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author | Melanie Thielker | 2008-10-06 00:20:27 +0000 |
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committer | Melanie Thielker | 2008-10-06 00:20:27 +0000 |
commit | 559a4f7496f0a014a3952df89f53cb90e17a2253 (patch) | |
tree | 97ce668d702275cd189ac588ea21a7c884d3f400 /OpenSim/Region | |
parent | Implements ObjectOwner god mode packet (Set Owner To Me admin option) (diff) | |
download | opensim-SC-559a4f7496f0a014a3952df89f53cb90e17a2253.zip opensim-SC-559a4f7496f0a014a3952df89f53cb90e17a2253.tar.gz opensim-SC-559a4f7496f0a014a3952df89f53cb90e17a2253.tar.bz2 opensim-SC-559a4f7496f0a014a3952df89f53cb90e17a2253.tar.xz |
Patch by Fly-Man, with modifications. Add more fields to DataSnapshot.
This changes yes/no to true/false. Will likely break Metaverseink in some way.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/DataSnapshot/LandSnapshot.cs | 47 |
1 files changed, 36 insertions, 11 deletions
diff --git a/OpenSim/Region/DataSnapshot/LandSnapshot.cs b/OpenSim/Region/DataSnapshot/LandSnapshot.cs index 18186d1..1ea70a9 100644 --- a/OpenSim/Region/DataSnapshot/LandSnapshot.cs +++ b/OpenSim/Region/DataSnapshot/LandSnapshot.cs | |||
@@ -136,8 +136,8 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
136 | LandObject land = (LandObject)parcel_interface; | 136 | LandObject land = (LandObject)parcel_interface; |
137 | 137 | ||
138 | LandData parcel = land.landData; | 138 | LandData parcel = land.landData; |
139 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) | 139 | // if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) |
140 | { | 140 | // { |
141 | 141 | ||
142 | //TODO: make better method of marshalling data from LandData to XmlNode | 142 | //TODO: make better method of marshalling data from LandData to XmlNode |
143 | XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", ""); | 143 | XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", ""); |
@@ -152,14 +152,22 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
152 | // Check the category of the Parcel | 152 | // Check the category of the Parcel |
153 | XmlAttribute category_attr = nodeFactory.CreateAttribute("category"); | 153 | XmlAttribute category_attr = nodeFactory.CreateAttribute("category"); |
154 | category_attr.Value = ((int)parcel.Category).ToString(); | 154 | category_attr.Value = ((int)parcel.Category).ToString(); |
155 | 155 | // Check if the parcel is for sale | |
156 | 156 | XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale"); | |
157 | forsale_attr.Value = CheckForSale(parcel); | ||
158 | XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice"); | ||
159 | sales_attr.Value = parcel.SalePrice.ToString(); | ||
160 | |||
161 | XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory"); | ||
162 | directory_attr.Value = GetShowInSearch(parcel); | ||
157 | //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities"); | 163 | //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities"); |
158 | //entities_attr.Value = land.primsOverMe.Count.ToString(); | 164 | //entities_attr.Value = land.primsOverMe.Count.ToString(); |
159 | xmlparcel.Attributes.Append(scripts_attr); | 165 | xmlparcel.Attributes.Append(scripts_attr); |
160 | xmlparcel.Attributes.Append(build_attr); | 166 | xmlparcel.Attributes.Append(build_attr); |
161 | xmlparcel.Attributes.Append(public_attr); | 167 | xmlparcel.Attributes.Append(public_attr); |
162 | xmlparcel.Attributes.Append(category_attr); | 168 | xmlparcel.Attributes.Append(category_attr); |
169 | xmlparcel.Attributes.Append(forsale_attr); | ||
170 | xmlparcel.Attributes.Append(sales_attr); | ||
163 | //xmlparcel.Attributes.Append(entities_attr); | 171 | //xmlparcel.Attributes.Append(entities_attr); |
164 | 172 | ||
165 | 173 | ||
@@ -255,7 +263,7 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
255 | //} | 263 | //} |
256 | 264 | ||
257 | parent.AppendChild(xmlparcel); | 265 | parent.AppendChild(xmlparcel); |
258 | } | 266 | // } |
259 | } | 267 | } |
260 | //snap.AppendChild(parent); | 268 | //snap.AppendChild(parent); |
261 | } | 269 | } |
@@ -293,27 +301,44 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
293 | private string GetScriptsPermissions(LandData parcel) | 301 | private string GetScriptsPermissions(LandData parcel) |
294 | { | 302 | { |
295 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts) | 303 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts) |
296 | return "yes"; | 304 | return "true"; |
297 | else | 305 | else |
298 | return "no"; | 306 | return "false"; |
299 | 307 | ||
300 | } | 308 | } |
301 | 309 | ||
302 | private string GetPublicPermissions(LandData parcel) | 310 | private string GetPublicPermissions(LandData parcel) |
303 | { | 311 | { |
304 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.UseAccessList) == (uint)Parcel.ParcelFlags.UseAccessList) | 312 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.UseAccessList) == (uint)Parcel.ParcelFlags.UseAccessList) |
305 | return "no"; | 313 | return "false"; |
306 | else | 314 | else |
307 | return "yes"; | 315 | return "true"; |
308 | 316 | ||
309 | } | 317 | } |
310 | 318 | ||
311 | private string GetBuildPermissions(LandData parcel) | 319 | private string GetBuildPermissions(LandData parcel) |
312 | { | 320 | { |
313 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.CreateObjects) == (uint)Parcel.ParcelFlags.CreateObjects) | 321 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.CreateObjects) == (uint)Parcel.ParcelFlags.CreateObjects) |
314 | return "yes"; | 322 | return "true"; |
323 | else | ||
324 | return "false"; | ||
325 | |||
326 | } | ||
327 | |||
328 | private string CheckForSale(LandData parcel) | ||
329 | { | ||
330 | if (parcel.SalePrice > 0) | ||
331 | return "true"; | ||
332 | else | ||
333 | return "false"; | ||
334 | } | ||
335 | |||
336 | private string GetShowInSearch(LandData parcel) | ||
337 | { | ||
338 | if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) | ||
339 | return "true"; | ||
315 | else | 340 | else |
316 | return "no"; | 341 | return "false"; |
317 | 342 | ||
318 | } | 343 | } |
319 | 344 | ||