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authorSean Dague2007-11-28 18:39:07 +0000
committerSean Dague2007-11-28 18:39:07 +0000
commit40dc1ac3b01819caa64795b92d2bb217be9e6a3e (patch)
tree257dbb2b94f39b79390a58d98e60f5f12ab03452 /OpenSim/Region
parentupdate prebuild (diff)
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I believe this turns throttling back on. I had expected
that the Queue would come in by reference, but it didn't appear to be.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 0933453..f9c1ff1 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -2358,7 +2358,7 @@ namespace OpenSim.Region.ClientStack
2358 } 2358 }
2359 } 2359 }
2360 2360
2361 private void ThrottleCheck(ref int TypeBytesSent, int Throttle, Queue<QueItem> q, QueItem item) 2361 private void ThrottleCheck(ref int TypeBytesSent, int Throttle, ref Queue<QueItem> q, QueItem item)
2362 { 2362 {
2363 // The idea.. is if the packet throttle queues are empty 2363 // The idea.. is if the packet throttle queues are empty
2364 // and the client is under throttle for the type. Queue 2364 // and the client is under throttle for the type. Queue
@@ -2390,25 +2390,25 @@ namespace OpenSim.Region.ClientStack
2390 switch (throttlePacketType) 2390 switch (throttlePacketType)
2391 { 2391 {
2392 case ThrottleOutPacketType.Resend: 2392 case ThrottleOutPacketType.Resend:
2393 ThrottleCheck(ref ResendBytesSent, ResendthrottleOutbound, ResendOutgoingPacketQueue, item); 2393 ThrottleCheck(ref ResendBytesSent, ResendthrottleOutbound, ref ResendOutgoingPacketQueue, item);
2394 break; 2394 break;
2395 case ThrottleOutPacketType.Texture: 2395 case ThrottleOutPacketType.Texture:
2396 ThrottleCheck(ref TextureBytesSent, TexturethrottleOutbound, TextureOutgoingPacketQueue, item); 2396 ThrottleCheck(ref TextureBytesSent, TexturethrottleOutbound, ref TextureOutgoingPacketQueue, item);
2397 break; 2397 break;
2398 case ThrottleOutPacketType.Task: 2398 case ThrottleOutPacketType.Task:
2399 ThrottleCheck(ref TaskBytesSent, TaskthrottleOutbound, TaskOutgoingPacketQueue, item); 2399 ThrottleCheck(ref TaskBytesSent, TaskthrottleOutbound, ref TaskOutgoingPacketQueue, item);
2400 break; 2400 break;
2401 case ThrottleOutPacketType.Land: 2401 case ThrottleOutPacketType.Land:
2402 ThrottleCheck(ref LandBytesSent, LandthrottleOutbound, LandOutgoingPacketQueue, item); 2402 ThrottleCheck(ref LandBytesSent, LandthrottleOutbound, ref LandOutgoingPacketQueue, item);
2403 break; 2403 break;
2404 case ThrottleOutPacketType.Asset: 2404 case ThrottleOutPacketType.Asset:
2405 ThrottleCheck(ref AssetBytesSent, AssetthrottleOutbound, AssetOutgoingPacketQueue, item); 2405 ThrottleCheck(ref AssetBytesSent, AssetthrottleOutbound, ref AssetOutgoingPacketQueue, item);
2406 break; 2406 break;
2407 case ThrottleOutPacketType.Cloud: 2407 case ThrottleOutPacketType.Cloud:
2408 ThrottleCheck(ref CloudBytesSent, CloudthrottleOutbound, CloudOutgoingPacketQueue, item); 2408 ThrottleCheck(ref CloudBytesSent, CloudthrottleOutbound, ref CloudOutgoingPacketQueue, item);
2409 break; 2409 break;
2410 case ThrottleOutPacketType.Wind: 2410 case ThrottleOutPacketType.Wind:
2411 ThrottleCheck(ref WindBytesSent, WindthrottleOutbound, WindOutgoingPacketQueue, item); 2411 ThrottleCheck(ref WindBytesSent, WindthrottleOutbound, ref WindOutgoingPacketQueue, item);
2412 break; 2412 break;
2413 2413
2414 default: 2414 default: