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authorDahlia Trimble2009-06-18 23:02:12 +0000
committerDahlia Trimble2009-06-18 23:02:12 +0000
commit00d042f3d18483a5ca54c605d2aa22c6c330e9eb (patch)
treeb9e1522a3b3abf1aa77942d4d2f762d43a16146e /OpenSim/Region
parentApplied patch from Mantis #3817, which fixes a error when using MSSQL. I don'... (diff)
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Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool lowers Land
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs53
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs5
3 files changed, 21 insertions, 38 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 9ae5415..98c84ae 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5028,7 +5028,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5028 handlerModifyTerrain = OnModifyTerrain; 5028 handlerModifyTerrain = OnModifyTerrain;
5029 if (handlerModifyTerrain != null) 5029 if (handlerModifyTerrain != null)
5030 { 5030 {
5031 modify.ModifyBlock.Height = -1; // Hack, i don't know why the value is wrong
5032 handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, 5031 handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
5033 modify.ModifyBlock.BrushSize, 5032 modify.ModifyBlock.BrushSize,
5034 modify.ModifyBlock.Action, modify.ParcelData[i].North, 5033 modify.ModifyBlock.Action, modify.ParcelData[i].North,
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs
index 2fa0c3f..9aa3dff 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -41,34 +41,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
41 41
42 int x, y; 42 int x, y;
43 43
44 duration = 0.009; //MCP Should be read from ini file
45
46 // Disabled - just use the client value.
47 /*
48 if (rz < 0) {
49 double sum = 0.0;
50 double step2 = 0.0;
51
52
53 // compute delta map
54 for (x = 0; x < map.Width; x++)
55 {
56 for (y = 0; y < map.Height; y++)
57 {
58 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
59
60 if (z > 0) // add in non-zero amount
61 {
62 sum += map[x, y] * z;
63 step2 += z;
64 }
65 }
66 }
67 rz = sum / step2;
68 }
69 */
70
71
72 // blend in map 44 // blend in map
73 for (x = 0; x < map.Width; x++) 45 for (x = 0; x < map.Width; x++)
74 { 46 {
@@ -77,19 +49,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
77 if (!mask[x,y]) 49 if (!mask[x,y])
78 continue; 50 continue;
79 51
80 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration; 52 double z;
81 53 if (duration < 4.0)
82 if (z > 0) // add in non-zero amount
83 { 54 {
84 if (z > 1.0) 55 z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25;
85 z = 1.0; 56 }
86 57 else {
87 map[x, y] = (map[x, y] * (1.0 - z)) + (rz * z); 58 z = 1.0;
88 } 59 }
89 60
90 double delta = rz - map[x, y]; 61 double delta = rz - map[x, y];
91 if (Math.Abs(delta) > 0.1) 62 if (Math.Abs(delta) > 0.1)
92 delta *= 0.25; 63 {
64 if (z > 1.0)
65 {
66 z = 1.0;
67 }
68 else if (z < 0.0)
69 {
70 z = 0.0;
71 }
72 delta *= z;
73 }
93 74
94 if (delta != 0) // add in non-zero amount 75 if (delta != 0) // add in non-zero amount
95 { 76 {
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 08b1830..4d01f22 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -299,7 +299,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
299 /// <param name="agentId">UUID of script-owner</param> 299 /// <param name="agentId">UUID of script-owner</param>
300 public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId) 300 public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId)
301 { 301 {
302 client_OnModifyTerrain(user, (float)pos.Z, (float)0.25, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId); 302 float duration = 0.25f;
303 if (action == 0)
304 duration = 4.0f;
305 client_OnModifyTerrain(user, (float)pos.Z, duration, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId);
303 } 306 }
304 307
305 /// <summary> 308 /// <summary>