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authorJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
committerJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
commitaa19ccf65c9cd235e0ba941e9832c5240df4412c (patch)
tree48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Region
parentExtract NullPhysicsScene from PhysicsScene to improve code readability (diff)
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
5 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 024ebce..c30e559 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3592,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3592 /// Generate one of the object update packets based on PrimUpdateFlags 3592 /// Generate one of the object update packets based on PrimUpdateFlags
3593 /// and broadcast the packet to clients 3593 /// and broadcast the packet to clients
3594 /// </summary> 3594 /// </summary>
3595 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3595 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3596 { 3596 {
3597 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3597 //double priority = m_prioritizer.GetUpdatePriority(this, entity);
3598 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3598 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4abece1..e52131e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3017,7 +3017,7 @@ namespace OpenSim.Region.Framework.Scenes
3017 //if (LocalId != ParentGroup.RootPart.LocalId) 3017 //if (LocalId != ParentGroup.RootPart.LocalId)
3018 //isattachment = ParentGroup.RootPart.IsAttachment; 3018 //isattachment = ParentGroup.RootPart.IsAttachment;
3019 3019
3020 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate); 3020 remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
3021 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); 3021 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
3022 } 3022 }
3023 3023
@@ -4793,7 +4793,7 @@ namespace OpenSim.Region.Framework.Scenes
4793 4793
4794 // Causes this thread to dig into the Client Thread Data. 4794 // Causes this thread to dig into the Client Thread Data.
4795 // Remember your locking here! 4795 // Remember your locking here!
4796 remoteClient.SendPrimUpdate( 4796 remoteClient.SendEntityUpdate(
4797 this, 4797 this,
4798 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 4798 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
4799 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 4799 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 93a25b5..972e7fc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.Framework.Scenes
2447 2447
2448 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 2448 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
2449 2449
2450 remoteClient.SendPrimUpdate( 2450 remoteClient.SendEntityUpdate(
2451 this, 2451 this,
2452 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 2452 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
2453 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 2453 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index f6656c2..84f45a8 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1062 1062
1063 } 1063 }
1064 1064
1065 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 1065 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
1066 { 1066 {
1067 1067
1068 } 1068 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index edb618e..73d8828 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -640,7 +640,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
640 { 640 {
641 } 641 }
642 642
643 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 643 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
644 { 644 {
645 } 645 }
646 646