aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorMelanie2010-02-08 15:53:20 +0000
committerMelanie2010-02-08 15:53:38 +0000
commitbaaf660511214e52ea4ed20b8e80ec8e1ff06a3a (patch)
tree1e90c7a22ea3354d6bfd5d2b3f8f64f199dbd477 /OpenSim/Region
parentAdded missing configs to Standalone.ini (diff)
parentAdding the Careminster "Configger" tool to OpenSim. The tool will, when launched (diff)
downloadopensim-SC-baaf660511214e52ea4ed20b8e80ec8e1ff06a3a.zip
opensim-SC-baaf660511214e52ea4ed20b8e80ec8e1ff06a3a.tar.gz
opensim-SC-baaf660511214e52ea4ed20b8e80ec8e1ff06a3a.tar.bz2
opensim-SC-baaf660511214e52ea4ed20b8e80ec8e1ff06a3a.tar.xz
Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken. Please check!
Diffstat (limited to 'OpenSim/Region')
-rwxr-xr-x[-rw-r--r--]OpenSim/Region/Application/OpenSim.cs122
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs26
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs36
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs327
-rwxr-xr-xOpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wavbin0 -> 211648 bytes
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs11
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs25
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs39
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs1511
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs56
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs234
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs265
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs61
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs189
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs9
31 files changed, 2188 insertions, 887 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 10ff57d..693aedc 100644..100755
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -409,7 +409,7 @@ namespace OpenSim
409 if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) && 409 if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
410 presence.Lastname.ToLower().Contains(cmdparams[3].ToLower())) 410 presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
411 { 411 {
412 m_log.Info( 412 MainConsole.Instance.Output(
413 String.Format( 413 String.Format(
414 "Kicking user: {0,-16}{1,-16}{2,-37} in region: {3,-16}", 414 "Kicking user: {0,-16}{1,-16}{2,-37} in region: {3,-16}",
415 presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName)); 415 presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName));
@@ -424,7 +424,7 @@ namespace OpenSim
424 presence.Scene.IncomingCloseAgent(presence.UUID); 424 presence.Scene.IncomingCloseAgent(presence.UUID);
425 } 425 }
426 } 426 }
427 m_log.Info(""); 427 MainConsole.Instance.Output("");
428 } 428 }
429 429
430 /// <summary> 430 /// <summary>
@@ -471,7 +471,7 @@ namespace OpenSim
471 471
472 private void HandleClearAssets(string module, string[] args) 472 private void HandleClearAssets(string module, string[] args)
473 { 473 {
474 m_log.Info("Not implemented."); 474 MainConsole.Instance.Output("Not implemented.");
475 } 475 }
476 476
477 /// <summary> 477 /// <summary>
@@ -481,7 +481,7 @@ namespace OpenSim
481 /// <param name="args"></param> 481 /// <param name="args"></param>
482 private void HandleForceUpdate(string module, string[] args) 482 private void HandleForceUpdate(string module, string[] args)
483 { 483 {
484 m_log.Info("Updating all clients"); 484 MainConsole.Instance.Output("Updating all clients");
485 m_sceneManager.ForceCurrentSceneClientUpdate(); 485 m_sceneManager.ForceCurrentSceneClientUpdate();
486 } 486 }
487 487
@@ -498,7 +498,7 @@ namespace OpenSim
498 } 498 }
499 else 499 else
500 { 500 {
501 m_log.Info("Argument error: edit scale <prim name> <x> <y> <z>"); 501 MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>");
502 } 502 }
503 } 503 }
504 504
@@ -511,7 +511,7 @@ namespace OpenSim
511 { 511 {
512 if (cmd.Length < 4) 512 if (cmd.Length < 4)
513 { 513 {
514 m_log.Error("Usage: create region <region name> <region_file.ini>"); 514 MainConsole.Instance.Output("Usage: create region <region name> <region_file.ini>");
515 return; 515 return;
516 } 516 }
517 if (cmd[3].EndsWith(".xml")) 517 if (cmd[3].EndsWith(".xml"))
@@ -538,7 +538,7 @@ namespace OpenSim
538 } 538 }
539 else 539 else
540 { 540 {
541 m_log.Error("Usage: create region <region name> <region_file.ini>"); 541 MainConsole.Instance.Output("Usage: create region <region name> <region_file.ini>");
542 return; 542 return;
543 } 543 }
544 } 544 }
@@ -562,8 +562,8 @@ namespace OpenSim
562 case "set": 562 case "set":
563 if (cmdparams.Length < 4) 563 if (cmdparams.Length < 4)
564 { 564 {
565 m_log.Error("SYNTAX: " + n + " SET SECTION KEY VALUE"); 565 MainConsole.Instance.Output(String.Format("SYNTAX: {0} SET SECTION KEY VALUE",n));
566 m_log.Error("EXAMPLE: " + n + " SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5"); 566 MainConsole.Instance.Output(String.Format("EXAMPLE: {0} SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5",n));
567 } 567 }
568 else 568 else
569 { 569 {
@@ -576,8 +576,7 @@ namespace OpenSim
576 c.Set(cmdparams[2], _value); 576 c.Set(cmdparams[2], _value);
577 m_config.Source.Merge(source); 577 m_config.Source.Merge(source);
578 578
579 m_log.Error(n + " " + n + " " + cmdparams[1] + " " + cmdparams[2] + " " + 579 MainConsole.Instance.Output(String.Format("{0} {0} {1} {2} {3}",n,cmdparams[1],cmdparams[2],_value));
580 _value);
581 } 580 }
582 } 581 }
583 break; 582 break;
@@ -585,21 +584,21 @@ namespace OpenSim
585 case "get": 584 case "get":
586 if (cmdparams.Length < 3) 585 if (cmdparams.Length < 3)
587 { 586 {
588 m_log.Error("SYNTAX: " + n + " GET SECTION KEY"); 587 MainConsole.Instance.Output(String.Format("SYNTAX: {0} GET SECTION KEY",n));
589 m_log.Error("EXAMPLE: " + n + " GET ScriptEngine.DotNetEngine NumberOfScriptThreads"); 588 MainConsole.Instance.Output(String.Format("EXAMPLE: {0} GET ScriptEngine.DotNetEngine NumberOfScriptThreads",n));
590 } 589 }
591 else 590 else
592 { 591 {
593 IConfig c = m_config.Source.Configs[cmdparams[1]]; 592 IConfig c = m_config.Source.Configs[cmdparams[1]];
594 if (c == null) 593 if (c == null)
595 { 594 {
596 m_log.Info("Section \"" + cmdparams[1] + "\" does not exist."); 595 MainConsole.Instance.Output(String.Format("Section \"{0}\" does not exist.",cmdparams[1]));
597 break; 596 break;
598 } 597 }
599 else 598 else
600 { 599 {
601 m_log.Info(n + " GET " + cmdparams[1] + " " + cmdparams[2] + ": " + 600 MainConsole.Instance.Output(String.Format("{0} GET {1} {2} : {3}",n,cmdparams[1],cmdparams[2],
602 c.GetString(cmdparams[2])); 601 c.GetString(cmdparams[2])));
603 } 602 }
604 } 603 }
605 604
@@ -608,17 +607,17 @@ namespace OpenSim
608 case "save": 607 case "save":
609 if (cmdparams.Length < 2) 608 if (cmdparams.Length < 2)
610 { 609 {
611 m_log.Error("SYNTAX: " + n + " SAVE FILE"); 610 MainConsole.Instance.Output("SYNTAX: " + n + " SAVE FILE");
612 return; 611 return;
613 } 612 }
614 613
615 if (Application.iniFilePath == cmdparams[1]) 614 if (Application.iniFilePath == cmdparams[1])
616 { 615 {
617 m_log.Error("FILE can not be "+Application.iniFilePath); 616 MainConsole.Instance.Output("FILE can not be " + Application.iniFilePath);
618 return; 617 return;
619 } 618 }
620 619
621 m_log.Info("Saving configuration file: " + cmdparams[1]); 620 MainConsole.Instance.Output("Saving configuration file: " + cmdparams[1]);
622 m_config.Save(cmdparams[1]); 621 m_config.Save(cmdparams[1]);
623 break; 622 break;
624 } 623 }
@@ -644,7 +643,7 @@ namespace OpenSim
644 case "list": 643 case "list":
645 foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules) 644 foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules)
646 { 645 {
647 m_log.Info("Shared region module: " + irm.Name); 646 MainConsole.Instance.Output(String.Format("Shared region module: {0}", irm.Name));
648 } 647 }
649 break; 648 break;
650 case "unload": 649 case "unload":
@@ -654,7 +653,7 @@ namespace OpenSim
654 { 653 {
655 if (rm.Name.ToLower() == cmdparams[1].ToLower()) 654 if (rm.Name.ToLower() == cmdparams[1].ToLower())
656 { 655 {
657 m_log.Info("Unloading module: " + rm.Name); 656 MainConsole.Instance.Output(String.Format("Unloading module: {0}", rm.Name));
658 m_moduleLoader.UnloadModule(rm); 657 m_moduleLoader.UnloadModule(rm);
659 } 658 }
660 } 659 }
@@ -665,7 +664,7 @@ namespace OpenSim
665 { 664 {
666 foreach (Scene s in new ArrayList(m_sceneManager.Scenes)) 665 foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
667 { 666 {
668 m_log.Info("Loading module: " + cmdparams[1]); 667 MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
669 m_moduleLoader.LoadRegionModules(cmdparams[1], s); 668 m_moduleLoader.LoadRegionModules(cmdparams[1], s);
670 } 669 }
671 } 670 }
@@ -710,7 +709,7 @@ namespace OpenSim
710 if (m_sceneManager.TryGetScene(regRemoveName, out removeScene)) 709 if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
711 RemoveRegion(removeScene, false); 710 RemoveRegion(removeScene, false);
712 else 711 else
713 m_log.Error("no region with that name"); 712 MainConsole.Instance.Output("no region with that name");
714 break; 713 break;
715 714
716 case "delete-region": 715 case "delete-region":
@@ -720,7 +719,7 @@ namespace OpenSim
720 if (m_sceneManager.TryGetScene(regDeleteName, out killScene)) 719 if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
721 RemoveRegion(killScene, true); 720 RemoveRegion(killScene, true);
722 else 721 else
723 m_log.Error("no region with that name"); 722 MainConsole.Instance.Output("no region with that name");
724 break; 723 break;
725 724
726 case "restart": 725 case "restart":
@@ -730,7 +729,7 @@ namespace OpenSim
730 case "Add-InventoryHost": 729 case "Add-InventoryHost":
731 if (cmdparams.Length > 0) 730 if (cmdparams.Length > 0)
732 { 731 {
733 m_log.Info("Not implemented."); 732 MainConsole.Instance.Output("Not implemented.");
734 } 733 }
735 break; 734 break;
736 735
@@ -748,20 +747,19 @@ namespace OpenSim
748 string newRegionName = CombineParams(cmdparams, 2); 747 string newRegionName = CombineParams(cmdparams, 2);
749 748
750 if (!m_sceneManager.TrySetCurrentScene(newRegionName)) 749 if (!m_sceneManager.TrySetCurrentScene(newRegionName))
751 m_log.Error("Couldn't select region " + newRegionName); 750 MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
752 } 751 }
753 else 752 else
754 { 753 {
755 m_log.Error("Usage: change region <region name>"); 754 MainConsole.Instance.Output("Usage: change region <region name>");
756 } 755 }
757 756
758 string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName); 757 string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
759 m_log.Info(String.Format("Currently selected region is {0}", regionName)); 758 MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
760 m_console.DefaultPrompt = String.Format("Region ({0}) ", regionName); 759 m_console.DefaultPrompt = String.Format("Region ({0}) ", regionName);
761 m_console.ConsoleScene = m_sceneManager.CurrentScene; 760 m_console.ConsoleScene = m_sceneManager.CurrentScene;
762 } 761 }
763 762
764
765 /// <summary> 763 /// <summary>
766 /// Turn on some debugging values for OpenSim. 764 /// Turn on some debugging values for OpenSim.
767 /// </summary> 765 /// </summary>
@@ -783,9 +781,9 @@ namespace OpenSim
783 } 781 }
784 else 782 else
785 { 783 {
786 m_log.Error("packet debug should be 0..255"); 784 MainConsole.Instance.Output("packet debug should be 0..255");
787 } 785 }
788 m_log.Info("New packet debug: " + newDebug.ToString()); 786 MainConsole.Instance.Output(String.Format("New packet debug: {0}", newDebug));
789 } 787 }
790 788
791 break; 789 break;
@@ -795,7 +793,7 @@ namespace OpenSim
795 { 793 {
796 if (m_sceneManager.CurrentScene == null) 794 if (m_sceneManager.CurrentScene == null)
797 { 795 {
798 m_log.Info("Please use 'change region <regioname>' first"); 796 MainConsole.Instance.Output("Please use 'change region <regioname>' first");
799 } 797 }
800 else 798 else
801 { 799 {
@@ -804,7 +802,7 @@ namespace OpenSim
804 bool physicsOn = !Convert.ToBoolean(args[4]); 802 bool physicsOn = !Convert.ToBoolean(args[4]);
805 m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn); 803 m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
806 804
807 m_log.Info( 805 MainConsole.Instance.Output(
808 String.Format( 806 String.Format(
809 "Set debug scene scripting = {0}, collisions = {1}, physics = {2}", 807 "Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
810 !scriptingOn, !collisionsOn, !physicsOn)); 808 !scriptingOn, !collisionsOn, !physicsOn));
@@ -812,13 +810,13 @@ namespace OpenSim
812 } 810 }
813 else 811 else
814 { 812 {
815 m_log.Error("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)"); 813 MainConsole.Instance.Output("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
816 } 814 }
817 815
818 break; 816 break;
819 817
820 default: 818 default:
821 m_log.Error("Unknown debug"); 819 MainConsole.Instance.Output("Unknown debug");
822 break; 820 break;
823 } 821 }
824 } 822 }
@@ -840,7 +838,7 @@ namespace OpenSim
840 switch (showParams[0]) 838 switch (showParams[0])
841 { 839 {
842 case "assets": 840 case "assets":
843 m_log.Info("Not implemented."); 841 MainConsole.Instance.Output("Not implemented.");
844 break; 842 break;
845 843
846 case "users": 844 case "users":
@@ -854,9 +852,9 @@ namespace OpenSim
854 agents = m_sceneManager.GetCurrentSceneAvatars(); 852 agents = m_sceneManager.GetCurrentSceneAvatars();
855 } 853 }
856 854
857 m_log.Info(String.Format("\nAgents connected: {0}\n", agents.Count)); 855 MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
858 856
859 m_log.Info( 857 MainConsole.Instance.Output(
860 String.Format("{0,-16}{1,-16}{2,-37}{3,-11}{4,-16}{5,-30}", "Firstname", "Lastname", 858 String.Format("{0,-16}{1,-16}{2,-37}{3,-11}{4,-16}{5,-30}", "Firstname", "Lastname",
861 "Agent ID", "Root/Child", "Region", "Position")); 859 "Agent ID", "Root/Child", "Region", "Position"));
862 860
@@ -874,7 +872,7 @@ namespace OpenSim
874 regionName = regionInfo.RegionName; 872 regionName = regionInfo.RegionName;
875 } 873 }
876 874
877 m_log.Info( 875 MainConsole.Instance.Output(
878 String.Format( 876 String.Format(
879 "{0,-16}{1,-16}{2,-37}{3,-11}{4,-16}{5,-30}", 877 "{0,-16}{1,-16}{2,-37}{3,-11}{4,-16}{5,-30}",
880 presence.Firstname, 878 presence.Firstname,
@@ -885,7 +883,7 @@ namespace OpenSim
885 presence.AbsolutePosition.ToString())); 883 presence.AbsolutePosition.ToString()));
886 } 884 }
887 885
888 m_log.Info(String.Empty); 886 MainConsole.Instance.Output(String.Empty);
889 break; 887 break;
890 888
891 case "connections": 889 case "connections":
@@ -903,25 +901,30 @@ namespace OpenSim
903 } 901 }
904 ); 902 );
905 903
906 m_log.Info(connections.ToString()); 904 MainConsole.Instance.Output(connections.ToString());
907 break; 905 break;
908 906
909 case "modules": 907 case "modules":
910 m_log.Info("The currently loaded shared modules are:"); 908 MainConsole.Instance.Output("The currently loaded shared modules are:");
911 foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) 909 foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
912 { 910 {
913 m_log.Info("Shared Module: " + module.Name); 911 MainConsole.Instance.Output("Shared Module: " + module.Name);
914 } 912 }
913
914 MainConsole.Instance.Output("");
915 break; 915 break;
916 916
917 case "regions": 917 case "regions":
918 m_sceneManager.ForEachScene( 918 m_sceneManager.ForEachScene(
919 delegate(Scene scene) 919 delegate(Scene scene)
920 { 920 {
921 m_log.Info("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " + 921 MainConsole.Instance.Output(String.Format(
922 scene.RegionInfo.RegionLocX + " , Region YLoc: " + 922 "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}",
923 scene.RegionInfo.RegionLocY + " , Region Port: " + 923 scene.RegionInfo.RegionName,
924 scene.RegionInfo.InternalEndPoint.Port.ToString()); 924 scene.RegionInfo.RegionLocX,
925 scene.RegionInfo.RegionLocY,
926 scene.RegionInfo.InternalEndPoint.Port));
927
925 }); 928 });
926 break; 929 break;
927 930
@@ -946,8 +949,10 @@ namespace OpenSim
946 { 949 {
947 rating = "PG"; 950 rating = "PG";
948 } 951 }
949 m_log.Info("Region Name: " + scene.RegionInfo.RegionName + " , Region Rating: " + 952 MainConsole.Instance.Output(String.Format(
950 rating); 953 "Region Name: {0}, Region Rating {1}",
954 scene.RegionInfo.RegionName,
955 rating));
951 }); 956 });
952 break; 957 break;
953 } 958 }
@@ -968,7 +973,7 @@ namespace OpenSim
968 if (client is IStatsCollector) 973 if (client is IStatsCollector)
969 { 974 {
970 report = report + client.FirstName + 975 report = report + client.FirstName +
971 " " + client.LastName + "\n"; 976 " " + client.LastName;
972 977
973 IStatsCollector stats = 978 IStatsCollector stats =
974 (IStatsCollector) client; 979 (IStatsCollector) client;
@@ -985,7 +990,7 @@ namespace OpenSim
985 "Texture", 990 "Texture",
986 "Asset"); 991 "Asset");
987 report = report + stats.Report() + 992 report = report + stats.Report() +
988 "\n\n"; 993 "\n";
989 } 994 }
990 }); 995 });
991 }); 996 });
@@ -1017,7 +1022,7 @@ namespace OpenSim
1017 /// <param name="cmdparams"></param> 1022 /// <param name="cmdparams"></param>
1018 protected void SaveXml(string module, string[] cmdparams) 1023 protected void SaveXml(string module, string[] cmdparams)
1019 { 1024 {
1020 m_log.Error("[CONSOLE]: PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason."); 1025 MainConsole.Instance.Output("PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason.");
1021 1026
1022 if (cmdparams.Length > 0) 1027 if (cmdparams.Length > 0)
1023 { 1028 {
@@ -1036,7 +1041,7 @@ namespace OpenSim
1036 /// <param name="cmdparams"></param> 1041 /// <param name="cmdparams"></param>
1037 protected void LoadXml(string module, string[] cmdparams) 1042 protected void LoadXml(string module, string[] cmdparams)
1038 { 1043 {
1039 m_log.Error("[CONSOLE]: PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason."); 1044 MainConsole.Instance.Output("PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason.");
1040 1045
1041 Vector3 loadOffset = new Vector3(0, 0, 0); 1046 Vector3 loadOffset = new Vector3(0, 0, 0);
1042 if (cmdparams.Length > 2) 1047 if (cmdparams.Length > 2)
@@ -1059,8 +1064,7 @@ namespace OpenSim
1059 { 1064 {
1060 loadOffset.Z = (float) Convert.ToDecimal(cmdparams[6]); 1065 loadOffset.Z = (float) Convert.ToDecimal(cmdparams[6]);
1061 } 1066 }
1062 m_log.Error("loadOffsets <X,Y,Z> = <" + loadOffset.X + "," + loadOffset.Y + "," + 1067 MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
1063 loadOffset.Z + ">");
1064 } 1068 }
1065 } 1069 }
1066 m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset); 1070 m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
@@ -1073,7 +1077,7 @@ namespace OpenSim
1073 } 1077 }
1074 catch (FileNotFoundException) 1078 catch (FileNotFoundException)
1075 { 1079 {
1076 m_log.Error("Default xml not found. Usage: load-xml <filename>"); 1080 MainConsole.Instance.Output("Default xml not found. Usage: load-xml <filename>");
1077 } 1081 }
1078 } 1082 }
1079 } 1083 }
@@ -1109,7 +1113,7 @@ namespace OpenSim
1109 } 1113 }
1110 catch (FileNotFoundException) 1114 catch (FileNotFoundException)
1111 { 1115 {
1112 m_log.Error("Specified xml not found. Usage: load xml2 <filename>"); 1116 MainConsole.Instance.Output("Specified xml not found. Usage: load xml2 <filename>");
1113 } 1117 }
1114 } 1118 }
1115 else 1119 else
@@ -1120,7 +1124,7 @@ namespace OpenSim
1120 } 1124 }
1121 catch (FileNotFoundException) 1125 catch (FileNotFoundException)
1122 { 1126 {
1123 m_log.Error("Default xml not found. Usage: load xml2 <filename>"); 1127 MainConsole.Instance.Output("Default xml not found. Usage: load xml2 <filename>");
1124 } 1128 }
1125 } 1129 }
1126 } 1130 }
@@ -1137,7 +1141,7 @@ namespace OpenSim
1137 } 1141 }
1138 catch (Exception e) 1142 catch (Exception e)
1139 { 1143 {
1140 m_log.Error(e.Message); 1144 MainConsole.Instance.Output(e.Message);
1141 } 1145 }
1142 } 1146 }
1143 1147
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b888017..4e2a0b7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1471,6 +1471,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1471 1471
1472 public void SendKillObject(ulong regionHandle, uint localID) 1472 public void SendKillObject(ulong regionHandle, uint localID)
1473 { 1473 {
1474// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
1475
1474 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1476 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1475 // TODO: don't create new blocks if recycling an old packet 1477 // TODO: don't create new blocks if recycling an old packet
1476 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; 1478 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
@@ -3478,6 +3480,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3478 3480
3479 public void SendPrimitiveToClient(SendPrimitiveData data) 3481 public void SendPrimitiveToClient(SendPrimitiveData data)
3480 { 3482 {
3483// string text = data.text;
3484// if (text.IndexOf("\n") >= 0)
3485// text = text.Remove(text.IndexOf("\n"));
3486// m_log.DebugFormat(
3487// "[CLIENT]: Placing request to send full info about prim {0} text {1} to client {2}",
3488// data.localID, text, Name);
3489
3481 if (data.priority == double.NaN) 3490 if (data.priority == double.NaN)
3482 { 3491 {
3483 m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update"); 3492 m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update");
@@ -3515,7 +3524,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3515 3524
3516 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; 3525 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count];
3517 for (int i = 0; i < count; i++) 3526 for (int i = 0; i < count; i++)
3527 {
3518 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); 3528 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
3529
3530// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
3531// if (text.IndexOf("\n") >= 0)
3532// text = text.Remove(text.IndexOf("\n"));
3533// m_log.DebugFormat(
3534// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
3535// outPacket.ObjectData[i].ID, text, Name);
3536 }
3519 } 3537 }
3520 3538
3521 OutPacket(outPacket, ThrottleOutPacketType.State); 3539 OutPacket(outPacket, ThrottleOutPacketType.State);
@@ -5173,6 +5191,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5173 { 5191 {
5174 ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack; 5192 ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
5175 5193
5194 //m_log.DebugFormat("[CLIENT]: Received ScriptDialogReply from {0}", rdialog.Data.ObjectID);
5195
5176 #region Packet Session and User Check 5196 #region Packet Session and User Check
5177 if (m_checkPackets) 5197 if (m_checkPackets)
5178 { 5198 {
@@ -5193,7 +5213,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5193 args.Type = ChatTypeEnum.Shout; 5213 args.Type = ChatTypeEnum.Shout;
5194 args.Position = new Vector3(); 5214 args.Position = new Vector3();
5195 args.Scene = Scene; 5215 args.Scene = Scene;
5196 args.Sender = this; 5216 args.Sender = this;
5197 ChatMessage handlerChatFromClient2 = OnChatFromClient; 5217 ChatMessage handlerChatFromClient2 = OnChatFromClient;
5198 if (handlerChatFromClient2 != null) 5218 if (handlerChatFromClient2 != null)
5199 handlerChatFromClient2(this, args); 5219 handlerChatFromClient2(this, args);
@@ -9095,8 +9115,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9095 9115
9096 private bool HandleSendPostcard(IClientAPI client, Packet packet) 9116 private bool HandleSendPostcard(IClientAPI client, Packet packet)
9097 { 9117 {
9098 SendPostcardPacket SendPostcard = 9118// SendPostcardPacket SendPostcard =
9099 (SendPostcardPacket)packet; 9119// (SendPostcardPacket)packet;
9100 SendPostcard handlerSendPostcard = OnSendPostcard; 9120 SendPostcard handlerSendPostcard = OnSendPostcard;
9101 if (handlerSendPostcard != null) 9121 if (handlerSendPostcard != null)
9102 { 9122 {
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index adcf6bd..9216e0b 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -762,7 +762,7 @@ namespace Flotsam.RegionModules.AssetCache
762 case "expire": 762 case "expire":
763 763
764 764
765 if (cmdparams.Length >= 3) 765 if (cmdparams.Length < 3)
766 { 766 {
767 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd); 767 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd);
768 break; 768 break;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index e48b078..fdfcd10 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -172,24 +172,27 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
172 172
173 private void RetrieveInstantMessages(IClientAPI client) 173 private void RetrieveInstantMessages(IClientAPI client)
174 { 174 {
175 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); 175 if (m_RestURL != "")
176 {
177 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
176 178
177 List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( 179 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
178 "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); 180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
179 181
180 foreach (GridInstantMessage im in msglist) 182 foreach (GridInstantMessage im in msglist)
181 { 183 {
182 // client.SendInstantMessage(im); 184 // client.SendInstantMessage(im);
183 185
184 // Send through scene event manager so all modules get a chance 186 // Send through scene event manager so all modules get a chance
185 // to look at this message before it gets delivered. 187 // to look at this message before it gets delivered.
186 // 188 //
187 // Needed for proper state management for stored group 189 // Needed for proper state management for stored group
188 // invitations 190 // invitations
189 // 191 //
190 Scene s = FindScene(client.AgentId); 192 Scene s = FindScene(client.AgentId);
191 if (s != null) 193 if (s != null)
192 s.EventManager.TriggerIncomingInstantMessage(im); 194 s.EventManager.TriggerIncomingInstantMessage(im);
195 }
193 } 196 }
194 } 197 }
195 198
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
index e53290c..e37da9f 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
@@ -191,7 +191,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library
191 { 191 {
192 m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.Message); 192 m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.Message);
193 } 193 }
194
195 } 194 }
196 195
197 } 196 }
@@ -203,6 +202,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library
203 m_log.DebugFormat(" - folder {0}", lib.Name); 202 m_log.DebugFormat(" - folder {0}", lib.Name);
204 DumpFolder(lib); 203 DumpFolder(lib);
205 } 204 }
205//
206// private void DumpLibrary()
207// {
208// InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
209//
210// m_log.DebugFormat(" - folder {0}", lib.Name);
211// DumpFolder(lib);
212// }
206 213
207 private void DumpFolder(InventoryFolderImpl folder) 214 private void DumpFolder(InventoryFolderImpl folder)
208 { 215 {
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
index 96d65d7..f15f8f6 100644
--- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -87,7 +87,10 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
87 87
88 foreach (IMonitor monitor in m_monitors) 88 foreach (IMonitor monitor in m_monitors)
89 { 89 {
90 if (monitor.ToString() == monID) 90 string elemName = monitor.ToString();
91 if (elemName.StartsWith(monitor.GetType().Namespace))
92 elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
93 if (elemName == monID || monitor.ToString() == monID)
91 { 94 {
92 Hashtable ereply3 = new Hashtable(); 95 Hashtable ereply3 = new Hashtable();
93 96
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index f51d0c2..e3c7bbf 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -362,7 +362,14 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
362 362
363 if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) 363 if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
364 { 364 {
365 scene.AssetService.Delete(oldID.ToString()); 365 if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
366 if (oldAsset != null)
367 {
368 if (oldAsset.Temporary == true)
369 {
370 scene.AssetService.Delete(oldID.ToString());
371 }
372 }
366 } 373 }
367 } 374 }
368 375
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index d57a8e5..3291be4 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -342,6 +342,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
342 m_log.Error( 342 m_log.Error(
343 "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); 343 "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
344 } 344 }
345
345 m_textureManager.ReturnData(id, imageJ2000); 346 m_textureManager.ReturnData(id, imageJ2000);
346 } 347 }
347 348
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 60df2e7..d647e71 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -262,44 +262,34 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
262 { 262 {
263 case ChatTypeEnum.Whisper: 263 case ChatTypeEnum.Whisper:
264 if (dis < m_whisperdistance) 264 if (dis < m_whisperdistance)
265 { 265 QueueMessage(new ListenerInfo(li, name, id, msg));
266 lock (m_pending.SyncRoot)
267 {
268 m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
269 }
270 }
271 break; 266 break;
272 267
273 case ChatTypeEnum.Say: 268 case ChatTypeEnum.Say:
274 if (dis < m_saydistance) 269 if (dis < m_saydistance)
275 { 270 QueueMessage(new ListenerInfo(li, name, id, msg));
276 lock (m_pending.SyncRoot)
277 {
278 m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
279 }
280 }
281 break; 271 break;
282 272
283 case ChatTypeEnum.Shout: 273 case ChatTypeEnum.Shout:
284 if (dis < m_shoutdistance) 274 if (dis < m_shoutdistance)
285 { 275 QueueMessage(new ListenerInfo(li, name, id, msg));
286 lock (m_pending.SyncRoot)
287 {
288 m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
289 }
290 }
291 break; 276 break;
292 277
293 case ChatTypeEnum.Region: 278 case ChatTypeEnum.Region:
294 lock (m_pending.SyncRoot) 279 QueueMessage(new ListenerInfo(li, name, id, msg));
295 {
296 m_pending.Enqueue(new ListenerInfo(li,name,id,msg));
297 }
298 break; 280 break;
299 } 281 }
300 } 282 }
301 } 283 }
302 284
285 protected void QueueMessage(ListenerInfo li)
286 {
287 lock (m_pending.SyncRoot)
288 {
289 m_pending.Enqueue(li);
290 }
291 }
292
303 /// <summary> 293 /// <summary>
304 /// Are there any listen events ready to be dispatched? 294 /// Are there any listen events ready to be dispatched?
305 /// </summary> 295 /// </summary>
@@ -319,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
319 309
320 lock (m_pending.SyncRoot) 310 lock (m_pending.SyncRoot)
321 { 311 {
322 li = (ListenerInfo) m_pending.Dequeue(); 312 li = (ListenerInfo)m_pending.Dequeue();
323 } 313 }
324 314
325 return li; 315 return li;
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 8b5a413..127469e 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -41,9 +41,7 @@ namespace OpenSim.Region.CoreModules.World
41{ 41{
42 public class AccessModule : ISharedRegionModule 42 public class AccessModule : ISharedRegionModule
43 { 43 {
44 private static readonly ILog m_log = 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType);
47 45
48 private List<Scene> m_SceneList = new List<Scene>(); 46 private List<Scene> m_SceneList = new List<Scene>();
49 47
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index bb9c6fe..59a1b8f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -420,9 +420,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
420 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; 420 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
421 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; 421 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
422 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; 422 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
423 423
424 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 424 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
425 estateModule.sendRegionHandshakeToAll(); 425
426 if (estateModule != null)
427 estateModule.sendRegionHandshakeToAll();
426 428
427 return true; 429 return true;
428 } 430 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 8c1e1c2..d986274 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -36,11 +36,13 @@ using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37 37
38using OpenSim.Framework.Serialization; 38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
39using OpenSim.Region.CoreModules.World.Serialiser; 40using OpenSim.Region.CoreModules.World.Serialiser;
40using OpenSim.Region.CoreModules.World.Terrain; 41using OpenSim.Region.CoreModules.World.Terrain;
41using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 43using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
45using OpenSim.Tests.Common.Mock;
44using OpenSim.Tests.Common.Setup; 46using OpenSim.Tests.Common.Setup;
45 47
46namespace OpenSim.Region.CoreModules.World.Archiver.Tests 48namespace OpenSim.Region.CoreModules.World.Archiver.Tests
@@ -50,6 +52,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
50 { 52 {
51 private Guid m_lastRequestId; 53 private Guid m_lastRequestId;
52 private string m_lastErrorMessage; 54 private string m_lastErrorMessage;
55
56 protected TestScene m_scene;
57 protected ArchiverModule m_archiverModule;
58
59 [SetUp]
60 public void SetUp()
61 {
62 m_archiverModule = new ArchiverModule();
63 SerialiserModule serialiserModule = new SerialiserModule();
64 TerrainModule terrainModule = new TerrainModule();
65
66 m_scene = SceneSetupHelpers.SetupScene("scene1");
67 SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
68 }
53 69
54 private void LoadCompleted(Guid requestId, string errorMessage) 70 private void LoadCompleted(Guid requestId, string errorMessage)
55 { 71 {
@@ -74,6 +90,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
74 } 90 }
75 } 91 }
76 92
93 protected SceneObjectPart CreateSceneObjectPart1()
94 {
95 string partName = "My Little Pony";
96 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
97 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
98 Vector3 groupPosition = new Vector3(10, 20, 30);
99 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
100 Vector3 offsetPosition = new Vector3(5, 10, 15);
101
102 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
103 }
104
105 protected SceneObjectPart CreateSceneObjectPart2()
106 {
107 string partName = "Action Man";
108 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
109 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
110 Vector3 groupPosition = new Vector3(90, 80, 70);
111 Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
112 Vector3 offsetPosition = new Vector3(20, 25, 30);
113
114 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
115 }
116
77 /// <summary> 117 /// <summary>
78 /// Test saving a V0.2 OpenSim Region Archive. 118 /// Test saving a V0.2 OpenSim Region Archive.
79 /// </summary> 119 /// </summary>
@@ -83,59 +123,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
83 TestHelper.InMethod(); 123 TestHelper.InMethod();
84 //log4net.Config.XmlConfigurator.Configure(); 124 //log4net.Config.XmlConfigurator.Configure();
85 125
86 ArchiverModule archiverModule = new ArchiverModule(); 126 SceneObjectPart part1 = CreateSceneObjectPart1();
87 SerialiserModule serialiserModule = new SerialiserModule(); 127 m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
88 TerrainModule terrainModule = new TerrainModule();
89
90 Scene scene = SceneSetupHelpers.SetupScene("asset");
91 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
92 128
93 SceneObjectPart part1; 129 SceneObjectPart part2 = CreateSceneObjectPart2();
94 130 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
95 // Create and add prim 1
96 {
97 string partName = "My Little Pony";
98 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
99 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
100 Vector3 groupPosition = new Vector3(10, 20, 30);
101 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
102 Vector3 offsetPosition = new Vector3(5, 10, 15);
103
104 part1
105 = new SceneObjectPart(
106 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
107 part1.Name = partName;
108
109 scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
110 }
111
112 SceneObjectPart part2;
113
114 // Create and add prim 2
115 {
116 string partName = "Action Man";
117 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
118 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
119 Vector3 groupPosition = new Vector3(90, 80, 70);
120 Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
121 Vector3 offsetPosition = new Vector3(20, 25, 30);
122
123 part2
124 = new SceneObjectPart(
125 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
126 part2.Name = partName;
127
128 scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
129 }
130 131
131 MemoryStream archiveWriteStream = new MemoryStream(); 132 MemoryStream archiveWriteStream = new MemoryStream();
132 scene.EventManager.OnOarFileSaved += SaveCompleted; 133 m_scene.EventManager.OnOarFileSaved += SaveCompleted;
133 134
134 Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); 135 Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
135 136
136 lock (this) 137 lock (this)
137 { 138 {
138 archiverModule.ArchiveRegion(archiveWriteStream, requestId); 139 m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
139 //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; 140 //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
140 //while (assetServer.HasWaitingRequests()) 141 //while (assetServer.HasWaitingRequests())
141 // assetServer.ProcessNextRequest(); 142 // assetServer.ProcessNextRequest();
@@ -214,32 +215,58 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
214 // Also check that direct entries which will also have a file entry containing that directory doesn't 215 // Also check that direct entries which will also have a file entry containing that directory doesn't
215 // upset load 216 // upset load
216 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 217 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
217 218
218 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); 219 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
219 220
220 string part1Name = "object1"; 221 SceneObjectPart part1 = CreateSceneObjectPart1();
221 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); 222 SceneObjectGroup object1 = new SceneObjectGroup(part1);
222 Vector3 groupPosition = new Vector3(90, 80, 70);
223 Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
224 Vector3 offsetPosition = new Vector3(20, 25, 30);
225
226 SerialiserModule serialiserModule = new SerialiserModule();
227 ArchiverModule archiverModule = new ArchiverModule();
228 223
229 Scene scene = SceneSetupHelpers.SetupScene(); 224 // Let's put some inventory items into our object
230 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 225 string soundItemName = "sound-item1";
226 UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
227 Type type = GetType();
228 Assembly assembly = type.Assembly;
229 string soundDataResourceName = null;
230 string[] names = assembly.GetManifestResourceNames();
231 foreach (string name in names)
232 {
233 if (name.EndsWith(".Resources.test-sound.wav"))
234 soundDataResourceName = name;
235 }
236 Assert.That(soundDataResourceName, Is.Not.Null);
231 237
232 SceneObjectPart part1 238 byte[] soundData;
233 = new SceneObjectPart( 239 Console.WriteLine("Loading " + soundDataResourceName);
234 UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); 240 using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
235 part1.Name = part1Name; 241 {
236 SceneObjectGroup object1 = new SceneObjectGroup(part1); 242 using (BinaryReader br = new BinaryReader(resource))
237 scene.AddNewSceneObject(object1, false); 243 {
244 // FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion
245 soundData = br.ReadBytes(99999999);
246 UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
247 string soundAssetFileName
248 = ArchiveConstants.ASSETS_PATH + soundUuid
249 + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
250 tar.WriteFile(soundAssetFileName, soundData);
251
252 /*
253 AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
254 scene.AssetService.Store(soundAsset);
255 asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
256 */
257
258 TaskInventoryItem item1
259 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
260 part1.Inventory.AddInventoryItem(item1, true);
261 }
262 }
263
264 m_scene.AddNewSceneObject(object1, false);
238 265
239 string object1FileName = string.Format( 266 string object1FileName = string.Format(
240 "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", 267 "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
241 part1Name, 268 part1.Name,
242 Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z), 269 Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
243 part1.UUID); 270 part1.UUID);
244 tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1)); 271 tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
245 272
@@ -249,27 +276,125 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
249 276
250 lock (this) 277 lock (this)
251 { 278 {
252 scene.EventManager.OnOarFileLoaded += LoadCompleted; 279 m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
253 archiverModule.DearchiveRegion(archiveReadStream); 280 m_archiverModule.DearchiveRegion(archiveReadStream);
254 } 281 }
255 282
256 Assert.That(m_lastErrorMessage, Is.Null); 283 Assert.That(m_lastErrorMessage, Is.Null);
257 284
258 SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name); 285 SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
259 286
260 Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); 287 Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
261 Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical"); 288 Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
262 Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal"); 289 Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
263 Assert.That( 290 Assert.That(
264 object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal"); 291 object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
265 Assert.That( 292 Assert.That(
266 object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); 293 object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
294
295 TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
296 Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
297 AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
298 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
299 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
267 300
268 // Temporary 301 // Temporary
269 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); 302 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
270 } 303 }
271 304
272 /// <summary> 305 /// <summary>
306 /// Test loading the region settings of a V0.2 OpenSim Region Archive.
307 /// </summary>
308 [Test]
309 public void TestLoadOarV0_2RegionSettings()
310 {
311 TestHelper.InMethod();
312 //log4net.Config.XmlConfigurator.Configure();
313
314 MemoryStream archiveWriteStream = new MemoryStream();
315 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
316
317 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
318 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
319
320 RegionSettings rs = new RegionSettings();
321 rs.AgentLimit = 17;
322 rs.AllowDamage = true;
323 rs.AllowLandJoinDivide = true;
324 rs.AllowLandResell = true;
325 rs.BlockFly = true;
326 rs.BlockShowInSearch = true;
327 rs.BlockTerraform = true;
328 rs.DisableCollisions = true;
329 rs.DisablePhysics = true;
330 rs.DisableScripts = true;
331 rs.Elevation1NW = 15.9;
332 rs.Elevation1NE = 45.3;
333 rs.Elevation1SE = 49;
334 rs.Elevation1SW = 1.9;
335 rs.Elevation2NW = 4.5;
336 rs.Elevation2NE = 19.2;
337 rs.Elevation2SE = 9.2;
338 rs.Elevation2SW = 2.1;
339 rs.FixedSun = true;
340 rs.ObjectBonus = 1.4;
341 rs.RestrictPushing = true;
342 rs.TerrainLowerLimit = 0.4;
343 rs.TerrainRaiseLimit = 17.9;
344 rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
345 rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
346 rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
347 rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
348 rs.UseEstateSun = true;
349 rs.WaterHeight = 23;
350
351 tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
352
353 tar.Close();
354
355 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
356
357 lock (this)
358 {
359 m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
360 m_archiverModule.DearchiveRegion(archiveReadStream);
361 }
362
363 Assert.That(m_lastErrorMessage, Is.Null);
364 RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;
365
366 Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
367 Assert.That(loadedRs.AllowDamage, Is.True);
368 Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
369 Assert.That(loadedRs.AllowLandResell, Is.True);
370 Assert.That(loadedRs.BlockFly, Is.True);
371 Assert.That(loadedRs.BlockShowInSearch, Is.True);
372 Assert.That(loadedRs.BlockTerraform, Is.True);
373 Assert.That(loadedRs.DisableCollisions, Is.True);
374 Assert.That(loadedRs.DisablePhysics, Is.True);
375 Assert.That(loadedRs.DisableScripts, Is.True);
376 Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
377 Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
378 Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
379 Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
380 Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
381 Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
382 Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
383 Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
384 Assert.That(loadedRs.FixedSun, Is.True);
385 Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
386 Assert.That(loadedRs.RestrictPushing, Is.True);
387 Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
388 Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
389 Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
390 Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
391 Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
392 Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
393 Assert.That(loadedRs.UseEstateSun, Is.True);
394 Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
395 }
396
397 /// <summary>
273 /// Test merging a V0.2 OpenSim Region Archive into an existing scene 398 /// Test merging a V0.2 OpenSim Region Archive into an existing scene
274 /// </summary> 399 /// </summary>
275 //[Test] 400 //[Test]
@@ -280,11 +405,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
280 405
281 MemoryStream archiveWriteStream = new MemoryStream(); 406 MemoryStream archiveWriteStream = new MemoryStream();
282 407
283 string part2Name = "objectMerge"; 408// string part2Name = "objectMerge";
284 PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); 409// PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
285 Vector3 part2GroupPosition = new Vector3(90, 80, 70); 410// Vector3 part2GroupPosition = new Vector3(90, 80, 70);
286 Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); 411// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
287 Vector3 part2OffsetPosition = new Vector3(20, 25, 30); 412// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
413
414 SceneObjectPart part2 = CreateSceneObjectPart2();
288 415
289 // Create an oar file that we can use for the merge 416 // Create an oar file that we can use for the merge
290 { 417 {
@@ -293,63 +420,39 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
293 TerrainModule terrainModule = new TerrainModule(); 420 TerrainModule terrainModule = new TerrainModule();
294 421
295 Scene scene = SceneSetupHelpers.SetupScene(); 422 Scene scene = SceneSetupHelpers.SetupScene();
296 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 423 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
297 424
298 SceneObjectPart part2 425 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
299 = new SceneObjectPart(
300 UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
301 part2.Name = part2Name;
302 SceneObjectGroup object2 = new SceneObjectGroup(part2);
303
304 scene.AddNewSceneObject(object2, false);
305 426
306 // Write out this scene 427 // Write out this scene
307 scene.EventManager.OnOarFileSaved += SaveCompleted; 428 scene.EventManager.OnOarFileSaved += SaveCompleted;
308 429
309 lock (this) 430 lock (this)
310 { 431 {
311 archiverModule.ArchiveRegion(archiveWriteStream); 432 m_archiverModule.ArchiveRegion(archiveWriteStream);
312 Monitor.Wait(this, 60000); 433 Monitor.Wait(this, 60000);
313 } 434 }
314 } 435 }
315 436
316 { 437 {
317 ArchiverModule archiverModule = new ArchiverModule(); 438 SceneObjectPart part1 = CreateSceneObjectPart1();
318 SerialiserModule serialiserModule = new SerialiserModule(); 439 m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
319 TerrainModule terrainModule = new TerrainModule();
320
321 Scene scene = SceneSetupHelpers.SetupScene();
322 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
323
324 string part1Name = "objectExisting";
325 PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder();
326 Vector3 part1GroupPosition = new Vector3(80, 70, 60);
327 Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80);
328 Vector3 part1OffsetPosition = new Vector3(15, 20, 25);
329
330 SceneObjectPart part1
331 = new SceneObjectPart(
332 UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition);
333 part1.Name = part1Name;
334 SceneObjectGroup object1 = new SceneObjectGroup(part1);
335
336 scene.AddNewSceneObject(object1, false);
337 440
338 // Merge in the archive we created earlier 441 // Merge in the archive we created earlier
339 byte[] archive = archiveWriteStream.ToArray(); 442 byte[] archive = archiveWriteStream.ToArray();
340 MemoryStream archiveReadStream = new MemoryStream(archive); 443 MemoryStream archiveReadStream = new MemoryStream(archive);
341 444
342 archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); 445 m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
343 446
344 SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); 447 SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
345 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); 448 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
346 Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); 449 Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
347 Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); 450 Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");
348 451
349 SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); 452 SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name);
350 Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); 453 Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
351 Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); 454 Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge");
352 Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); 455 Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
353 } 456 }
354 } 457 }
355 } 458 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wav b/OpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wav
new file mode 100755
index 0000000..b45ee54
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/Resources/test-sound.wav
Binary files differ
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 72dd373..4652d70 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -142,6 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
142 private bool m_debugPermissions = false; 142 private bool m_debugPermissions = false;
143 private bool m_allowGridGods = false; 143 private bool m_allowGridGods = false;
144 private bool m_RegionOwnerIsGod = false; 144 private bool m_RegionOwnerIsGod = false;
145 private bool m_RegionManagerIsGod = false;
145 private bool m_ParcelOwnerIsGod = false; 146 private bool m_ParcelOwnerIsGod = false;
146 147
147 /// <value> 148 /// <value>
@@ -184,6 +185,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
184 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false); 185 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false);
185 m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true); 186 m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
186 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); 187 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
188 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
187 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); 189 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
188 190
189 m_allowedScriptCreators 191 m_allowedScriptCreators
@@ -479,10 +481,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
479 481
480 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 482 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
481 { 483 {
482 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user) 484 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod)
483 return true; 485 return true;
484 } 486 }
485 487
488 if (IsEstateManager(user) && m_RegionManagerIsGod)
489 return true;
490
486 if (m_allowGridGods) 491 if (m_allowGridGods)
487 { 492 {
488 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); 493 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
@@ -495,6 +500,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
495 500
496 return false; 501 return false;
497 } 502 }
503
498 protected bool IsFriendWithPerms(UUID user,UUID objectOwner) 504 protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
499 { 505 {
500 506
@@ -896,9 +902,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
896 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 902 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
897 if (m_bypassPermissions) return m_bypassPermissionsValue; 903 if (m_bypassPermissions) return m_bypassPermissionsValue;
898 904
899 if (IsEstateManager(user) && m_RegionOwnerIsGod)
900 return true;
901
902 return IsAdministrator(user); 905 return IsAdministrator(user);
903 } 906 }
904 907
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 67395fa..fa9bf19 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -71,13 +71,18 @@ namespace OpenSim.Region.Framework.Interfaces
71 /// <summary> 71 /// <summary>
72 /// Start all the scripts contained in this entity's inventory 72 /// Start all the scripts contained in this entity's inventory
73 /// </summary> 73 /// </summary>
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75
75 ArrayList GetScriptErrors(UUID itemID); 76 ArrayList GetScriptErrors(UUID itemID);
76 77
77 /// <summary> 78 /// <summary>
78 /// Stop all the scripts in this entity. 79 /// Stop all the scripts in this entity.
79 /// </summary> 80 /// </summary>
80 void RemoveScriptInstances(); 81 /// <param name="sceneObjectBeingDeleted">
82 /// Should be true if these scripts are being removed because the scene
83 /// object is being deleted. This will prevent spurious updates to the client.
84 /// </param>
85 void RemoveScriptInstances(bool sceneObjectBeingDeleted);
81 86
82 /// <summary> 87 /// <summary>
83 /// Start a script which is in this entity's inventory. 88 /// Start a script which is in this entity's inventory.
@@ -103,7 +108,11 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// Stop a script which is in this prim's inventory. 108 /// Stop a script which is in this prim's inventory.
104 /// </summary> 109 /// </summary>
105 /// <param name="itemId"></param> 110 /// <param name="itemId"></param>
106 void RemoveScriptInstance(UUID itemId); 111 /// <param name="sceneObjectBeingDeleted">
112 /// Should be true if these scripts are being removed because the scene
113 /// object is being deleted. This will prevent spurious updates to the client.
114 /// </param>
115 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
107 116
108 /// <summary> 117 /// <summary>
109 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative 118 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
@@ -135,6 +144,16 @@ namespace OpenSim.Region.Framework.Interfaces
135 TaskInventoryItem GetInventoryItem(UUID itemId); 144 TaskInventoryItem GetInventoryItem(UUID itemId);
136 145
137 /// <summary> 146 /// <summary>
147 /// Get inventory items by name.
148 /// </summary>
149 /// <param name="name"></param>
150 /// <returns>
151 /// A list of inventory items with that name.
152 /// If no inventory item has that name then an empty list is returned.
153 /// </returns>
154 IList<TaskInventoryItem> GetInventoryItems(string name);
155
156 /// <summary>
138 /// Update an existing inventory item. 157 /// Update an existing inventory item.
139 /// </summary> 158 /// </summary>
140 /// <param name="item">The updated item. An item with the same id must already exist 159 /// <param name="item">The updated item. An item with the same id must already exist
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 74526c4..948b9dc 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -49,10 +49,49 @@ namespace OpenSim.Region.Framework.Interfaces
49 49
50 public interface IWorldComm 50 public interface IWorldComm
51 { 51 {
52 /// <summary>
53 /// Create a listen event callback with the specified filters.
54 /// The parameters localID,itemID are needed to uniquely identify
55 /// the script during 'peek' time. Parameter hostID is needed to
56 /// determine the position of the script.
57 /// </summary>
58 /// <param name="localID">localID of the script engine</param>
59 /// <param name="itemID">UUID of the script engine</param>
60 /// <param name="hostID">UUID of the SceneObjectPart</param>
61 /// <param name="channel">channel to listen on</param>
62 /// <param name="name">name to filter on</param>
63 /// <param name="id">key to filter on (user given, could be totally faked)</param>
64 /// <param name="msg">msg to filter on</param>
65 /// <returns>number of the scripts handle</returns>
52 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); 66 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
67
68 /// <summary>
69 /// This method scans over the objects which registered an interest in listen callbacks.
70 /// For everyone it finds, it checks if it fits the given filter. If it does, then
71 /// enqueue the message for delivery to the objects listen event handler.
72 /// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
73 /// Objects that do an llSay have their messages delivered here and for nearby avatars,
74 /// the OnChatFromClient event is used.
75 /// </summary>
76 /// <param name="type">type of delvery (whisper,say,shout or regionwide)</param>
77 /// <param name="channel">channel to sent on</param>
78 /// <param name="name">name of sender (object or avatar)</param>
79 /// <param name="id">key of sender (object or avatar)</param>
80 /// <param name="msg">msg to sent</param>
53 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); 81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
82
83 /// <summary>
84 /// Are there any listen events ready to be dispatched?
85 /// </summary>
86 /// <returns>boolean indication</returns>
54 bool HasMessages(); 87 bool HasMessages();
88
89 /// <summary>
90 /// Pop the first availlable listen event from the queue
91 /// </summary>
92 /// <returns>ListenerInfo with filter filled in</returns>
55 IWorldCommListenerInfo GetNextMessage(); 93 IWorldCommListenerInfo GetNextMessage();
94
56 void ListenControl(UUID itemID, int handle, int active); 95 void ListenControl(UUID itemID, int handle, int active);
57 void ListenRemove(UUID itemID, int handle); 96 void ListenRemove(UUID itemID, int handle);
58 void DeleteListener(UUID itemID); 97 void DeleteListener(UUID itemID);
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 399379e..473920e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -27,11 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31using OpenSim.Framework; 33using OpenSim.Framework;
32using OpenSim.Framework.Client; 34using OpenSim.Framework.Client;
33using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
34using Caps=OpenSim.Framework.Capabilities.Caps; 36using Caps = OpenSim.Framework.Capabilities.Caps;
35using GridRegion = OpenSim.Services.Interfaces.GridRegion; 37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
36 38
37namespace OpenSim.Region.Framework.Scenes 39namespace OpenSim.Region.Framework.Scenes
@@ -41,6 +43,8 @@ namespace OpenSim.Region.Framework.Scenes
41 /// </summary> 43 /// </summary>
42 public class EventManager 44 public class EventManager
43 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
44 public delegate void OnFrameDelegate(); 48 public delegate void OnFrameDelegate();
45 49
46 public event OnFrameDelegate OnFrame; 50 public event OnFrameDelegate OnFrame;
@@ -92,8 +96,7 @@ namespace OpenSim.Region.Framework.Scenes
92 public delegate void OnShutdownDelegate(); 96 public delegate void OnShutdownDelegate();
93 97
94 public event OnShutdownDelegate OnShutdown; 98 public event OnShutdownDelegate OnShutdown;
95 99
96 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
97 public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); 100 public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
98 public delegate void ScriptResetDelegate(uint localID, UUID itemID); 101 public delegate void ScriptResetDelegate(uint localID, UUID itemID);
99 102
@@ -103,62 +106,57 @@ namespace OpenSim.Region.Framework.Scenes
103 106
104 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 107 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
105 108
109 /// <summary>
110 /// Called when an object is touched/grabbed.
111 /// </summary>
112 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
113 /// the root part.
114 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
106 public event ObjectGrabDelegate OnObjectGrab; 115 public event ObjectGrabDelegate OnObjectGrab;
116
117 public event ObjectGrabDelegate OnObjectGrabbing;
107 public event ObjectDeGrabDelegate OnObjectDeGrab; 118 public event ObjectDeGrabDelegate OnObjectDeGrab;
108 public event ScriptResetDelegate OnScriptReset; 119 public event ScriptResetDelegate OnScriptReset;
109 120
110 public event OnPermissionErrorDelegate OnPermissionError; 121 public event OnPermissionErrorDelegate OnPermissionError;
111 122
112 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); 123 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
113
114 public event NewRezScript OnRezScript; 124 public event NewRezScript OnRezScript;
115 125
116 public delegate void RemoveScript(uint localID, UUID itemID); 126 public delegate void RemoveScript(uint localID, UUID itemID);
117
118 public event RemoveScript OnRemoveScript; 127 public event RemoveScript OnRemoveScript;
119 128
120 public delegate void StartScript(uint localID, UUID itemID); 129 public delegate void StartScript(uint localID, UUID itemID);
121
122 public event StartScript OnStartScript; 130 public event StartScript OnStartScript;
123 131
124 public delegate void StopScript(uint localID, UUID itemID); 132 public delegate void StopScript(uint localID, UUID itemID);
125
126 public event StopScript OnStopScript; 133 public event StopScript OnStopScript;
127 134
128 public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); 135 public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
129
130 public event SceneGroupMoved OnSceneGroupMove; 136 public event SceneGroupMoved OnSceneGroupMove;
131 137
132 public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); 138 public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
133
134 public event SceneGroupGrabed OnSceneGroupGrab; 139 public event SceneGroupGrabed OnSceneGroupGrab;
135 140
136 public delegate bool SceneGroupSpinStarted(UUID groupID); 141 public delegate bool SceneGroupSpinStarted(UUID groupID);
137
138 public event SceneGroupSpinStarted OnSceneGroupSpinStart; 142 public event SceneGroupSpinStarted OnSceneGroupSpinStart;
139 143
140 public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); 144 public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
141
142 public event SceneGroupSpun OnSceneGroupSpin; 145 public event SceneGroupSpun OnSceneGroupSpin;
143 146
144 public delegate void LandObjectAdded(ILandObject newParcel); 147 public delegate void LandObjectAdded(ILandObject newParcel);
145
146 public event LandObjectAdded OnLandObjectAdded; 148 public event LandObjectAdded OnLandObjectAdded;
147 149
148 public delegate void LandObjectRemoved(UUID globalID); 150 public delegate void LandObjectRemoved(UUID globalID);
149
150 public event LandObjectRemoved OnLandObjectRemoved; 151 public event LandObjectRemoved OnLandObjectRemoved;
151 152
152 public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); 153 public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
153
154 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; 154 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
155 155
156 public delegate void SignificantClientMovement(IClientAPI remote_client); 156 public delegate void SignificantClientMovement(IClientAPI remote_client);
157
158 public event SignificantClientMovement OnSignificantClientMovement; 157 public event SignificantClientMovement OnSignificantClientMovement;
159 158
160 public delegate void IncomingInstantMessage(GridInstantMessage message); 159 public delegate void IncomingInstantMessage(GridInstantMessage message);
161
162 public event IncomingInstantMessage OnIncomingInstantMessage; 160 public event IncomingInstantMessage OnIncomingInstantMessage;
163 161
164 public event IncomingInstantMessage OnUnhandledInstantMessage; 162 public event IncomingInstantMessage OnUnhandledInstantMessage;
@@ -214,14 +212,16 @@ namespace OpenSim.Region.Framework.Scenes
214 public delegate void RequestChangeWaterHeight(float height); 212 public delegate void RequestChangeWaterHeight(float height);
215 213
216 public event RequestChangeWaterHeight OnRequestChangeWaterHeight; 214 public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
217 215
218 public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); 216 /// <summary>
219 217 /// Fired if any avatar is 'killed' due to its health falling to zero
218 /// </summary>
220 public event AvatarKillData OnAvatarKilled; 219 public event AvatarKillData OnAvatarKilled;
220 public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
221 221
222 public delegate void ScriptTimerEvent(uint localID, double timerinterval); 222// public delegate void ScriptTimerEvent(uint localID, double timerinterval);
223 223
224 public event ScriptTimerEvent OnScriptTimerEvent; 224// public event ScriptTimerEvent OnScriptTimerEvent;
225 225
226 public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); 226 public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
227 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); 227 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
@@ -312,9 +312,10 @@ namespace OpenSim.Region.Framework.Scenes
312 public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue; 312 public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
313 313
314 /// <summary> 314 /// <summary>
315 /// Called whenever an object is attached, or detached 315 /// Called whenever an object is attached, or detached from an in-world presence.
316 /// from an in-world presence.
317 /// </summary> 316 /// </summary>
317 /// If the object is being attached, then the avatarID will be present. If the object is being detached then
318 /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
318 public delegate void Attach(uint localID, UUID itemID, UUID avatarID); 319 public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
319 public event Attach OnAttach; 320 public event Attach OnAttach;
320 321
@@ -387,607 +388,1263 @@ namespace OpenSim.Region.Framework.Scenes
387 public event LandBuy OnLandBuy; 388 public event LandBuy OnLandBuy;
388 public event LandBuy OnValidateLandBuy; 389 public event LandBuy OnValidateLandBuy;
389 390
390 /* Designated Event Deletage Instances */
391
392 private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
393 private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
394 private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
395 private ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = null;
396 private ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = null;
397 private ClientMovement handlerClientMovement = null; //OnClientMovement;
398 private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
399 private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
400 private OnFrameDelegate handlerFrame = null; //OnFrame;
401 private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
402 private OnClientConnectCoreDelegate handlerClientConnect = null; //OnClientConnect
403 private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
404 private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
405 private OnBackupDelegate handlerBackup = null; //OnBackup;
406 private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
407 private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
408 private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
409 private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
410 private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
411 private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
412 private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset
413 private NewRezScript handlerRezScript = null; //OnRezScript;
414 private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
415 private StartScript handlerStartScript = null; //OnStartScript;
416 private StopScript handlerStopScript = null; //OnStopScript;
417 private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
418 private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
419 private SceneGroupSpinStarted handlerSceneGroupSpinStarted = null; //OnSceneGroupSpinStart;
420 private SceneGroupSpun handlerSceneGroupSpin = null; //OnSceneGroupSpin;
421 private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
422 private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
423 private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
424 private IncomingInstantMessage handlerIncomingInstantMessage = null; //OnIncomingInstantMessage;
425 private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage;
426 private ClientClosed handlerClientClosed = null; //OnClientClosed;
427 private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
428 private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
429 private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
430 private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
431 private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
432 private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld;
433 private ChatFromClientEvent handlerChatFromClient = null; // OnChatFromClient;
434 private ChatBroadcastEvent handlerChatBroadcast = null; // OnChatBroadcast;
435 private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
436 private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
437 private ScriptControlEvent handlerScriptControlEvent = null;
438 private SignificantClientMovement handlerSignificantClientMovement = null;
439
440 private LandBuy handlerLandBuy = null;
441 private LandBuy handlerValidateLandBuy = null;
442 private AvatarKillData handlerAvatarKill = null;
443
444 private NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = null;
445 private IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = null;
446 private SetAllowForcefulBan handlerSetAllowForcefulBan = null;
447 private RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = null;
448 private ParcelPrimCountTainted handlerParcelPrimCountTainted = null;
449 private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null;
450 // TODO: unused: private ScriptTimerEvent handlerScriptTimerEvent = null;
451 private EstateToolsSunUpdate handlerEstateToolsSunUpdate = null;
452
453 private ScriptColliding handlerCollidingStart = null;
454 private ScriptColliding handlerColliding = null;
455 private ScriptColliding handlerCollidingEnd = null;
456 private ScriptColliding handlerLandCollidingStart = null;
457 private ScriptColliding handlerLandColliding = null;
458 private ScriptColliding handlerLandCollidingEnd = null;
459 private GetScriptRunning handlerGetScriptRunning = null;
460
461 private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
462 private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null;
463
464 private OarFileLoaded handlerOarFileLoaded = null;
465 private OarFileSaved handlerOarFileSaved = null;
466
467 private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
468
469 private Attach handlerOnAttach = null;
470 private RegionUp handlerOnRegionUp = null;
471
472 public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) 391 public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
473 { 392 {
474 handlerOnAttach = OnAttach; 393 Attach handlerOnAttach = OnAttach;
475 if (handlerOnAttach != null) 394 if (handlerOnAttach != null)
476 handlerOnAttach(localID, itemID, avatarID); 395 {
396 foreach (Attach d in handlerOnAttach.GetInvocationList())
397 {
398 try
399 {
400 d(localID, itemID, avatarID);
401 }
402 catch (Exception e)
403 {
404 m_log.ErrorFormat(
405 "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
406 e.Message, e.StackTrace);
407 }
408 }
409 }
477 } 410 }
478 411
479 public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 412 public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
480 { 413 {
481 handlerGetScriptRunning = OnGetScriptRunning; 414 GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning;
482 if (handlerGetScriptRunning != null) 415 if (handlerGetScriptRunning != null)
483 handlerGetScriptRunning(controllingClient, objectID, itemID); 416 {
417 foreach (GetScriptRunning d in handlerGetScriptRunning.GetInvocationList())
418 {
419 try
420 {
421 d(controllingClient, objectID, itemID);
422 }
423 catch (Exception e)
424 {
425 m_log.ErrorFormat(
426 "[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}",
427 e.Message, e.StackTrace);
428 }
429 }
430 }
484 } 431 }
485 432
486 public void TriggerOnScriptChangedEvent(uint localID, uint change) 433 public void TriggerOnScriptChangedEvent(uint localID, uint change)
487 { 434 {
488 handlerScriptChangedEvent = OnScriptChangedEvent; 435 ScriptChangedEvent handlerScriptChangedEvent = OnScriptChangedEvent;
489 if (handlerScriptChangedEvent != null) 436 if (handlerScriptChangedEvent != null)
490 handlerScriptChangedEvent(localID, change); 437 {
438 foreach (ScriptChangedEvent d in handlerScriptChangedEvent.GetInvocationList())
439 {
440 try
441 {
442 d(localID, change);
443 }
444 catch (Exception e)
445 {
446 m_log.ErrorFormat(
447 "[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}",
448 e.Message, e.StackTrace);
449 }
450 }
451 }
491 } 452 }
492 453
493 public void TriggerOnClientMovement(ScenePresence avatar) 454 public void TriggerOnClientMovement(ScenePresence avatar)
494 { 455 {
495 handlerClientMovement = OnClientMovement; 456 ClientMovement handlerClientMovement = OnClientMovement;
496 if (handlerClientMovement != null) 457 if (handlerClientMovement != null)
497 handlerClientMovement(avatar); 458 {
459 foreach (ClientMovement d in handlerClientMovement.GetInvocationList())
460 {
461 try
462 {
463 d(avatar);
464 }
465 catch (Exception e)
466 {
467 m_log.ErrorFormat(
468 "[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}",
469 e.Message, e.StackTrace);
470 }
471 }
472 }
498 } 473 }
499 474
500 public void TriggerPermissionError(UUID user, string reason) 475 public void TriggerPermissionError(UUID user, string reason)
501 { 476 {
502 handlerPermissionError = OnPermissionError; 477 OnPermissionErrorDelegate handlerPermissionError = OnPermissionError;
503 if (handlerPermissionError != null) 478 if (handlerPermissionError != null)
504 handlerPermissionError(user, reason); 479 {
480 foreach (OnPermissionErrorDelegate d in handlerPermissionError.GetInvocationList())
481 {
482 try
483 {
484 d(user, reason);
485 }
486 catch (Exception e)
487 {
488 m_log.ErrorFormat(
489 "[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}",
490 e.Message, e.StackTrace);
491 }
492 }
493 }
505 } 494 }
506 495
507 public void TriggerOnPluginConsole(string[] args) 496 public void TriggerOnPluginConsole(string[] args)
508 { 497 {
509 handlerPluginConsole = OnPluginConsole; 498 OnPluginConsoleDelegate handlerPluginConsole = OnPluginConsole;
510 if (handlerPluginConsole != null) 499 if (handlerPluginConsole != null)
511 handlerPluginConsole(args); 500 {
501 foreach (OnPluginConsoleDelegate d in handlerPluginConsole.GetInvocationList())
502 {
503 try
504 {
505 d(args);
506 }
507 catch (Exception e)
508 {
509 m_log.ErrorFormat(
510 "[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}",
511 e.Message, e.StackTrace);
512 }
513 }
514 }
512 } 515 }
513 516
514 public void TriggerOnFrame() 517 public void TriggerOnFrame()
515 { 518 {
516 handlerFrame = OnFrame; 519 OnFrameDelegate handlerFrame = OnFrame;
517 if (handlerFrame != null) 520 if (handlerFrame != null)
518 { 521 {
519 handlerFrame(); 522 foreach (OnFrameDelegate d in handlerFrame.GetInvocationList())
520 } 523 {
524 try
525 {
526 d();
527 }
528 catch (Exception e)
529 {
530 m_log.ErrorFormat(
531 "[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}",
532 e.Message, e.StackTrace);
533 }
534 }
535 }
521 } 536 }
522 537
523 public void TriggerOnNewClient(IClientAPI client) 538 public void TriggerOnNewClient(IClientAPI client)
524 { 539 {
525 handlerNewClient = OnNewClient; 540 OnNewClientDelegate handlerNewClient = OnNewClient;
526 if (handlerNewClient != null) 541 if (handlerNewClient != null)
527 handlerNewClient(client); 542 {
543 foreach (OnNewClientDelegate d in handlerNewClient.GetInvocationList())
544 {
545 try
546 {
547 d(client);
548 }
549 catch (Exception e)
550 {
551 m_log.ErrorFormat(
552 "[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}",
553 e.Message, e.StackTrace);
554 }
555 }
556 }
528 557
529 if (client is IClientCore) 558 if (client is IClientCore)
530 { 559 {
531 handlerClientConnect = OnClientConnect; 560 OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
532 if (handlerClientConnect != null) 561 if (handlerClientConnect != null)
533 handlerClientConnect((IClientCore)client); 562 {
563 foreach (OnClientConnectCoreDelegate d in handlerClientConnect.GetInvocationList())
564 {
565 try
566 {
567 d((IClientCore)client);
568 }
569 catch (Exception e)
570 {
571 m_log.ErrorFormat(
572 "[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}",
573 e.Message, e.StackTrace);
574 }
575 }
576 }
534 } 577 }
535 } 578 }
536 579
537 public void TriggerOnNewPresence(ScenePresence presence) 580 public void TriggerOnNewPresence(ScenePresence presence)
538 { 581 {
539 handlerNewPresence = OnNewPresence; 582 OnNewPresenceDelegate handlerNewPresence = OnNewPresence;
540 if (handlerNewPresence != null) 583 if (handlerNewPresence != null)
541 handlerNewPresence(presence); 584 {
585 foreach (OnNewPresenceDelegate d in handlerNewPresence.GetInvocationList())
586 {
587 try
588 {
589 d(presence);
590 }
591 catch (Exception e)
592 {
593 m_log.ErrorFormat(
594 "[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}",
595 e.Message, e.StackTrace);
596 }
597 }
598 }
542 } 599 }
543 600
544 public void TriggerOnRemovePresence(UUID agentId) 601 public void TriggerOnRemovePresence(UUID agentId)
545 { 602 {
546 handlerRemovePresence = OnRemovePresence; 603 OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
547 if (handlerRemovePresence != null) 604 if (handlerRemovePresence != null)
548 { 605 {
549 handlerRemovePresence(agentId); 606 foreach (OnRemovePresenceDelegate d in handlerRemovePresence.GetInvocationList())
550 } 607 {
608 try
609 {
610 d(agentId);
611 }
612 catch (Exception e)
613 {
614 m_log.ErrorFormat(
615 "[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}",
616 e.Message, e.StackTrace);
617 }
618 }
619 }
551 } 620 }
552 621
553 public void TriggerOnBackup(IRegionDataStore dstore) 622 public void TriggerOnBackup(IRegionDataStore dstore)
554 { 623 {
555 handlerBackup = OnBackup; 624 OnBackupDelegate handlerOnAttach = OnBackup;
556 if (handlerBackup != null) 625 if (handlerOnAttach != null)
557 { 626 {
558 handlerBackup(dstore, false); 627 foreach (OnBackupDelegate d in handlerOnAttach.GetInvocationList())
559 } 628 {
629 try
630 {
631 d(dstore, false);
632 }
633 catch (Exception e)
634 {
635 m_log.ErrorFormat(
636 "[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}",
637 e.Message, e.StackTrace);
638 }
639 }
640 }
560 } 641 }
561 642
562 public void TriggerParcelPrimCountUpdate() 643 public void TriggerParcelPrimCountUpdate()
563 { 644 {
564 handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate; 645 OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
565 if (handlerParcelPrimCountUpdate != null) 646 if (handlerParcelPrimCountUpdate != null)
566 { 647 {
567 handlerParcelPrimCountUpdate(); 648 foreach (OnParcelPrimCountUpdateDelegate d in handlerParcelPrimCountUpdate.GetInvocationList())
568 } 649 {
569 } 650 try
570 651 {
571 public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) 652 d();
572 { 653 }
573 handlerMoneyTransfer = OnMoneyTransfer; 654 catch (Exception e)
655 {
656 m_log.ErrorFormat(
657 "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}",
658 e.Message, e.StackTrace);
659 }
660 }
661 }
662 }
663
664 public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
665 {
666 MoneyTransferEvent handlerMoneyTransfer = OnMoneyTransfer;
574 if (handlerMoneyTransfer != null) 667 if (handlerMoneyTransfer != null)
575 { 668 {
576 handlerMoneyTransfer(sender, e); 669 foreach (MoneyTransferEvent d in handlerMoneyTransfer.GetInvocationList())
577 } 670 {
671 try
672 {
673 d(sender, args);
674 }
675 catch (Exception e)
676 {
677 m_log.ErrorFormat(
678 "[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}",
679 e.Message, e.StackTrace);
680 }
681 }
682 }
578 } 683 }
579 684
580 public void TriggerTerrainTick() 685 public void TriggerTerrainTick()
581 { 686 {
582 handlerTerrainTick = OnTerrainTick; 687 OnTerrainTickDelegate handlerTerrainTick = OnTerrainTick;
583 if (handlerTerrainTick != null) 688 if (handlerTerrainTick != null)
584 { 689 {
585 handlerTerrainTick(); 690 foreach (OnTerrainTickDelegate d in handlerTerrainTick.GetInvocationList())
586 } 691 {
692 try
693 {
694 d();
695 }
696 catch (Exception e)
697 {
698 m_log.ErrorFormat(
699 "[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}",
700 e.Message, e.StackTrace);
701 }
702 }
703 }
587 } 704 }
588 705
589 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) 706 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
590 { 707 {
591 handlerParcelPrimCountAdd = OnParcelPrimCountAdd; 708 OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
592 if (handlerParcelPrimCountAdd != null) 709 if (handlerParcelPrimCountAdd != null)
593 { 710 {
594 handlerParcelPrimCountAdd(obj); 711 foreach (OnParcelPrimCountAddDelegate d in handlerParcelPrimCountAdd.GetInvocationList())
595 } 712 {
713 try
714 {
715 d(obj);
716 }
717 catch (Exception e)
718 {
719 m_log.ErrorFormat(
720 "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}",
721 e.Message, e.StackTrace);
722 }
723 }
724 }
596 } 725 }
597 726
598 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) 727 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
599 { 728 {
600 handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; 729 ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
601 if (handlerObjectBeingRemovedFromScene != null) 730 if (handlerObjectBeingRemovedFromScene != null)
602 { 731 {
603 handlerObjectBeingRemovedFromScene(obj); 732 foreach (ObjectBeingRemovedFromScene d in handlerObjectBeingRemovedFromScene.GetInvocationList())
604 } 733 {
734 try
735 {
736 d(obj);
737 }
738 catch (Exception e)
739 {
740 m_log.ErrorFormat(
741 "[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}",
742 e.Message, e.StackTrace);
743 }
744 }
745 }
605 } 746 }
606 747
607 public void TriggerShutdown() 748 public void TriggerShutdown()
608 { 749 {
609 handlerShutdown = OnShutdown; 750 OnShutdownDelegate handlerShutdown = OnShutdown;
610 if (handlerShutdown != null) 751 if (handlerShutdown != null)
611 handlerShutdown(); 752 {
753 foreach (OnShutdownDelegate d in handlerShutdown.GetInvocationList())
754 {
755 try
756 {
757 d();
758 }
759 catch (Exception e)
760 {
761 m_log.ErrorFormat(
762 "[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}",
763 e.Message, e.StackTrace);
764 }
765 }
766 }
612 } 767 }
613 768
614 public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) 769 public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
615 { 770 {
616 handlerObjectGrab = OnObjectGrab; 771 ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
617 if (handlerObjectGrab != null) 772 if (handlerObjectGrab != null)
618 { 773 {
619 handlerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs); 774 foreach (ObjectGrabDelegate d in handlerObjectGrab.GetInvocationList())
620 } 775 {
621 } 776 try
777 {
778 d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
779 }
780 catch (Exception e)
781 {
782 m_log.ErrorFormat(
783 "[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}",
784 e.Message, e.StackTrace);
785 }
786 }
787 }
788 }
789
790 public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
791 {
792 ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
793 if (handlerObjectGrabbing != null)
794 {
795 foreach (ObjectGrabDelegate d in handlerObjectGrabbing.GetInvocationList())
796 {
797 try
798 {
799 d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
800 }
801 catch (Exception e)
802 {
803 m_log.ErrorFormat(
804 "[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}",
805 e.Message, e.StackTrace);
806 }
807 }
808 }
809 }
622 810
623 public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) 811 public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
624 { 812 {
625 handlerObjectDeGrab = OnObjectDeGrab; 813 ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
626 if (handlerObjectDeGrab != null) 814 if (handlerObjectDeGrab != null)
627 { 815 {
628 handlerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs); 816 foreach (ObjectDeGrabDelegate d in handlerObjectDeGrab.GetInvocationList())
629 } 817 {
818 try
819 {
820 d(localID, originalID, remoteClient, surfaceArgs);
821 }
822 catch (Exception e)
823 {
824 m_log.ErrorFormat(
825 "[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}",
826 e.Message, e.StackTrace);
827 }
828 }
829 }
630 } 830 }
631 831
632 public void TriggerScriptReset(uint localID, UUID itemID) 832 public void TriggerScriptReset(uint localID, UUID itemID)
633 { 833 {
634 handlerScriptReset = OnScriptReset; 834 ScriptResetDelegate handlerScriptReset = OnScriptReset;
635 if (handlerScriptReset != null) 835 if (handlerScriptReset != null)
636 { 836 {
637 handlerScriptReset(localID, itemID); 837 foreach (ScriptResetDelegate d in handlerScriptReset.GetInvocationList())
638 } 838 {
839 try
840 {
841 d(localID, itemID);
842 }
843 catch (Exception e)
844 {
845 m_log.ErrorFormat(
846 "[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}",
847 e.Message, e.StackTrace);
848 }
849 }
850 }
639 } 851 }
640 852
641 public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) 853 public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
642 { 854 {
643 handlerRezScript = OnRezScript; 855 NewRezScript handlerRezScript = OnRezScript;
644 if (handlerRezScript != null) 856 if (handlerRezScript != null)
645 { 857 {
646 handlerRezScript(localID, itemID, script, startParam, 858 foreach (NewRezScript d in handlerRezScript.GetInvocationList())
647 postOnRez, engine, stateSource); 859 {
648 } 860 try
861 {
862 d(localID, itemID, script, startParam, postOnRez, engine, stateSource);
863 }
864 catch (Exception e)
865 {
866 m_log.ErrorFormat(
867 "[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}",
868 e.Message, e.StackTrace);
869 }
870 }
871 }
649 } 872 }
650 873
651 public void TriggerStartScript(uint localID, UUID itemID) 874 public void TriggerStartScript(uint localID, UUID itemID)
652 { 875 {
653 handlerStartScript = OnStartScript; 876 StartScript handlerStartScript = OnStartScript;
654 if (handlerStartScript != null) 877 if (handlerStartScript != null)
655 { 878 {
656 handlerStartScript(localID, itemID); 879 foreach (StartScript d in handlerStartScript.GetInvocationList())
657 } 880 {
881 try
882 {
883 d(localID, itemID);
884 }
885 catch (Exception e)
886 {
887 m_log.ErrorFormat(
888 "[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}",
889 e.Message, e.StackTrace);
890 }
891 }
892 }
658 } 893 }
659 894
660 public void TriggerStopScript(uint localID, UUID itemID) 895 public void TriggerStopScript(uint localID, UUID itemID)
661 { 896 {
662 handlerStopScript = OnStopScript; 897 StopScript handlerStopScript = OnStopScript;
663 if (handlerStopScript != null) 898 if (handlerStopScript != null)
664 { 899 {
665 handlerStopScript(localID, itemID); 900 foreach (StopScript d in handlerStopScript.GetInvocationList())
666 } 901 {
902 try
903 {
904 d(localID, itemID);
905 }
906 catch (Exception e)
907 {
908 m_log.ErrorFormat(
909 "[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}",
910 e.Message, e.StackTrace);
911 }
912 }
913 }
667 } 914 }
668 915
669 public void TriggerRemoveScript(uint localID, UUID itemID) 916 public void TriggerRemoveScript(uint localID, UUID itemID)
670 { 917 {
671 handlerRemoveScript = OnRemoveScript; 918 RemoveScript handlerRemoveScript = OnRemoveScript;
672 if (handlerRemoveScript != null) 919 if (handlerRemoveScript != null)
673 { 920 {
674 handlerRemoveScript(localID, itemID); 921 foreach (RemoveScript d in handlerRemoveScript.GetInvocationList())
675 } 922 {
923 try
924 {
925 d(localID, itemID);
926 }
927 catch (Exception e)
928 {
929 m_log.ErrorFormat(
930 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
931 e.Message, e.StackTrace);
932 }
933 }
934 }
676 } 935 }
677 936
678 public bool TriggerGroupMove(UUID groupID, Vector3 delta) 937 public bool TriggerGroupMove(UUID groupID, Vector3 delta)
679 { 938 {
680 handlerSceneGroupMove = OnSceneGroupMove; 939 bool result = true;
681 940
941 SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove;
682 if (handlerSceneGroupMove != null) 942 if (handlerSceneGroupMove != null)
683 { 943 {
684 return handlerSceneGroupMove(groupID, delta); 944 foreach (SceneGroupMoved d in handlerSceneGroupMove.GetInvocationList())
945 {
946 try
947 {
948 if (d(groupID, delta) == false)
949 result = false;
950 }
951 catch (Exception e)
952 {
953 m_log.ErrorFormat(
954 "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
955 e.Message, e.StackTrace);
956 }
957 }
685 } 958 }
686 return true; 959
960 return result;
687 } 961 }
688 962
689 public bool TriggerGroupSpinStart(UUID groupID) 963 public bool TriggerGroupSpinStart(UUID groupID)
690 { 964 {
691 handlerSceneGroupSpinStarted = OnSceneGroupSpinStart; 965 bool result = true;
692 966
967 SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
693 if (handlerSceneGroupSpinStarted != null) 968 if (handlerSceneGroupSpinStarted != null)
694 { 969 {
695 return handlerSceneGroupSpinStarted(groupID); 970 foreach (SceneGroupSpinStarted d in handlerSceneGroupSpinStarted.GetInvocationList())
971 {
972 try
973 {
974 if (d(groupID) == false)
975 result = false;
976 }
977 catch (Exception e)
978 {
979 m_log.ErrorFormat(
980 "[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}",
981 e.Message, e.StackTrace);
982 }
983 }
696 } 984 }
697 return true; 985
986 return result;
698 } 987 }
699 988
700 public bool TriggerGroupSpin(UUID groupID, Quaternion rotation) 989 public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
701 { 990 {
702 handlerSceneGroupSpin = OnSceneGroupSpin; 991 bool result = true;
703 992
993 SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin;
704 if (handlerSceneGroupSpin != null) 994 if (handlerSceneGroupSpin != null)
705 { 995 {
706 return handlerSceneGroupSpin(groupID, rotation); 996 foreach (SceneGroupSpun d in handlerSceneGroupSpin.GetInvocationList())
997 {
998 try
999 {
1000 if (d(groupID, rotation) == false)
1001 result = false;
1002 }
1003 catch (Exception e)
1004 {
1005 m_log.ErrorFormat(
1006 "[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}",
1007 e.Message, e.StackTrace);
1008 }
1009 }
707 } 1010 }
708 return true; 1011
1012 return result;
709 } 1013 }
710 1014
711 public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID) 1015 public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID)
712 { 1016 {
713 handlerSceneGroupGrab = OnSceneGroupGrab; 1017 SceneGroupGrabed handlerSceneGroupGrab = OnSceneGroupGrab;
714 if (handlerSceneGroupGrab != null) 1018 if (handlerSceneGroupGrab != null)
715 { 1019 {
716 handlerSceneGroupGrab(groupID, offset, userID); 1020 foreach (SceneGroupGrabed d in handlerSceneGroupGrab.GetInvocationList())
717 } 1021 {
1022 try
1023 {
1024 d(groupID, offset, userID);
1025 }
1026 catch (Exception e)
1027 {
1028 m_log.ErrorFormat(
1029 "[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}",
1030 e.Message, e.StackTrace);
1031 }
1032 }
1033 }
718 } 1034 }
719 1035
720 public void TriggerLandObjectAdded(ILandObject newParcel) 1036 public void TriggerLandObjectAdded(ILandObject newParcel)
721 { 1037 {
722 handlerLandObjectAdded = OnLandObjectAdded; 1038 LandObjectAdded handlerLandObjectAdded = OnLandObjectAdded;
723
724 if (handlerLandObjectAdded != null) 1039 if (handlerLandObjectAdded != null)
725 { 1040 {
726 handlerLandObjectAdded(newParcel); 1041 foreach (LandObjectAdded d in handlerLandObjectAdded.GetInvocationList())
727 } 1042 {
1043 try
1044 {
1045 d(newParcel);
1046 }
1047 catch (Exception e)
1048 {
1049 m_log.ErrorFormat(
1050 "[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}",
1051 e.Message, e.StackTrace);
1052 }
1053 }
1054 }
728 } 1055 }
729 1056
730 public void TriggerLandObjectRemoved(UUID globalID) 1057 public void TriggerLandObjectRemoved(UUID globalID)
731 { 1058 {
732 handlerLandObjectRemoved = OnLandObjectRemoved; 1059 LandObjectRemoved handlerLandObjectRemoved = OnLandObjectRemoved;
733 if (handlerLandObjectRemoved != null) 1060 if (handlerLandObjectRemoved != null)
734 { 1061 {
735 handlerLandObjectRemoved(globalID); 1062 foreach (LandObjectRemoved d in handlerLandObjectRemoved.GetInvocationList())
736 } 1063 {
1064 try
1065 {
1066 d(globalID);
1067 }
1068 catch (Exception e)
1069 {
1070 m_log.ErrorFormat(
1071 "[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}",
1072 e.Message, e.StackTrace);
1073 }
1074 }
1075 }
737 } 1076 }
738 1077
739 public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) 1078 public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
740 { 1079 {
741 //triggerLandObjectRemoved(localParcelID);
742
743 TriggerLandObjectAdded(newParcel); 1080 TriggerLandObjectAdded(newParcel);
744 } 1081 }
745 1082
746 public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) 1083 public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
747 { 1084 {
748 handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; 1085 AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
749
750 if (handlerAvatarEnteringNewParcel != null) 1086 if (handlerAvatarEnteringNewParcel != null)
751 { 1087 {
752 handlerAvatarEnteringNewParcel(avatar, localLandID, regionID); 1088 foreach (AvatarEnteringNewParcel d in handlerAvatarEnteringNewParcel.GetInvocationList())
753 } 1089 {
1090 try
1091 {
1092 d(avatar, localLandID, regionID);
1093 }
1094 catch (Exception e)
1095 {
1096 m_log.ErrorFormat(
1097 "[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}",
1098 e.Message, e.StackTrace);
1099 }
1100 }
1101 }
754 } 1102 }
755 1103
756 public void TriggerIncomingInstantMessage(GridInstantMessage message) 1104 public void TriggerIncomingInstantMessage(GridInstantMessage message)
757 { 1105 {
758 handlerIncomingInstantMessage = OnIncomingInstantMessage; 1106 IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
759 if (handlerIncomingInstantMessage != null) 1107 if (handlerIncomingInstantMessage != null)
760 { 1108 {
761 handlerIncomingInstantMessage(message); 1109 foreach (IncomingInstantMessage d in handlerIncomingInstantMessage.GetInvocationList())
762 } 1110 {
1111 try
1112 {
1113 d(message);
1114 }
1115 catch (Exception e)
1116 {
1117 m_log.ErrorFormat(
1118 "[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}",
1119 e.Message, e.StackTrace);
1120 }
1121 }
1122 }
763 } 1123 }
764 1124
765 public void TriggerUnhandledInstantMessage(GridInstantMessage message) 1125 public void TriggerUnhandledInstantMessage(GridInstantMessage message)
766 { 1126 {
767 handlerUnhandledInstantMessage = OnUnhandledInstantMessage; 1127 IncomingInstantMessage handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
768 if (handlerUnhandledInstantMessage != null) 1128 if (handlerUnhandledInstantMessage != null)
769 { 1129 {
770 handlerUnhandledInstantMessage(message); 1130 foreach (IncomingInstantMessage d in handlerUnhandledInstantMessage.GetInvocationList())
771 } 1131 {
1132 try
1133 {
1134 d(message);
1135 }
1136 catch (Exception e)
1137 {
1138 m_log.ErrorFormat(
1139 "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
1140 e.Message, e.StackTrace);
1141 }
1142 }
1143 }
772 } 1144 }
773 1145
774 public void TriggerClientClosed(UUID ClientID, Scene scene) 1146 public void TriggerClientClosed(UUID ClientID, Scene scene)
775 { 1147 {
776 handlerClientClosed = OnClientClosed; 1148 ClientClosed handlerClientClosed = OnClientClosed;
777 if (handlerClientClosed != null) 1149 if (handlerClientClosed != null)
778 { 1150 {
779 handlerClientClosed(ClientID, scene); 1151 foreach (ClientClosed d in handlerClientClosed.GetInvocationList())
780 } 1152 {
1153 try
1154 {
1155 d(ClientID, scene);
1156 }
1157 catch (Exception e)
1158 {
1159 m_log.ErrorFormat(
1160 "[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}",
1161 e.Message, e.StackTrace);
1162 }
1163 }
1164 }
781 } 1165 }
782 1166
783 public void TriggerOnMakeChildAgent(ScenePresence presence) 1167 public void TriggerOnMakeChildAgent(ScenePresence presence)
784 { 1168 {
785 handlerMakeChildAgent = OnMakeChildAgent; 1169 OnMakeChildAgentDelegate handlerMakeChildAgent = OnMakeChildAgent;
786 if (handlerMakeChildAgent != null) 1170 if (handlerMakeChildAgent != null)
787 { 1171 {
788 handlerMakeChildAgent(presence); 1172 foreach (OnMakeChildAgentDelegate d in handlerMakeChildAgent.GetInvocationList())
789 } 1173 {
1174 try
1175 {
1176 d(presence);
1177 }
1178 catch (Exception e)
1179 {
1180 m_log.ErrorFormat(
1181 "[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}",
1182 e.Message, e.StackTrace);
1183 }
1184 }
1185 }
790 } 1186 }
791 1187
792 public void TriggerOnMakeRootAgent(ScenePresence presence) 1188 public void TriggerOnMakeRootAgent(ScenePresence presence)
793 { 1189 {
794 handlerMakeRootAgent = OnMakeRootAgent; 1190 OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent;
795 if (handlerMakeRootAgent != null) 1191 if (handlerMakeRootAgent != null)
796 { 1192 {
797 handlerMakeRootAgent(presence); 1193 foreach (OnMakeRootAgentDelegate d in handlerMakeRootAgent.GetInvocationList())
798 } 1194 {
1195 try
1196 {
1197 d(presence);
1198 }
1199 catch (Exception e)
1200 {
1201 m_log.ErrorFormat(
1202 "[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}",
1203 e.Message, e.StackTrace);
1204 }
1205 }
1206 }
799 } 1207 }
800 1208
801 public void TriggerOnRegisterCaps(UUID agentID, Caps caps) 1209 public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
802 { 1210 {
803 handlerRegisterCaps = OnRegisterCaps; 1211 RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
804 if (handlerRegisterCaps != null) 1212 if (handlerRegisterCaps != null)
805 { 1213 {
806 handlerRegisterCaps(agentID, caps); 1214 foreach (RegisterCapsEvent d in handlerRegisterCaps.GetInvocationList())
807 } 1215 {
1216 try
1217 {
1218 d(agentID, caps);
1219 }
1220 catch (Exception e)
1221 {
1222 m_log.ErrorFormat(
1223 "[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}",
1224 e.Message, e.StackTrace);
1225 }
1226 }
1227 }
808 } 1228 }
809 1229
810 public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) 1230 public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
811 { 1231 {
812 handlerDeregisterCaps = OnDeregisterCaps; 1232 DeregisterCapsEvent handlerDeregisterCaps = OnDeregisterCaps;
813 if (handlerDeregisterCaps != null) 1233 if (handlerDeregisterCaps != null)
814 { 1234 {
815 handlerDeregisterCaps(agentID, caps); 1235 foreach (DeregisterCapsEvent d in handlerDeregisterCaps.GetInvocationList())
816 } 1236 {
1237 try
1238 {
1239 d(agentID, caps);
1240 }
1241 catch (Exception e)
1242 {
1243 m_log.ErrorFormat(
1244 "[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}",
1245 e.Message, e.StackTrace);
1246 }
1247 }
1248 }
817 } 1249 }
818 1250
819 public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) 1251 public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
820 { 1252 {
821 handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; 1253 NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
822 if (handlerNewInventoryItemUpdateComplete != null) 1254 if (handlerNewInventoryItemUpdateComplete != null)
823 { 1255 {
824 handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); 1256 foreach (NewInventoryItemUploadComplete d in handlerNewInventoryItemUpdateComplete.GetInvocationList())
825 } 1257 {
826 } 1258 try
827 1259 {
828 public void TriggerLandBuy(Object sender, LandBuyArgs e) 1260 d(agentID, AssetID, AssetName, userlevel);
829 { 1261 }
830 handlerLandBuy = OnLandBuy; 1262 catch (Exception e)
1263 {
1264 m_log.ErrorFormat(
1265 "[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}",
1266 e.Message, e.StackTrace);
1267 }
1268 }
1269 }
1270 }
1271
1272 public void TriggerLandBuy(Object sender, LandBuyArgs args)
1273 {
1274 LandBuy handlerLandBuy = OnLandBuy;
831 if (handlerLandBuy != null) 1275 if (handlerLandBuy != null)
832 { 1276 {
833 handlerLandBuy(sender, e); 1277 foreach (LandBuy d in handlerLandBuy.GetInvocationList())
834 } 1278 {
835 } 1279 try
836 1280 {
837 public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) 1281 d(sender, args);
838 { 1282 }
839 handlerValidateLandBuy = OnValidateLandBuy; 1283 catch (Exception e)
1284 {
1285 m_log.ErrorFormat(
1286 "[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}",
1287 e.Message, e.StackTrace);
1288 }
1289 }
1290 }
1291 }
1292
1293 public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
1294 {
1295 LandBuy handlerValidateLandBuy = OnValidateLandBuy;
840 if (handlerValidateLandBuy != null) 1296 if (handlerValidateLandBuy != null)
841 { 1297 {
842 handlerValidateLandBuy(sender, e); 1298 foreach (LandBuy d in handlerValidateLandBuy.GetInvocationList())
843 } 1299 {
1300 try
1301 {
1302 d(sender, args);
1303 }
1304 catch (Exception e)
1305 {
1306 m_log.ErrorFormat(
1307 "[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}",
1308 e.Message, e.StackTrace);
1309 }
1310 }
1311 }
844 } 1312 }
845 1313
846 public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) 1314 public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
847 { 1315 {
848 handlerScriptAtTargetEvent = OnScriptAtTargetEvent; 1316 ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
849 if (handlerScriptAtTargetEvent != null) 1317 if (handlerScriptAtTargetEvent != null)
850 { 1318 {
851 handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos); 1319 foreach (ScriptAtTargetEvent d in handlerScriptAtTargetEvent.GetInvocationList())
852 } 1320 {
1321 try
1322 {
1323 d(localID, handle, targetpos, currentpos);
1324 }
1325 catch (Exception e)
1326 {
1327 m_log.ErrorFormat(
1328 "[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}",
1329 e.Message, e.StackTrace);
1330 }
1331 }
1332 }
853 } 1333 }
854 1334
855 public void TriggerNotAtTargetEvent(uint localID) 1335 public void TriggerNotAtTargetEvent(uint localID)
856 { 1336 {
857 handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent; 1337 ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
858 if (handlerScriptNotAtTargetEvent != null) 1338 if (handlerScriptNotAtTargetEvent != null)
859 { 1339 {
860 handlerScriptNotAtTargetEvent(localID); 1340 foreach (ScriptNotAtTargetEvent d in handlerScriptNotAtTargetEvent.GetInvocationList())
861 } 1341 {
1342 try
1343 {
1344 d(localID);
1345 }
1346 catch (Exception e)
1347 {
1348 m_log.ErrorFormat(
1349 "[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}",
1350 e.Message, e.StackTrace);
1351 }
1352 }
1353 }
862 } 1354 }
863 1355
864 public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) 1356 public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
865 { 1357 {
866 handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; 1358 ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
867 if (handlerScriptAtRotTargetEvent != null) 1359 if (handlerScriptAtRotTargetEvent != null)
868 { 1360 {
869 handlerScriptAtRotTargetEvent(localID, handle, targetrot, currentrot); 1361 foreach (ScriptAtRotTargetEvent d in handlerScriptAtRotTargetEvent.GetInvocationList())
870 } 1362 {
1363 try
1364 {
1365 d(localID, handle, targetrot, currentrot);
1366 }
1367 catch (Exception e)
1368 {
1369 m_log.ErrorFormat(
1370 "[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}",
1371 e.Message, e.StackTrace);
1372 }
1373 }
1374 }
871 } 1375 }
872 1376
873 public void TriggerNotAtRotTargetEvent(uint localID) 1377 public void TriggerNotAtRotTargetEvent(uint localID)
874 { 1378 {
875 handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent; 1379 ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
876 if (handlerScriptNotAtRotTargetEvent != null) 1380 if (handlerScriptNotAtRotTargetEvent != null)
877 { 1381 {
878 handlerScriptNotAtRotTargetEvent(localID); 1382 foreach (ScriptNotAtRotTargetEvent d in handlerScriptNotAtRotTargetEvent.GetInvocationList())
879 } 1383 {
1384 try
1385 {
1386 d(localID);
1387 }
1388 catch (Exception e)
1389 {
1390 m_log.ErrorFormat(
1391 "[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}",
1392 e.Message, e.StackTrace);
1393 }
1394 }
1395 }
880 } 1396 }
881 1397
882 public void TriggerRequestChangeWaterHeight(float height) 1398 public void TriggerRequestChangeWaterHeight(float height)
883 { 1399 {
884 handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; 1400 RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
885 if (handlerRequestChangeWaterHeight != null) 1401 if (handlerRequestChangeWaterHeight != null)
886 { 1402 {
887 handlerRequestChangeWaterHeight(height); 1403 foreach (RequestChangeWaterHeight d in handlerRequestChangeWaterHeight.GetInvocationList())
888 } 1404 {
1405 try
1406 {
1407 d(height);
1408 }
1409 catch (Exception e)
1410 {
1411 m_log.ErrorFormat(
1412 "[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}",
1413 e.Message, e.StackTrace);
1414 }
1415 }
1416 }
889 } 1417 }
890 1418
891 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) 1419 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
892 { 1420 {
893 handlerAvatarKill = OnAvatarKilled; 1421 AvatarKillData handlerAvatarKill = OnAvatarKilled;
894 if (handlerAvatarKill != null) 1422 if (handlerAvatarKill != null)
895 { 1423 {
896 handlerAvatarKill(KillerObjectLocalID, DeadAvatar); 1424 foreach (AvatarKillData d in handlerAvatarKill.GetInvocationList())
897 } 1425 {
1426 try
1427 {
1428 d(KillerObjectLocalID, DeadAvatar);
1429 }
1430 catch (Exception e)
1431 {
1432 m_log.ErrorFormat(
1433 "[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}",
1434 e.Message, e.StackTrace);
1435 }
1436 }
1437 }
898 } 1438 }
899 1439
900 public void TriggerSignificantClientMovement(IClientAPI client) 1440 public void TriggerSignificantClientMovement(IClientAPI client)
901 { 1441 {
902 handlerSignificantClientMovement = OnSignificantClientMovement; 1442 SignificantClientMovement handlerSignificantClientMovement = OnSignificantClientMovement;
903 if (handlerSignificantClientMovement != null) 1443 if (handlerSignificantClientMovement != null)
904 { 1444 {
905 handlerSignificantClientMovement(client); 1445 foreach (SignificantClientMovement d in handlerSignificantClientMovement.GetInvocationList())
906 } 1446 {
1447 try
1448 {
1449 d(client);
1450 }
1451 catch (Exception e)
1452 {
1453 m_log.ErrorFormat(
1454 "[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}",
1455 e.Message, e.StackTrace);
1456 }
1457 }
1458 }
907 } 1459 }
908 1460
909 public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) 1461 public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
910 { 1462 {
911 handlerChatFromWorld = OnChatFromWorld; 1463 ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld;
912 if (handlerChatFromWorld != null) 1464 if (handlerChatFromWorld != null)
913 { 1465 {
914 handlerChatFromWorld(sender, chat); 1466 foreach (ChatFromWorldEvent d in handlerChatFromWorld.GetInvocationList())
915 } 1467 {
1468 try
1469 {
1470 d(sender, chat);
1471 }
1472 catch (Exception e)
1473 {
1474 m_log.ErrorFormat(
1475 "[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}",
1476 e.Message, e.StackTrace);
1477 }
1478 }
1479 }
916 } 1480 }
917 1481
918 public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) 1482 public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
919 { 1483 {
920 handlerChatFromClient = OnChatFromClient; 1484 ChatFromClientEvent handlerChatFromClient = OnChatFromClient;
921 if (handlerChatFromClient != null) 1485 if (handlerChatFromClient != null)
922 { 1486 {
923 handlerChatFromClient(sender, chat); 1487 foreach (ChatFromClientEvent d in handlerChatFromClient.GetInvocationList())
924 } 1488 {
1489 try
1490 {
1491 d(sender, chat);
1492 }
1493 catch (Exception e)
1494 {
1495 m_log.ErrorFormat(
1496 "[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}",
1497 e.Message, e.StackTrace);
1498 }
1499 }
1500 }
925 } 1501 }
926 1502
927 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) 1503 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
928 { 1504 {
929 handlerChatBroadcast = OnChatBroadcast; 1505 ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
930 if (handlerChatBroadcast != null) 1506 if (handlerChatBroadcast != null)
931 { 1507 {
932 handlerChatBroadcast(sender, chat); 1508 foreach (ChatBroadcastEvent d in handlerChatBroadcast.GetInvocationList())
933 } 1509 {
1510 try
1511 {
1512 d(sender, chat);
1513 }
1514 catch (Exception e)
1515 {
1516 m_log.ErrorFormat(
1517 "[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}",
1518 e.Message, e.StackTrace);
1519 }
1520 }
1521 }
934 } 1522 }
935 1523
936 internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) 1524 internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
937 { 1525 {
938 handlerScriptControlEvent = OnScriptControlEvent; 1526 ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
939 if (handlerScriptControlEvent != null) 1527 if (handlerScriptControlEvent != null)
940 { 1528 {
941 handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed); 1529 foreach (ScriptControlEvent d in handlerScriptControlEvent.GetInvocationList())
942 } 1530 {
1531 try
1532 {
1533 d(p, scriptUUID, avatarID, held, _changed);
1534 }
1535 catch (Exception e)
1536 {
1537 m_log.ErrorFormat(
1538 "[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}",
1539 e.Message, e.StackTrace);
1540 }
1541 }
1542 }
943 } 1543 }
944 1544
945 public void TriggerNoticeNoLandDataFromStorage() 1545 public void TriggerNoticeNoLandDataFromStorage()
946 { 1546 {
947 handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; 1547 NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
948 if (handlerNoticeNoLandDataFromStorage != null) 1548 if (handlerNoticeNoLandDataFromStorage != null)
949 { 1549 {
950 handlerNoticeNoLandDataFromStorage(); 1550 foreach (NoticeNoLandDataFromStorage d in handlerNoticeNoLandDataFromStorage.GetInvocationList())
951 1551 {
952 } 1552 try
1553 {
1554 d();
1555 }
1556 catch (Exception e)
1557 {
1558 m_log.ErrorFormat(
1559 "[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}",
1560 e.Message, e.StackTrace);
1561 }
1562 }
1563 }
953 } 1564 }
954 1565
955 public void TriggerIncomingLandDataFromStorage(List<LandData> landData) 1566 public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
956 { 1567 {
957 handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage; 1568 IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage;
958 if (handlerIncomingLandDataFromStorage != null) 1569 if (handlerIncomingLandDataFromStorage != null)
959 { 1570 {
960 handlerIncomingLandDataFromStorage(landData); 1571 foreach (IncomingLandDataFromStorage d in handlerIncomingLandDataFromStorage.GetInvocationList())
961 1572 {
962 } 1573 try
1574 {
1575 d(landData);
1576 }
1577 catch (Exception e)
1578 {
1579 m_log.ErrorFormat(
1580 "[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}",
1581 e.Message, e.StackTrace);
1582 }
1583 }
1584 }
963 } 1585 }
964 1586
965 public void TriggerSetAllowForcefulBan(bool allow) 1587 public void TriggerSetAllowForcefulBan(bool allow)
966 { 1588 {
967 handlerSetAllowForcefulBan = OnSetAllowForcefulBan; 1589 SetAllowForcefulBan handlerSetAllowForcefulBan = OnSetAllowForcefulBan;
968 if (handlerSetAllowForcefulBan != null) 1590 if (handlerSetAllowForcefulBan != null)
969 { 1591 {
970 handlerSetAllowForcefulBan(allow); 1592 foreach (SetAllowForcefulBan d in handlerSetAllowForcefulBan.GetInvocationList())
971 1593 {
972 } 1594 try
1595 {
1596 d(allow);
1597 }
1598 catch (Exception e)
1599 {
1600 m_log.ErrorFormat(
1601 "[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}",
1602 e.Message, e.StackTrace);
1603 }
1604 }
1605 }
973 } 1606 }
974 1607
975 public void TriggerRequestParcelPrimCountUpdate() 1608 public void TriggerRequestParcelPrimCountUpdate()
976 { 1609 {
977 handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; 1610 RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
978 if (handlerRequestParcelPrimCountUpdate != null) 1611 if (handlerRequestParcelPrimCountUpdate != null)
979 { 1612 {
980 handlerRequestParcelPrimCountUpdate(); 1613 foreach (RequestParcelPrimCountUpdate d in handlerRequestParcelPrimCountUpdate.GetInvocationList())
981 } 1614 {
1615 try
1616 {
1617 d();
1618 }
1619 catch (Exception e)
1620 {
1621 m_log.ErrorFormat(
1622 "[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}",
1623 e.Message, e.StackTrace);
1624 }
1625 }
1626 }
982 } 1627 }
983 1628
984 public void TriggerParcelPrimCountTainted() 1629 public void TriggerParcelPrimCountTainted()
985 { 1630 {
986 handlerParcelPrimCountTainted = OnParcelPrimCountTainted; 1631 ParcelPrimCountTainted handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
987 if (handlerParcelPrimCountTainted != null) 1632 if (handlerParcelPrimCountTainted != null)
988 { 1633 {
989 handlerParcelPrimCountTainted(); 1634 foreach (ParcelPrimCountTainted d in handlerParcelPrimCountTainted.GetInvocationList())
990 } 1635 {
1636 try
1637 {
1638 d();
1639 }
1640 catch (Exception e)
1641 {
1642 m_log.ErrorFormat(
1643 "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}",
1644 e.Message, e.StackTrace);
1645 }
1646 }
1647 }
991 } 1648 }
992 1649
993 // this lets us keep track of nasty script events like timer, etc. 1650 // this lets us keep track of nasty script events like timer, etc.
@@ -1010,99 +1667,277 @@ namespace OpenSim.Region.Framework.Scenes
1010 /// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param> 1667 /// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param>
1011 public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour) 1668 public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
1012 { 1669 {
1013 handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; 1670 EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
1014 if (handlerEstateToolsSunUpdate != null) 1671 if (handlerEstateToolsSunUpdate != null)
1015 { 1672 {
1016 handlerEstateToolsSunUpdate(regionHandle, FixedTime, useEstateTime, FixedSunHour); 1673 foreach (EstateToolsSunUpdate d in handlerEstateToolsSunUpdate.GetInvocationList())
1017 } 1674 {
1675 try
1676 {
1677 d(regionHandle, FixedTime, useEstateTime, FixedSunHour);
1678 }
1679 catch (Exception e)
1680 {
1681 m_log.ErrorFormat(
1682 "[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}",
1683 e.Message, e.StackTrace);
1684 }
1685 }
1686 }
1018 } 1687 }
1019 1688
1020 public float GetCurrentTimeAsSunLindenHour() 1689 public float GetCurrentTimeAsSunLindenHour()
1021 { 1690 {
1022 handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour; 1691 SunLindenHour handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour;
1023 if (handlerCurrentTimeAsLindenSunHour != null) 1692 if (handlerCurrentTimeAsLindenSunHour != null)
1024 { 1693 {
1025 return handlerCurrentTimeAsLindenSunHour(); 1694 foreach (SunLindenHour d in handlerCurrentTimeAsLindenSunHour.GetInvocationList())
1695 {
1696 try
1697 {
1698 return d();
1699 }
1700 catch (Exception e)
1701 {
1702 m_log.ErrorFormat(
1703 "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
1704 e.Message, e.StackTrace);
1705 }
1706 }
1026 } 1707 }
1708
1027 return 6; 1709 return 6;
1028 } 1710 }
1029 1711
1030 public void TriggerOarFileLoaded(Guid requestId, string message) 1712 public void TriggerOarFileLoaded(Guid requestId, string message)
1031 { 1713 {
1032 handlerOarFileLoaded = OnOarFileLoaded; 1714 OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
1033 if (handlerOarFileLoaded != null) 1715 if (handlerOarFileLoaded != null)
1034 handlerOarFileLoaded(requestId, message); 1716 {
1717 foreach (OarFileLoaded d in handlerOarFileLoaded.GetInvocationList())
1718 {
1719 try
1720 {
1721 d(requestId, message);
1722 }
1723 catch (Exception e)
1724 {
1725 m_log.ErrorFormat(
1726 "[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}",
1727 e.Message, e.StackTrace);
1728 }
1729 }
1730 }
1035 } 1731 }
1036 1732
1037 public void TriggerOarFileSaved(Guid requestId, string message) 1733 public void TriggerOarFileSaved(Guid requestId, string message)
1038 { 1734 {
1039 handlerOarFileSaved = OnOarFileSaved; 1735 OarFileSaved handlerOarFileSaved = OnOarFileSaved;
1040 if (handlerOarFileSaved != null) 1736 if (handlerOarFileSaved != null)
1041 handlerOarFileSaved(requestId, message); 1737 {
1738 foreach (OarFileSaved d in handlerOarFileSaved.GetInvocationList())
1739 {
1740 try
1741 {
1742 d(requestId, message);
1743 }
1744 catch (Exception e)
1745 {
1746 m_log.ErrorFormat(
1747 "[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}",
1748 e.Message, e.StackTrace);
1749 }
1750 }
1751 }
1042 } 1752 }
1043 1753
1044 public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) 1754 public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
1045 { 1755 {
1046 handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue; 1756 EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue;
1047 if (handlerEmptyScriptCompileQueue != null) 1757 if (handlerEmptyScriptCompileQueue != null)
1048 handlerEmptyScriptCompileQueue(numScriptsFailed, message); 1758 {
1759 foreach (EmptyScriptCompileQueue d in handlerEmptyScriptCompileQueue.GetInvocationList())
1760 {
1761 try
1762 {
1763 d(numScriptsFailed, message);
1764 }
1765 catch (Exception e)
1766 {
1767 m_log.ErrorFormat(
1768 "[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}",
1769 e.Message, e.StackTrace);
1770 }
1771 }
1772 }
1049 } 1773 }
1050 1774
1051 public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) 1775 public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
1052 { 1776 {
1053 handlerCollidingStart = OnScriptColliderStart; 1777 ScriptColliding handlerCollidingStart = OnScriptColliderStart;
1054 if (handlerCollidingStart != null) 1778 if (handlerCollidingStart != null)
1055 handlerCollidingStart(localId, colliders); 1779 {
1780 foreach (ScriptColliding d in handlerCollidingStart.GetInvocationList())
1781 {
1782 try
1783 {
1784 d(localId, colliders);
1785 }
1786 catch (Exception e)
1787 {
1788 m_log.ErrorFormat(
1789 "[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}",
1790 e.Message, e.StackTrace);
1791 }
1792 }
1793 }
1056 } 1794 }
1057 1795
1058 public void TriggerScriptColliding(uint localId, ColliderArgs colliders) 1796 public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
1059 { 1797 {
1060 handlerColliding = OnScriptColliding; 1798 ScriptColliding handlerColliding = OnScriptColliding;
1061 if (handlerColliding != null) 1799 if (handlerColliding != null)
1062 handlerColliding(localId, colliders); 1800 {
1801 foreach (ScriptColliding d in handlerColliding.GetInvocationList())
1802 {
1803 try
1804 {
1805 d(localId, colliders);
1806 }
1807 catch (Exception e)
1808 {
1809 m_log.ErrorFormat(
1810 "[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}",
1811 e.Message, e.StackTrace);
1812 }
1813 }
1814 }
1063 } 1815 }
1064 1816
1065 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) 1817 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
1066 { 1818 {
1067 handlerCollidingEnd = OnScriptCollidingEnd; 1819 ScriptColliding handlerCollidingEnd = OnScriptCollidingEnd;
1068 if (handlerCollidingEnd != null) 1820 if (handlerCollidingEnd != null)
1069 handlerCollidingEnd(localId, colliders); 1821 {
1822 foreach (ScriptColliding d in handlerCollidingEnd.GetInvocationList())
1823 {
1824 try
1825 {
1826 d(localId, colliders);
1827 }
1828 catch (Exception e)
1829 {
1830 m_log.ErrorFormat(
1831 "[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}",
1832 e.Message, e.StackTrace);
1833 }
1834 }
1835 }
1070 } 1836 }
1071 1837
1072 public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) 1838 public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
1073 { 1839 {
1074 handlerLandCollidingStart = OnScriptLandColliderStart; 1840 ScriptColliding handlerLandCollidingStart = OnScriptLandColliderStart;
1075 if (handlerLandCollidingStart != null) 1841 if (handlerLandCollidingStart != null)
1076 handlerLandCollidingStart(localId, colliders); 1842 {
1843 foreach (ScriptColliding d in handlerLandCollidingStart.GetInvocationList())
1844 {
1845 try
1846 {
1847 d(localId, colliders);
1848 }
1849 catch (Exception e)
1850 {
1851 m_log.ErrorFormat(
1852 "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}",
1853 e.Message, e.StackTrace);
1854 }
1855 }
1856 }
1077 } 1857 }
1078 1858
1079 public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) 1859 public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
1080 { 1860 {
1081 handlerLandColliding = OnScriptLandColliding; 1861 ScriptColliding handlerLandColliding = OnScriptLandColliding;
1082 if (handlerLandColliding != null) 1862 if (handlerLandColliding != null)
1083 handlerLandColliding(localId, colliders); 1863 {
1864 foreach (ScriptColliding d in handlerLandColliding.GetInvocationList())
1865 {
1866 try
1867 {
1868 d(localId, colliders);
1869 }
1870 catch (Exception e)
1871 {
1872 m_log.ErrorFormat(
1873 "[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}",
1874 e.Message, e.StackTrace);
1875 }
1876 }
1877 }
1084 } 1878 }
1085 1879
1086 public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) 1880 public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
1087 { 1881 {
1088 handlerLandCollidingEnd = OnScriptLandColliderEnd; 1882 ScriptColliding handlerLandCollidingEnd = OnScriptLandColliderEnd;
1089 if (handlerLandCollidingEnd != null) 1883 if (handlerLandCollidingEnd != null)
1090 handlerLandCollidingEnd(localId, colliders); 1884 {
1885 foreach (ScriptColliding d in handlerLandCollidingEnd.GetInvocationList())
1886 {
1887 try
1888 {
1889 d(localId, colliders);
1890 }
1891 catch (Exception e)
1892 {
1893 m_log.ErrorFormat(
1894 "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}",
1895 e.Message, e.StackTrace);
1896 }
1897 }
1898 }
1091 } 1899 }
1092 1900
1093 public void TriggerSetRootAgentScene(UUID agentID, Scene scene) 1901 public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
1094 { 1902 {
1095 handlerSetRootAgentScene = OnSetRootAgentScene; 1903 OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
1096 if (handlerSetRootAgentScene != null) 1904 if (handlerSetRootAgentScene != null)
1097 handlerSetRootAgentScene(agentID, scene); 1905 {
1906 foreach (OnSetRootAgentSceneDelegate d in handlerSetRootAgentScene.GetInvocationList())
1907 {
1908 try
1909 {
1910 d(agentID, scene);
1911 }
1912 catch (Exception e)
1913 {
1914 m_log.ErrorFormat(
1915 "[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}",
1916 e.Message, e.StackTrace);
1917 }
1918 }
1919 }
1098 } 1920 }
1099 1921
1100 public void TriggerOnRegionUp(GridRegion otherRegion) 1922 public void TriggerOnRegionUp(GridRegion otherRegion)
1101 { 1923 {
1102 handlerOnRegionUp = OnRegionUp; 1924 RegionUp handlerOnRegionUp = OnRegionUp;
1103 if (handlerOnRegionUp != null) 1925 if (handlerOnRegionUp != null)
1104 handlerOnRegionUp(otherRegion); 1926 {
1927 foreach (RegionUp d in handlerOnRegionUp.GetInvocationList())
1928 {
1929 try
1930 {
1931 d(otherRegion);
1932 }
1933 catch (Exception e)
1934 {
1935 m_log.ErrorFormat(
1936 "[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}",
1937 e.Message, e.StackTrace);
1938 }
1939 }
1940 }
1105 } 1941 }
1106
1107 } 1942 }
1108} 1943} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 45806dd..e032a07 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Framework.Scenes
197 197
198 if (isScriptRunning) 198 if (isScriptRunning)
199 { 199 {
200 part.Inventory.RemoveScriptInstance(item.ItemID); 200 part.Inventory.RemoveScriptInstance(item.ItemID, false);
201 } 201 }
202 202
203 // Update item with new asset 203 // Update item with new asset
@@ -794,8 +794,10 @@ namespace OpenSim.Region.Framework.Scenes
794 794
795 if (item.Type == 10) 795 if (item.Type == 10)
796 { 796 {
797 part.RemoveScriptEvents(itemID);
797 EventManager.TriggerRemoveScript(localID, itemID); 798 EventManager.TriggerRemoveScript(localID, itemID);
798 } 799 }
800
799 group.RemoveInventoryItem(localID, itemID); 801 group.RemoveInventoryItem(localID, itemID);
800 part.GetProperties(remoteClient); 802 part.GetProperties(remoteClient);
801 } 803 }
@@ -1879,9 +1881,19 @@ namespace OpenSim.Region.Framework.Scenes
1879 } 1881 }
1880 } 1882 }
1881 1883
1882 public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent) 1884 /// <summary>
1885 /// Attach an object.
1886 /// </summary>
1887 /// <param name="controllingClient"></param>
1888 /// <param name="localID"></param>
1889 /// <param name="attachPoint"></param>
1890 /// <param name="rot"></param>
1891 /// <param name="pos"></param>
1892 /// <param name="silent"></param>
1893 /// <returns>true if the object was successfully attached, false otherwise</returns>
1894 public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
1883 { 1895 {
1884 m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); 1896 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
1885 } 1897 }
1886 1898
1887 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 1899 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 342b3c5..bc10230 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -292,6 +292,46 @@ namespace OpenSim.Region.Framework.Scenes
292 } 292 }
293 } 293 }
294 294
295 public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
296 {
297 List<EntityBase> EntityList = GetEntities();
298
299 SurfaceTouchEventArgs surfaceArg = null;
300 if (surfaceArgs != null && surfaceArgs.Count > 0)
301 surfaceArg = surfaceArgs[0];
302
303 foreach (EntityBase ent in EntityList)
304 {
305 if (ent is SceneObjectGroup)
306 {
307 SceneObjectGroup obj = ent as SceneObjectGroup;
308 if (obj != null)
309 {
310 // Is this prim part of the group
311 if (obj.HasChildPrim(objectID))
312 {
313 SceneObjectPart part = obj.GetChildPart(objectID);
314
315 // If the touched prim handles touches, deliver it
316 // If not, deliver to root prim
317 if ((part.ScriptEvents & scriptEvents.touch) != 0)
318 EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
319 // Deliver to the root prim if the touched prim doesn't handle touches
320 // or if we're meant to pass on touches anyway. Don't send to root prim
321 // if prim touched is the root prim as we just did it
322 if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
323 (part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
324 {
325 EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
326 }
327
328 return;
329 }
330 }
331 }
332 }
333 }
334
295 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) 335 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
296 { 336 {
297 List<EntityBase> EntityList = GetEntities(); 337 List<EntityBase> EntityList = GetEntities();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f800d5f..f109589 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1102,7 +1102,7 @@ namespace OpenSim.Region.Framework.Scenes
1102 { 1102 {
1103 if (ent is SceneObjectGroup) 1103 if (ent is SceneObjectGroup)
1104 { 1104 {
1105 ((SceneObjectGroup) ent).RemoveScriptInstances(); 1105 ((SceneObjectGroup) ent).RemoveScriptInstances(false);
1106 } 1106 }
1107 } 1107 }
1108 } 1108 }
@@ -1977,13 +1977,15 @@ namespace OpenSim.Region.Framework.Scenes
1977 /// <param name="silent">Suppress broadcasting changes to other clients.</param> 1977 /// <param name="silent">Suppress broadcasting changes to other clients.</param>
1978 public void DeleteSceneObject(SceneObjectGroup group, bool silent) 1978 public void DeleteSceneObject(SceneObjectGroup group, bool silent)
1979 { 1979 {
1980// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
1981
1980 //SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1982 //SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1981 1983
1982 // Serialise calls to RemoveScriptInstances to avoid 1984 // Serialise calls to RemoveScriptInstances to avoid
1983 // deadlocking on m_parts inside SceneObjectGroup 1985 // deadlocking on m_parts inside SceneObjectGroup
1984 lock (m_deleting_scene_object) 1986 lock (m_deleting_scene_object)
1985 { 1987 {
1986 group.RemoveScriptInstances(); 1988 group.RemoveScriptInstances(true);
1987 } 1989 }
1988 1990
1989 foreach (SceneObjectPart part in group.Children.Values) 1991 foreach (SceneObjectPart part in group.Children.Values)
@@ -2011,6 +2013,8 @@ namespace OpenSim.Region.Framework.Scenes
2011 } 2013 }
2012 2014
2013 group.DeleteGroup(silent); 2015 group.DeleteGroup(silent);
2016
2017// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2014 } 2018 }
2015 2019
2016 /// <summary> 2020 /// <summary>
@@ -2539,6 +2543,7 @@ namespace OpenSim.Region.Framework.Scenes
2539 client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; 2543 client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
2540 client.OnObjectPermissions += HandleObjectPermissionsUpdate; 2544 client.OnObjectPermissions += HandleObjectPermissionsUpdate;
2541 client.OnGrabObject += ProcessObjectGrab; 2545 client.OnGrabObject += ProcessObjectGrab;
2546 client.OnGrabUpdate += ProcessObjectGrabUpdate;
2542 client.OnDeGrabObject += ProcessObjectDeGrab; 2547 client.OnDeGrabObject += ProcessObjectDeGrab;
2543 client.OnUndo += m_sceneGraph.HandleUndo; 2548 client.OnUndo += m_sceneGraph.HandleUndo;
2544 client.OnObjectDescription += m_sceneGraph.PrimDescription; 2549 client.OnObjectDescription += m_sceneGraph.PrimDescription;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index fbd11c6..7bd4329 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -479,25 +479,35 @@ namespace OpenSim.Region.Framework.Scenes
479 if (part == null) 479 if (part == null)
480 return; 480 return;
481 481
482 if (!m_parentScene.Permissions.CanTakeObject( 482 if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
483 part.UUID, remoteClient.AgentId))
484 return; 483 return;
485 484
486 // Calls attach with a Zero position 485 // Calls attach with a Zero position
487 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); 486 if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
488 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
489
490 // Save avatar attachment information
491 ScenePresence presence;
492 if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
493 { 487 {
494 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt); 488 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
495 m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 489
490 // Save avatar attachment information
491 ScenePresence presence;
492 if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
493 {
494 m_log.Info(
495 "[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
496 + ", AttachmentPoint: " + AttachmentPt);
497
498 m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
499 }
496 } 500 }
497 } 501 }
498 502
499 public SceneObjectGroup RezSingleAttachment( 503 /// <summary>
500 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 504 /// Rez an attachment
505 /// </summary>
506 /// <param name="remoteClient"></param>
507 /// <param name="itemID"></param>
508 /// <param name="AttachmentPt"></param>
509 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
510 public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
501 { 511 {
502 IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>(); 512 IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>();
503 if (invAccess != null) 513 if (invAccess != null)
@@ -560,7 +570,17 @@ namespace OpenSim.Region.Framework.Scenes
560 } 570 }
561 } 571 }
562 572
563 protected internal void AttachObject( 573 /// <summary>
574 /// Attach a scene object to an avatar.
575 /// </summary>
576 /// <param name="remoteClient"></param>
577 /// <param name="objectLocalID"></param>
578 /// <param name="AttachmentPt"></param>
579 /// <param name="rot"></param>
580 /// <param name="attachPos"></param>
581 /// <param name="silent"></param>
582 /// <returns>true if the attachment was successful, false otherwise</returns>
583 protected internal bool AttachObject(
564 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) 584 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
565 { 585 {
566 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 586 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
@@ -589,10 +609,8 @@ namespace OpenSim.Region.Framework.Scenes
589 // Stick it on left hand with Zero Offset from the attachment point. 609 // Stick it on left hand with Zero Offset from the attachment point.
590 AttachmentPt = (uint)AttachmentPoint.LeftHand; 610 AttachmentPt = (uint)AttachmentPoint.LeftHand;
591 attachPos = Vector3.Zero; 611 attachPos = Vector3.Zero;
592
593 } 612 }
594 613
595
596 group.SetAttachmentPoint((byte)AttachmentPt); 614 group.SetAttachmentPoint((byte)AttachmentPt);
597 group.AbsolutePosition = attachPos; 615 group.AbsolutePosition = attachPos;
598 616
@@ -615,15 +633,21 @@ namespace OpenSim.Region.Framework.Scenes
615 // it get cleaned up 633 // it get cleaned up
616 // 634 //
617 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 635 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
618 group.HasGroupChanged = false; 636 group.HasGroupChanged = false;
619 } 637 }
620 else 638 else
621 { 639 {
622 remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false); 640 remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
641 return false;
623 } 642 }
624 } 643 }
625 else 644 else
645 {
626 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); 646 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
647 return false;
648 }
649
650 return true;
627 } 651 }
628 652
629 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) 653 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 5a06bdb..71354b4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -74,13 +74,17 @@ namespace OpenSim.Region.Framework.Scenes
74 /// <summary> 74 /// <summary>
75 /// Stop the scripts contained in all the prims in this group 75 /// Stop the scripts contained in all the prims in this group
76 /// </summary> 76 /// </summary>
77 public void RemoveScriptInstances() 77 /// <param name="sceneObjectBeingDeleted">
78 /// Should be true if these scripts are being removed because the scene
79 /// object is being deleted. This will prevent spurious updates to the client.
80 /// </param>
81 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
78 { 82 {
79 lock (m_parts) 83 lock (m_parts)
80 { 84 {
81 foreach (SceneObjectPart part in m_parts.Values) 85 foreach (SceneObjectPart part in m_parts.Values)
82 { 86 {
83 part.Inventory.RemoveScriptInstances(); 87 part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
84 } 88 }
85 } 89 }
86 } 90 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ec41ac7..8c56870 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -235,6 +235,9 @@ namespace OpenSim.Region.Framework.Scenes
235 set { m_rootPart.GroupID = value; } 235 set { m_rootPart.GroupID = value; }
236 } 236 }
237 237
238 /// <value>
239 /// The parts of this scene object group. You must lock this property before using it.
240 /// </value>
238 public Dictionary<UUID, SceneObjectPart> Children 241 public Dictionary<UUID, SceneObjectPart> Children
239 { 242 {
240 get { return m_parts; } 243 get { return m_parts; }
@@ -2097,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes
2097 } 2100 }
2098 2101
2099 /// <summary> 2102 /// <summary>
2100 /// Get a child part with a given UUID 2103 /// Get a part with a given UUID
2101 /// </summary> 2104 /// </summary>
2102 /// <param name="primID"></param> 2105 /// <param name="primID"></param>
2103 /// <returns>null if a child part with the primID was not found</returns> 2106 /// <returns>null if a child part with the primID was not found</returns>
@@ -2112,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes
2112 } 2115 }
2113 2116
2114 /// <summary> 2117 /// <summary>
2115 /// Get a child part with a given local ID 2118 /// Get a part with a given local ID
2116 /// </summary> 2119 /// </summary>
2117 /// <param name="localID"></param> 2120 /// <param name="localID"></param>
2118 /// <returns>null if a child part with the local ID was not found</returns> 2121 /// <returns>null if a child part with the local ID was not found</returns>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 56b2f13..dd797fc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -90,12 +90,38 @@ namespace OpenSim.Region.Framework.Scenes
90 SCALE = 0x40 90 SCALE = 0x40
91 } 91 }
92 92
93 public enum PrimType : int
94 {
95 BOX = 0,
96 CYLINDER = 1,
97 PRISM = 2,
98 SPHERE = 3,
99 TORUS = 4,
100 TUBE = 5,
101 RING = 6,
102 SCULPT = 7
103 }
104
93 #endregion Enumerations 105 #endregion Enumerations
94 106
95 public class SceneObjectPart : IScriptHost 107 public class SceneObjectPart : IScriptHost
96 { 108 {
109 /// <value>
110 /// Denote all sides of the prim
111 /// </value>
112 public const int ALL_SIDES = -1;
113
97 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 114 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
98 115
116 /// <value>
117 /// Is this sop a root part?
118 /// </value>
119 [XmlIgnore]
120 public bool IsRoot
121 {
122 get { return ParentGroup.RootPart == this; }
123 }
124
99 // use only one serializer to give the runtime a chance to optimize it (it won't do that if you 125 // use only one serializer to give the runtime a chance to optimize it (it won't do that if you
100 // use a new instance every time) 126 // use a new instance every time)
101 private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); 127 private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
@@ -737,6 +763,9 @@ namespace OpenSim.Region.Framework.Scenes
737 } 763 }
738 } 764 }
739 765
766 /// <value>
767 /// Text color.
768 /// </value>
740 public Color Color 769 public Color Color
741 { 770 {
742 get { return m_color; } 771 get { return m_color; }
@@ -1901,7 +1930,7 @@ namespace OpenSim.Region.Framework.Scenes
1901 foreach (uint localId in startedColliders) 1930 foreach (uint localId in startedColliders)
1902 { 1931 {
1903 if (localId == 0) 1932 if (localId == 0)
1904 return; 1933 continue;
1905 // always running this check because if the user deletes the object it would return a null reference. 1934 // always running this check because if the user deletes the object it would return a null reference.
1906 if (m_parentGroup == null) 1935 if (m_parentGroup == null)
1907 return; 1936 return;
@@ -2037,7 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
2037 { 2066 {
2038 // always running this check because if the user deletes the object it would return a null reference. 2067 // always running this check because if the user deletes the object it would return a null reference.
2039 if (localId == 0) 2068 if (localId == 0)
2040 return; 2069 continue;
2041 2070
2042 if (m_parentGroup == null) 2071 if (m_parentGroup == null)
2043 return; 2072 return;
@@ -2169,7 +2198,7 @@ namespace OpenSim.Region.Framework.Scenes
2169 foreach (uint localId in endedColliders) 2198 foreach (uint localId in endedColliders)
2170 { 2199 {
2171 if (localId == 0) 2200 if (localId == 0)
2172 return; 2201 continue;
2173 2202
2174 // always running this check because if the user deletes the object it would return a null reference. 2203 // always running this check because if the user deletes the object it would return a null reference.
2175 if (m_parentGroup == null) 2204 if (m_parentGroup == null)
@@ -2479,7 +2508,7 @@ namespace OpenSim.Region.Framework.Scenes
2479 //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); 2508 //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
2480 //ScheduleFullUpdate(); 2509 //ScheduleFullUpdate();
2481 } 2510 }
2482 2511
2483 public void RemoveScriptEvents(UUID scriptid) 2512 public void RemoveScriptEvents(UUID scriptid)
2484 { 2513 {
2485 lock (m_scriptEvents) 2514 lock (m_scriptEvents)
@@ -2533,6 +2562,8 @@ namespace OpenSim.Region.Framework.Scenes
2533 /// </summary> 2562 /// </summary>
2534 public void ScheduleFullUpdate() 2563 public void ScheduleFullUpdate()
2535 { 2564 {
2565// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
2566
2536 if (m_parentGroup != null) 2567 if (m_parentGroup != null)
2537 { 2568 {
2538 m_parentGroup.QueueForUpdateCheck(); 2569 m_parentGroup.QueueForUpdateCheck();
@@ -2953,6 +2984,178 @@ namespace OpenSim.Region.Framework.Scenes
2953 } 2984 }
2954 } 2985 }
2955 2986
2987 /// <summary>
2988 /// Set the color of prim faces
2989 /// </summary>
2990 /// <param name="color"></param>
2991 /// <param name="face"></param>
2992 public void SetFaceColor(Vector3 color, int face)
2993 {
2994 Primitive.TextureEntry tex = Shape.Textures;
2995 Color4 texcolor;
2996 if (face >= 0 && face < GetNumberOfSides())
2997 {
2998 texcolor = tex.CreateFace((uint)face).RGBA;
2999 texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
3000 texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
3001 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
3002 tex.FaceTextures[face].RGBA = texcolor;
3003 UpdateTexture(tex);
3004 return;
3005 }
3006 else if (face == ALL_SIDES)
3007 {
3008 for (uint i = 0; i < GetNumberOfSides(); i++)
3009 {
3010 if (tex.FaceTextures[i] != null)
3011 {
3012 texcolor = tex.FaceTextures[i].RGBA;
3013 texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
3014 texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
3015 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
3016 tex.FaceTextures[i].RGBA = texcolor;
3017 }
3018 texcolor = tex.DefaultTexture.RGBA;
3019 texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
3020 texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
3021 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
3022 tex.DefaultTexture.RGBA = texcolor;
3023 }
3024 UpdateTexture(tex);
3025 return;
3026 }
3027 }
3028
3029 /// <summary>
3030 /// Get the number of sides that this part has.
3031 /// </summary>
3032 /// <returns></returns>
3033 public int GetNumberOfSides()
3034 {
3035 int ret = 0;
3036 bool hasCut;
3037 bool hasHollow;
3038 bool hasDimple;
3039 bool hasProfileCut;
3040
3041 PrimType primType = GetPrimType();
3042 HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
3043
3044 switch (primType)
3045 {
3046 case PrimType.BOX:
3047 ret = 6;
3048 if (hasCut) ret += 2;
3049 if (hasHollow) ret += 1;
3050 break;
3051 case PrimType.CYLINDER:
3052 ret = 3;
3053 if (hasCut) ret += 2;
3054 if (hasHollow) ret += 1;
3055 break;
3056 case PrimType.PRISM:
3057 ret = 5;
3058 if (hasCut) ret += 2;
3059 if (hasHollow) ret += 1;
3060 break;
3061 case PrimType.SPHERE:
3062 ret = 1;
3063 if (hasCut) ret += 2;
3064 if (hasDimple) ret += 2;
3065 if (hasHollow) ret += 1;
3066 break;
3067 case PrimType.TORUS:
3068 ret = 1;
3069 if (hasCut) ret += 2;
3070 if (hasProfileCut) ret += 2;
3071 if (hasHollow) ret += 1;
3072 break;
3073 case PrimType.TUBE:
3074 ret = 4;
3075 if (hasCut) ret += 2;
3076 if (hasProfileCut) ret += 2;
3077 if (hasHollow) ret += 1;
3078 break;
3079 case PrimType.RING:
3080 ret = 3;
3081 if (hasCut) ret += 2;
3082 if (hasProfileCut) ret += 2;
3083 if (hasHollow) ret += 1;
3084 break;
3085 case PrimType.SCULPT:
3086 ret = 1;
3087 break;
3088 }
3089 return ret;
3090 }
3091
3092 /// <summary>
3093 /// Tell us what type this prim is
3094 /// </summary>
3095 /// <param name="primShape"></param>
3096 /// <returns></returns>
3097 public PrimType GetPrimType()
3098 {
3099 if (Shape.SculptEntry)
3100 return PrimType.SCULPT;
3101 if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
3102 {
3103 if (Shape.PathCurve == (byte)Extrusion.Straight)
3104 return PrimType.BOX;
3105 else if (Shape.PathCurve == (byte)Extrusion.Curve1)
3106 return PrimType.TUBE;
3107 }
3108 else if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
3109 {
3110 if (Shape.PathCurve == (byte)Extrusion.Straight)
3111 return PrimType.CYLINDER;
3112 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
3113 else if (Shape.PathCurve == (byte)Extrusion.Curve1)
3114 return PrimType.TORUS;
3115 }
3116 else if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
3117 {
3118 if (Shape.PathCurve == (byte)Extrusion.Curve1 || Shape.PathCurve == (byte)Extrusion.Curve2)
3119 return PrimType.SPHERE;
3120 }
3121 else if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
3122 {
3123 if (Shape.PathCurve == (byte)Extrusion.Straight)
3124 return PrimType.PRISM;
3125 else if (Shape.PathCurve == (byte)Extrusion.Curve1)
3126 return PrimType.RING;
3127 }
3128
3129 return PrimType.BOX;
3130 }
3131
3132 /// <summary>
3133 /// Tell us if this object has cut, hollow, dimple, and other factors affecting the number of faces
3134 /// </summary>
3135 /// <param name="primType"></param>
3136 /// <param name="shape"></param>
3137 /// <param name="hasCut"></param>
3138 /// <param name="hasHollow"></param>
3139 /// <param name="hasDimple"></param>
3140 /// <param name="hasProfileCut"></param>
3141 protected static void HasCutHollowDimpleProfileCut(PrimType primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
3142 out bool hasDimple, out bool hasProfileCut)
3143 {
3144 if (primType == PrimType.BOX
3145 ||
3146 primType == PrimType.CYLINDER
3147 ||
3148 primType == PrimType.PRISM)
3149
3150 hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
3151 else
3152 hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
3153
3154 hasHollow = shape.ProfileHollow > 0;
3155 hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
3156 hasProfileCut = hasDimple; // is it the same thing?
3157 }
3158
2956 public void SetGroup(UUID groupID, IClientAPI client) 3159 public void SetGroup(UUID groupID, IClientAPI client)
2957 { 3160 {
2958 _groupID = groupID; 3161 _groupID = groupID;
@@ -2984,6 +3187,11 @@ namespace OpenSim.Region.Framework.Scenes
2984 } 3187 }
2985 } 3188 }
2986 3189
3190 /// <summary>
3191 /// Set the events that this part will pass on to listeners.
3192 /// </summary>
3193 /// <param name="scriptid"></param>
3194 /// <param name="events"></param>
2987 public void SetScriptEvents(UUID scriptid, int events) 3195 public void SetScriptEvents(UUID scriptid, int events)
2988 { 3196 {
2989 // scriptEvents oldparts; 3197 // scriptEvents oldparts;
@@ -3936,9 +4144,13 @@ namespace OpenSim.Region.Framework.Scenes
3936 ScheduleFullUpdate(); 4144 ScheduleFullUpdate();
3937 } 4145 }
3938 4146
3939 // Added to handle bug in libsecondlife's TextureEntry.ToBytes() 4147 /// <summary>
3940 // not handling RGBA properly. Cycles through, and "fixes" the color 4148 /// Update the textures on the part.
3941 // info 4149 /// </summary>
4150 /// Added to handle bug in libsecondlife's TextureEntry.ToBytes()
4151 /// not handling RGBA properly. Cycles through, and "fixes" the color
4152 /// info
4153 /// <param name="tex"></param>
3942 public void UpdateTexture(Primitive.TextureEntry tex) 4154 public void UpdateTexture(Primitive.TextureEntry tex)
3943 { 4155 {
3944 //Color4 tmpcolor; 4156 //Color4 tmpcolor;
@@ -4042,6 +4254,8 @@ namespace OpenSim.Region.Framework.Scenes
4042 4254
4043 if (m_parentGroup == null) 4255 if (m_parentGroup == null)
4044 { 4256 {
4257// m_log.DebugFormat(
4258// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents() since m_parentGroup == null", Name, LocalId);
4045 ScheduleFullUpdate(); 4259 ScheduleFullUpdate();
4046 return; 4260 return;
4047 } 4261 }
@@ -4058,9 +4272,15 @@ namespace OpenSim.Region.Framework.Scenes
4058 LocalFlags=(PrimFlags)objectflagupdate; 4272 LocalFlags=(PrimFlags)objectflagupdate;
4059 4273
4060 if (m_parentGroup != null && m_parentGroup.RootPart == this) 4274 if (m_parentGroup != null && m_parentGroup.RootPart == this)
4275 {
4061 m_parentGroup.aggregateScriptEvents(); 4276 m_parentGroup.aggregateScriptEvents();
4277 }
4062 else 4278 else
4279 {
4280// m_log.DebugFormat(
4281// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
4063 ScheduleFullUpdate(); 4282 ScheduleFullUpdate();
4283 }
4064 } 4284 }
4065 4285
4066 public int registerTargetWaypoint(Vector3 target, float tolerance) 4286 public int registerTargetWaypoint(Vector3 target, float tolerance)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 168912e..d0de513 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -229,7 +229,11 @@ namespace OpenSim.Region.Framework.Scenes
229 /// <summary> 229 /// <summary>
230 /// Stop all the scripts in this prim. 230 /// Stop all the scripts in this prim.
231 /// </summary> 231 /// </summary>
232 public void RemoveScriptInstances() 232 /// <param name="sceneObjectBeingDeleted">
233 /// Should be true if these scripts are being removed because the scene
234 /// object is being deleted. This will prevent spurious updates to the client.
235 /// </param>
236 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
233 { 237 {
234 lock (Items) 238 lock (Items)
235 { 239 {
@@ -237,8 +241,7 @@ namespace OpenSim.Region.Framework.Scenes
237 { 241 {
238 if ((int)InventoryType.LSL == item.InvType) 242 if ((int)InventoryType.LSL == item.InvType)
239 { 243 {
240 RemoveScriptInstance(item.ItemID); 244 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
241 m_part.RemoveScriptEvents(item.ItemID);
242 } 245 }
243 } 246 }
244 } 247 }
@@ -266,8 +269,12 @@ namespace OpenSim.Region.Framework.Scenes
266 if (stateSource == 1 && // Prim crossing 269 if (stateSource == 1 && // Prim crossing
267 m_part.ParentGroup.Scene.m_trustBinaries) 270 m_part.ParentGroup.Scene.m_trustBinaries)
268 { 271 {
269 m_items[item.ItemID].PermsMask = 0; 272 lock (m_items)
270 m_items[item.ItemID].PermsGranter = UUID.Zero; 273 {
274 m_items[item.ItemID].PermsMask = 0;
275 m_items[item.ItemID].PermsGranter = UUID.Zero;
276 }
277
271 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 278 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
272 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 279 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
273 m_part.ParentGroup.AddActiveScriptCount(1); 280 m_part.ParentGroup.AddActiveScriptCount(1);
@@ -275,33 +282,38 @@ namespace OpenSim.Region.Framework.Scenes
275 return; 282 return;
276 } 283 }
277 284
278 m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) 285 m_part.ParentGroup.Scene.AssetService.Get(
279 { 286 item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
280 if (null == asset) 287 {
281 { 288 if (null == asset)
282 m_log.ErrorFormat( 289 {
283 "[PRIM INVENTORY]: " + 290 m_log.ErrorFormat(
284 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 291 "[PRIM INVENTORY]: " +
285 item.Name, item.ItemID, m_part.AbsolutePosition, 292 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
286 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); 293 item.Name, item.ItemID, m_part.AbsolutePosition,
287 } 294 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
288 else 295 }
289 { 296 else
290 if (m_part.ParentGroup.m_savedScriptState != null) 297 {
291 RestoreSavedScriptState(item.OldItemID, item.ItemID); 298 if (m_part.ParentGroup.m_savedScriptState != null)
292 m_items[item.ItemID].PermsMask = 0; 299 RestoreSavedScriptState(item.OldItemID, item.ItemID);
293 m_items[item.ItemID].PermsGranter = UUID.Zero; 300
294 string script = Utils.BytesToString(asset.Data); 301 lock (m_items)
295 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 302 {
296 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 303 m_items[item.ItemID].PermsMask = 0;
297 m_part.ParentGroup.AddActiveScriptCount(1); 304 m_items[item.ItemID].PermsGranter = UUID.Zero;
298 m_part.ScheduleFullUpdate(); 305 }
299 } 306
300 }); 307 string script = Utils.BytesToString(asset.Data);
301 } 308 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
302 } 309 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
303 310 m_part.ParentGroup.AddActiveScriptCount(1);
304 static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 311 m_part.ScheduleFullUpdate();
312 }
313 }
314 );
315 }
316 }
305 317
306 private void RestoreSavedScriptState(UUID oldID, UUID newID) 318 private void RestoreSavedScriptState(UUID oldID, UUID newID)
307 { 319 {
@@ -387,10 +399,25 @@ namespace OpenSim.Region.Framework.Scenes
387 /// Stop a script which is in this prim's inventory. 399 /// Stop a script which is in this prim's inventory.
388 /// </summary> 400 /// </summary>
389 /// <param name="itemId"></param> 401 /// <param name="itemId"></param>
390 public void RemoveScriptInstance(UUID itemId) 402 /// <param name="sceneObjectBeingDeleted">
403 /// Should be true if this script is being removed because the scene
404 /// object is being deleted. This will prevent spurious updates to the client.
405 /// </param>
406 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
391 { 407 {
392 if (m_items.ContainsKey(itemId)) 408 bool scriptPresent = false;
409
410 lock (m_items)
411 {
412 if (m_items.ContainsKey(itemId))
413 scriptPresent = true;
414 }
415
416 if (scriptPresent)
393 { 417 {
418 if (!sceneObjectBeingDeleted)
419 m_part.RemoveScriptEvents(itemId);
420
394 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId); 421 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
395 m_part.ParentGroup.AddActiveScriptCount(-1); 422 m_part.ParentGroup.AddActiveScriptCount(-1);
396 } 423 }
@@ -458,13 +485,19 @@ namespace OpenSim.Region.Framework.Scenes
458 /// <param name="item"></param> 485 /// <param name="item"></param>
459 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 486 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
460 { 487 {
461 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); 488 List<TaskInventoryItem> il;
489
490 lock (m_items)
491 {
492 il = new List<TaskInventoryItem>(m_items.Values);
493 }
494
462 foreach (TaskInventoryItem i in il) 495 foreach (TaskInventoryItem i in il)
463 { 496 {
464 if (i.Name == item.Name) 497 if (i.Name == item.Name)
465 { 498 {
466 if (i.InvType == (int)InventoryType.LSL) 499 if (i.InvType == (int)InventoryType.LSL)
467 RemoveScriptInstance(i.ItemID); 500 RemoveScriptInstance(i.ItemID, false);
468 501
469 RemoveInventoryItem(i.ItemID); 502 RemoveInventoryItem(i.ItemID);
470 break; 503 break;
@@ -540,11 +573,37 @@ namespace OpenSim.Region.Framework.Scenes
540 public TaskInventoryItem GetInventoryItem(UUID itemId) 573 public TaskInventoryItem GetInventoryItem(UUID itemId)
541 { 574 {
542 TaskInventoryItem item; 575 TaskInventoryItem item;
543 m_items.TryGetValue(itemId, out item); 576
577 lock (m_items)
578 m_items.TryGetValue(itemId, out item);
544 579
545 return item; 580 return item;
546 } 581 }
582
583 /// <summary>
584 /// Get inventory items by name.
585 /// </summary>
586 /// <param name="name"></param>
587 /// <returns>
588 /// A list of inventory items with that name.
589 /// If no inventory item has that name then an empty list is returned.
590 /// </returns>
591 public IList<TaskInventoryItem> GetInventoryItems(string name)
592 {
593 IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
594
595 lock (m_items)
596 {
597 foreach (TaskInventoryItem item in m_items.Values)
598 {
599 if (item.Name == name)
600 items.Add(item);
601 }
602 }
547 603
604 return items;
605 }
606
548 /// <summary> 607 /// <summary>
549 /// Update an existing inventory item. 608 /// Update an existing inventory item.
550 /// </summary> 609 /// </summary>
@@ -612,6 +671,7 @@ namespace OpenSim.Region.Framework.Scenes
612 int type = m_items[itemID].InvType; 671 int type = m_items[itemID].InvType;
613 if (type == 10) // Script 672 if (type == 10) // Script
614 { 673 {
674 m_part.RemoveScriptEvents(itemID);
615 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 675 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
616 } 676 }
617 m_items.Remove(itemID); 677 m_items.Remove(itemID);
@@ -841,54 +901,61 @@ namespace OpenSim.Region.Framework.Scenes
841 { 901 {
842 uint mask=0x7fffffff; 902 uint mask=0x7fffffff;
843 903
844 foreach (TaskInventoryItem item in m_items.Values) 904 lock (m_items)
845 { 905 {
846 if (item.InvType != (int)InventoryType.Object) 906 foreach (TaskInventoryItem item in m_items.Values)
847 {
848 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
849 mask &= ~((uint)PermissionMask.Copy >> 13);
850 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
851 mask &= ~((uint)PermissionMask.Transfer >> 13);
852 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
853 mask &= ~((uint)PermissionMask.Modify >> 13);
854 }
855 else
856 { 907 {
857 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) 908 if (item.InvType != (int)InventoryType.Object)
858 mask &= ~((uint)PermissionMask.Copy >> 13); 909 {
859 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) 910 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
860 mask &= ~((uint)PermissionMask.Transfer >> 13); 911 mask &= ~((uint)PermissionMask.Copy >> 13);
861 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) 912 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
862 mask &= ~((uint)PermissionMask.Modify >> 13); 913 mask &= ~((uint)PermissionMask.Transfer >> 13);
914 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
915 mask &= ~((uint)PermissionMask.Modify >> 13);
916 }
917 else
918 {
919 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
920 mask &= ~((uint)PermissionMask.Copy >> 13);
921 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
922 mask &= ~((uint)PermissionMask.Transfer >> 13);
923 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
924 mask &= ~((uint)PermissionMask.Modify >> 13);
925 }
926
927 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
928 mask &= ~(uint)PermissionMask.Copy;
929 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
930 mask &= ~(uint)PermissionMask.Transfer;
931 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
932 mask &= ~(uint)PermissionMask.Modify;
863 } 933 }
864
865 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
866 mask &= ~(uint)PermissionMask.Copy;
867 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
868 mask &= ~(uint)PermissionMask.Transfer;
869 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
870 mask &= ~(uint)PermissionMask.Modify;
871 } 934 }
935
872 return mask; 936 return mask;
873 } 937 }
874 938
875 public void ApplyNextOwnerPermissions() 939 public void ApplyNextOwnerPermissions()
876 { 940 {
877 foreach (TaskInventoryItem item in m_items.Values) 941 lock (m_items)
878 { 942 {
879 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 943 foreach (TaskInventoryItem item in m_items.Values)
880 { 944 {
881 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) 945 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
882 item.CurrentPermissions &= ~(uint)PermissionMask.Copy; 946 {
883 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) 947 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
884 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; 948 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
885 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) 949 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
886 item.CurrentPermissions &= ~(uint)PermissionMask.Modify; 950 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
887 item.CurrentPermissions |= 8; 951 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
952 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
953 item.CurrentPermissions |= 8;
954 }
955 item.CurrentPermissions &= item.NextPermissions;
956 item.BasePermissions &= item.NextPermissions;
957 item.EveryonePermissions &= item.NextPermissions;
888 } 958 }
889 item.CurrentPermissions &= item.NextPermissions;
890 item.BasePermissions &= item.NextPermissions;
891 item.EveryonePermissions &= item.NextPermissions;
892 } 959 }
893 960
894 m_part.TriggerScriptChangedEvent(Changed.OWNER); 961 m_part.TriggerScriptChangedEvent(Changed.OWNER);
@@ -896,22 +963,29 @@ namespace OpenSim.Region.Framework.Scenes
896 963
897 public void ApplyGodPermissions(uint perms) 964 public void ApplyGodPermissions(uint perms)
898 { 965 {
899 foreach (TaskInventoryItem item in m_items.Values) 966 lock (m_items)
900 { 967 {
901 item.CurrentPermissions = perms; 968 foreach (TaskInventoryItem item in m_items.Values)
902 item.BasePermissions = perms; 969 {
970 item.CurrentPermissions = perms;
971 item.BasePermissions = perms;
972 }
903 } 973 }
904 } 974 }
905 975
906 public bool ContainsScripts() 976 public bool ContainsScripts()
907 { 977 {
908 foreach (TaskInventoryItem item in m_items.Values) 978 lock (m_items)
909 { 979 {
910 if (item.InvType == (int)InventoryType.LSL) 980 foreach (TaskInventoryItem item in m_items.Values)
911 { 981 {
912 return true; 982 if (item.InvType == (int)InventoryType.LSL)
983 {
984 return true;
985 }
913 } 986 }
914 } 987 }
988
915 return false; 989 return false;
916 } 990 }
917 991
@@ -919,8 +993,11 @@ namespace OpenSim.Region.Framework.Scenes
919 { 993 {
920 List<UUID> ret = new List<UUID>(); 994 List<UUID> ret = new List<UUID>();
921 995
922 foreach (TaskInventoryItem item in m_items.Values) 996 lock (m_items)
923 ret.Add(item.ItemID); 997 {
998 foreach (TaskInventoryItem item in m_items.Values)
999 ret.Add(item.ItemID);
1000 }
924 1001
925 return ret; 1002 return ret;
926 } 1003 }
@@ -933,26 +1010,30 @@ namespace OpenSim.Region.Framework.Scenes
933 if (engines == null) // No engine at all 1010 if (engines == null) // No engine at all
934 return ret; 1011 return ret;
935 1012
936 foreach (TaskInventoryItem item in m_items.Values) 1013 lock (m_items)
937 { 1014 {
938 if (item.InvType == (int)InventoryType.LSL) 1015 foreach (TaskInventoryItem item in m_items.Values)
939 { 1016 {
940 foreach (IScriptModule e in engines) 1017 if (item.InvType == (int)InventoryType.LSL)
941 { 1018 {
942 if (e != null) 1019 foreach (IScriptModule e in engines)
943 { 1020 {
944 string n = e.GetXMLState(item.ItemID); 1021 if (e != null)
945 if (n != String.Empty)
946 { 1022 {
947 if (!ret.ContainsKey(item.ItemID)) 1023 string n = e.GetXMLState(item.ItemID);
948 ret[item.ItemID] = n; 1024 if (n != String.Empty)
949 break; 1025 {
1026 if (!ret.ContainsKey(item.ItemID))
1027 ret[item.ItemID] = n;
1028 break;
1029 }
950 } 1030 }
951 } 1031 }
952 } 1032 }
953 } 1033 }
954 } 1034 }
1035
955 return ret; 1036 return ret;
956 } 1037 }
957 } 1038 }
958} 1039} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index afb5b9a..29f607b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -104,6 +104,8 @@ namespace OpenSim.Region.Framework.Scenes
104 } 104 }
105 protected ScenePresenceAnimator m_animator; 105 protected ScenePresenceAnimator m_animator;
106 106
107 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
108
107 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); 109 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
108 private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; 110 private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO;
109 private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; 111 private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO;
@@ -217,7 +219,6 @@ namespace OpenSim.Region.Framework.Scenes
217 219
218 protected AvatarAppearance m_appearance; 220 protected AvatarAppearance m_appearance;
219 221
220 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
221 public List<SceneObjectGroup> Attachments 222 public List<SceneObjectGroup> Attachments
222 { 223 {
223 get { return m_attachments; } 224 get { return m_attachments; }
@@ -636,12 +637,16 @@ namespace OpenSim.Region.Framework.Scenes
636 #endregion 637 #endregion
637 638
638 #region Constructor(s) 639 #region Constructor(s)
639 640
640 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) 641 public ScenePresence()
641 { 642 {
642 m_animator = new ScenePresenceAnimator(this);
643 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 643 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
644 CreateSceneViewer(); 644 CreateSceneViewer();
645 m_animator = new ScenePresenceAnimator(this);
646 }
647
648 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
649 {
645 m_rootRegionHandle = reginfo.RegionHandle; 650 m_rootRegionHandle = reginfo.RegionHandle;
646 m_controllingClient = client; 651 m_controllingClient = client;
647 m_firstname = m_controllingClient.FirstName; 652 m_firstname = m_controllingClient.FirstName;
@@ -665,7 +670,6 @@ namespace OpenSim.Region.Framework.Scenes
665 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); 670 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
666 m_reprioritization_timer.AutoReset = false; 671 m_reprioritization_timer.AutoReset = false;
667 672
668
669 AdjustKnownSeeds(); 673 AdjustKnownSeeds();
670 674
671 // TODO: I think, this won't send anything, as we are still a child here... 675 // TODO: I think, this won't send anything, as we are still a child here...
@@ -1294,6 +1298,12 @@ namespace OpenSim.Region.Framework.Scenes
1294 1298
1295 if (m_allowMovement) 1299 if (m_allowMovement)
1296 { 1300 {
1301 if (agentData.UseClientAgentPosition)
1302 {
1303 m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f;
1304 m_moveToPositionTarget = agentData.ClientAgentPosition;
1305 }
1306
1297 int i = 0; 1307 int i = 0;
1298 1308
1299 bool update_rotation = false; 1309 bool update_rotation = false;
@@ -1400,7 +1410,7 @@ namespace OpenSim.Region.Framework.Scenes
1400 if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) 1410 if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving))
1401 { 1411 {
1402 //Check the error term of the current position in relation to the target position 1412 //Check the error term of the current position in relation to the target position
1403 if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 1.5f) 1413 if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f)
1404 { 1414 {
1405 // we are close enough to the target 1415 // we are close enough to the target
1406 m_moveToPositionTarget = Vector3.Zero; 1416 m_moveToPositionTarget = Vector3.Zero;
@@ -2795,7 +2805,14 @@ namespace OpenSim.Region.Framework.Scenes
2795 protected void CrossToNewRegion() 2805 protected void CrossToNewRegion()
2796 { 2806 {
2797 InTransit(); 2807 InTransit();
2798 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); 2808 try
2809 {
2810 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
2811 }
2812 catch
2813 {
2814 m_scene.CrossAgentToNewRegion(this, false);
2815 }
2799 } 2816 }
2800 2817
2801 public void InTransit() 2818 public void InTransit()
@@ -2873,7 +2890,6 @@ namespace OpenSim.Region.Framework.Scenes
2873 { 2890 {
2874 RemoveNeighbourRegion(handle); 2891 RemoveNeighbourRegion(handle);
2875 } 2892 }
2876
2877 } 2893 }
2878 2894
2879 #endregion 2895 #endregion
@@ -3037,7 +3053,7 @@ namespace OpenSim.Region.Framework.Scenes
3037 List<int> attPoints = m_appearance.GetAttachedPoints(); 3053 List<int> attPoints = m_appearance.GetAttachedPoints();
3038 if (attPoints != null) 3054 if (attPoints != null)
3039 { 3055 {
3040 m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); 3056 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
3041 int i = 0; 3057 int i = 0;
3042 AttachmentData[] attachs = new AttachmentData[attPoints.Count]; 3058 AttachmentData[] attachs = new AttachmentData[attPoints.Count];
3043 foreach (int point in attPoints) 3059 foreach (int point in attPoints)
@@ -3261,17 +3277,15 @@ namespace OpenSim.Region.Framework.Scenes
3261 uint killerObj = 0; 3277 uint killerObj = 0;
3262 foreach (uint localid in coldata.Keys) 3278 foreach (uint localid in coldata.Keys)
3263 { 3279 {
3264 if (coldata[localid].PenetrationDepth <= 0.10f || m_invulnerable) 3280 SceneObjectPart part = Scene.GetSceneObjectPart(localid);
3265 continue;
3266 //if (localid == 0)
3267 //continue;
3268
3269 SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
3270 3281
3271 if (part != null && part.ParentGroup.Damage != -1.0f) 3282 if (part != null && part.ParentGroup.Damage != -1.0f)
3272 Health -= part.ParentGroup.Damage; 3283 Health -= part.ParentGroup.Damage;
3273 else 3284 else
3274 Health -= coldata[localid].PenetrationDepth * 5.0f; 3285 {
3286 if (coldata[localid].PenetrationDepth >= 0.10f)
3287 Health -= coldata[localid].PenetrationDepth * 5.0f;
3288 }
3275 3289
3276 if (Health <= 0.0f) 3290 if (Health <= 0.0f)
3277 { 3291 {
@@ -3289,9 +3303,7 @@ namespace OpenSim.Region.Framework.Scenes
3289 } 3303 }
3290 if (m_health <= 0) 3304 if (m_health <= 0)
3291 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3305 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3292 } 3306 }
3293
3294
3295 } 3307 }
3296 3308
3297 public void setHealthWithUpdate(float health) 3309 public void setHealthWithUpdate(float health)
@@ -3338,13 +3350,6 @@ namespace OpenSim.Region.Framework.Scenes
3338 m_animator = null; 3350 m_animator = null;
3339 } 3351 }
3340 3352
3341 public ScenePresence()
3342 {
3343 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
3344 CreateSceneViewer();
3345 m_animator = new ScenePresenceAnimator(this);
3346 }
3347
3348 public void AddAttachment(SceneObjectGroup gobj) 3353 public void AddAttachment(SceneObjectGroup gobj)
3349 { 3354 {
3350 lock (m_attachments) 3355 lock (m_attachments)
@@ -3843,4 +3848,4 @@ namespace OpenSim.Region.Framework.Scenes
3843 } 3848 }
3844 } 3849 }
3845 } 3850 }
3846} \ No newline at end of file 3851}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index b4866b2..2ddc31b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
116 116
117 static string ConvertMRMKeywords(string script) 117 static string ConvertMRMKeywords(string script)
118 { 118 {
119 script = script.Replace("microthreaded void ", "IEnumerable"); 119 script = script.Replace("microthreaded void", "IEnumerable");
120 script = script.Replace("relax;", "yield return null;"); 120 script = script.Replace("relax;", "yield return null;");
121 121
122 return script; 122 return script;
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 973aa84..44b2727 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1575,6 +1575,7 @@ Console.WriteLine(" JointCreateFixed");
1575 { 1575 {
1576//Console.WriteLine("Move " + m_primName); 1576//Console.WriteLine("Move " + m_primName);
1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
1578 /*
1578 // NON-'VEHICLES' are dealt with here 1579 // NON-'VEHICLES' are dealt with here
1579 if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) 1580 if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
1580 { 1581 {
@@ -1587,6 +1588,7 @@ Console.WriteLine(" JointCreateFixed");
1587 avel2.Z = 0; 1588 avel2.Z = 0;
1588 d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); 1589 d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
1589 } 1590 }
1591 */
1590 //float PID_P = 900.0f; 1592 //float PID_P = 900.0f;
1591 1593
1592 float m_mass = CalculateMass(); 1594 float m_mass = CalculateMass();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ee2a94c..e77425a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -55,7 +55,7 @@ using OpenSim.Services.Interfaces;
55using OpenSim.Services.Interfaces; 55using OpenSim.Services.Interfaces;
56using GridRegion = OpenSim.Services.Interfaces.GridRegion; 56using GridRegion = OpenSim.Services.Interfaces.GridRegion;
57using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 57using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
58 58using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
59using AssetLandmark = OpenSim.Framework.AssetLandmark; 59using AssetLandmark = OpenSim.Framework.AssetLandmark;
60 60
61using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 61using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
@@ -1331,44 +1331,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1331 { 1331 {
1332 m_host.AddScriptLPS(1); 1332 m_host.AddScriptLPS(1);
1333 1333
1334 SetColor(m_host, color, face); 1334 if (face == ScriptBaseClass.ALL_SIDES)
1335 } 1335 face = SceneObjectPart.ALL_SIDES;
1336 1336
1337 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) 1337 m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
1338 {
1339 Primitive.TextureEntry tex = part.Shape.Textures;
1340 Color4 texcolor;
1341 if (face >= 0 && face < GetNumberOfSides(part))
1342 {
1343 texcolor = tex.CreateFace((uint)face).RGBA;
1344 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1345 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1346 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1347 tex.FaceTextures[face].RGBA = texcolor;
1348 part.UpdateTexture(tex);
1349 return;
1350 }
1351 else if (face == ScriptBaseClass.ALL_SIDES)
1352 {
1353 for (uint i = 0; i < GetNumberOfSides(part); i++)
1354 {
1355 if (tex.FaceTextures[i] != null)
1356 {
1357 texcolor = tex.FaceTextures[i].RGBA;
1358 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1359 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1360 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1361 tex.FaceTextures[i].RGBA = texcolor;
1362 }
1363 texcolor = tex.DefaultTexture.RGBA;
1364 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1365 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1366 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1367 tex.DefaultTexture.RGBA = texcolor;
1368 }
1369 part.UpdateTexture(tex);
1370 return;
1371 }
1372 } 1338 }
1373 1339
1374 public void SetTexGen(SceneObjectPart part, int face,int style) 1340 public void SetTexGen(SceneObjectPart part, int face,int style)
@@ -1515,7 +1481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1515 { 1481 {
1516 int i; 1482 int i;
1517 double sum = 0.0; 1483 double sum = 0.0;
1518 for (i = 0 ; i < GetNumberOfSides(part) ; i++) 1484 for (i = 0 ; i < GetNumberOfSides(part); i++)
1519 sum += (double)tex.GetFace((uint)i).RGBA.A; 1485 sum += (double)tex.GetFace((uint)i).RGBA.A;
1520 return sum; 1486 return sum;
1521 } 1487 }
@@ -1662,7 +1628,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 { 1628 {
1663 int i; 1629 int i;
1664 1630
1665 for (i = 0 ; i < GetNumberOfSides(part) ; i++) 1631 for (i = 0 ; i < GetNumberOfSides(part); i++)
1666 { 1632 {
1667 texcolor = tex.GetFace((uint)i).RGBA; 1633 texcolor = tex.GetFace((uint)i).RGBA;
1668 rgb.x += texcolor.R; 1634 rgb.x += texcolor.R;
@@ -3415,7 +3381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3415 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3381 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3416 3382
3417 foreach (SceneObjectPart part in parts) 3383 foreach (SceneObjectPart part in parts)
3418 SetColor(part, color, face); 3384 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3419 } 3385 }
3420 3386
3421 public void llCreateLink(string target, int parent) 3387 public void llCreateLink(string target, int parent)
@@ -4262,7 +4228,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4262 { 4228 {
4263 if (item.Type == 10 && item.ItemID == m_itemID) 4229 if (item.Type == 10 && item.ItemID == m_itemID)
4264 { 4230 {
4265 result = item.Name!=null?item.Name:String.Empty; 4231 result = item.Name != null ? item.Name : String.Empty;
4266 break; 4232 break;
4267 } 4233 }
4268 } 4234 }
@@ -4271,63 +4237,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4271 return result; 4237 return result;
4272 } 4238 }
4273 4239
4274 // this function to understand which shape it is (taken from meshmerizer)
4275 // quite useful can be used by meshmerizer to have a centralized point of understanding the shape
4276 // except that it refers to scripting constants
4277 public int getScriptPrimType(PrimitiveBaseShape primShape)
4278 {
4279 if (primShape.SculptEntry)
4280 return ScriptBaseClass.PRIM_TYPE_SCULPT;
4281 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
4282 {
4283 if (primShape.PathCurve == (byte)Extrusion.Straight)
4284 return ScriptBaseClass.PRIM_TYPE_BOX;
4285 else if (primShape.PathCurve == (byte)Extrusion.Curve1)
4286 return ScriptBaseClass.PRIM_TYPE_TUBE;
4287 }
4288 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
4289 {
4290 if (primShape.PathCurve == (byte)Extrusion.Straight)
4291 return ScriptBaseClass.PRIM_TYPE_CYLINDER;
4292 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
4293 else if (primShape.PathCurve == (byte)Extrusion.Curve1)
4294 return ScriptBaseClass.PRIM_TYPE_TORUS;
4295 }
4296 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
4297 {
4298 if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2)
4299 return ScriptBaseClass.PRIM_TYPE_SPHERE;
4300 }
4301 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
4302 {
4303 if (primShape.PathCurve == (byte)Extrusion.Straight)
4304 return ScriptBaseClass.PRIM_TYPE_PRISM;
4305 else if (primShape.PathCurve == (byte)Extrusion.Curve1)
4306 return ScriptBaseClass.PRIM_TYPE_RING;
4307 }
4308 return ScriptBaseClass.PRIM_TYPE_BOX;
4309 }
4310
4311 // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces
4312 protected void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
4313 out bool hasDimple, out bool hasProfileCut)
4314 {
4315 if (primType == ScriptBaseClass.PRIM_TYPE_BOX
4316 ||
4317 primType == ScriptBaseClass.PRIM_TYPE_CYLINDER
4318 ||
4319 primType == ScriptBaseClass.PRIM_TYPE_PRISM)
4320
4321 hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
4322 else
4323 hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
4324
4325 hasHollow = shape.ProfileHollow > 0;
4326 hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
4327 hasProfileCut = hasDimple; // is it the same thing?
4328
4329 }
4330
4331 public LSL_Integer llGetNumberOfSides() 4240 public LSL_Integer llGetNumberOfSides()
4332 { 4241 {
4333 m_host.AddScriptLPS(1); 4242 m_host.AddScriptLPS(1);
@@ -4337,63 +4246,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4337 4246
4338 protected int GetNumberOfSides(SceneObjectPart part) 4247 protected int GetNumberOfSides(SceneObjectPart part)
4339 { 4248 {
4340 int ret = 0; 4249 int sides = part.GetNumberOfSides();
4341 bool hasCut;
4342 bool hasHollow;
4343 bool hasDimple;
4344 bool hasProfileCut;
4345
4346 int primType = getScriptPrimType(part.Shape);
4347 hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
4348 4250
4349 switch (primType) 4251 if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
4350 { 4252 {
4351 case ScriptBaseClass.PRIM_TYPE_BOX: 4253 // Make up for a bug where LSL shows 4 sides rather than 2
4352 ret = 6; 4254 sides += 2;
4353 if (hasCut) ret += 2;
4354 if (hasHollow) ret += 1;
4355 break;
4356 case ScriptBaseClass.PRIM_TYPE_CYLINDER:
4357 ret = 3;
4358 if (hasCut) ret += 2;
4359 if (hasHollow) ret += 1;
4360 break;
4361 case ScriptBaseClass.PRIM_TYPE_PRISM:
4362 ret = 5;
4363 if (hasCut) ret += 2;
4364 if (hasHollow) ret += 1;
4365 break;
4366 case ScriptBaseClass.PRIM_TYPE_SPHERE:
4367 ret = 1;
4368 if (hasCut) ret += 2;
4369 if (hasDimple) ret += 2;
4370 if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1)
4371 break;
4372 case ScriptBaseClass.PRIM_TYPE_TORUS:
4373 ret = 1;
4374 if (hasCut) ret += 2;
4375 if (hasProfileCut) ret += 2;
4376 if (hasHollow) ret += 1;
4377 break;
4378 case ScriptBaseClass.PRIM_TYPE_TUBE:
4379 ret = 4;
4380 if (hasCut) ret += 2;
4381 if (hasProfileCut) ret += 2;
4382 if (hasHollow) ret += 1;
4383 break;
4384 case ScriptBaseClass.PRIM_TYPE_RING:
4385 ret = 3;
4386 if (hasCut) ret += 2;
4387 if (hasProfileCut) ret += 2;
4388 if (hasHollow) ret += 1;
4389 break;
4390 case ScriptBaseClass.PRIM_TYPE_SCULPT:
4391 ret = 1;
4392 break;
4393 } 4255 }
4394 return ret;
4395 }
4396 4256
4257 return sides;
4258 }
4259
4397 4260
4398 /* The new / changed functions were tested with the following LSL script: 4261 /* The new / changed functions were tested with the following LSL script:
4399 4262
@@ -4418,8 +4281,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4418 } 4281 }
4419 */ 4282 */
4420 4283
4421
4422
4423 // Xantor 29/apr/2008 4284 // Xantor 29/apr/2008
4424 // Returns rotation described by rotating angle radians about axis. 4285 // Returns rotation described by rotating angle radians about axis.
4425 // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) 4286 // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
@@ -7020,10 +6881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7020 LSL_Vector color=rules.GetVector3Item(idx++); 6881 LSL_Vector color=rules.GetVector3Item(idx++);
7021 double alpha=(double)rules.GetLSLFloatItem(idx++); 6882 double alpha=(double)rules.GetLSLFloatItem(idx++);
7022 6883
7023 SetColor(part, color, face); 6884 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
7024 SetAlpha(part, alpha, face); 6885 SetAlpha(part, alpha, face);
7025 6886
7026 break; 6887 break;
6888
7027 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 6889 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
7028 if (remain < 7) 6890 if (remain < 7)
7029 return; 6891 return;
@@ -7039,6 +6901,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7039 SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); 6901 SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
7040 6902
7041 break; 6903 break;
6904
7042 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 6905 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
7043 if (remain < 5) 6906 if (remain < 5)
7044 return; 6907 return;
@@ -7051,6 +6914,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7051 SetPointLight(part, light, lightcolor, intensity, radius, falloff); 6914 SetPointLight(part, light, lightcolor, intensity, radius, falloff);
7052 6915
7053 break; 6916 break;
6917
7054 case (int)ScriptBaseClass.PRIM_GLOW: 6918 case (int)ScriptBaseClass.PRIM_GLOW:
7055 if (remain < 2) 6919 if (remain < 2)
7056 return; 6920 return;
@@ -7060,6 +6924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7060 SetGlow(part, face, glow); 6924 SetGlow(part, face, glow);
7061 6925
7062 break; 6926 break;
6927
7063 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 6928 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7064 if (remain < 3) 6929 if (remain < 3)
7065 return; 6930 return;
@@ -7070,6 +6935,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7070 SetShiny(part, face, shiny, bump); 6935 SetShiny(part, face, shiny, bump);
7071 6936
7072 break; 6937 break;
6938
7073 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 6939 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7074 if (remain < 2) 6940 if (remain < 2)
7075 return; 6941 return;
@@ -7077,6 +6943,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7077 bool st = rules.GetLSLIntegerItem(idx++); 6943 bool st = rules.GetLSLIntegerItem(idx++);
7078 SetFullBright(part, face , st); 6944 SetFullBright(part, face , st);
7079 break; 6945 break;
6946
7080 case (int)ScriptBaseClass.PRIM_MATERIAL: 6947 case (int)ScriptBaseClass.PRIM_MATERIAL:
7081 if (remain < 1) 6948 if (remain < 1)
7082 return; 6949 return;
@@ -7086,6 +6953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7086 6953
7087 part.Material = Convert.ToByte(mat); 6954 part.Material = Convert.ToByte(mat);
7088 break; 6955 break;
6956
7089 case (int)ScriptBaseClass.PRIM_PHANTOM: 6957 case (int)ScriptBaseClass.PRIM_PHANTOM:
7090 if (remain < 1) 6958 if (remain < 1)
7091 return; 6959 return;
@@ -7100,6 +6968,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7100 6968
7101 part.ScriptSetPhantomStatus(phantom); 6969 part.ScriptSetPhantomStatus(phantom);
7102 break; 6970 break;
6971
7103 case (int)ScriptBaseClass.PRIM_PHYSICS: 6972 case (int)ScriptBaseClass.PRIM_PHYSICS:
7104 if (remain < 1) 6973 if (remain < 1)
7105 return; 6974 return;
@@ -7113,6 +6982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7113 6982
7114 part.ScriptSetPhysicsStatus(physics); 6983 part.ScriptSetPhysicsStatus(physics);
7115 break; 6984 break;
6985
7116 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 6986 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7117 if (remain < 1) 6987 if (remain < 1)
7118 return; 6988 return;
@@ -7380,7 +7250,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7380 7250
7381 public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) 7251 public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
7382 { 7252 {
7383
7384 LSL_List res = new LSL_List(); 7253 LSL_List res = new LSL_List();
7385 int idx=0; 7254 int idx=0;
7386 while (idx < rules.Length) 7255 while (idx < rules.Length)
@@ -7442,7 +7311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7442 case (int)ScriptBaseClass.PRIM_TYPE: 7311 case (int)ScriptBaseClass.PRIM_TYPE:
7443 // implementing box 7312 // implementing box
7444 PrimitiveBaseShape Shape = part.Shape; 7313 PrimitiveBaseShape Shape = part.Shape;
7445 int primType = getScriptPrimType(part.Shape); 7314 int primType = (int)part.GetPrimType();
7446 res.Add(new LSL_Integer(primType)); 7315 res.Add(new LSL_Integer(primType));
7447 double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX 7316 double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
7448 double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. 7317 double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
@@ -7522,7 +7391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7522 Primitive.TextureEntry tex = part.Shape.Textures; 7391 Primitive.TextureEntry tex = part.Shape.Textures;
7523 if (face == ScriptBaseClass.ALL_SIDES) 7392 if (face == ScriptBaseClass.ALL_SIDES)
7524 { 7393 {
7525 for (face = 0 ; face < GetNumberOfSides(part) ; face++) 7394 for (face = 0 ; face < GetNumberOfSides(part); face++)
7526 { 7395 {
7527 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 7396 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
7528 7397
@@ -7564,7 +7433,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7564 Color4 texcolor; 7433 Color4 texcolor;
7565 if (face == ScriptBaseClass.ALL_SIDES) 7434 if (face == ScriptBaseClass.ALL_SIDES)
7566 { 7435 {
7567 for (face = 0 ; face < GetNumberOfSides(part) ; face++) 7436 for (face = 0 ; face < GetNumberOfSides(part); face++)
7568 { 7437 {
7569 texcolor = tex.GetFace((uint)face).RGBA; 7438 texcolor = tex.GetFace((uint)face).RGBA;
7570 res.Add(new LSL_Vector(texcolor.R, 7439 res.Add(new LSL_Vector(texcolor.R,
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 16309ef..09b79d0 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
55 m_log.Info("[XEngine] Hooking up to server events"); 55 m_log.Info("[XEngine] Hooking up to server events");
56 myScriptEngine.World.EventManager.OnAttach += attach; 56 myScriptEngine.World.EventManager.OnAttach += attach;
57 myScriptEngine.World.EventManager.OnObjectGrab += touch_start; 57 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
58 myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
58 myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; 59 myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
59 myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; 60 myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
60 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; 61 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
@@ -148,7 +149,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
148 } 149 }
149 150
150 public void touch(uint localID, uint originalID, Vector3 offsetPos, 151 public void touch(uint localID, uint originalID, Vector3 offsetPos,
151 IClientAPI remoteClient) 152 IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
152 { 153 {
153 // Add to queue for all scripts in ObjectID object 154 // Add to queue for all scripts in ObjectID object
154 DetectParams[] det = new DetectParams[1]; 155 DetectParams[] det = new DetectParams[1];
@@ -172,6 +173,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
172 SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); 173 SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
173 det[0].LinkNum = originalPart.LinkNum; 174 det[0].LinkNum = originalPart.LinkNum;
174 } 175 }
176 if (surfaceArgs != null)
177 {
178 det[0].SurfaceTouchArgs = surfaceArgs;
179 }
175 180
176 myScriptEngine.PostObjectEvent(localID, new EventParams( 181 myScriptEngine.PostObjectEvent(localID, new EventParams(
177 "touch", new Object[] { new LSL_Types.LSLInteger(1) }, 182 "touch", new Object[] { new LSL_Types.LSLInteger(1) },
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 6dd94bb..c552b92 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -806,12 +806,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
806 instance.ClearQueue(); 806 instance.ClearQueue();
807 instance.Stop(0); 807 instance.Stop(0);
808 808
809 SceneObjectPart part =
810 m_Scene.GetSceneObjectPart(localID);
811
812 if (part != null)
813 part.RemoveScriptEvents(itemID);
814
815// bool objectRemoved = false; 809// bool objectRemoved = false;
816 810
817 lock (m_PrimObjects) 811 lock (m_PrimObjects)
@@ -846,7 +840,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
846 840
847 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 841 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
848 if (handlerObjectRemoved != null) 842 if (handlerObjectRemoved != null)
843 {
844 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
849 handlerObjectRemoved(part.UUID); 845 handlerObjectRemoved(part.UUID);
846 }
850 847
851 CleanAssemblies(); 848 CleanAssemblies();
852 } 849 }