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author | Melanie | 2012-08-24 00:07:56 +0100 |
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committer | Melanie | 2012-08-24 00:07:56 +0100 |
commit | 7fca69222b76684c50db42f3ec268ea073122a87 (patch) | |
tree | 3510af7d29996bd244b74ffa89ec3205c41b4077 /OpenSim/Region | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Fix bad child prim permissions that can make objects change perms after rezzing (diff) | |
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Merge branch 'avination' into careminster
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 21 |
3 files changed, 39 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f8c0431..1309623 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1983,6 +1983,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | 1983 | ||
1984 | SceneObjectGroup grp = part.ParentGroup; | 1984 | SceneObjectGroup grp = part.ParentGroup; |
1985 | 1985 | ||
1986 | // If child prims have invalid perms, fix them | ||
1987 | grp.AdjustChildPrimPermissions(); | ||
1988 | |||
1986 | if (remoteClient == null) | 1989 | if (remoteClient == null) |
1987 | { | 1990 | { |
1988 | // Autoreturn has a null client. Nothing else does. So | 1991 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6e48735..fcb1571 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2852,6 +2852,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2852 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2852 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2853 | // objectGroup.m_rootPart = null; | 2853 | // objectGroup.m_rootPart = null; |
2854 | 2854 | ||
2855 | // If linking prims with different permissions, fix them | ||
2856 | AdjustChildPrimPermissions(); | ||
2857 | |||
2855 | AttachToBackup(); | 2858 | AttachToBackup(); |
2856 | 2859 | ||
2857 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the | 2860 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the |
@@ -3391,12 +3394,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3391 | } | 3394 | } |
3392 | } | 3395 | } |
3393 | 3396 | ||
3397 | public void AdjustChildPrimPermissions() | ||
3398 | { | ||
3399 | ForEachPart(part => | ||
3400 | { | ||
3401 | if (part != RootPart) | ||
3402 | part.ClonePermissions(RootPart); | ||
3403 | }); | ||
3404 | } | ||
3405 | |||
3394 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, | 3406 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, |
3395 | uint mask, byte addRemTF) | 3407 | uint mask, byte addRemTF) |
3396 | { | 3408 | { |
3397 | SceneObjectPart[] parts = m_parts.GetArray(); | 3409 | RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
3398 | for (int i = 0; i < parts.Length; i++) | 3410 | |
3399 | parts[i].UpdatePermissions(AgentID, field, localID, mask, addRemTF); | 3411 | AdjustChildPrimPermissions(); |
3400 | 3412 | ||
3401 | HasGroupChanged = true; | 3413 | HasGroupChanged = true; |
3402 | 3414 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index af06250..4ed3413 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4503,6 +4503,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
4503 | } | 4503 | } |
4504 | } | 4504 | } |
4505 | 4505 | ||
4506 | public void ClonePermissions(SceneObjectPart source) | ||
4507 | { | ||
4508 | bool update = false; | ||
4509 | |||
4510 | if (BaseMask != source.BaseMask || | ||
4511 | OwnerMask != source.OwnerMask || | ||
4512 | GroupMask != source.GroupMask || | ||
4513 | EveryoneMask != source.EveryoneMask || | ||
4514 | NextOwnerMask != source.NextOwnerMask) | ||
4515 | update = true; | ||
4516 | |||
4517 | BaseMask = source.BaseMask; | ||
4518 | OwnerMask = source.OwnerMask; | ||
4519 | GroupMask = source.GroupMask; | ||
4520 | EveryoneMask = source.EveryoneMask; | ||
4521 | NextOwnerMask = source.NextOwnerMask; | ||
4522 | |||
4523 | if (update) | ||
4524 | SendFullUpdateToAllClients(); | ||
4525 | } | ||
4526 | |||
4506 | public bool IsHingeJoint() | 4527 | public bool IsHingeJoint() |
4507 | { | 4528 | { |
4508 | // For now, we use the NINJA naming scheme for identifying joints. | 4529 | // For now, we use the NINJA naming scheme for identifying joints. |