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authorJustin Clarke Casey2008-11-06 23:40:58 +0000
committerJustin Clarke Casey2008-11-06 23:40:58 +0000
commiteec8c6cd6ebb5c50d274f3ccdde9cb7fcbd7f614 (patch)
treeec81acddf1f05b3abae7b994436526117ee6ea68 /OpenSim/Region
parent* Fix test failure in CSCodeGeneratorTest.TestJumps() (diff)
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* Remove SceneObjectPart.AttachToScene() since the remaining instruction can be done by other means
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs9
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs9
2 files changed, 2 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 9fd4728..2f25478 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -571,17 +571,10 @@ namespace OpenSim.Region.Environment.Scenes
571 public void AttachToScene(Scene scene) 571 public void AttachToScene(Scene scene)
572 { 572 {
573 m_scene = scene; 573 m_scene = scene;
574 RegionHandle = scene.RegionInfo.RegionHandle;
574 575
575 ApplyPhysics(m_scene.m_physicalPrim); 576 ApplyPhysics(m_scene.m_physicalPrim);
576 577
577 lock (m_parts)
578 {
579 foreach (SceneObjectPart part in m_parts.Values)
580 {
581 part.AttachToScene(scene.RegionInfo.RegionHandle);
582 }
583 }
584
585 // one of these is a proxy. 578 // one of these is a proxy.
586 if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem) 579 if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem)
587 AttachToBackup(); 580 AttachToBackup();
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 3ddc0ed..d746ec4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -3399,14 +3399,7 @@ if (m_shape != null) {
3399 } 3399 }
3400 3400
3401 #endregion Public Methods 3401 #endregion Public Methods
3402 3402
3403 /// <summary>
3404 /// Attach this part to a scene such that it appears to avatars
3405 /// </summary>
3406 protected internal void AttachToScene(ulong regionHandle)
3407 {
3408 m_regionHandle = regionHandle;
3409 }
3410 3403
3411 private byte GetAttachPointEncoded() 3404 private byte GetAttachPointEncoded()
3412 { 3405 {