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authorSean Dague2007-08-21 22:01:30 +0000
committerSean Dague2007-08-21 22:01:30 +0000
commit6f6432864df2e023815197ae35f546768c03e339 (patch)
treef93356c9870725d36a29715c0cd45a092da864c9 /OpenSim/Region
parentAdded OnRezScript event to Scene.EventManager.Which the script engine should ... (diff)
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auto create sqlite database if it doesn't exist. This works, but needs some
cleaning up prior to release. However this should make it easy for people to start using sqlite storage.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs246
1 files changed, 161 insertions, 85 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index b6c6c83..aa90eac 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -34,6 +34,8 @@ namespace OpenSim.DataStore.MonoSqliteStorage
34 public void Initialise(string dbfile, string dbname) 34 public void Initialise(string dbfile, string dbname)
35 { 35 {
36 string connectionString = "URI=file:" + dbfile + ",version=3"; 36 string connectionString = "URI=file:" + dbfile + ",version=3";
37
38 ds = new DataSet();
37 39
38 MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); 40 MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile);
39 SqliteConnection conn = new SqliteConnection(connectionString); 41 SqliteConnection conn = new SqliteConnection(connectionString);
@@ -46,12 +48,17 @@ namespace OpenSim.DataStore.MonoSqliteStorage
46 shapeDa = new SqliteDataAdapter(shapeSelectCmd); 48 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
47 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); 49 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
48 50
49 ds = new DataSet();
50 51
51 // We fill the data set, now we've got copies in memory for the information 52 // We fill the data set, now we've got copies in memory for the information
52 // TODO: see if the linkage actually holds. 53 // TODO: see if the linkage actually holds.
53 // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); 54 // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
54 primDa.Fill(ds, "prims"); 55 try {
56 primDa.Fill(ds, "prims");
57 } catch (Mono.Data.SqliteClient.SqliteSyntaxException) {
58 InitDB(conn);
59 primDa.Fill(ds, "prims");
60 }
61
55 shapeDa.Fill(ds, "primshapes"); 62 shapeDa.Fill(ds, "primshapes");
56 ds.AcceptChanges(); 63 ds.AcceptChanges();
57 64
@@ -67,6 +74,17 @@ namespace OpenSim.DataStore.MonoSqliteStorage
67 return; 74 return;
68 } 75 }
69 76
77 ///<summary>
78 /// This is a convenience function that collapses 5 repetitive
79 /// lines for defining SqliteParameters to 2 parameters:
80 /// column name and database type.
81 ///
82 /// It assumes certain conventions like :param as the param
83 /// name to replace in parametrized queries, and that source
84 /// version is always current version, both of which are fine
85 /// for us.
86 ///</summary>
87 ///<returns>a built sqlite parameter</returns>
70 private SqliteParameter createSqliteParameter(string name, DbType type) 88 private SqliteParameter createSqliteParameter(string name, DbType type)
71 { 89 {
72 SqliteParameter param = new SqliteParameter(); 90 SqliteParameter param = new SqliteParameter();
@@ -77,89 +95,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage
77 return param; 95 return param;
78 } 96 }
79 97
80 private Dictionary<string, DbType> createPrimDataDefs()
81 {
82 Dictionary<string, DbType> data = new Dictionary<string, DbType>();
83 data.Add("UUID", DbType.String);
84 data.Add("ParentID", DbType.Int32);
85 data.Add("CreationDate", DbType.Int32);
86 data.Add("Name", DbType.String);
87 data.Add("SceneGroupID", DbType.String);
88 // various text fields
89 data.Add("Text", DbType.String);
90 data.Add("Description", DbType.String);
91 data.Add("SitName", DbType.String);
92 data.Add("TouchName", DbType.String);
93 // permissions
94 data.Add("CreatorID", DbType.String);
95 data.Add("OwnerID", DbType.String);
96 data.Add("GroupID", DbType.String);
97 data.Add("LastOwnerID", DbType.String);
98 data.Add("OwnerMask", DbType.Int32);
99 data.Add("NextOwnerMask", DbType.Int32);
100 data.Add("GroupMask", DbType.Int32);
101 data.Add("EveryoneMask", DbType.Int32);
102 data.Add("BaseMask", DbType.Int32);
103 // vectors
104 data.Add("PositionX", DbType.Double);
105 data.Add("PositionY", DbType.Double);
106 data.Add("PositionZ", DbType.Double);
107 data.Add("GroupPositionX", DbType.Double);
108 data.Add("GroupPositionY", DbType.Double);
109 data.Add("GroupPositionZ", DbType.Double);
110 data.Add("VelocityX", DbType.Double);
111 data.Add("VelocityY", DbType.Double);
112 data.Add("VelocityZ", DbType.Double);
113 data.Add("AngularVelocityX", DbType.Double);
114 data.Add("AngularVelocityY", DbType.Double);
115 data.Add("AngularVelocityZ", DbType.Double);
116 data.Add("AccelerationX", DbType.Double);
117 data.Add("AccelerationY", DbType.Double);
118 data.Add("AccelerationZ", DbType.Double);
119 // quaternions
120 data.Add("RotationX", DbType.Double);
121 data.Add("RotationY", DbType.Double);
122 data.Add("RotationZ", DbType.Double);
123 data.Add("RotationW", DbType.Double);
124 return data;
125 }
126
127 private Dictionary<string, DbType> createShapeDataDefs()
128 {
129 Dictionary<string, DbType> data = new Dictionary<string, DbType>();
130 data.Add("UUID", DbType.String);
131 // shape is an enum
132 data.Add("Shape", DbType.Int32);
133 // vectors
134 data.Add("ScaleX", DbType.Double);
135 data.Add("ScaleY", DbType.Double);
136 data.Add("ScaleZ", DbType.Double);
137 // paths
138 data.Add("PCode", DbType.Int32);
139 data.Add("PathBegin", DbType.Int32);
140 data.Add("PathEnd", DbType.Int32);
141 data.Add("PathScaleX", DbType.Int32);
142 data.Add("PathScaleY", DbType.Int32);
143 data.Add("PathShearX", DbType.Int32);
144 data.Add("PathShearY", DbType.Int32);
145 data.Add("PathSkew", DbType.Int32);
146 data.Add("PathCurve", DbType.Int32);
147 data.Add("PathRadiusOffset", DbType.Int32);
148 data.Add("PathRevolutions", DbType.Int32);
149 data.Add("PathTaperX", DbType.Int32);
150 data.Add("PathTaperY", DbType.Int32);
151 data.Add("PathTwist", DbType.Int32);
152 data.Add("PathTwistBegin", DbType.Int32);
153 // profile
154 data.Add("ProfileBegin", DbType.Int32);
155 data.Add("ProfileEnd", DbType.Int32);
156 data.Add("ProfileCurve", DbType.Int32);
157 data.Add("ProfileHollow", DbType.Int32);
158 // text TODO: this isn't right, but I'm not sure the right
159 // way to specify this as a blob atm
160 data.Add("Texture", DbType.Binary);
161 return data;
162 }
163 98
164 private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs) 99 private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs)
165 { 100 {
@@ -640,5 +575,146 @@ namespace OpenSim.DataStore.MonoSqliteStorage
640 return textureEntry; 575 return textureEntry;
641 } 576 }
642 } 577 }
578
579 private void InitDB(SqliteConnection conn)
580 {
581 string createPrims = defineTable("prims", "UUID", createPrimDataDefs());
582 string createShapes = defineTable("primshapes", "UUID", createShapeDataDefs());
583
584 SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
585 SqliteCommand scmd = new SqliteCommand(createShapes, conn);
586 conn.Open();
587 pcmd.ExecuteNonQuery();
588 scmd.ExecuteNonQuery();
589 conn.Close();
590 }
591
592 private string defineTable(string name, string primkey, Dictionary<string, DbType> cols)
593 {
594 string sql = "create table " + name + "(";
595 string subsql = "";
596 foreach (string key in cols.Keys)
597 {
598 if (subsql.Length > 0)
599 { // a map function would rock so much here
600 subsql += ",\n";
601 }
602 subsql += key + " " + sqliteType(cols[key]);
603 if(key == primkey)
604 {
605 subsql += " primary key";
606 }
607 }
608 sql += subsql;
609 sql += ")";
610 return sql;
611 }
612
613 private string sqliteType(DbType type)
614 {
615 switch(type) {
616 case DbType.String:
617 return "varchar(255)";
618
619 case DbType.Int32:
620 return "integer";
621
622 case DbType.Double:
623 return "float";
624
625 case DbType.Binary:
626 return "blob";
627
628 default:
629 return "varchar(255)";
630 }
631 }
632
633 /// Methods after this point are big data definition
634 /// methods, and aren't really interesting unless you are
635 /// adjusting the schema.
636 private Dictionary<string, DbType> createPrimDataDefs()
637 {
638 Dictionary<string, DbType> data = new Dictionary<string, DbType>();
639 data.Add("UUID", DbType.String);
640 data.Add("ParentID", DbType.Int32);
641 data.Add("CreationDate", DbType.Int32);
642 data.Add("Name", DbType.String);
643 data.Add("SceneGroupID", DbType.String);
644 // various text fields
645 data.Add("Text", DbType.String);
646 data.Add("Description", DbType.String);
647 data.Add("SitName", DbType.String);
648 data.Add("TouchName", DbType.String);
649 // permissions
650 data.Add("CreatorID", DbType.String);
651 data.Add("OwnerID", DbType.String);
652 data.Add("GroupID", DbType.String);
653 data.Add("LastOwnerID", DbType.String);
654 data.Add("OwnerMask", DbType.Int32);
655 data.Add("NextOwnerMask", DbType.Int32);
656 data.Add("GroupMask", DbType.Int32);
657 data.Add("EveryoneMask", DbType.Int32);
658 data.Add("BaseMask", DbType.Int32);
659 // vectors
660 data.Add("PositionX", DbType.Double);
661 data.Add("PositionY", DbType.Double);
662 data.Add("PositionZ", DbType.Double);
663 data.Add("GroupPositionX", DbType.Double);
664 data.Add("GroupPositionY", DbType.Double);
665 data.Add("GroupPositionZ", DbType.Double);
666 data.Add("VelocityX", DbType.Double);
667 data.Add("VelocityY", DbType.Double);
668 data.Add("VelocityZ", DbType.Double);
669 data.Add("AngularVelocityX", DbType.Double);
670 data.Add("AngularVelocityY", DbType.Double);
671 data.Add("AngularVelocityZ", DbType.Double);
672 data.Add("AccelerationX", DbType.Double);
673 data.Add("AccelerationY", DbType.Double);
674 data.Add("AccelerationZ", DbType.Double);
675 // quaternions
676 data.Add("RotationX", DbType.Double);
677 data.Add("RotationY", DbType.Double);
678 data.Add("RotationZ", DbType.Double);
679 data.Add("RotationW", DbType.Double);
680 return data;
681 }
682
683 private Dictionary<string, DbType> createShapeDataDefs()
684 {
685 Dictionary<string, DbType> data = new Dictionary<string, DbType>();
686 data.Add("UUID", DbType.String);
687 // shape is an enum
688 data.Add("Shape", DbType.Int32);
689 // vectors
690 data.Add("ScaleX", DbType.Double);
691 data.Add("ScaleY", DbType.Double);
692 data.Add("ScaleZ", DbType.Double);
693 // paths
694 data.Add("PCode", DbType.Int32);
695 data.Add("PathBegin", DbType.Int32);
696 data.Add("PathEnd", DbType.Int32);
697 data.Add("PathScaleX", DbType.Int32);
698 data.Add("PathScaleY", DbType.Int32);
699 data.Add("PathShearX", DbType.Int32);
700 data.Add("PathShearY", DbType.Int32);
701 data.Add("PathSkew", DbType.Int32);
702 data.Add("PathCurve", DbType.Int32);
703 data.Add("PathRadiusOffset", DbType.Int32);
704 data.Add("PathRevolutions", DbType.Int32);
705 data.Add("PathTaperX", DbType.Int32);
706 data.Add("PathTaperY", DbType.Int32);
707 data.Add("PathTwist", DbType.Int32);
708 data.Add("PathTwistBegin", DbType.Int32);
709 // profile
710 data.Add("ProfileBegin", DbType.Int32);
711 data.Add("ProfileEnd", DbType.Int32);
712 data.Add("ProfileCurve", DbType.Int32);
713 data.Add("ProfileHollow", DbType.Int32);
714 // text TODO: this isn't right, but I'm not sure the right
715 // way to specify this as a blob atm
716 data.Add("Texture", DbType.Binary);
717 return data;
718 }
643 } 719 }
644} 720}