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author | MW | 2007-08-11 17:54:46 +0000 |
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committer | MW | 2007-08-11 17:54:46 +0000 |
commit | 3520e9e3ee068e393a79a9699069bf20fc5c1a83 (patch) | |
tree | 99313503c216c42f8f63463082e1a2e6edb36e7a /OpenSim/Region | |
parent | Made account Authentication optional in "sandbox/standalone" mode. Just chang... (diff) | |
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Applied danx0r 's ODE patch [mantis issue 263]
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 486fa9e..4b1d3f0 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -85,21 +85,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
85 | 85 | ||
86 | public OdeScene() | 86 | public OdeScene() |
87 | { | 87 | { |
88 | contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; | 88 | contact.surface.mode |= d.ContactFlags.Approx1 | d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP; |
89 | contact.surface.mu = d.Infinity; | 89 | contact.surface.mu = 10.0f; |
90 | contact.surface.mu2 = 0.0f; | 90 | contact.surface.bounce = 0.9f; |
91 | contact.surface.bounce = 0.1f; | 91 | contact.surface.soft_erp = 0.005f; |
92 | contact.surface.bounce_vel = 0.1f; | 92 | contact.surface.soft_cfm = 0.00003f; |
93 | contact.surface.soft_cfm = 0.01f; | ||
94 | 93 | ||
95 | world = d.WorldCreate(); | 94 | world = d.WorldCreate(); |
96 | space = d.HashSpaceCreate(IntPtr.Zero); | 95 | space = d.HashSpaceCreate(IntPtr.Zero); |
97 | contactgroup = d.JointGroupCreate(0); | 96 | contactgroup = d.JointGroupCreate(0); |
98 | d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); | 97 | d.WorldSetGravity(world, 0.0f, 0.0f, -10.0f); |
99 | //d.WorldSetCFM(world, 1e-5f); | ||
100 | d.WorldSetAutoDisableFlag(world, false); | 98 | d.WorldSetAutoDisableFlag(world, false); |
101 | d.WorldSetContactSurfaceLayer(world, 0.001f); | 99 | d.WorldSetContactSurfaceLayer(world, 0.001f); |
102 | // d.CreatePlane(space, 0, 0, 1, 0); | ||
103 | this._heightmap = new double[65536]; | 100 | this._heightmap = new double[65536]; |
104 | } | 101 | } |
105 | 102 | ||
@@ -154,16 +151,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
154 | { | 151 | { |
155 | foreach (OdeCharacter actor in _characters) | 152 | foreach (OdeCharacter actor in _characters) |
156 | { | 153 | { |
157 | actor.Move(timeStep * 5f); | 154 | actor.Move(timeStep); |
158 | } | 155 | } |
159 | d.SpaceCollide(space, IntPtr.Zero, nearCallback); | 156 | d.SpaceCollide(space, IntPtr.Zero, nearCallback); |
160 | d.WorldQuickStep(world, timeStep * 5f); | 157 | for (int i = 0; i < 50; i++) |
158 | { | ||
159 | d.WorldQuickStep(world, timeStep * 0.02f); | ||
160 | } | ||
161 | |||
161 | d.JointGroupEmpty(contactgroup); | 162 | d.JointGroupEmpty(contactgroup); |
162 | foreach (OdeCharacter actor in _characters) | 163 | foreach (OdeCharacter actor in _characters) |
163 | { | 164 | { |
164 | actor.UpdatePosition(); | 165 | actor.UpdatePosition(); |
165 | } | 166 | } |
166 | |||
167 | } | 167 | } |
168 | 168 | ||
169 | public override void GetResults() | 169 | public override void GetResults() |
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
221 | private PhysicsVector _position; | 221 | private PhysicsVector _position; |
222 | private PhysicsVector _velocity; | 222 | private PhysicsVector _velocity; |
223 | private PhysicsVector _acceleration; | 223 | private PhysicsVector _acceleration; |
224 | private bool flying; | 224 | private bool flying = false; |
225 | //private float gravityAccel; | 225 | //private float gravityAccel; |
226 | private IntPtr BoundingCapsule; | 226 | private IntPtr BoundingCapsule; |
227 | IntPtr capsule_geom; | 227 | IntPtr capsule_geom; |
@@ -232,8 +232,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
232 | _velocity = new PhysicsVector(); | 232 | _velocity = new PhysicsVector(); |
233 | _position = pos; | 233 | _position = pos; |
234 | _acceleration = new PhysicsVector(); | 234 | _acceleration = new PhysicsVector(); |
235 | d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); | 235 | d.MassSetCapsule(out capsule_mass, 50.0f, 3, 0.5f, 2f); |
236 | capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f); | 236 | capsule_geom = d.CreateSphere(OdeScene.space, 1.0f); /// not a typo! Spheres roll, capsules tumble |
237 | this.BoundingCapsule = d.BodyCreate(OdeScene.world); | 237 | this.BoundingCapsule = d.BodyCreate(OdeScene.world); |
238 | d.BodySetMass(BoundingCapsule, ref capsule_mass); | 238 | d.BodySetMass(BoundingCapsule, ref capsule_mass); |
239 | d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); | 239 | d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); |
@@ -326,13 +326,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
326 | public void Move(float timeStep) | 326 | public void Move(float timeStep) |
327 | { | 327 | { |
328 | PhysicsVector vec = new PhysicsVector(); | 328 | PhysicsVector vec = new PhysicsVector(); |
329 | vec.X = this._velocity.X * timeStep; | 329 | d.Vector3 vel = d.BodyGetLinearVel(BoundingCapsule); |
330 | vec.Y = this._velocity.Y * timeStep; | 330 | vec.X = (vel.X - this._velocity.X) * -75000.0f; |
331 | vec.Y = (vel.Y - this._velocity.Y) * -75000.0f; | ||
331 | if (flying) | 332 | if (flying) |
332 | { | 333 | { |
333 | vec.Z = (this._velocity.Z + 0.5f) * timeStep; | 334 | vec.Z = (vel.Z - this._velocity.Z) * -75000.0f; |
334 | } | 335 | } |
335 | d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z); | 336 | d.BodyAddForce(this.BoundingCapsule, vec.X, vec.Y, vec.Z); |
336 | } | 337 | } |
337 | 338 | ||
338 | public void UpdatePosition() | 339 | public void UpdatePosition() |
@@ -340,7 +341,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
340 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); | 341 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); |
341 | this._position.X = vec.X; | 342 | this._position.X = vec.X; |
342 | this._position.Y = vec.Y; | 343 | this._position.Y = vec.Y; |
343 | this._position.Z = vec.Z+1.0f; | 344 | this._position.Z = vec.Z; |
344 | } | 345 | } |
345 | } | 346 | } |
346 | 347 | ||