diff options
author | Dr Scofield | 2008-06-27 17:25:03 +0000 |
---|---|---|
committer | Dr Scofield | 2008-06-27 17:25:03 +0000 |
commit | 7d55dfba8addd5c580e6c7bcf4449315428b84ed (patch) | |
tree | 8426d62dc435e54e5c7c58d2fa742a3841848727 /OpenSim/Region | |
parent | dr scofield's warning safari: (diff) | |
download | opensim-SC-7d55dfba8addd5c580e6c7bcf4449315428b84ed.zip opensim-SC-7d55dfba8addd5c580e6c7bcf4449315428b84ed.tar.gz opensim-SC-7d55dfba8addd5c580e6c7bcf4449315428b84ed.tar.bz2 opensim-SC-7d55dfba8addd5c580e6c7bcf4449315428b84ed.tar.xz |
dr scofield's warnings safari:
* commenting out unused variables
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Extruder.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/HelperTypes.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 98 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 16 |
8 files changed, 89 insertions, 82 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 1fa759c..144ad53 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -319,7 +319,10 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
319 | { | 319 | { |
320 | int[] indexBase; | 320 | int[] indexBase; |
321 | Vector3[] vertexBase; | 321 | Vector3[] vertexBase; |
322 | Vector3 vNormal, vP1, vP2, vP3; | 322 | Vector3 vNormal; |
323 | // Vector3 vP1; | ||
324 | // Vector3 vP2; | ||
325 | // Vector3 vP3; | ||
323 | IMesh mesh = primB.GetMesh(); | 326 | IMesh mesh = primB.GetMesh(); |
324 | 327 | ||
325 | float fdistance; | 328 | float fdistance; |
@@ -484,7 +487,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
484 | internal Dictionary<RigidBody, BulletXPrim> _prims = new Dictionary<RigidBody, BulletXPrim>(); | 487 | internal Dictionary<RigidBody, BulletXPrim> _prims = new Dictionary<RigidBody, BulletXPrim>(); |
485 | 488 | ||
486 | public IMesher mesher; | 489 | public IMesher mesher; |
487 | private IConfigSource m_config; | 490 | // private IConfigSource m_config; |
488 | 491 | ||
489 | 492 | ||
490 | public static float Gravity | 493 | public static float Gravity |
@@ -541,7 +544,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
541 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 544 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
542 | { | 545 | { |
543 | mesher = meshmerizer; | 546 | mesher = meshmerizer; |
544 | m_config = config; | 547 | // m_config = config; |
545 | } | 548 | } |
546 | 549 | ||
547 | public override void Dispose() | 550 | public override void Dispose() |
@@ -1685,7 +1688,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1685 | // private PhysicsVector _staticVelocity; | 1688 | // private PhysicsVector _staticVelocity; |
1686 | // private AxiomQuaternion _staticOrientation; | 1689 | // private AxiomQuaternion _staticOrientation; |
1687 | private float _mass; | 1690 | private float _mass; |
1688 | private BulletXScene _parentscene; | 1691 | // private BulletXScene _parentscene; |
1689 | internal float[] _heightField; | 1692 | internal float[] _heightField; |
1690 | private RigidBody _flatPlanet; | 1693 | private RigidBody _flatPlanet; |
1691 | 1694 | ||
@@ -1700,7 +1703,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1700 | // _staticVelocity = new PhysicsVector(); | 1703 | // _staticVelocity = new PhysicsVector(); |
1701 | // _staticOrientation = AxiomQuaternion.Identity; | 1704 | // _staticOrientation = AxiomQuaternion.Identity; |
1702 | _mass = 0; //No active | 1705 | _mass = 0; //No active |
1703 | _parentscene = parent_scene; | 1706 | // _parentscene = parent_scene; |
1704 | _heightField = heightField; | 1707 | _heightField = heightField; |
1705 | 1708 | ||
1706 | float _linearDamping = 0.0f; | 1709 | float _linearDamping = 0.0f; |
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs index baa2d9b..ac8d81c 100644 --- a/OpenSim/Region/Physics/Meshing/Extruder.cs +++ b/OpenSim/Region/Physics/Meshing/Extruder.cs | |||
@@ -259,8 +259,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
259 | { | 259 | { |
260 | Mesh result = new Mesh(); | 260 | Mesh result = new Mesh(); |
261 | 261 | ||
262 | Quaternion tt = new Quaternion(); | 262 | // Quaternion tt = new Quaternion(); |
263 | Vertex v2 = new Vertex(0, 0, 0); | 263 | // Vertex v2 = new Vertex(0, 0, 0); |
264 | 264 | ||
265 | Mesh newLayer; | 265 | Mesh newLayer; |
266 | Mesh lastLayer = null; | 266 | Mesh lastLayer = null; |
@@ -441,8 +441,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
441 | { | 441 | { |
442 | Mesh result = new Mesh(); | 442 | Mesh result = new Mesh(); |
443 | 443 | ||
444 | Quaternion tt = new Quaternion(); | 444 | // Quaternion tt = new Quaternion(); |
445 | Vertex v2 = new Vertex(0, 0, 0); | 445 | // Vertex v2 = new Vertex(0, 0, 0); |
446 | 446 | ||
447 | Mesh newLayer; | 447 | Mesh newLayer; |
448 | Mesh lastLayer = null; | 448 | Mesh lastLayer = null; |
@@ -457,8 +457,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
457 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 1.5f) steps *= 2; | 457 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 1.5f) steps *= 2; |
458 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 3.0f) steps *= 2; | 458 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 3.0f) steps *= 2; |
459 | 459 | ||
460 | double percentOfPathMultiplier = 1.0 / steps; | 460 | // double percentOfPathMultiplier = 1.0 / steps; |
461 | double angleStepMultiplier = System.Math.PI * 2.0 / steps; | 461 | // double angleStepMultiplier = System.Math.PI * 2.0 / steps; |
462 | 462 | ||
463 | float yPathScale = pathScaleY * 0.5f; | 463 | float yPathScale = pathScaleY * 0.5f; |
464 | float pathLength = pathCutEnd - pathCutBegin; | 464 | float pathLength = pathCutEnd - pathCutBegin; |
diff --git a/OpenSim/Region/Physics/Meshing/HelperTypes.cs b/OpenSim/Region/Physics/Meshing/HelperTypes.cs index f031fb6..aed6c45 100644 --- a/OpenSim/Region/Physics/Meshing/HelperTypes.cs +++ b/OpenSim/Region/Physics/Meshing/HelperTypes.cs | |||
@@ -221,6 +221,7 @@ public class Vertex : PhysicsVector, IComparable<Vertex> | |||
221 | v1.Z += am; | 221 | v1.Z += am; |
222 | return v1; | 222 | return v1; |
223 | } | 223 | } |
224 | |||
224 | public static Vertex operator -(Vertex v1, float am) | 225 | public static Vertex operator -(Vertex v1, float am) |
225 | { | 226 | { |
226 | v1.X -= am; | 227 | v1.X -= am; |
@@ -228,6 +229,7 @@ public class Vertex : PhysicsVector, IComparable<Vertex> | |||
228 | v1.Z -= am; | 229 | v1.Z -= am; |
229 | return v1; | 230 | return v1; |
230 | } | 231 | } |
232 | |||
231 | public static Vertex operator *(Vertex v1, float am) | 233 | public static Vertex operator *(Vertex v1, float am) |
232 | { | 234 | { |
233 | v1.X *= am; | 235 | v1.X *= am; |
@@ -235,6 +237,7 @@ public class Vertex : PhysicsVector, IComparable<Vertex> | |||
235 | v1.Z *= am; | 237 | v1.Z *= am; |
236 | return v1; | 238 | return v1; |
237 | } | 239 | } |
240 | |||
238 | public static Vertex operator /(Vertex v1, float am) | 241 | public static Vertex operator /(Vertex v1, float am) |
239 | { | 242 | { |
240 | if (am == 0f) | 243 | if (am == 0f) |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 5a04a8e..879129a 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -432,8 +432,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
432 | UInt16 taperY = primShape.PathScaleY; | 432 | UInt16 taperY = primShape.PathScaleY; |
433 | UInt16 pathShearX = primShape.PathShearX; | 433 | UInt16 pathShearX = primShape.PathShearX; |
434 | UInt16 pathShearY = primShape.PathShearY; | 434 | UInt16 pathShearY = primShape.PathShearY; |
435 | Int16 twistTop = primShape.PathTwistBegin; | 435 | // Int16 twistTop = primShape.PathTwistBegin; |
436 | Int16 twistBot = primShape.PathTwist; | 436 | // Int16 twistBot = primShape.PathTwist; |
437 | 437 | ||
438 | #if SPAM | 438 | #if SPAM |
439 | reportPrimParams("[BOX] " + primName, primShape); | 439 | reportPrimParams("[BOX] " + primName, primShape); |
@@ -690,8 +690,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
690 | UInt16 taperY = primShape.PathScaleY; | 690 | UInt16 taperY = primShape.PathScaleY; |
691 | UInt16 pathShearX = primShape.PathShearX; | 691 | UInt16 pathShearX = primShape.PathShearX; |
692 | UInt16 pathShearY = primShape.PathShearY; | 692 | UInt16 pathShearY = primShape.PathShearY; |
693 | Int16 twistBot = primShape.PathTwist; | 693 | // Int16 twistBot = primShape.PathTwist; |
694 | Int16 twistTop = primShape.PathTwistBegin; | 694 | // Int16 twistTop = primShape.PathTwistBegin; |
695 | 695 | ||
696 | #if SPAM | 696 | #if SPAM |
697 | reportPrimParams("[CYLINDER] " + primName, primShape); | 697 | reportPrimParams("[CYLINDER] " + primName, primShape); |
@@ -1043,8 +1043,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
1043 | UInt16 pathShearX = primShape.PathShearX; | 1043 | UInt16 pathShearX = primShape.PathShearX; |
1044 | UInt16 pathShearY = primShape.PathShearY; | 1044 | UInt16 pathShearY = primShape.PathShearY; |
1045 | 1045 | ||
1046 | Int16 twistTop = primShape.PathTwistBegin; | 1046 | // Int16 twistTop = primShape.PathTwistBegin; |
1047 | Int16 twistBot = primShape.PathTwist; | 1047 | // Int16 twistBot = primShape.PathTwist; |
1048 | 1048 | ||
1049 | #if SPAM | 1049 | #if SPAM |
1050 | reportPrimParams("[PRISM] " + primName, primShape); | 1050 | reportPrimParams("[PRISM] " + primName, primShape); |
@@ -1295,13 +1295,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
1295 | 1295 | ||
1296 | // Still have more to do here. | 1296 | // Still have more to do here. |
1297 | 1297 | ||
1298 | UInt16 hollowFactor = primShape.ProfileHollow; | 1298 | // UInt16 hollowFactor = primShape.ProfileHollow; |
1299 | UInt16 profileBegin = primShape.ProfileBegin; | 1299 | // UInt16 profileBegin = primShape.ProfileBegin; |
1300 | UInt16 profileEnd = primShape.ProfileEnd; | 1300 | // UInt16 profileEnd = primShape.ProfileEnd; |
1301 | UInt16 taperX = primShape.PathScaleX; | 1301 | // UInt16 taperX = primShape.PathScaleX; |
1302 | UInt16 taperY = primShape.PathScaleY; | 1302 | // UInt16 taperY = primShape.PathScaleY; |
1303 | UInt16 pathShearX = primShape.PathShearX; | 1303 | // UInt16 pathShearX = primShape.PathShearX; |
1304 | UInt16 pathShearY = primShape.PathShearY; | 1304 | // UInt16 pathShearY = primShape.PathShearY; |
1305 | Mesh m = new Mesh(); | 1305 | Mesh m = new Mesh(); |
1306 | 1306 | ||
1307 | #if SPAM | 1307 | #if SPAM |
@@ -1424,12 +1424,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
1424 | UInt16 hollowFactor = primShape.ProfileHollow; | 1424 | UInt16 hollowFactor = primShape.ProfileHollow; |
1425 | UInt16 profileBegin = primShape.ProfileBegin; | 1425 | UInt16 profileBegin = primShape.ProfileBegin; |
1426 | UInt16 profileEnd = primShape.ProfileEnd; | 1426 | UInt16 profileEnd = primShape.ProfileEnd; |
1427 | UInt16 taperX = primShape.PathScaleX; | 1427 | // UInt16 taperX = primShape.PathScaleX; |
1428 | UInt16 taperY = primShape.PathScaleY; | 1428 | // UInt16 taperY = primShape.PathScaleY; |
1429 | UInt16 pathShearX = primShape.PathShearX; | 1429 | UInt16 pathShearX = primShape.PathShearX; |
1430 | UInt16 pathShearY = primShape.PathShearY; | 1430 | UInt16 pathShearY = primShape.PathShearY; |
1431 | Int16 twistBot = primShape.PathTwist; | 1431 | // Int16 twistBot = primShape.PathTwist; |
1432 | Int16 twistTop = primShape.PathTwistBegin; | 1432 | // Int16 twistTop = primShape.PathTwistBegin; |
1433 | HollowShape hollowShape = primShape.HollowShape; | 1433 | HollowShape hollowShape = primShape.HollowShape; |
1434 | 1434 | ||
1435 | #if SPAM | 1435 | #if SPAM |
@@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1706 | foreach (Triangle t in m.triangles) | 1706 | foreach (Triangle t in m.triangles) |
1707 | t.invertNormal(); | 1707 | t.invertNormal(); |
1708 | 1708 | ||
1709 | Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); | 1709 | // Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); |
1710 | 1710 | ||
1711 | 1711 | ||
1712 | float skew = primShape.PathSkew * 0.01f; | 1712 | float skew = primShape.PathSkew * 0.01f; |
@@ -2038,36 +2038,36 @@ namespace OpenSim.Region.Physics.Meshing | |||
2038 | return mesh; | 2038 | return mesh; |
2039 | } | 2039 | } |
2040 | 2040 | ||
2041 | private static void reportPrimParams(string name, PrimitiveBaseShape primShape) | 2041 | // private static void reportPrimParams(string name, PrimitiveBaseShape primShape) |
2042 | { | 2042 | // { |
2043 | #if SPAM | 2043 | // #if SPAM |
2044 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | 2044 | // float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; |
2045 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | 2045 | // float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; |
2046 | 2046 | ||
2047 | Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" | 2047 | // Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" |
2048 | + "Name.............: " + name.ToString() + "\n" | 2048 | // + "Name.............: " + name.ToString() + "\n" |
2049 | + "HollowShape......: " + primShape.HollowShape.ToString() + "\n" | 2049 | // + "HollowShape......: " + primShape.HollowShape.ToString() + "\n" |
2050 | + "PathBegin........: " + primShape.PathBegin.ToString() + "\n" | 2050 | // + "PathBegin........: " + primShape.PathBegin.ToString() + "\n" |
2051 | + "PathCurve........: " + primShape.PathCurve.ToString() + "\n" | 2051 | // + "PathCurve........: " + primShape.PathCurve.ToString() + "\n" |
2052 | + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n" | 2052 | // + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n" |
2053 | + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n" | 2053 | // + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n" |
2054 | + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" | 2054 | // + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" |
2055 | + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" | 2055 | // + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" |
2056 | + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" | 2056 | // + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" |
2057 | + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n" | 2057 | // + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n" |
2058 | + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n" | 2058 | // + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n" |
2059 | + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" | 2059 | // + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" |
2060 | + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n" | 2060 | // + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n" |
2061 | + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" | 2061 | // + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" |
2062 | + "PathTwist........: " + primShape.PathTwist.ToString() + "\n" | 2062 | // + "PathTwist........: " + primShape.PathTwist.ToString() + "\n" |
2063 | + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n" | 2063 | // + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n" |
2064 | + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n" | 2064 | // + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n" |
2065 | + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n" | 2065 | // + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n" |
2066 | + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n" | 2066 | // + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n" |
2067 | + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n" | 2067 | // + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n" |
2068 | + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n" | 2068 | // + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n" |
2069 | ); | 2069 | // ); |
2070 | #endif | 2070 | // #endif |
2071 | } | 2071 | // } |
2072 | } | 2072 | } |
2073 | } | 2073 | } |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index c9933fe..95a244d 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
223 | Vertex v1 = new Vertex(0,0,0); | 223 | Vertex v1 = new Vertex(0,0,0); |
224 | 224 | ||
225 | // Create a vertex position from the RGB channels in the current pixel | 225 | // Create a vertex position from the RGB channels in the current pixel |
226 | int ypos = y * bLOD.Width; | 226 | // int ypos = y * bLOD.Width; |
227 | 227 | ||
228 | 228 | ||
229 | if (y == 0) | 229 | if (y == 0) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 89162a0..7f08cb4 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
59 | 59 | ||
60 | private PhysicsVector _position; | 60 | private PhysicsVector _position; |
61 | private d.Vector3 _zeroPosition; | 61 | private d.Vector3 _zeroPosition; |
62 | private d.Matrix3 m_StandUpRotation; | 62 | // private d.Matrix3 m_StandUpRotation; |
63 | private bool _zeroFlag = false; | 63 | private bool _zeroFlag = false; |
64 | private bool m_lastUpdateSent = false; | 64 | private bool m_lastUpdateSent = false; |
65 | private PhysicsVector _velocity; | 65 | private PhysicsVector _velocity; |
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
92 | 92 | ||
93 | private float m_buoyancy = 0f; | 93 | private float m_buoyancy = 0f; |
94 | 94 | ||
95 | private CollisionLocker ode; | 95 | // private CollisionLocker ode; |
96 | 96 | ||
97 | private string m_name = String.Empty; | 97 | private string m_name = String.Empty; |
98 | 98 | ||
@@ -120,7 +120,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
120 | 120 | ||
121 | public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | 121 | public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) |
122 | { | 122 | { |
123 | ode = dode; | 123 | // ode = dode; |
124 | _velocity = new PhysicsVector(); | 124 | _velocity = new PhysicsVector(); |
125 | _target_velocity = new PhysicsVector(); | 125 | _target_velocity = new PhysicsVector(); |
126 | _position = pos; | 126 | _position = pos; |
@@ -137,9 +137,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
137 | runDivisor = rundivisor; | 137 | runDivisor = rundivisor; |
138 | 138 | ||
139 | 139 | ||
140 | m_StandUpRotation = | 140 | // m_StandUpRotation = |
141 | new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, | 141 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, |
142 | 0.5f); | 142 | // 0.5f); |
143 | 143 | ||
144 | for (int i = 0; i < 11; i++) | 144 | for (int i = 0; i < 11; i++) |
145 | { | 145 | { |
@@ -392,7 +392,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
392 | 392 | ||
393 | PhysicsVector SetSize = value; | 393 | PhysicsVector SetSize = value; |
394 | float prevCapsule = CAPSULE_LENGTH; | 394 | float prevCapsule = CAPSULE_LENGTH; |
395 | float capsuleradius = CAPSULE_RADIUS; | 395 | // float capsuleradius = CAPSULE_RADIUS; |
396 | //capsuleradius = 0.2f; | 396 | //capsuleradius = 0.2f; |
397 | 397 | ||
398 | CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z * heightFudgeFactor))); // subtract 43% of the size | 398 | CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z * heightFudgeFactor))); // subtract 43% of the size |
@@ -747,7 +747,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
747 | { | 747 | { |
748 | // we're not colliding and we're not flying so that means we're falling! | 748 | // we're not colliding and we're not flying so that means we're falling! |
749 | // m_iscolliding includes collisions with the ground. | 749 | // m_iscolliding includes collisions with the ground. |
750 | d.Vector3 pos = d.BodyGetPosition(Body); | 750 | |
751 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
751 | if (_target_velocity.X > 0) | 752 | if (_target_velocity.X > 0) |
752 | { | 753 | { |
753 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; | 754 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 507030b..defc0ca 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
53 | private PhysicsVector m_rotationalVelocity; | 53 | private PhysicsVector m_rotationalVelocity; |
54 | private PhysicsVector _size; | 54 | private PhysicsVector _size; |
55 | private PhysicsVector _acceleration; | 55 | private PhysicsVector _acceleration; |
56 | private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f); | 56 | // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f); |
57 | private Quaternion _orientation; | 57 | private Quaternion _orientation; |
58 | private PhysicsVector m_taintposition; | 58 | private PhysicsVector m_taintposition; |
59 | private PhysicsVector m_taintsize; | 59 | private PhysicsVector m_taintsize; |
@@ -1067,8 +1067,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1067 | } | 1067 | } |
1068 | else | 1068 | else |
1069 | { | 1069 | { |
1070 | string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | 1070 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); |
1071 | int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 1071 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1072 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1072 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1073 | 1073 | ||
1074 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | 1074 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); |
@@ -1141,7 +1141,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1141 | } | 1141 | } |
1142 | //PidStatus = true; | 1142 | //PidStatus = true; |
1143 | 1143 | ||
1144 | PhysicsVector vec = new PhysicsVector(); | 1144 | // PhysicsVector vec = new PhysicsVector(); |
1145 | d.Vector3 vel = d.BodyGetLinearVel(Body); | 1145 | d.Vector3 vel = d.BodyGetLinearVel(Body); |
1146 | 1146 | ||
1147 | d.Vector3 pos = d.BodyGetPosition(Body); | 1147 | d.Vector3 pos = d.BodyGetPosition(Body); |
@@ -1201,7 +1201,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1201 | } | 1201 | } |
1202 | else | 1202 | else |
1203 | { | 1203 | { |
1204 | _zeroPosition = d.BodyGetPosition(Body); | 1204 | // _zeroPosition = d.BodyGetPosition(Body); |
1205 | return; | 1205 | return; |
1206 | } | 1206 | } |
1207 | } | 1207 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 876629e..3dd80ea 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
117 | public class OdeScene : PhysicsScene | 117 | public class OdeScene : PhysicsScene |
118 | { | 118 | { |
119 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 119 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
120 | private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | 120 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); |
121 | 121 | ||
122 | CollisionLocker ode; | 122 | CollisionLocker ode; |
123 | 123 | ||
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
196 | 196 | ||
197 | private float[] _watermap; | 197 | private float[] _watermap; |
198 | 198 | ||
199 | private float[] _origheightmap; | 199 | // private float[] _origheightmap; |
200 | 200 | ||
201 | private d.NearCallback nearCallback; | 201 | private d.NearCallback nearCallback; |
202 | public d.TriCallback triCallback; | 202 | public d.TriCallback triCallback; |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
226 | //Ckrinke private int ms = 0; | 226 | //Ckrinke private int ms = 0; |
227 | public IntPtr world; | 227 | public IntPtr world; |
228 | //private bool returncollisions = false; | 228 | //private bool returncollisions = false; |
229 | private uint obj1LocalID = 0; | 229 | // private uint obj1LocalID = 0; |
230 | private uint obj2LocalID = 0; | 230 | private uint obj2LocalID = 0; |
231 | //private int ctype = 0; | 231 | //private int ctype = 0; |
232 | private OdeCharacter cc1; | 232 | private OdeCharacter cc1; |
@@ -501,7 +501,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
501 | IntPtr b1 = d.GeomGetBody(g1); | 501 | IntPtr b1 = d.GeomGetBody(g1); |
502 | IntPtr b2 = d.GeomGetBody(g2); | 502 | IntPtr b2 = d.GeomGetBody(g2); |
503 | 503 | ||
504 | d.GeomClassID id = d.GeomGetClass(g1); | 504 | // d.GeomClassID id = d.GeomGetClass(g1); |
505 | 505 | ||
506 | String name1 = null; | 506 | String name1 = null; |
507 | String name2 = null; | 507 | String name2 = null; |
@@ -837,7 +837,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
837 | 837 | ||
838 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, float collisiondepth) | 838 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, float collisiondepth) |
839 | { | 839 | { |
840 | obj1LocalID = 0; | 840 | // obj1LocalID = 0; |
841 | //returncollisions = false; | 841 | //returncollisions = false; |
842 | obj2LocalID = 0; | 842 | obj2LocalID = 0; |
843 | //ctype = 0; | 843 | //ctype = 0; |
@@ -850,7 +850,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
850 | case ActorTypes.Agent: | 850 | case ActorTypes.Agent: |
851 | cc2 = (OdeCharacter)p2; | 851 | cc2 = (OdeCharacter)p2; |
852 | 852 | ||
853 | obj1LocalID = cc2.m_localID; | 853 | // obj1LocalID = cc2.m_localID; |
854 | switch ((ActorTypes)p1.PhysicsActorType) | 854 | switch ((ActorTypes)p1.PhysicsActorType) |
855 | { | 855 | { |
856 | case ActorTypes.Agent: | 856 | case ActorTypes.Agent: |
@@ -893,7 +893,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
893 | case ActorTypes.Prim: | 893 | case ActorTypes.Prim: |
894 | cp2 = (OdePrim)p2; | 894 | cp2 = (OdePrim)p2; |
895 | 895 | ||
896 | obj1LocalID = cp2.m_localID; | 896 | // obj1LocalID = cp2.m_localID; |
897 | switch ((ActorTypes)p1.PhysicsActorType) | 897 | switch ((ActorTypes)p1.PhysicsActorType) |
898 | { | 898 | { |
899 | case ActorTypes.Agent: | 899 | case ActorTypes.Agent: |
@@ -2084,7 +2084,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2084 | { | 2084 | { |
2085 | // this._heightmap[i] = (double)heightMap[i]; | 2085 | // this._heightmap[i] = (double)heightMap[i]; |
2086 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | 2086 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around |
2087 | _origheightmap = heightMap; | 2087 | // _origheightmap = heightMap; |
2088 | const uint heightmapWidth = m_regionWidth + 2; | 2088 | const uint heightmapWidth = m_regionWidth + 2; |
2089 | const uint heightmapHeight = m_regionHeight + 2; | 2089 | const uint heightmapHeight = m_regionHeight + 2; |
2090 | const uint heightmapWidthSamples = 2*m_regionWidth + 2; | 2090 | const uint heightmapWidthSamples = 2*m_regionWidth + 2; |