diff options
author | Dan Lake | 2012-02-03 15:21:07 -0800 |
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committer | Dan Lake | 2012-02-03 15:21:07 -0800 |
commit | ea19e50919afdf2aee3d123437eef82fc59663a1 (patch) | |
tree | c45b94ef98eab9115a69d70c4159769daea5c3d1 /OpenSim/Region | |
parent | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri... (diff) | |
parent | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ... (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 30 |
2 files changed, 18 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 150d913..09b4ba6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
122 | 122 | ||
123 | scene.AddCommand( | 123 | scene.AddCommand( |
124 | this, "save iar", | 124 | this, "save iar", |
125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]", | 125 | "save iar [-p|--profile=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", |
126 | "Save user inventory archive (IAR).", | 126 | "Save user inventory archive (IAR).", |
127 | "<first> is the user's first name." + Environment.NewLine | 127 | "<first> is the user's first name." + Environment.NewLine |
128 | + "<last> is the user's last name." + Environment.NewLine | 128 | + "<last> is the user's last name." + Environment.NewLine |
@@ -408,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
408 | if (mainParams.Count < 6) | 408 | if (mainParams.Count < 6) |
409 | { | 409 | { |
410 | m_log.Error( | 410 | m_log.Error( |
411 | "[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>]"); | 411 | "[INVENTORY ARCHIVER]: usage is save iar [-p|--profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); |
412 | return; | 412 | return; |
413 | } | 413 | } |
414 | 414 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 3831d7a..6a48b89 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -140,24 +140,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
140 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 140 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
141 | // } | 141 | // } |
142 | 142 | ||
143 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | 143 | lock (m_avatars) |
144 | scene.AddNewClient(npcAvatar, PresenceType.Npc); | ||
145 | |||
146 | ScenePresence sp; | ||
147 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
148 | { | 144 | { |
149 | m_log.DebugFormat( | 145 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
150 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 146 | scene.AddNewClient(npcAvatar, PresenceType.Npc); |
151 | 147 | ||
152 | sp.CompleteMovement(npcAvatar, false); | 148 | ScenePresence sp; |
153 | } | 149 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
154 | else | 150 | { |
155 | { | 151 | m_log.DebugFormat( |
156 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 152 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
157 | } | 153 | |
154 | sp.CompleteMovement(npcAvatar, false); | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
159 | } | ||
158 | 160 | ||
159 | lock (m_avatars) | ||
160 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 161 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); |
162 | } | ||
161 | 163 | ||
162 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | 164 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); |
163 | 165 | ||