> |
42 | /// Start the scripts contained in all the prims in this group. | 64 | /// Start the scripts contained in all the prims in this group. |
43 | /// </summary> | 65 | /// </summary> |
@@ -63,8 +85,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | } | 85 | } |
64 | else | 86 | else |
65 | { | 87 | { |
66 | MainLog.Instance.Warn( | 88 | MainLog.Instance.Error( |
67 | "SCENE", | 89 | "PRIMINVENTORY", |
68 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", | 90 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", |
69 | localID, Name, UUID); | 91 | localID, Name, UUID); |
70 | } | 92 | } |
@@ -80,7 +102,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
80 | } | 102 | } |
81 | else | 103 | else |
82 | { | 104 | { |
83 | MainLog.Instance.Warn( | 105 | MainLog.Instance.Error( |
84 | "PRIMINVENTORY", | 106 | "PRIMINVENTORY", |
85 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", | 107 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", |
86 | localID, Name, UUID); | 108 | localID, Name, UUID); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 5f93986..98cd3af 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
97 | } | 97 | } |
98 | 98 | ||
99 | /// <summary> | 99 | /// <summary> |
100 | /// Start a script in this prim | 100 | /// Start a script which is in this prim's inventory. |
101 | /// </summary> | 101 | /// </summary> |
102 | /// <param name="item"></param> | 102 | /// <param name="item"></param> |
103 | /// <returns>true if script asset was found, false if it wasn't</returns> | 103 | /// <returns>true if script asset was found, false if it wasn't</returns> |
@@ -126,7 +126,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | } | 126 | } |
127 | 127 | ||
128 | return false; | 128 | return false; |
129 | } | 129 | } |
130 | |||
131 | /// <summary> | ||
132 | /// Start a script which is in this prim's inventory. | ||
133 | /// </summary> | ||
134 | /// <param name="itemId"> | ||
135 | /// A <see cref="LLUUID"/> | ||
136 | /// </param> | ||
137 | public void StartScript(LLUUID itemId) | ||
138 | { | ||
139 | if (m_taskInventory.ContainsKey(itemId)) | ||
140 | { | ||
141 | StartScript(m_taskInventory[itemId]); | ||
142 | } | ||
143 | else | ||
144 | { | ||
145 | MainLog.Instance.Error( | ||
146 | "PRIMINVENTORY", | ||
147 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
148 | itemId, Name, UUID); | ||
149 | } | ||
150 | |||
151 | } | ||
130 | 152 | ||
131 | /// <summary> | 153 | /// <summary> |
132 | /// Add an item to this prim's inventory. | 154 | /// Add an item to this prim's inventory. |