diff options
author | Melanie | 2012-05-02 00:33:37 +0200 |
---|---|---|
committer | Melanie | 2012-05-02 00:33:37 +0200 |
commit | 82197c87a25190176d8c2519f73117ecf3903a90 (patch) | |
tree | 5fdee30b07c04bab6391df6ed843583d2fb6d262 /OpenSim/Region | |
parent | Preserve attachment rotation on objects rezzed via a script. Makes toasters (diff) | |
parent | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim... (diff) | |
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Merge branch 'ubitwork' into avination
Diffstat (limited to '')
5 files changed, 139 insertions, 115 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 10d53d7..76804d7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -4024,13 +4024,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
4024 | if (nparts <= 1) | 4024 | if (nparts <= 1) |
4025 | return gc; | 4025 | return gc; |
4026 | 4026 | ||
4027 | Quaternion parentRot = RootPart.RotationOffset; | ||
4028 | Vector3 pPos; | ||
4029 | |||
4027 | // average all parts positions | 4030 | // average all parts positions |
4028 | for (int i = 0; i < nparts; i++) | 4031 | for (int i = 0; i < nparts; i++) |
4029 | gc += parts[i].GetWorldPosition(); | 4032 | { |
4033 | // do it directly | ||
4034 | // gc += parts[i].GetWorldPosition(); | ||
4035 | if (parts[i] != RootPart) | ||
4036 | { | ||
4037 | pPos = parts[i].OffsetPosition; | ||
4038 | gc += pPos; | ||
4039 | } | ||
4040 | |||
4041 | } | ||
4030 | gc /= nparts; | 4042 | gc /= nparts; |
4031 | 4043 | ||
4032 | // relative to root: | 4044 | // relative to root: |
4033 | gc -= AbsolutePosition; | 4045 | // gc -= AbsolutePosition; |
4034 | return gc; | 4046 | return gc; |
4035 | } | 4047 | } |
4036 | 4048 | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index d106677..7b232c1 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -470,15 +470,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
470 | m_linearDeflectionEfficiency = 1; | 470 | m_linearDeflectionEfficiency = 1; |
471 | m_linearDeflectionTimescale = 1; | 471 | m_linearDeflectionTimescale = 1; |
472 | m_angularDeflectionEfficiency = 0; | 472 | m_angularDeflectionEfficiency = 0; |
473 | m_angularDeflectionTimescale = 1000; | 473 | m_angularDeflectionTimescale = 10; |
474 | m_verticalAttractionEfficiency = 1; | ||
475 | m_verticalAttractionTimescale = 1000; | ||
474 | m_bankingEfficiency = 0; | 476 | m_bankingEfficiency = 0; |
475 | m_bankingMix = 1; | 477 | m_bankingMix = 1; |
476 | m_bankingTimescale = 10; | 478 | m_bankingTimescale = 10; |
477 | m_flags &= | 479 | m_flags &= |
478 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 480 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
479 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 481 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
480 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 482 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | |
483 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
484 | VehicleFlag.LIMIT_MOTOR_UP); | ||
481 | break; | 485 | break; |
486 | |||
482 | case Vehicle.TYPE_CAR: | 487 | case Vehicle.TYPE_CAR: |
483 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | 488 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); |
484 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | 489 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); |
@@ -499,9 +504,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
499 | m_bankingEfficiency = -0.2f; | 504 | m_bankingEfficiency = -0.2f; |
500 | m_bankingMix = 1; | 505 | m_bankingMix = 1; |
501 | m_bankingTimescale = 1; | 506 | m_bankingTimescale = 1; |
502 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 507 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | |
503 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | 508 | VehicleFlag.HOVER_TERRAIN_ONLY | |
504 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | 509 | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
510 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
511 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
512 | VehicleFlag.LIMIT_MOTOR_UP | | ||
513 | VehicleFlag.HOVER_UP_ONLY); | ||
505 | break; | 514 | break; |
506 | case Vehicle.TYPE_BOAT: | 515 | case Vehicle.TYPE_BOAT: |
507 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | 516 | m_linearFrictionTimescale = new Vector3(10, 3, 2); |
@@ -525,12 +534,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
525 | m_bankingTimescale = 1; | 534 | m_bankingTimescale = 1; |
526 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | 535 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | |
527 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | 536 | VehicleFlag.HOVER_GLOBAL_HEIGHT | |
528 | VehicleFlag.HOVER_UP_ONLY | | 537 | VehicleFlag.HOVER_UP_ONLY); // | |
529 | VehicleFlag.LIMIT_ROLL_ONLY); | 538 | // VehicleFlag.LIMIT_ROLL_ONLY); |
530 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | 539 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | |
531 | VehicleFlag.LIMIT_MOTOR_UP | | 540 | VehicleFlag.LIMIT_MOTOR_UP | |
541 | VehicleFlag.HOVER_UP_ONLY | // new sl | ||
532 | VehicleFlag.HOVER_WATER_ONLY); | 542 | VehicleFlag.HOVER_WATER_ONLY); |
533 | break; | 543 | break; |
544 | |||
534 | case Vehicle.TYPE_AIRPLANE: | 545 | case Vehicle.TYPE_AIRPLANE: |
535 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | 546 | m_linearFrictionTimescale = new Vector3(200, 10, 5); |
536 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | 547 | m_angularFrictionTimescale = new Vector3(20, 20, 20); |
@@ -559,6 +570,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
559 | VehicleFlag.LIMIT_MOTOR_UP); | 570 | VehicleFlag.LIMIT_MOTOR_UP); |
560 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 571 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
561 | break; | 572 | break; |
573 | |||
562 | case Vehicle.TYPE_BALLOON: | 574 | case Vehicle.TYPE_BALLOON: |
563 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | 575 | m_linearFrictionTimescale = new Vector3(5, 5, 5); |
564 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | 576 | m_angularFrictionTimescale = new Vector3(10, 10, 10); |
@@ -574,7 +586,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
574 | m_linearDeflectionTimescale = 5 * m_invtimestep; | 586 | m_linearDeflectionTimescale = 5 * m_invtimestep; |
575 | m_angularDeflectionEfficiency = 0; | 587 | m_angularDeflectionEfficiency = 0; |
576 | m_angularDeflectionTimescale = 5; | 588 | m_angularDeflectionTimescale = 5; |
577 | m_verticalAttractionEfficiency = 0f; | 589 | m_verticalAttractionEfficiency = 1f; |
578 | m_verticalAttractionTimescale = 1000f; | 590 | m_verticalAttractionTimescale = 1000f; |
579 | m_bankingEfficiency = 0; | 591 | m_bankingEfficiency = 0; |
580 | m_bankingMix = 0.7f; | 592 | m_bankingMix = 0.7f; |
@@ -583,9 +595,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
583 | VehicleFlag.HOVER_TERRAIN_ONLY | | 595 | VehicleFlag.HOVER_TERRAIN_ONLY | |
584 | VehicleFlag.HOVER_UP_ONLY | | 596 | VehicleFlag.HOVER_UP_ONLY | |
585 | VehicleFlag.NO_DEFLECTION_UP | | 597 | VehicleFlag.NO_DEFLECTION_UP | |
586 | VehicleFlag.LIMIT_MOTOR_UP); | 598 | VehicleFlag.LIMIT_MOTOR_UP | //); |
587 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | 599 | VehicleFlag.LIMIT_ROLL_ONLY | // new sl |
588 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 600 | VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl |
601 | |||
602 | // m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
603 | // VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
589 | break; | 604 | break; |
590 | } | 605 | } |
591 | 606 | ||
@@ -768,9 +783,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
768 | } | 783 | } |
769 | 784 | ||
770 | // hover | 785 | // hover |
771 | if (m_VhoverTimescale < 300) | 786 | if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero) |
772 | { | 787 | { |
773 | d.Vector3 pos = d.BodyGetPosition(Body); | 788 | // d.Vector3 pos = d.BodyGetPosition(Body); |
789 | d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom); | ||
790 | pos.Z -= 0.21f; // minor offset that seems to be always there in sl | ||
774 | 791 | ||
775 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | 792 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); |
776 | float perr; | 793 | float perr; |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index c9a453d..e4f2e6b 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -449,54 +449,57 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
449 | { | 449 | { |
450 | get | 450 | get |
451 | { | 451 | { |
452 | d.Vector3 dtmp; | 452 | lock (_parent_scene.OdeLock) |
453 | if (!childPrim && Body != IntPtr.Zero) | ||
454 | { | ||
455 | dtmp = d.BodyGetPosition(Body); | ||
456 | return new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
457 | } | ||
458 | else if (prim_geom != IntPtr.Zero) | ||
459 | { | 453 | { |
460 | d.Quaternion dq; | 454 | d.Vector3 dtmp; |
461 | d.GeomCopyQuaternion(prim_geom, out dq); | 455 | if (!childPrim && Body != IntPtr.Zero) |
462 | Quaternion q; | ||
463 | q.X = dq.X; | ||
464 | q.Y = dq.Y; | ||
465 | q.Z = dq.Z; | ||
466 | q.W = dq.W; | ||
467 | |||
468 | Vector3 Ptot = primOOBoffset * q; | ||
469 | dtmp = d.GeomGetPosition(prim_geom); | ||
470 | Ptot.X += dtmp.X; | ||
471 | Ptot.Y += dtmp.Y; | ||
472 | Ptot.Z += dtmp.Z; | ||
473 | |||
474 | // if(childPrim) we only know about physical linksets | ||
475 | return Ptot; | ||
476 | /* | ||
477 | float tmass = _mass; | ||
478 | Ptot *= tmass; | ||
479 | |||
480 | float m; | ||
481 | |||
482 | foreach (OdePrim prm in childrenPrim) | ||
483 | { | 456 | { |
484 | m = prm._mass; | 457 | dtmp = d.BodyGetPosition(Body); |
485 | Ptot += prm.CenterOfMass * m; | 458 | return new Vector3(dtmp.X, dtmp.Y, dtmp.Z); |
486 | tmass += m; | 459 | } |
460 | else if (prim_geom != IntPtr.Zero) | ||
461 | { | ||
462 | d.Quaternion dq; | ||
463 | d.GeomCopyQuaternion(prim_geom, out dq); | ||
464 | Quaternion q; | ||
465 | q.X = dq.X; | ||
466 | q.Y = dq.Y; | ||
467 | q.Z = dq.Z; | ||
468 | q.W = dq.W; | ||
469 | |||
470 | Vector3 Ptot = primOOBoffset * q; | ||
471 | dtmp = d.GeomGetPosition(prim_geom); | ||
472 | Ptot.X += dtmp.X; | ||
473 | Ptot.Y += dtmp.Y; | ||
474 | Ptot.Z += dtmp.Z; | ||
475 | |||
476 | // if(childPrim) we only know about physical linksets | ||
477 | return Ptot; | ||
478 | /* | ||
479 | float tmass = _mass; | ||
480 | Ptot *= tmass; | ||
481 | |||
482 | float m; | ||
483 | |||
484 | foreach (OdePrim prm in childrenPrim) | ||
485 | { | ||
486 | m = prm._mass; | ||
487 | Ptot += prm.CenterOfMass * m; | ||
488 | tmass += m; | ||
489 | } | ||
490 | |||
491 | if (tmass == 0) | ||
492 | tmass = 0; | ||
493 | else | ||
494 | tmass = 1.0f / tmass; | ||
495 | |||
496 | Ptot *= tmass; | ||
497 | return Ptot; | ||
498 | */ | ||
487 | } | 499 | } |
488 | |||
489 | if (tmass == 0) | ||
490 | tmass = 0; | ||
491 | else | 500 | else |
492 | tmass = 1.0f / tmass; | 501 | return _position; |
493 | |||
494 | Ptot *= tmass; | ||
495 | return Ptot; | ||
496 | */ | ||
497 | } | 502 | } |
498 | else | ||
499 | return _position; | ||
500 | } | 503 | } |
501 | } | 504 | } |
502 | /* | 505 | /* |
@@ -840,7 +843,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
840 | { | 843 | { |
841 | if (force.IsFinite()) | 844 | if (force.IsFinite()) |
842 | { | 845 | { |
843 | AddChange(changes.AddAngForce, force * m_invTimeStep); | 846 | AddChange(changes.AddAngForce, force); |
844 | } | 847 | } |
845 | else | 848 | else |
846 | { | 849 | { |
@@ -1511,7 +1514,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1511 | } | 1514 | } |
1512 | Body = IntPtr.Zero; | 1515 | Body = IntPtr.Zero; |
1513 | hasOOBoffsetFromMesh = false; | 1516 | hasOOBoffsetFromMesh = false; |
1514 | CalcPrimBodyData(); | ||
1515 | } | 1517 | } |
1516 | /* | 1518 | /* |
1517 | private void ChildSetGeom(OdePrim odePrim) | 1519 | private void ChildSetGeom(OdePrim odePrim) |
@@ -1601,7 +1603,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1601 | 1603 | ||
1602 | Body = d.BodyCreate(_parent_scene.world); | 1604 | Body = d.BodyCreate(_parent_scene.world); |
1603 | 1605 | ||
1604 | DMassDup(ref primdMass, out objdmass); | 1606 | objdmass = primdMass; |
1605 | 1607 | ||
1606 | // rotate inertia | 1608 | // rotate inertia |
1607 | myrot.X = _orientation.X; | 1609 | myrot.X = _orientation.X; |
@@ -1623,9 +1625,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1623 | d.Mass tmpdmass = new d.Mass { }; | 1625 | d.Mass tmpdmass = new d.Mass { }; |
1624 | Vector3 rcm; | 1626 | Vector3 rcm; |
1625 | 1627 | ||
1626 | rcm.X = _position.X + objdmass.c.X; | 1628 | rcm.X = _position.X; |
1627 | rcm.Y = _position.Y + objdmass.c.Y; | 1629 | rcm.Y = _position.Y; |
1628 | rcm.Z = _position.Z + objdmass.c.Z; | 1630 | rcm.Z = _position.Z; |
1629 | 1631 | ||
1630 | lock (childrenPrim) | 1632 | lock (childrenPrim) |
1631 | { | 1633 | { |
@@ -1637,7 +1639,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1637 | continue; | 1639 | continue; |
1638 | } | 1640 | } |
1639 | 1641 | ||
1640 | DMassCopy(ref prm.primdMass, ref tmpdmass); | 1642 | tmpdmass = prm.primdMass; |
1641 | 1643 | ||
1642 | // apply prim current rotation to inertia | 1644 | // apply prim current rotation to inertia |
1643 | quat.X = prm._orientation.X; | 1645 | quat.X = prm._orientation.X; |
@@ -1648,10 +1650,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1648 | d.MassRotate(ref tmpdmass, ref mat); | 1650 | d.MassRotate(ref tmpdmass, ref mat); |
1649 | 1651 | ||
1650 | Vector3 ppos = prm._position; | 1652 | Vector3 ppos = prm._position; |
1651 | ppos.X += tmpdmass.c.X - rcm.X; | 1653 | ppos.X -= rcm.X; |
1652 | ppos.Y += tmpdmass.c.Y - rcm.Y; | 1654 | ppos.Y -= rcm.Y; |
1653 | ppos.Z += tmpdmass.c.Z - rcm.Z; | 1655 | ppos.Z -= rcm.Z; |
1654 | |||
1655 | // refer inertia to root prim center of mass position | 1656 | // refer inertia to root prim center of mass position |
1656 | d.MassTranslate(ref tmpdmass, | 1657 | d.MassTranslate(ref tmpdmass, |
1657 | ppos.X, | 1658 | ppos.X, |
@@ -1683,9 +1684,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1683 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1684 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1684 | 1685 | ||
1685 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | 1686 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body |
1686 | myrot.W = -myrot.W; | 1687 | myrot.X = -myrot.X; |
1688 | myrot.Y = -myrot.Y; | ||
1689 | myrot.Z = -myrot.Z; | ||
1690 | |||
1687 | d.RfromQ(out mymat, ref myrot); | 1691 | d.RfromQ(out mymat, ref myrot); |
1688 | d.MassRotate(ref objdmass, ref mymat); | 1692 | d.MassRotate(ref objdmass, ref mymat); |
1693 | |||
1689 | d.BodySetMass(Body, ref objdmass); | 1694 | d.BodySetMass(Body, ref objdmass); |
1690 | _mass = objdmass.mass; | 1695 | _mass = objdmass.mass; |
1691 | 1696 | ||
@@ -2237,7 +2242,33 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2237 | case ProfileShape.HalfCircle: | 2242 | case ProfileShape.HalfCircle: |
2238 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | 2243 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) |
2239 | { | 2244 | { |
2240 | volume *= 0.52359877559829887307710723054658f; | 2245 | volume *= 0.5236f; |
2246 | |||
2247 | if (hollowAmount > 0.0) | ||
2248 | { | ||
2249 | hollowVolume *= hollowAmount; | ||
2250 | |||
2251 | switch (_pbs.HollowShape) | ||
2252 | { | ||
2253 | case HollowShape.Circle: | ||
2254 | case HollowShape.Triangle: // diference in sl is minor and odd | ||
2255 | case HollowShape.Same: | ||
2256 | break; | ||
2257 | |||
2258 | case HollowShape.Square: | ||
2259 | hollowVolume *= 0.909f; | ||
2260 | break; | ||
2261 | |||
2262 | // case HollowShape.Triangle: | ||
2263 | // hollowVolume *= .827f; | ||
2264 | // break; | ||
2265 | default: | ||
2266 | hollowVolume = 0; | ||
2267 | break; | ||
2268 | } | ||
2269 | volume *= (1.0f - hollowVolume); | ||
2270 | } | ||
2271 | |||
2241 | } | 2272 | } |
2242 | break; | 2273 | break; |
2243 | 2274 | ||
@@ -3186,7 +3217,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3186 | 3217 | ||
3187 | private void changeAddImpulse(Vector3 impulse) | 3218 | private void changeAddImpulse(Vector3 impulse) |
3188 | { | 3219 | { |
3189 | m_forceacc += impulse * m_invTimeStep; | 3220 | m_forceacc += impulse *m_invTimeStep; |
3190 | if (!m_isSelected) | 3221 | if (!m_isSelected) |
3191 | { | 3222 | { |
3192 | lock (this) | 3223 | lock (this) |
@@ -3704,24 +3735,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3704 | return true; | 3735 | return true; |
3705 | } | 3736 | } |
3706 | 3737 | ||
3707 | internal static void DMassCopy(ref d.Mass src, ref d.Mass dst) | ||
3708 | { | ||
3709 | dst.c.W = src.c.W; | ||
3710 | dst.c.X = src.c.X; | ||
3711 | dst.c.Y = src.c.Y; | ||
3712 | dst.c.Z = src.c.Z; | ||
3713 | dst.mass = src.mass; | ||
3714 | dst.I.M00 = src.I.M00; | ||
3715 | dst.I.M01 = src.I.M01; | ||
3716 | dst.I.M02 = src.I.M02; | ||
3717 | dst.I.M10 = src.I.M10; | ||
3718 | dst.I.M11 = src.I.M11; | ||
3719 | dst.I.M12 = src.I.M12; | ||
3720 | dst.I.M20 = src.I.M20; | ||
3721 | dst.I.M21 = src.I.M21; | ||
3722 | dst.I.M22 = src.I.M22; | ||
3723 | } | ||
3724 | |||
3725 | internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj) | 3738 | internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj) |
3726 | { | 3739 | { |
3727 | // assumes object center of mass is zero | 3740 | // assumes object center of mass is zero |
@@ -3745,25 +3758,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3745 | theobj.I.M22 -= part.I.M22; | 3758 | theobj.I.M22 -= part.I.M22; |
3746 | } | 3759 | } |
3747 | 3760 | ||
3748 | private static void DMassDup(ref d.Mass src, out d.Mass dst) | ||
3749 | { | ||
3750 | dst = new d.Mass { }; | ||
3751 | |||
3752 | dst.c.W = src.c.W; | ||
3753 | dst.c.X = src.c.X; | ||
3754 | dst.c.Y = src.c.Y; | ||
3755 | dst.c.Z = src.c.Z; | ||
3756 | dst.mass = src.mass; | ||
3757 | dst.I.M00 = src.I.M00; | ||
3758 | dst.I.M01 = src.I.M01; | ||
3759 | dst.I.M02 = src.I.M02; | ||
3760 | dst.I.M10 = src.I.M10; | ||
3761 | dst.I.M11 = src.I.M11; | ||
3762 | dst.I.M12 = src.I.M12; | ||
3763 | dst.I.M20 = src.I.M20; | ||
3764 | dst.I.M21 = src.I.M21; | ||
3765 | dst.I.M22 = src.I.M22; | ||
3766 | } | ||
3767 | private void donullchange() | 3761 | private void donullchange() |
3768 | { | 3762 | { |
3769 | } | 3763 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index fa3d33e..84195d3 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
301 | // split static geometry collision into a grid as before | 301 | // split static geometry collision into a grid as before |
302 | private IntPtr[,] staticPrimspace; | 302 | private IntPtr[,] staticPrimspace; |
303 | 303 | ||
304 | private Object OdeLock; | 304 | public Object OdeLock; |
305 | private static Object SimulationLock; | 305 | private static Object SimulationLock; |
306 | 306 | ||
307 | public IMesher mesher; | 307 | public IMesher mesher; |
@@ -746,8 +746,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
746 | ); | 746 | ); |
747 | // do volume detection case | 747 | // do volume detection case |
748 | if ( | 748 | if ( |
749 | (p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect) || | 749 | (p1.IsVolumeDtc || p2.IsVolumeDtc)) |
750 | (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) | ||
751 | { | 750 | { |
752 | collision_accounting_events(p1, p2, maxDepthContact); | 751 | collision_accounting_events(p1, p2, maxDepthContact); |
753 | return; | 752 | return; |
@@ -1024,9 +1023,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1024 | bool p1events = p1.SubscribedEvents(); | 1023 | bool p1events = p1.SubscribedEvents(); |
1025 | bool p2events = p2.SubscribedEvents(); | 1024 | bool p2events = p2.SubscribedEvents(); |
1026 | 1025 | ||
1027 | if (p1 is OdePrim && p1.IsVolumeDtc) | 1026 | if (p1.IsVolumeDtc) |
1028 | p2events = false; | 1027 | p2events = false; |
1029 | if (p2 is OdePrim && p2.IsVolumeDtc) | 1028 | if (p2.IsVolumeDtc) |
1030 | p1events = false; | 1029 | p1events = false; |
1031 | 1030 | ||
1032 | if (!(p2events || p1events)) | 1031 | if (!(p2events || p1events)) |
@@ -1725,6 +1724,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1725 | // checkThread(); | 1724 | // checkThread(); |
1726 | 1725 | ||
1727 | lock (SimulationLock) | 1726 | lock (SimulationLock) |
1727 | lock(OdeLock) | ||
1728 | { | 1728 | { |
1729 | // adjust number of iterations per step | 1729 | // adjust number of iterations per step |
1730 | try | 1730 | try |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6ee1a5d..0c28bf5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -8527,7 +8527,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8527 | 8527 | ||
8528 | public LSL_Vector llGetGeometricCenter() | 8528 | public LSL_Vector llGetGeometricCenter() |
8529 | { | 8529 | { |
8530 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8530 | Vector3 tmp = m_host.GetGeometricCenter(); |
8531 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
8531 | } | 8532 | } |
8532 | 8533 | ||
8533 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8534 | public LSL_List llGetPrimitiveParams(LSL_List rules) |