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authorCharles Krinke2008-08-16 19:34:12 +0000
committerCharles Krinke2008-08-16 19:34:12 +0000
commitb6c6572ee1f162207f072c1c5e3a5c5355aba620 (patch)
tree7979dd37d8a099ba66e325e4e9a4f4a5c96cd656 /OpenSim/Region
parentMantis#1965. Thank you kindly, HomerHorwitz for a patch that: (diff)
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Mantis#1969. Thank you kindly, Tyre for a patch that:
Type casting the normalized vector 'lookat' to int results to <0,0,0>. This patch also adds an overload to RequestNeighbourInfo (currently unused) that will come handy for some features I'm working on.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs41
1 files changed, 26 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 9b0b53a..cb32680 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2178,14 +2178,12 @@ namespace OpenSim.Region.Environment.Scenes
2178 // EventManager.TriggerOnNewClient(client); 2178 // EventManager.TriggerOnNewClient(client);
2179 } 2179 }
2180 2180
2181 public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client) 2181 public virtual void TeleportClientHome(LLUUID agentId, IClientAPI client)
2182 { 2182 {
2183 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId); 2183 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId);
2184 if (UserProfile != null) 2184 if (UserProfile != null)
2185 { 2185 {
2186 LLUUID homeRegionID = UserProfile.HomeRegionID; 2186 LLUUID homeRegionID = UserProfile.HomeRegionID;
2187 LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ);
2188 LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt);
2189 ulong homeRegionHandle = UserProfile.HomeRegion; 2187 ulong homeRegionHandle = UserProfile.HomeRegion;
2190 if (homeRegionID == LLUUID.Zero) 2188 if (homeRegionID == LLUUID.Zero)
2191 { 2189 {
@@ -2210,7 +2208,7 @@ namespace OpenSim.Region.Environment.Scenes
2210 } 2208 }
2211 homeRegionHandle = info.RegionHandle; 2209 homeRegionHandle = info.RegionHandle;
2212 } 2210 }
2213 RequestTeleportLocation(client, homeRegionHandle, homePostion,homeLookat,(uint)0); 2211 RequestTeleportLocation(client, homeRegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt, (uint)0);
2214 } 2212 }
2215 } 2213 }
2216 2214
@@ -2296,16 +2294,8 @@ namespace OpenSim.Region.Environment.Scenes
2296 // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around. 2294 // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around.
2297 // TODO: The HomeRegion property can be removed then, too 2295 // TODO: The HomeRegion property can be removed then, too
2298 UserProfile.HomeRegion = RegionInfo.RegionHandle; 2296 UserProfile.HomeRegion = RegionInfo.RegionHandle;
2299 2297 UserProfile.HomeLocation = position;
2300 // We cast these to an int so as not to cause a breaking change with old regions 2298 UserProfile.HomeLookAt = lookAt;
2301 // Newer regions treat this as a float on the ExpectUser method.. so we need to wait a few
2302 // releases before setting these to floats. (r4257)
2303 UserProfile.HomeLocationX = (int)position.X;
2304 UserProfile.HomeLocationY = (int)position.Y;
2305 UserProfile.HomeLocationZ = (int)position.Z;
2306 UserProfile.HomeLookAtX = (int)lookAt.X;
2307 UserProfile.HomeLookAtY = (int)lookAt.Y;
2308 UserProfile.HomeLookAtZ = (int)lookAt.Z;
2309 CommsManager.UserService.UpdateUserProfileProperties(UserProfile); 2299 CommsManager.UserService.UpdateUserProfileProperties(UserProfile);
2310 2300
2311 remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false); 2301 remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false);
@@ -2803,6 +2793,27 @@ namespace OpenSim.Region.Environment.Scenes
2803 /// Tries to teleport agent to other region. 2793 /// Tries to teleport agent to other region.
2804 /// </summary> 2794 /// </summary>
2805 /// <param name="remoteClient"></param> 2795 /// <param name="remoteClient"></param>
2796 /// <param name="regionName"></param>
2797 /// <param name="position"></param>
2798 /// <param name="lookAt"></param>
2799 /// <param name="flags"></param>
2800 public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, LLVector3 position,
2801 LLVector3 lookat, uint flags)
2802 {
2803 RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName);
2804 if (regionInfo == null)
2805 {
2806 // can't find the region: Tell viewer and abort
2807 remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
2808 return;
2809 }
2810 RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, flags);
2811 }
2812
2813 /// <summary>
2814 /// Tries to teleport agent to other region.
2815 /// </summary>
2816 /// <param name="remoteClient"></param>
2806 /// <param name="regionHandle"></param> 2817 /// <param name="regionHandle"></param>
2807 /// <param name="position"></param> 2818 /// <param name="position"></param>
2808 /// <param name="lookAt"></param> 2819 /// <param name="lookAt"></param>