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authorSean Dague2009-03-25 20:15:46 +0000
committerSean Dague2009-03-25 20:15:46 +0000
commit6323516a834b5f3dc8056b4107e216c341a42166 (patch)
tree28a8a27afa123a36fe697e12fb99ba9646197b0c /OpenSim/Region
parentiar: centralize user uuid gathering (diff)
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* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs2
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
3 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index c52f825..2760b1e 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Communications.Local
320 else 320 else
321 { 321 {
322 m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname); 322 m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
323 agent.Appearance = new AvatarAppearance(); 323 agent.Appearance = new AvatarAppearance(agent.AgentID);
324 } 324 }
325 325
326 TriggerExpectUser(regionHandle, agent); 326 TriggerExpectUser(regionHandle, agent);
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 7803209..8bdf084 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
43 private UUID InventFolder = UUID.Zero; 43 private UUID InventFolder = UUID.Zero;
44 private sbyte invType = 0; 44 private sbyte invType = 0;
45 private bool m_createItem = false; 45 private bool m_createItem = false;
46 private uint m_createItemCallback = 0;
46 private string m_description = String.Empty; 47 private string m_description = String.Empty;
47 private bool m_dumpAssetToFile; 48 private bool m_dumpAssetToFile;
48 private bool m_finished = false; 49 private bool m_finished = false;
@@ -148,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
148 m_finished = true; 149 m_finished = true;
149 if (m_createItem) 150 if (m_createItem)
150 { 151 {
151 DoCreateItem(0); 152 DoCreateItem(m_createItemCallback);
152 } 153 }
153 else if (m_storeLocal) 154 else if (m_storeLocal)
154 { 155 {
@@ -205,6 +206,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
205 else 206 else
206 { 207 {
207 m_createItem = true; //set flag so the inventory item is created when upload is complete 208 m_createItem = true; //set flag so the inventory item is created when upload is complete
209 m_createItemCallback = callbackID;
208 } 210 }
209 } 211 }
210 } 212 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d6607b3..a6d1ad3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2389,6 +2389,11 @@ namespace OpenSim.Region.Framework.Scenes
2389 UpdateMovementAnimations(); 2389 UpdateMovementAnimations();
2390 m_startAnimationSet = true; 2390 m_startAnimationSet = true;
2391 } 2391 }
2392
2393 Quaternion rot = m_bodyRot;
2394 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2395 m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot);
2396
2392 } 2397 }
2393 2398
2394 public void SetWearable(int wearableId, AvatarWearable wearable) 2399 public void SetWearable(int wearableId, AvatarWearable wearable)