diff options
author | John Hurliman | 2010-02-22 14:18:59 -0800 |
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committer | John Hurliman | 2010-02-22 14:18:59 -0800 |
commit | df76e95aa2dc9f3f3a0c546761b7624adc183ed0 (patch) | |
tree | 74e7cc684b12ca9b67e01e62bfcf481c1da98eb2 /OpenSim/Region | |
parent | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim i... (diff) | |
download | opensim-SC-df76e95aa2dc9f3f3a0c546761b7624adc183ed0.zip opensim-SC-df76e95aa2dc9f3f3a0c546761b7624adc183ed0.tar.gz opensim-SC-df76e95aa2dc9f3f3a0c546761b7624adc183ed0.tar.bz2 opensim-SC-df76e95aa2dc9f3f3a0c546761b7624adc183ed0.tar.xz |
Changed asset CreatorID to a string
Diffstat (limited to 'OpenSim/Region')
14 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs index 1e03c95..10e5a95 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
197 | 197 | ||
198 | private void Initialise(UUID fileID, string fileName) | 198 | private void Initialise(UUID fileID, string fileName) |
199 | { | 199 | { |
200 | m_asset = new AssetBase(fileID, fileName, type, UUID.Zero); | 200 | m_asset = new AssetBase(fileID, fileName, type, UUID.Zero.ToString()); |
201 | m_asset.Data = new byte[0]; | 201 | m_asset.Data = new byte[0]; |
202 | m_asset.Description = "empty"; | 202 | m_asset.Description = "empty"; |
203 | m_asset.Local = true; | 203 | m_asset.Local = true; |
@@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
212 | 212 | ||
213 | public void RequestStartXfer(IClientAPI pRemoteClient) | 213 | public void RequestStartXfer(IClientAPI pRemoteClient) |
214 | { | 214 | { |
215 | m_asset.Metadata.CreatorID = pRemoteClient.AgentId; | 215 | m_asset.Metadata.CreatorID = pRemoteClient.AgentId.ToString(); |
216 | 216 | ||
217 | if (!String.IsNullOrEmpty(m_asset.Name)) | 217 | if (!String.IsNullOrEmpty(m_asset.Name)) |
218 | { | 218 | { |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 1320b33..c791cb4 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
112 | bool storeLocal, bool tempFile) | 112 | bool storeLocal, bool tempFile) |
113 | { | 113 | { |
114 | ourClient = remoteClient; | 114 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId); | 115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString()); |
116 | m_asset.Data = data; | 116 | m_asset.Data = data; |
117 | m_asset.Description = "empty"; | 117 | m_asset.Description = "empty"; |
118 | m_asset.Local = storeLocal; | 118 | m_asset.Local = storeLocal; |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index a23e8ce..50c83b5 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
240 | { | 240 | { |
241 | string assetID = "j2kCache_" + AssetId.ToString(); | 241 | string assetID = "j2kCache_" + AssetId.ToString(); |
242 | 242 | ||
243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID); | 243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID.ToString()); |
244 | layerDecodeAsset.Local = true; | 244 | layerDecodeAsset.Local = true; |
245 | layerDecodeAsset.Temporary = true; | 245 | layerDecodeAsset.Temporary = true; |
246 | 246 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 5756d35..dc7439c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -416,7 +416,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
416 | 416 | ||
417 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 417 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
418 | 418 | ||
419 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero); | 419 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString()); |
420 | asset.Data = data; | 420 | asset.Data = data; |
421 | 421 | ||
422 | m_scene.AssetService.Store(asset); | 422 | m_scene.AssetService.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index eec852e..37f1da9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
161 | } | 161 | } |
162 | 162 | ||
163 | AssetBase asset = | 163 | AssetBase asset = |
164 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId); | 164 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); |
165 | item.AssetID = asset.FullID; | 165 | item.AssetID = asset.FullID; |
166 | m_Scene.AssetService.Store(asset); | 166 | m_Scene.AssetService.Store(asset); |
167 | 167 | ||
@@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
340 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | 340 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), |
341 | (sbyte)AssetType.Object, | 341 | (sbyte)AssetType.Object, |
342 | Utils.StringToBytes(sceneObjectXml), | 342 | Utils.StringToBytes(sceneObjectXml), |
343 | objectGroup.OwnerID); | 343 | objectGroup.OwnerID.ToString()); |
344 | m_Scene.AssetService.Store(asset); | 344 | m_Scene.AssetService.Store(asset); |
345 | assetID = asset.FullID; | 345 | assetID = asset.FullID; |
346 | 346 | ||
@@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
641 | /// <param name="assetType"></param> | 641 | /// <param name="assetType"></param> |
642 | /// <param name="data"></param> | 642 | /// <param name="data"></param> |
643 | /// <returns></returns> | 643 | /// <returns></returns> |
644 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | 644 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, string creatorID) |
645 | { | 645 | { |
646 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); | 646 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); |
647 | asset.Description = description; | 647 | asset.Description = description; |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 367068e..643764f 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
310 | 310 | ||
311 | // Create a new asset for user | 311 | // Create a new asset for user |
312 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, | 312 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, |
313 | scene.RegionInfo.RegionID); | 313 | scene.RegionInfo.RegionID.ToString()); |
314 | asset.Data = assetData; | 314 | asset.Data = assetData; |
315 | asset.Description = String.Format("URL image : {0}", Url); | 315 | asset.Description = String.Format("URL image : {0}", Url); |
316 | asset.Local = false; | 316 | asset.Local = false; |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index f5eda3a..40d6b23 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -347,7 +347,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
347 | 347 | ||
348 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 348 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
349 | 349 | ||
350 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero); | 350 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); |
351 | asset.Data = data; | 351 | asset.Data = data; |
352 | 352 | ||
353 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 353 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 8601cae..2c04008 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
158 | 158 | ||
159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |
160 | 160 | ||
161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero); | 161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero.ToString()); |
162 | asset.Description = metadata.Description; | 162 | asset.Description = metadata.Description; |
163 | asset.Data = data; | 163 | asset.Data = data; |
164 | 164 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs index d10d4d6..b8d8b10 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
52 | 52 | ||
53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) | 53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) |
54 | { | 54 | { |
55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId); | 55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId.ToString()); |
56 | m_asset.Data = new byte[0]; | 56 | m_asset.Data = new byte[0]; |
57 | m_asset.Description = "empty"; | 57 | m_asset.Description = "empty"; |
58 | m_asset.Local = true; | 58 | m_asset.Local = true; |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 6ae75a8..b63d014 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, | 1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, |
1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), | 1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), |
1083 | (sbyte)AssetType.Texture, | 1083 | (sbyte)AssetType.Texture, |
1084 | m_scene.RegionInfo.RegionID); | 1084 | m_scene.RegionInfo.RegionID.ToString()); |
1085 | asset.Data = data; | 1085 | asset.Data = data; |
1086 | asset.Description = m_scene.RegionInfo.RegionName; | 1086 | asset.Description = m_scene.RegionInfo.RegionName; |
1087 | asset.Temporary = temporary; | 1087 | asset.Temporary = temporary; |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 1eef8d0..7307662 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
384 | } | 384 | } |
385 | } | 385 | } |
386 | 386 | ||
387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID); | 387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID.ToString()); |
388 | Animasset.Data = anim.ToBytes(); | 388 | Animasset.Data = anim.ToBytes(); |
389 | Animasset.Temporary = true; | 389 | Animasset.Temporary = true; |
390 | Animasset.Local = true; | 390 | Animasset.Local = true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7928811..6df25d6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -572,7 +572,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | /// </summary> | 572 | /// </summary> |
573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | 573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) |
574 | { | 574 | { |
575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); | 575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString()); |
576 | asset.Description = description; | 576 | asset.Description = description; |
577 | asset.Data = (data == null) ? new byte[1] : data; | 577 | asset.Data = (data == null) ? new byte[1] : data; |
578 | 578 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs index 4a5248b..a0dc38b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
49 | 49 | ||
50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) | 50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) |
51 | { | 51 | { |
52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID); | 52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString()); |
53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); | 53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); |
54 | asset.Description = "MRM Image"; | 54 | asset.Description = "MRM Image"; |
55 | asset.Local = false; | 55 | asset.Local = false; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 68764e1..85ee29d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1474,7 +1474,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | m_host.AddScriptLPS(1); | 1474 | m_host.AddScriptLPS(1); |
1475 | 1475 | ||
1476 | // Create new asset | 1476 | // Create new asset |
1477 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID); | 1477 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString()); |
1478 | asset.Description = "Script Generated Notecard"; | 1478 | asset.Description = "Script Generated Notecard"; |
1479 | string notecardData = String.Empty; | 1479 | string notecardData = String.Empty; |
1480 | 1480 | ||