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authorAdam Frisby2007-06-28 19:35:20 +0000
committerAdam Frisby2007-06-28 19:35:20 +0000
commit135e9b1f538ae77dfd8bf68139c960fb8e016c16 (patch)
tree91655f67e6e024415f6069977f54cb891670171a /OpenSim/Region
parent*Added UUIDNameRequest packet support (untested, but should work -- at least ... (diff)
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* Removed J# language support because it has issues with Mono.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.csproj6
-rw-r--r--OpenSim/Region/Application/OpenSim.exe.build2
-rw-r--r--OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj22
-rw-r--r--OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build16
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj20
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build12
-rw-r--r--OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.csproj6
-rw-r--r--OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build2
-rw-r--r--OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.csproj4
-rw-r--r--OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build4
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.csproj39
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build24
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs104
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs3
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj6
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build2
16 files changed, 78 insertions, 194 deletions
diff --git a/OpenSim/Region/Application/OpenSim.csproj b/OpenSim/Region/Application/OpenSim.csproj
index f5da23d..bec85cc 100644
--- a/OpenSim/Region/Application/OpenSim.csproj
+++ b/OpenSim/Region/Application/OpenSim.csproj
@@ -170,15 +170,15 @@
170 </ProjectReference> 170 </ProjectReference>
171 </ItemGroup> 171 </ItemGroup>
172 <ItemGroup> 172 <ItemGroup>
173 <Compile Include="VersionInfo.cs">
174 <SubType>Code</SubType>
175 </Compile>
176 <Compile Include="Application.cs"> 173 <Compile Include="Application.cs">
177 <SubType>Code</SubType> 174 <SubType>Code</SubType>
178 </Compile> 175 </Compile>
179 <Compile Include="OpenSimMain.cs"> 176 <Compile Include="OpenSimMain.cs">
180 <SubType>Code</SubType> 177 <SubType>Code</SubType>
181 </Compile> 178 </Compile>
179 <Compile Include="VersionInfo.cs">
180 <SubType>Code</SubType>
181 </Compile>
182 </ItemGroup> 182 </ItemGroup>
183 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> 183 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
184 <PropertyGroup> 184 <PropertyGroup>
diff --git a/OpenSim/Region/Application/OpenSim.exe.build b/OpenSim/Region/Application/OpenSim.exe.build
index 9890cfa..6c7d7ac 100644
--- a/OpenSim/Region/Application/OpenSim.exe.build
+++ b/OpenSim/Region/Application/OpenSim.exe.build
@@ -11,9 +11,9 @@
11 <resources prefix="OpenSim" dynamicprefix="true" > 11 <resources prefix="OpenSim" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="VersionInfo.cs" />
15 <include name="Application.cs" /> 14 <include name="Application.cs" />
16 <include name="OpenSimMain.cs" /> 15 <include name="OpenSimMain.cs" />
16 <include name="VersionInfo.cs" />
17 </sources> 17 </sources>
18 <references basedir="${project::get-base-directory()}"> 18 <references basedir="${project::get-base-directory()}">
19 <lib> 19 <lib>
diff --git a/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj b/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj
index bb21365..4667d52 100644
--- a/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj
+++ b/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj
@@ -96,40 +96,40 @@
96 </ProjectReference> 96 </ProjectReference>
97 </ItemGroup> 97 </ItemGroup>
98 <ItemGroup> 98 <ItemGroup>
99 <Compile Include="LLSDCapsDetails.cs"> 99 <Compile Include="Caps.cs">
100 <SubType>Code</SubType> 100 <SubType>Code</SubType>
101 </Compile> 101 </Compile>
102 <Compile Include="LLSDArray.cs"> 102 <Compile Include="LLSDArray.cs">
103 <SubType>Code</SubType> 103 <SubType>Code</SubType>
104 </Compile> 104 </Compile>
105 <Compile Include="LLSDEmpty.cs"> 105 <Compile Include="LLSDCapEvent.cs">
106 <SubType>Code</SubType> 106 <SubType>Code</SubType>
107 </Compile> 107 </Compile>
108 <Compile Include="LLSDTest.cs"> 108 <Compile Include="LLSDCapsDetails.cs">
109 <SubType>Code</SubType> 109 <SubType>Code</SubType>
110 </Compile> 110 </Compile>
111 <Compile Include="LLSDUploadReply.cs"> 111 <Compile Include="LLSDEmpty.cs">
112 <SubType>Code</SubType> 112 <SubType>Code</SubType>
113 </Compile> 113 </Compile>
114 <Compile Include="LLSDType.cs"> 114 <Compile Include="LLSDHelpers.cs">
115 <SubType>Code</SubType> 115 <SubType>Code</SubType>
116 </Compile> 116 </Compile>
117 <Compile Include="LLSDCapEvent.cs"> 117 <Compile Include="LLSDMapLayer.cs">
118 <SubType>Code</SubType> 118 <SubType>Code</SubType>
119 </Compile> 119 </Compile>
120 <Compile Include="LLSDMapRequest.cs"> 120 <Compile Include="LLSDMapLayerResponse.cs">
121 <SubType>Code</SubType> 121 <SubType>Code</SubType>
122 </Compile> 122 </Compile>
123 <Compile Include="Caps.cs"> 123 <Compile Include="LLSDMapRequest.cs">
124 <SubType>Code</SubType> 124 <SubType>Code</SubType>
125 </Compile> 125 </Compile>
126 <Compile Include="LLSDMapLayerResponse.cs"> 126 <Compile Include="LLSDTest.cs">
127 <SubType>Code</SubType> 127 <SubType>Code</SubType>
128 </Compile> 128 </Compile>
129 <Compile Include="LLSDMapLayer.cs"> 129 <Compile Include="LLSDType.cs">
130 <SubType>Code</SubType> 130 <SubType>Code</SubType>
131 </Compile> 131 </Compile>
132 <Compile Include="LLSDHelpers.cs"> 132 <Compile Include="LLSDUploadReply.cs">
133 <SubType>Code</SubType> 133 <SubType>Code</SubType>
134 </Compile> 134 </Compile>
135 </ItemGroup> 135 </ItemGroup>
diff --git a/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build b/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build
index 817e5b0..a091b5c 100644
--- a/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build
+++ b/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build
@@ -11,18 +11,18 @@
11 <resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="LLSDCapsDetails.cs" /> 14 <include name="Caps.cs" />
15 <include name="LLSDArray.cs" /> 15 <include name="LLSDArray.cs" />
16 <include name="LLSDCapEvent.cs" />
17 <include name="LLSDCapsDetails.cs" />
16 <include name="LLSDEmpty.cs" /> 18 <include name="LLSDEmpty.cs" />
19 <include name="LLSDHelpers.cs" />
20 <include name="LLSDMapLayer.cs" />
21 <include name="LLSDMapLayerResponse.cs" />
22 <include name="LLSDMapRequest.cs" />
17 <include name="LLSDTest.cs" /> 23 <include name="LLSDTest.cs" />
18 <include name="LLSDUploadReply.cs" />
19 <include name="LLSDType.cs" /> 24 <include name="LLSDType.cs" />
20 <include name="LLSDCapEvent.cs" /> 25 <include name="LLSDUploadReply.cs" />
21 <include name="LLSDMapRequest.cs" />
22 <include name="Caps.cs" />
23 <include name="LLSDMapLayerResponse.cs" />
24 <include name="LLSDMapLayer.cs" />
25 <include name="LLSDHelpers.cs" />
26 </sources> 26 </sources>
27 <references basedir="${project::get-base-directory()}"> 27 <references basedir="${project::get-base-directory()}">
28 <lib> 28 <lib>
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
index e679174..3093eb0 100644
--- a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
@@ -122,34 +122,34 @@
122 </ProjectReference> 122 </ProjectReference>
123 </ItemGroup> 123 </ItemGroup>
124 <ItemGroup> 124 <ItemGroup>
125 <Compile Include="ClientView.AgentAssetUpload.cs"> 125 <Compile Include="ClientStackNetworkHandler.cs">
126 <SubType>Code</SubType> 126 <SubType>Code</SubType>
127 </Compile> 127 </Compile>
128 <Compile Include="ClientStackNetworkHandler.cs"> 128 <Compile Include="ClientView.AgentAssetUpload.cs">
129 <SubType>Code</SubType> 129 <SubType>Code</SubType>
130 </Compile> 130 </Compile>
131 <Compile Include="PacketServer.cs"> 131 <Compile Include="ClientView.API.cs">
132 <SubType>Code</SubType> 132 <SubType>Code</SubType>
133 </Compile> 133 </Compile>
134 <Compile Include="UDPServer.cs"> 134 <Compile Include="ClientView.cs">
135 <SubType>Code</SubType> 135 <SubType>Code</SubType>
136 </Compile> 136 </Compile>
137 <Compile Include="ClientViewBase.cs"> 137 <Compile Include="ClientView.PacketHandlers.cs">
138 <SubType>Code</SubType> 138 <SubType>Code</SubType>
139 </Compile> 139 </Compile>
140 <Compile Include="ClientView.cs"> 140 <Compile Include="ClientView.ProcessPackets.cs">
141 <SubType>Code</SubType> 141 <SubType>Code</SubType>
142 </Compile> 142 </Compile>
143 <Compile Include="ClientView.PacketHandlers.cs"> 143 <Compile Include="ClientViewBase.cs">
144 <SubType>Code</SubType> 144 <SubType>Code</SubType>
145 </Compile> 145 </Compile>
146 <Compile Include="RegionApplicationBase.cs"> 146 <Compile Include="PacketServer.cs">
147 <SubType>Code</SubType> 147 <SubType>Code</SubType>
148 </Compile> 148 </Compile>
149 <Compile Include="ClientView.API.cs"> 149 <Compile Include="RegionApplicationBase.cs">
150 <SubType>Code</SubType> 150 <SubType>Code</SubType>
151 </Compile> 151 </Compile>
152 <Compile Include="ClientView.ProcessPackets.cs"> 152 <Compile Include="UDPServer.cs">
153 <SubType>Code</SubType> 153 <SubType>Code</SubType>
154 </Compile> 154 </Compile>
155 <Compile Include="Assets\InventoryCache.cs"> 155 <Compile Include="Assets\InventoryCache.cs">
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build
index 95422c8..f76a4c8 100644
--- a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build
@@ -11,16 +11,16 @@
11 <resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="ClientView.AgentAssetUpload.cs" />
15 <include name="ClientStackNetworkHandler.cs" /> 14 <include name="ClientStackNetworkHandler.cs" />
16 <include name="PacketServer.cs" /> 15 <include name="ClientView.AgentAssetUpload.cs" />
17 <include name="UDPServer.cs" /> 16 <include name="ClientView.API.cs" />
18 <include name="ClientViewBase.cs" />
19 <include name="ClientView.cs" /> 17 <include name="ClientView.cs" />
20 <include name="ClientView.PacketHandlers.cs" /> 18 <include name="ClientView.PacketHandlers.cs" />
21 <include name="RegionApplicationBase.cs" />
22 <include name="ClientView.API.cs" />
23 <include name="ClientView.ProcessPackets.cs" /> 19 <include name="ClientView.ProcessPackets.cs" />
20 <include name="ClientViewBase.cs" />
21 <include name="PacketServer.cs" />
22 <include name="RegionApplicationBase.cs" />
23 <include name="UDPServer.cs" />
24 <include name="Assets/InventoryCache.cs" /> 24 <include name="Assets/InventoryCache.cs" />
25 </sources> 25 </sources>
26 <references basedir="${project::get-base-directory()}"> 26 <references basedir="${project::get-base-directory()}">
diff --git a/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.csproj b/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.csproj
index 200fa3a..0a15a49 100644
--- a/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.csproj
+++ b/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.csproj
@@ -98,13 +98,13 @@
98 </ProjectReference> 98 </ProjectReference>
99 </ItemGroup> 99 </ItemGroup>
100 <ItemGroup> 100 <ItemGroup>
101 <Compile Include="LocalBackEndServices.cs"> 101 <Compile Include="CommunicationsLocal.cs">
102 <SubType>Code</SubType> 102 <SubType>Code</SubType>
103 </Compile> 103 </Compile>
104 <Compile Include="LocalUserServices.cs"> 104 <Compile Include="LocalBackEndServices.cs">
105 <SubType>Code</SubType> 105 <SubType>Code</SubType>
106 </Compile> 106 </Compile>
107 <Compile Include="CommunicationsLocal.cs"> 107 <Compile Include="LocalUserServices.cs">
108 <SubType>Code</SubType> 108 <SubType>Code</SubType>
109 </Compile> 109 </Compile>
110 <Compile Include="Properties\AssemblyInfo.cs"> 110 <Compile Include="Properties\AssemblyInfo.cs">
diff --git a/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build b/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build
index 60a90bd..3cac9d3 100644
--- a/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build
+++ b/OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build
@@ -11,9 +11,9 @@
11 <resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="CommunicationsLocal.cs" />
14 <include name="LocalBackEndServices.cs" /> 15 <include name="LocalBackEndServices.cs" />
15 <include name="LocalUserServices.cs" /> 16 <include name="LocalUserServices.cs" />
16 <include name="CommunicationsLocal.cs" />
17 <include name="Properties/AssemblyInfo.cs" /> 17 <include name="Properties/AssemblyInfo.cs" />
18 </sources> 18 </sources>
19 <references basedir="${project::get-base-directory()}"> 19 <references basedir="${project::get-base-directory()}">
diff --git a/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.csproj b/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.csproj
index 0a9e5fb..d6abd13 100644
--- a/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.csproj
+++ b/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.csproj
@@ -116,13 +116,13 @@
116 </ProjectReference> 116 </ProjectReference>
117 </ItemGroup> 117 </ItemGroup>
118 <ItemGroup> 118 <ItemGroup>
119 <Compile Include="OGS1InterSimComms.cs"> 119 <Compile Include="CommunicationsOGS1.cs">
120 <SubType>Code</SubType> 120 <SubType>Code</SubType>
121 </Compile> 121 </Compile>
122 <Compile Include="OGS1GridServices.cs"> 122 <Compile Include="OGS1GridServices.cs">
123 <SubType>Code</SubType> 123 <SubType>Code</SubType>
124 </Compile> 124 </Compile>
125 <Compile Include="CommunicationsOGS1.cs"> 125 <Compile Include="OGS1InterSimComms.cs">
126 <SubType>Code</SubType> 126 <SubType>Code</SubType>
127 </Compile> 127 </Compile>
128 <Compile Include="OGS1UserServices.cs"> 128 <Compile Include="OGS1UserServices.cs">
diff --git a/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build b/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build
index 2176b14..04d61b9 100644
--- a/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build
+++ b/OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build
@@ -11,9 +11,9 @@
11 <resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="OGS1InterSimComms.cs" />
15 <include name="OGS1GridServices.cs" />
16 <include name="CommunicationsOGS1.cs" /> 14 <include name="CommunicationsOGS1.cs" />
15 <include name="OGS1GridServices.cs" />
16 <include name="OGS1InterSimComms.cs" />
17 <include name="OGS1UserServices.cs" /> 17 <include name="OGS1UserServices.cs" />
18 <include name="Properties/AssemblyInfo.cs" /> 18 <include name="Properties/AssemblyInfo.cs" />
19 </sources> 19 </sources>
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 0cfeda9..428f381 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -82,10 +82,6 @@
82 <HintPath>System.Xml.dll</HintPath> 82 <HintPath>System.Xml.dll</HintPath>
83 <Private>False</Private> 83 <Private>False</Private>
84 </Reference> 84 </Reference>
85 <Reference Include="VJSharpCodeProvider" >
86 <HintPath>VJSharpCodeProvider.dll</HintPath>
87 <Private>False</Private>
88 </Reference>
89 <Reference Include="XMLRPC.dll" > 85 <Reference Include="XMLRPC.dll" >
90 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath> 86 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
91 <Private>False</Private> 87 <Private>False</Private>
@@ -148,61 +144,58 @@
148 </ProjectReference> 144 </ProjectReference>
149 </ItemGroup> 145 </ItemGroup>
150 <ItemGroup> 146 <ItemGroup>
151 <Compile Include="RegionManager.cs">
152 <SubType>Code</SubType>
153 </Compile>
154 <Compile Include="EstateManager.cs"> 147 <Compile Include="EstateManager.cs">
155 <SubType>Code</SubType> 148 <SubType>Code</SubType>
156 </Compile> 149 </Compile>
157 <Compile Include="ParcelManager.cs"> 150 <Compile Include="ParcelManager.cs">
158 <SubType>Code</SubType> 151 <SubType>Code</SubType>
159 </Compile> 152 </Compile>
160 <Compile Include="Scenes\ScenePresence.Body.cs"> 153 <Compile Include="RegionManager.cs">
161 <SubType>Code</SubType> 154 <SubType>Code</SubType>
162 </Compile> 155 </Compile>
163 <Compile Include="Scenes\SceneEvents.cs"> 156 <Compile Include="Scenes\Entity.cs">
164 <SubType>Code</SubType> 157 <SubType>Code</SubType>
165 </Compile> 158 </Compile>
166 <Compile Include="Scenes\ScenePresence.Animations.cs"> 159 <Compile Include="Scenes\IScenePresenceBody.cs">
167 <SubType>Code</SubType> 160 <SubType>Code</SubType>
168 </Compile> 161 </Compile>
169 <Compile Include="Scenes\Scene.PacketHandlers.cs"> 162 <Compile Include="Scenes\Primitive.cs">
170 <SubType>Code</SubType> 163 <SubType>Code</SubType>
171 </Compile> 164 </Compile>
172 <Compile Include="Scenes\SceneObject.cs"> 165 <Compile Include="Scenes\Scene.cs">
173 <SubType>Code</SubType> 166 <SubType>Code</SubType>
174 </Compile> 167 </Compile>
175 <Compile Include="Scenes\Primitive.cs"> 168 <Compile Include="Scenes\Scene.PacketHandlers.cs">
176 <SubType>Code</SubType> 169 <SubType>Code</SubType>
177 </Compile> 170 </Compile>
178 <Compile Include="Scenes\IScenePresenceBody.cs"> 171 <Compile Include="Scenes\SceneBase.cs">
179 <SubType>Code</SubType> 172 <SubType>Code</SubType>
180 </Compile> 173 </Compile>
181 <Compile Include="Scenes\Entity.cs"> 174 <Compile Include="Scenes\SceneEvents.cs">
182 <SubType>Code</SubType> 175 <SubType>Code</SubType>
183 </Compile> 176 </Compile>
184 <Compile Include="Scenes\SceneBase.cs"> 177 <Compile Include="Scenes\SceneObject.cs">
185 <SubType>Code</SubType> 178 <SubType>Code</SubType>
186 </Compile> 179 </Compile>
187 <Compile Include="Scenes\ScenePresence.cs"> 180 <Compile Include="Scenes\ScenePresence.Animations.cs">
188 <SubType>Code</SubType> 181 <SubType>Code</SubType>
189 </Compile> 182 </Compile>
190 <Compile Include="Scenes\Scene.cs"> 183 <Compile Include="Scenes\ScenePresence.Body.cs">
191 <SubType>Code</SubType> 184 <SubType>Code</SubType>
192 </Compile> 185 </Compile>
193 <Compile Include="Scenes\scripting\ScriptManager.cs"> 186 <Compile Include="Scenes\ScenePresence.cs">
194 <SubType>Code</SubType> 187 <SubType>Code</SubType>
195 </Compile> 188 </Compile>
196 <Compile Include="Scenes\scripting\ScriptInfo.cs"> 189 <Compile Include="Scenes\scripting\Script.cs">
197 <SubType>Code</SubType> 190 <SubType>Code</SubType>
198 </Compile> 191 </Compile>
199 <Compile Include="Scenes\scripting\Script.cs"> 192 <Compile Include="Scenes\scripting\ScriptInfo.cs">
200 <SubType>Code</SubType> 193 <SubType>Code</SubType>
201 </Compile> 194 </Compile>
202 <Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs"> 195 <Compile Include="Scenes\scripting\ScriptManager.cs">
203 <SubType>Code</SubType> 196 <SubType>Code</SubType>
204 </Compile> 197 </Compile>
205 <Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs"> 198 <Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
206 <SubType>Code</SubType> 199 <SubType>Code</SubType>
207 </Compile> 200 </Compile>
208 <Compile Include="Scenes\scripting\Engines\JScriptEngine.cs"> 201 <Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index fcfc623..2fa5e76 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,25 +11,24 @@
11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="RegionManager.cs" />
15 <include name="EstateManager.cs" /> 14 <include name="EstateManager.cs" />
16 <include name="ParcelManager.cs" /> 15 <include name="ParcelManager.cs" />
17 <include name="Scenes/ScenePresence.Body.cs" /> 16 <include name="RegionManager.cs" />
18 <include name="Scenes/SceneEvents.cs" />
19 <include name="Scenes/ScenePresence.Animations.cs" />
20 <include name="Scenes/Scene.PacketHandlers.cs" />
21 <include name="Scenes/SceneObject.cs" />
22 <include name="Scenes/Primitive.cs" />
23 <include name="Scenes/IScenePresenceBody.cs" />
24 <include name="Scenes/Entity.cs" /> 17 <include name="Scenes/Entity.cs" />
18 <include name="Scenes/IScenePresenceBody.cs" />
19 <include name="Scenes/Primitive.cs" />
20 <include name="Scenes/Scene.cs" />
21 <include name="Scenes/Scene.PacketHandlers.cs" />
25 <include name="Scenes/SceneBase.cs" /> 22 <include name="Scenes/SceneBase.cs" />
23 <include name="Scenes/SceneEvents.cs" />
24 <include name="Scenes/SceneObject.cs" />
25 <include name="Scenes/ScenePresence.Animations.cs" />
26 <include name="Scenes/ScenePresence.Body.cs" />
26 <include name="Scenes/ScenePresence.cs" /> 27 <include name="Scenes/ScenePresence.cs" />
27 <include name="Scenes/Scene.cs" />
28 <include name="Scenes/scripting/ScriptManager.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" />
30 <include name="Scenes/scripting/Script.cs" /> 28 <include name="Scenes/scripting/Script.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" />
30 <include name="Scenes/scripting/ScriptManager.cs" />
31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> 31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
32 <include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
33 <include name="Scenes/scripting/Engines/JScriptEngine.cs" /> 32 <include name="Scenes/scripting/Engines/JScriptEngine.cs" />
34 </sources> 33 </sources>
35 <references basedir="${project::get-base-directory()}"> 34 <references basedir="${project::get-base-directory()}">
@@ -52,7 +51,6 @@
52 <include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" /> 51 <include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
53 <include name="System.dll" /> 52 <include name="System.dll" />
54 <include name="System.Xml.dll" /> 53 <include name="System.Xml.dll" />
55 <include name="VJSharpCodeProvider.dll" />
56 <include name="../../../bin/XMLRPC.dll" /> 54 <include name="../../../bin/XMLRPC.dll" />
57 </references> 55 </references>
58 </csc> 56 </csc>
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
deleted file mode 100644
index 51b1512..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
+++ /dev/null
@@ -1,104 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32// Compilation stuff
33using System.CodeDom;
34using System.CodeDom.Compiler;
35using Microsoft.VJSharp;
36
37namespace OpenSim.Region.Enviorment.Scripting
38{
39 public class JSharpScriptEngine : IScriptCompiler
40 {
41 public string FileExt()
42 {
43 return ".jsl";
44 }
45
46 private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
47 {
48 CompilerParameters compilerParams = new CompilerParameters();
49 CompilerResults compilerResults;
50 compilerParams.GenerateExecutable = false;
51 compilerParams.GenerateInMemory = true;
52 compilerParams.IncludeDebugInformation = false;
53 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
54 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
55 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
56 compilerParams.ReferencedAssemblies.Add("System.dll");
57
58 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
59
60 if (compilerResults.Errors.Count > 0)
61 {
62 OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
63 foreach (CompilerError error in compilerResults.Errors)
64 {
65 OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
66 }
67 }
68 else
69 {
70 Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
71
72 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
73 {
74 Type testInterface = pluginType.GetInterface("IScript", true);
75
76 if (testInterface != null)
77 {
78 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
79
80 string scriptName = "J#/" + script.getName();
81 Console.WriteLine("Script: " + scriptName + " loaded.");
82
83 if (!scripts.ContainsKey(scriptName))
84 {
85 scripts.Add(scriptName, script);
86 }
87 else
88 {
89 scripts[scriptName] = script;
90 }
91 }
92 }
93 return scripts;
94 }
95 return null;
96 }
97
98 public Dictionary<string, IScript> compile(string filename)
99 {
100 VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider();
101 return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename);
102 }
103 }
104}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 576b7a5..eb1c1d9 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -59,9 +59,6 @@ namespace OpenSim.Region.Enviorment.Scripting
59 59
60 JScriptEngine jscriptCompiler = new JScriptEngine(); 60 JScriptEngine jscriptCompiler = new JScriptEngine();
61 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); 61 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
62
63 JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
64 compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
65 } 62 }
66 63
67 public void Compile(string filename) 64 public void Compile(string filename)
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj
index 716fd57..147158c 100644
--- a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj
@@ -93,6 +93,9 @@
93 <Compile Include="AssemblyInfo.cs"> 93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType> 94 <SubType>Code</SubType>
95 </Compile> 95 </Compile>
96 <Compile Include="Db4LocalStorage.cs">
97 <SubType>Code</SubType>
98 </Compile>
96 <Compile Include="MapStorage.cs"> 99 <Compile Include="MapStorage.cs">
97 <SubType>Code</SubType> 100 <SubType>Code</SubType>
98 </Compile> 101 </Compile>
@@ -102,9 +105,6 @@
102 <Compile Include="UUIDPrimQuery.cs"> 105 <Compile Include="UUIDPrimQuery.cs">
103 <SubType>Code</SubType> 106 <SubType>Code</SubType>
104 </Compile> 107 </Compile>
105 <Compile Include="Db4LocalStorage.cs">
106 <SubType>Code</SubType>
107 </Compile>
108 </ItemGroup> 108 </ItemGroup>
109 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> 109 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
110 <PropertyGroup> 110 <PropertyGroup>
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build
index 112ff1c..fc9f055 100644
--- a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build
@@ -12,10 +12,10 @@
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="Db4LocalStorage.cs" />
15 <include name="MapStorage.cs" /> 16 <include name="MapStorage.cs" />
16 <include name="UUIDParcelQuery.cs" /> 17 <include name="UUIDParcelQuery.cs" />
17 <include name="UUIDPrimQuery.cs" /> 18 <include name="UUIDPrimQuery.cs" />
18 <include name="Db4LocalStorage.cs" />
19 </sources> 19 </sources>
20 <references basedir="${project::get-base-directory()}"> 20 <references basedir="${project::get-base-directory()}">
21 <lib> 21 <lib>