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authorTedd Hansen2008-01-18 20:46:53 +0000
committerTedd Hansen2008-01-18 20:46:53 +0000
commit8fbac08fb57475312f6da4dec452d787eab34047 (patch)
tree7f37d276125fcd7a349d29e276d6a07ddf3ee3df /OpenSim/Region
parent* Physics update to perhaps help people who have capsules that have capsized (diff)
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Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we can get rid of that annoying startup crash...
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3a0e1b9..8374dcf 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -896,17 +896,21 @@ namespace OpenSim.Region.Environment.Scenes
896 896
897 #region Load Land 897 #region Load Land
898 898
899 private static readonly object _loadAllLAndMutex = new object();
899 public void loadAllLandObjectsFromStorage() 900 public void loadAllLandObjectsFromStorage()
900 { 901 {
901 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); 902 lock (_loadAllLAndMutex)
902 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
903 if (landData.Count == 0)
904 { 903 {
905 m_LandManager.NoLandDataFromStorage(); 904 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
906 } 905 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
907 else 906 if (landData.Count == 0)
908 { 907 {
909 m_LandManager.IncomingLandObjectsFromStorage(landData); 908 m_LandManager.NoLandDataFromStorage();
909 }
910 else
911 {
912 m_LandManager.IncomingLandObjectsFromStorage(landData);
913 }
910 } 914 }
911 } 915 }
912 916