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authorTeravus Ovares2007-12-19 22:42:06 +0000
committerTeravus Ovares2007-12-19 22:42:06 +0000
commit27e028752600921deac57e281f1df6d8c7310c5d (patch)
treef94a99a6e7ad4d4325d336561f0e6365ec44f6d3 /OpenSim/Region
parentThank you very much, CharlieO for: (diff)
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* Re-did the mass calculations in ODE for Prim
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs19
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs46
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs25
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs28
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs124
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs36
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs42
7 files changed, 303 insertions, 17 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 545f461..5ac651f 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -258,7 +258,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
258 258
259 public override PhysicsVector Size 259 public override PhysicsVector Size
260 { 260 {
261 get { return new PhysicsVector(0, 0, 0); } 261 get { return PhysicsVector.Zero; }
262 set { } 262 set { }
263 } 263 }
264 264
@@ -269,7 +269,22 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
269 return; 269 return;
270 } 270 }
271 } 271 }
272 272 public override float Mass
273 {
274 get { return 0f; }
275 }
276 public override PhysicsVector Force
277 {
278 get { return PhysicsVector.Zero; }
279 }
280 public override PhysicsVector CenterOfMass
281 {
282 get { return PhysicsVector.Zero; }
283 }
284 public override PhysicsVector GeometricCenter
285 {
286 get { return PhysicsVector.Zero; }
287 }
273 public override PhysicsVector Velocity 288 public override PhysicsVector Velocity
274 { 289 {
275 get { return _velocity; } 290 get { return _velocity; }
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 1760e50..5602301 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -511,10 +511,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
511 GC.Collect(); 511 GC.Collect();
512 } 512 }
513 } 513 }
514
514 public override void AddPhysicsActorTaint(PhysicsActor prim) 515 public override void AddPhysicsActorTaint(PhysicsActor prim)
515 { 516 {
516 517
517 } 518 }
519
518 public override float Simulate(float timeStep) 520 public override float Simulate(float timeStep)
519 { 521 {
520 float fps = 0; 522 float fps = 0;
@@ -735,11 +737,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin
735 } 737 }
736 } 738 }
737 } 739 }
740
738 public override PhysicsVector RotationalVelocity 741 public override PhysicsVector RotationalVelocity
739 { 742 {
740 get { return m_rotationalVelocity; } 743 get { return m_rotationalVelocity; }
741 set { m_rotationalVelocity = value; } 744 set { m_rotationalVelocity = value; }
742 } 745 }
746
743 public override PhysicsVector Velocity 747 public override PhysicsVector Velocity
744 { 748 {
745 get { return _velocity; } 749 get { return _velocity; }
@@ -760,12 +764,28 @@ namespace OpenSim.Region.Physics.BulletXPlugin
760 } 764 }
761 } 765 }
762 } 766 }
767
763 public override PhysicsVector Size 768 public override PhysicsVector Size
764 { 769 {
765 get { return _size; } 770 get { return _size; }
766 set { lock (BulletXScene.BulletXLock) { _size = value; } } 771 set { lock (BulletXScene.BulletXLock) { _size = value; } }
767 } 772 }
768 773
774 public override PhysicsVector Force
775 {
776 get { return PhysicsVector.Zero; }
777 }
778
779 public override PhysicsVector CenterOfMass
780 {
781 get { return PhysicsVector.Zero; }
782 }
783
784 public override PhysicsVector GeometricCenter
785 {
786 get { return PhysicsVector.Zero; }
787 }
788
769 public override PrimitiveBaseShape Shape 789 public override PrimitiveBaseShape Shape
770 { 790 {
771 set 791 set
@@ -773,15 +793,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
773 return; 793 return;
774 } 794 }
775 } 795 }
796
776 public override bool SetAlwaysRun 797 public override bool SetAlwaysRun
777 { 798 {
778 get { return false; } 799 get { return false; }
779 set { return; } 800 set { return; }
780 } 801 }
802
781 public override PhysicsVector Acceleration 803 public override PhysicsVector Acceleration
782 { 804 {
783 get { return _acceleration; } 805 get { return _acceleration; }
784 } 806 }
807
785 public override AxiomQuaternion Orientation 808 public override AxiomQuaternion Orientation
786 { 809 {
787 get { return _orientation; } 810 get { return _orientation; }
@@ -794,10 +817,17 @@ namespace OpenSim.Region.Physics.BulletXPlugin
794 } 817 }
795 } 818 }
796 } 819 }
797 public virtual float Mass 820
821 public override float Mass
798 { 822 {
799 get { return 0; } 823 get { return ActorMass; }
824 }
825
826 public virtual float ActorMass
827 {
828 get { return 0; }
800 } 829 }
830
801 public override int PhysicsActorType 831 public override int PhysicsActorType
802 { 832 {
803 get { return (int) m_PhysicsActorType; } 833 get { return (int) m_PhysicsActorType; }
@@ -808,6 +838,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
808 { 838 {
809 get { return rigidBody; } 839 get { return rigidBody; }
810 } 840 }
841
811 public Vector3 RigidBodyPosition 842 public Vector3 RigidBodyPosition
812 { 843 {
813 get { return this.rigidBody.CenterOfMassPosition; } 844 get { return this.rigidBody.CenterOfMassPosition; }
@@ -829,21 +860,25 @@ namespace OpenSim.Region.Physics.BulletXPlugin
829 get { return false; } 860 get { return false; }
830 set { return; } 861 set { return; }
831 } 862 }
863
832 public override bool IsColliding 864 public override bool IsColliding
833 { 865 {
834 get { return iscolliding; } 866 get { return iscolliding; }
835 set { iscolliding = value; } 867 set { iscolliding = value; }
836 } 868 }
869
837 public override bool CollidingGround 870 public override bool CollidingGround
838 { 871 {
839 get { return false; } 872 get { return false; }
840 set { return; } 873 set { return; }
841 } 874 }
875
842 public override bool CollidingObj 876 public override bool CollidingObj
843 { 877 {
844 get { return false; } 878 get { return false; }
845 set { return; } 879 set { return; }
846 } 880 }
881
847 public virtual void SetAcceleration(PhysicsVector accel) 882 public virtual void SetAcceleration(PhysicsVector accel)
848 { 883 {
849 lock (BulletXScene.BulletXLock) 884 lock (BulletXScene.BulletXLock)
@@ -851,6 +886,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
851 _acceleration = accel; 886 _acceleration = accel;
852 } 887 }
853 } 888 }
889
854 public override bool Kinematic 890 public override bool Kinematic
855 { 891 {
856 get 892 get
@@ -862,16 +898,20 @@ namespace OpenSim.Region.Physics.BulletXPlugin
862 898
863 } 899 }
864 } 900 }
901
865 public override void AddForce(PhysicsVector force) 902 public override void AddForce(PhysicsVector force)
866 { 903 {
867 904
868 } 905 }
906
869 public override void SetMomentum(PhysicsVector momentum) 907 public override void SetMomentum(PhysicsVector momentum)
870 { 908 {
871 } 909 }
910
872 internal virtual void ValidateHeight(float heighmapPositionValue) 911 internal virtual void ValidateHeight(float heighmapPositionValue)
873 { 912 {
874 } 913 }
914
875 internal virtual void UpdateKinetics() 915 internal virtual void UpdateKinetics()
876 { 916 {
877 } 917 }
@@ -1176,7 +1216,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1176 get { return base.Orientation; } 1216 get { return base.Orientation; }
1177 set { base.Orientation = value; } 1217 set { base.Orientation = value; }
1178 } 1218 }
1179 public override float Mass 1219 public override float ActorMass
1180 { 1220 {
1181 get 1221 get
1182 { 1222 {
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 7e8d160..5894ab0 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -157,6 +157,14 @@ namespace OpenSim.Region.Physics.Manager
157 157
158 public abstract PhysicsVector Position { get; set; } 158 public abstract PhysicsVector Position { get; set; }
159 159
160 public abstract float Mass { get; }
161
162 public abstract PhysicsVector Force { get;}
163
164 public abstract PhysicsVector GeometricCenter { get; }
165
166 public abstract PhysicsVector CenterOfMass { get; }
167
160 public abstract PhysicsVector Velocity { get; set; } 168 public abstract PhysicsVector Velocity { get; set; }
161 169
162 public abstract PhysicsVector Acceleration { get; } 170 public abstract PhysicsVector Acceleration { get; }
@@ -210,7 +218,22 @@ namespace OpenSim.Region.Physics.Manager
210 get { return PhysicsVector.Zero; } 218 get { return PhysicsVector.Zero; }
211 set { return; } 219 set { return; }
212 } 220 }
213 221 public override float Mass
222 {
223 get { return 0f; }
224 }
225 public override PhysicsVector Force
226 {
227 get { return PhysicsVector.Zero; }
228 }
229 public override PhysicsVector CenterOfMass
230 {
231 get { return PhysicsVector.Zero; }
232 }
233 public override PhysicsVector GeometricCenter
234 {
235 get { return PhysicsVector.Zero; }
236 }
214 public override PrimitiveBaseShape Shape 237 public override PrimitiveBaseShape Shape
215 { 238 {
216 set 239 set
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 6f22ecf..04bf9a0 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -46,6 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
46 private PhysicsVector _target_velocity; 46 private PhysicsVector _target_velocity;
47 private PhysicsVector _acceleration; 47 private PhysicsVector _acceleration;
48 private PhysicsVector m_rotationalVelocity; 48 private PhysicsVector m_rotationalVelocity;
49 private float m_density = 50f;
49 private bool m_pidControllerActive = true; 50 private bool m_pidControllerActive = true;
50 private static float PID_D = 3020.0f; 51 private static float PID_D = 3020.0f;
51 private static float PID_P = 7000.0f; 52 private static float PID_P = 7000.0f;
@@ -93,7 +94,7 @@ namespace OpenSim.Region.Physics.OdePlugin
93 { 94 {
94 95
95 Shell = d.CreateCapsule(parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); 96 Shell = d.CreateCapsule(parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
96 d.MassSetCapsule(out ShellMass, 50.0f, 3, 0.4f, 1.0f); 97 d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
97 Body = d.BodyCreate(parent_scene.world); 98 Body = d.BodyCreate(parent_scene.world);
98 d.BodySetMass(Body, ref ShellMass); 99 d.BodySetMass(Body, ref ShellMass);
99 d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); 100 d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
@@ -273,7 +274,7 @@ namespace OpenSim.Region.Physics.OdePlugin
273 d.GeomDestroy(Shell); 274 d.GeomDestroy(Shell);
274 //MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH)); 275 //MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH));
275 Shell = d.CreateCapsule(_parent_scene.space, capsuleradius, CAPSULE_LENGTH); 276 Shell = d.CreateCapsule(_parent_scene.space, capsuleradius, CAPSULE_LENGTH);
276 d.MassSetCapsule(out ShellMass, 50.0f, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); 277 d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
277 Body = d.BodyCreate(_parent_scene.world); 278 Body = d.BodyCreate(_parent_scene.world);
278 d.BodySetMass(Body, ref ShellMass); 279 d.BodySetMass(Body, ref ShellMass);
279 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z + Math.Abs(CAPSULE_LENGTH - prevCapsule)); 280 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z + Math.Abs(CAPSULE_LENGTH - prevCapsule));
@@ -283,6 +284,29 @@ namespace OpenSim.Region.Physics.OdePlugin
283 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; 284 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
284 } 285 }
285 } 286 }
287 public override float Mass
288 {
289 get {
290
291 float AVvolume = (float)(Math.PI * Math.Pow(CAPSULE_RADIUS, 2) * CAPSULE_LENGTH);
292 return m_density * AVvolume;
293 }
294 }
295
296 public override PhysicsVector Force
297 {
298 get { return new PhysicsVector(_target_velocity.X,_target_velocity.Y,_target_velocity.Z); }
299 }
300
301 public override PhysicsVector CenterOfMass
302 {
303 get { return PhysicsVector.Zero; }
304 }
305
306 public override PhysicsVector GeometricCenter
307 {
308 get { return PhysicsVector.Zero; }
309 }
286 310
287 public override PrimitiveBaseShape Shape 311 public override PrimitiveBaseShape Shape
288 { 312 {
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 2ec8131..26cb24b 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -65,6 +65,9 @@ namespace OpenSim.Region.Physics.OdePlugin
65 private bool m_throttleUpdates = false; 65 private bool m_throttleUpdates = false;
66 private int throttleCounter = 0; 66 private int throttleCounter = 0;
67 public bool outofBounds = false; 67 public bool outofBounds = false;
68 private float m_density = 0f;
69
70
68 71
69 public bool _zeroFlag = false; 72 public bool _zeroFlag = false;
70 private bool m_lastUpdateSent = false; 73 private bool m_lastUpdateSent = false;
@@ -73,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin
73 private String m_primName; 76 private String m_primName;
74 private PhysicsVector _target_velocity; 77 private PhysicsVector _target_velocity;
75 public d.Mass pMass; 78 public d.Mass pMass;
76 private const float MassMultiplier = 150f; // Ref: Water: 1000kg.. this iset to 500 79 private const float MassMultiplier = 150f;
77 private int debugcounter = 0; 80 private int debugcounter = 0;
78 81
79 public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size, 82 public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size,
@@ -182,15 +185,104 @@ namespace OpenSim.Region.Physics.OdePlugin
182 185
183 _parent_scene.addActivePrim(this); 186 _parent_scene.addActivePrim(this);
184 } 187 }
185 public void setMass() 188 private float CalculateMass()
186 { 189 {
187 //Sets Mass based on member MassMultiplier. 190 float volume = 0;
191
192 // No material is passed to the physics engines yet.. soo..
193 float density = 2.7f; // Aluminum g/cm3;
194
195 float returnMass = 0;
196
197 switch (_pbs.ProfileShape)
198 {
199 case ProfileShape.Square:
200 // Profile Volume
201
202 volume = _size.X * _size.Y * _size.Z;
203
204 // If the user has 'hollowed out'
205 if (((float)_pbs.ProfileHollow / 50000f) > 0.0)
206 {
207 float hollowAmount = (float)_pbs.ProfileHollow / 50000f;
208 //break;
209 float hollowVolume = 0;
210 switch (_pbs.HollowShape)
211 {
212 case HollowShape.Square:
213 case HollowShape.Same:
214 // Cube Hollow
215 float hollowsizex = _size.X * hollowAmount;
216 float hollowsizey = _size.Y * hollowAmount;
217 float hollowsizez = _size.Z * hollowAmount;
218 hollowVolume = hollowsizex * hollowsizey * hollowsizez;
219 break;
220
221 case HollowShape.Circle:
222 // Hollow shape is a perfect cyllinder in respect to the cube's scale
223 float hRadius = _size.X / 2;
224 float hLength = _size.Z;
225
226 // pi * r2 * h
227 hollowVolume = ((float)(Math.PI * Math.Pow(hRadius, 2) * hLength) * hollowAmount);
228 break;
229
230 case HollowShape.Triangle:
231 float aLength = _size.Y; // Triangle is an Equilateral Triangular Prism with aLength = to _size.Y
232 // 1/2 abh
233 hollowVolume = (float)((0.5 * aLength * _size.X * _size.Z) * hollowAmount);
234 break;
235
236 default:
237 hollowVolume = 0;
238 break;
239 }
240 volume = volume - hollowVolume;
241
242 }
243
244 break;
245
246 default:
247 volume = _size.X * _size.Y * _size.Z;
248 break;
249 }
250
251 // Calculate Path cut effect on volume
252 // Not exact, in the triangle hollow example
253 // They should ever be less then zero..
254 // we'll ignore it if it's less then zero
255 float PathCutEndAmount = _pbs.ProfileEnd;
256 float PathCutStartAmount = _pbs.ProfileBegin;
257 if (((PathCutStartAmount + PathCutEndAmount)/50000f) > 0.0f)
258 {
259
260 float pathCutAmount = ((PathCutStartAmount + PathCutEndAmount) / 50000f);
261
262 if (pathCutAmount >= 0.99f)
263 pathCutAmount=0.99f;
264
265 volume = volume - (volume * pathCutAmount);
266 }
267
268 returnMass = density * volume;
269
270 return returnMass;
271 }
272
273 public void setMass()
274 {
188 if (Body != (IntPtr)0) 275 if (Body != (IntPtr)0)
189 { 276 {
190 d.MassSetBox(out pMass, (_size.X * _size.Y * _size.Z * MassMultiplier), _size.X, _size.Y, _size.Z); 277 //if (_pbs.ProfileShape = ProfileShape.Square) {
278
279 d.MassSetBoxTotal(out pMass, CalculateMass(), _size.X, _size.Y, _size.Z);
191 d.BodySetMass(Body, ref pMass); 280 d.BodySetMass(Body, ref pMass);
192 } 281 }
193 } 282 }
283
284
285
194 public void disableBody() 286 public void disableBody()
195 { 287 {
196 //this kills the body so things like 'mesh' can re-create it. 288 //this kills the body so things like 'mesh' can re-create it.
@@ -212,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin
212 int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage 304 int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage
213 int VertexCount = vertexList.GetLength(0) / 3; 305 int VertexCount = vertexList.GetLength(0) / 3;
214 int IndexCount = indexList.GetLength(0); 306 int IndexCount = indexList.GetLength(0);
215 307
216 _triMeshData = d.GeomTriMeshDataCreate(); 308 _triMeshData = d.GeomTriMeshDataCreate();
217 309
218 d.GeomTriMeshDataBuildSimple(_triMeshData, vertexList, 3 * sizeof(float), VertexCount, indexList, IndexCount, 310 d.GeomTriMeshDataBuildSimple(_triMeshData, vertexList, 3 * sizeof(float), VertexCount, indexList, IndexCount,
@@ -220,7 +312,7 @@ namespace OpenSim.Region.Physics.OdePlugin
220 d.GeomTriMeshDataPreprocess(_triMeshData); 312 d.GeomTriMeshDataPreprocess(_triMeshData);
221 313
222 prim_geom = d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null); 314 prim_geom = d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null);
223 315
224 if (IsPhysical && Body == (IntPtr)0) 316 if (IsPhysical && Body == (IntPtr)0)
225 { 317 {
226 // Recreate the body 318 // Recreate the body
@@ -502,6 +594,26 @@ namespace OpenSim.Region.Physics.OdePlugin
502 } 594 }
503 } 595 }
504 596
597 public override float Mass
598 {
599 get { return CalculateMass(); }
600 }
601
602 public override PhysicsVector Force
603 {
604 get { return PhysicsVector.Zero; }
605 }
606
607 public override PhysicsVector CenterOfMass
608 {
609 get { return PhysicsVector.Zero; }
610 }
611
612 public override PhysicsVector GeometricCenter
613 {
614 get { return PhysicsVector.Zero; }
615 }
616
505 public override PrimitiveBaseShape Shape 617 public override PrimitiveBaseShape Shape
506 { 618 {
507 set 619 set
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index a565598..26310f9 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -383,6 +383,22 @@ namespace OpenSim.Region.Physics.POSPlugin
383 get { return new PhysicsVector(0.5f, 0.5f, 1.0f); } 383 get { return new PhysicsVector(0.5f, 0.5f, 1.0f); }
384 set { } 384 set { }
385 } 385 }
386 public override float Mass
387 {
388 get { return 0f; }
389 }
390 public override PhysicsVector Force
391 {
392 get { return PhysicsVector.Zero; }
393 }
394 public override PhysicsVector CenterOfMass
395 {
396 get { return PhysicsVector.Zero; }
397 }
398 public override PhysicsVector GeometricCenter
399 {
400 get { return PhysicsVector.Zero; }
401 }
386 402
387 public override PrimitiveBaseShape Shape 403 public override PrimitiveBaseShape Shape
388 { 404 {
@@ -492,6 +508,26 @@ namespace OpenSim.Region.Physics.POSPlugin
492 set { _size = value; } 508 set { _size = value; }
493 } 509 }
494 510
511 public override float Mass
512 {
513 get { return 0f; }
514 }
515
516 public override PhysicsVector Force
517 {
518 get { return PhysicsVector.Zero; }
519 }
520
521 public override PhysicsVector CenterOfMass
522 {
523 get { return PhysicsVector.Zero; }
524 }
525
526 public override PhysicsVector GeometricCenter
527 {
528 get { return PhysicsVector.Zero; }
529 }
530
495 public override PrimitiveBaseShape Shape 531 public override PrimitiveBaseShape Shape
496 { 532 {
497 set 533 set
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index bc28626..8525e75 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -270,10 +270,25 @@ namespace OpenSim.Region.Physics.PhysXPlugin
270 270
271 public override PhysicsVector Size 271 public override PhysicsVector Size
272 { 272 {
273 get { return new PhysicsVector(0, 0, 0); } 273 get { return PhysicsVector.Zero; }
274 set { } 274 set { }
275 } 275 }
276 276 public override float Mass
277 {
278 get { return 0f; }
279 }
280 public override PhysicsVector Force
281 {
282 get { return PhysicsVector.Zero; }
283 }
284 public override PhysicsVector CenterOfMass
285 {
286 get { return PhysicsVector.Zero; }
287 }
288 public override PhysicsVector GeometricCenter
289 {
290 get { return PhysicsVector.Zero; }
291 }
277 public override PhysicsVector Velocity 292 public override PhysicsVector Velocity
278 { 293 {
279 get { return _velocity; } 294 get { return _velocity; }
@@ -507,8 +522,29 @@ namespace OpenSim.Region.Physics.PhysXPlugin
507 522
508 public override PhysicsVector Size 523 public override PhysicsVector Size
509 { 524 {
510 get { return new PhysicsVector(0, 0, 0); } 525 get { return PhysicsVector.Zero; }
511 set { } 526 set { }
512 } 527 }
528
529 public override float Mass
530 {
531 get { return 0f; }
532 }
533
534 public override PhysicsVector Force
535 {
536 get { return PhysicsVector.Zero; }
537 }
538
539 public override PhysicsVector CenterOfMass
540 {
541 get { return PhysicsVector.Zero; }
542 }
543
544 public override PhysicsVector GeometricCenter
545 {
546 get { return PhysicsVector.Zero; }
547 }
548
513 } 549 }
514} 550}