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authorMelanie2012-06-26 17:35:55 +0100
committerMelanie2012-06-26 17:35:55 +0100
commit7cc5b3d7d3350cbf47dab40f0c14627ef77ea4c9 (patch)
tree5492a786c85a7edd63fb8ad0c3c6f1da8d700741 /OpenSim/Region
parentMerge branch 'master' into careminster (diff)
parentWhen attachments are being saved and deleted for a closing root agent, delete... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs45
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs149
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs11
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs63
13 files changed, 232 insertions, 136 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index c05ef3c..54cff55 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -198,31 +198,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
198 } 198 }
199 } 199 }
200 200
201 public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted) 201 public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
202 { 202 {
203// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
204
205 if (!Enabled) 203 if (!Enabled)
206 return; 204 return;
207 205
208 foreach (SceneObjectGroup grp in sp.GetAttachments()) 206// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
207
208 lock (sp.AttachmentsSyncLock)
209 { 209 {
210 grp.IsAttachment = false; 210 foreach (SceneObjectGroup grp in sp.GetAttachments())
211 grp.AbsolutePosition = grp.RootPart.AttachedPos; 211 {
212 UpdateKnownItem(sp, grp, saveAllScripted); 212 grp.Scene.DeleteSceneObject(grp, false);
213 grp.IsAttachment = true; 213
214 if (saveChanged || saveAllScripted)
215 {
216 grp.IsAttachment = false;
217 grp.AbsolutePosition = grp.RootPart.AttachedPos;
218 UpdateKnownItem(sp, grp, saveAllScripted);
219 }
220 }
221
222 sp.ClearAttachments();
214 } 223 }
215 } 224 }
216 225
217 public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) 226 public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
218 { 227 {
219// m_log.DebugFormat(
220// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
221// m_scene.RegionInfo.RegionName, sp.Name, silent);
222
223 if (!Enabled) 228 if (!Enabled)
224 return; 229 return;
225 230
231// m_log.DebugFormat(
232// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
233// m_scene.RegionInfo.RegionName, sp.Name, silent);
234
226 foreach (SceneObjectGroup sop in sp.GetAttachments()) 235 foreach (SceneObjectGroup sop in sp.GetAttachments())
227 { 236 {
228 sop.Scene.DeleteSceneObject(sop, silent); 237 sop.Scene.DeleteSceneObject(sop, silent);
@@ -477,17 +486,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
477 if (!Enabled) 486 if (!Enabled)
478 return; 487 return;
479 488
480 // First we save the
481 // attachment point information, then we update the relative
482 // positioning. Then we have to mark the object as NOT an
483 // attachment. This is necessary in order to correctly save
484 // and retrieve GroupPosition information for the attachment.
485 // Finally, we restore the object's attachment status.
486 uint attachmentPoint = sog.AttachmentPoint;
487 sog.UpdateGroupPosition(pos); 489 sog.UpdateGroupPosition(pos);
488 sog.IsAttachment = false;
489 sog.AbsolutePosition = sog.RootPart.AttachedPos;
490 sog.AttachmentPoint = attachmentPoint;
491 sog.HasGroupChanged = true; 490 sog.HasGroupChanged = true;
492 } 491 }
493 492
@@ -770,6 +769,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
770 { 769 {
771 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); 770 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
772 sp.RemoveAttachment(group); 771 sp.RemoveAttachment(group);
772 m_scene.DeleteSceneObject(group, false);
773 773
774 // Prepare sog for storage 774 // Prepare sog for storage
775 group.AttachedAvatar = UUID.Zero; 775 group.AttachedAvatar = UUID.Zero;
@@ -778,7 +778,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
778 group.AbsolutePosition = group.RootPart.AttachedPos; 778 group.AbsolutePosition = group.RootPart.AttachedPos;
779 779
780 UpdateKnownItem(sp, group, true); 780 UpdateKnownItem(sp, group, true);
781 m_scene.DeleteSceneObject(group, false);
782 781
783 return; 782 return;
784 } 783 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index acf0089..8969006 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -58,6 +58,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
58 private AttachmentsModule m_attMod; 58 private AttachmentsModule m_attMod;
59 private ScenePresence m_presence; 59 private ScenePresence m_presence;
60 60
61 /// <summary>
62 /// Standard user ID
63 /// </summary>
64 private UUID m_userId = TestHelpers.ParseTail(0x1);
65
66// /// <summary>
67// /// Standard attachment item ID
68// /// </summary>
69// private UUID m_attItemId = TestHelpers.ParseTail(0x10);
70//
71// /// <summary>
72// /// Standard attachment asset ID
73// /// </summary>
74// private UUID m_attAssetId = TestHelpers.ParseTail(0x11);
75
61 [TestFixtureSetUp] 76 [TestFixtureSetUp]
62 public void FixtureInit() 77 public void FixtureInit()
63 { 78 {
@@ -86,13 +101,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
86 } 101 }
87 102
88 /// <summary> 103 /// <summary>
89 /// Add the standard presence for a test. 104 /// Creates an attachment item in the given user's inventory. Does not attach.
90 /// </summary> 105 /// </summary>
91 private void AddPresence() 106 /// <remarks>
107 /// A user with the given ID and an inventory must already exist.
108 /// </remarks>
109 /// <returns>
110 /// The attachment item.
111 /// </returns>
112 /// <param name='userId'></param>
113 /// <param name='attName'></param>
114 /// <param name='rawItemId'></param>
115 /// <param name='rawAssetId'></param>
116 private InventoryItemBase CreateAttachmentItem(UUID userId, string attName, int rawItemId, int rawAssetId)
92 { 117 {
93 UUID userId = TestHelpers.ParseTail(0x1); 118 return UserInventoryHelpers.CreateInventoryItem(
94 UserAccountHelpers.CreateUserWithInventory(scene, userId); 119 scene,
95 m_presence = SceneHelpers.AddScenePresence(scene, userId); 120 attName,
121 TestHelpers.ParseTail(rawItemId),
122 TestHelpers.ParseTail(rawAssetId),
123 userId,
124 InventoryType.Object);
96 } 125 }
97 126
98 [Test] 127 [Test]
@@ -101,7 +130,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
101 TestHelpers.InMethod(); 130 TestHelpers.InMethod();
102// TestHelpers.EnableLogging(); 131// TestHelpers.EnableLogging();
103 132
104 AddPresence(); 133 UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
134 m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
135
105 string attName = "att"; 136 string attName = "att";
106 137
107 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup; 138 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup;
@@ -140,24 +171,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
140 TestHelpers.InMethod(); 171 TestHelpers.InMethod();
141// log4net.Config.XmlConfigurator.Configure(); 172// log4net.Config.XmlConfigurator.Configure();
142 173
143 AddPresence(); 174 UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
144 175 m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
145 UUID attItemId = TestHelpers.ParseTail(0x2);
146 UUID attAssetId = TestHelpers.ParseTail(0x3);
147 string attName = "att";
148 176
149 UserInventoryHelpers.CreateInventoryItem( 177 InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
150 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
151 178
152 m_attMod.RezSingleAttachmentFromInventory( 179 m_attMod.RezSingleAttachmentFromInventory(
153 m_presence, attItemId, (uint)AttachmentPoint.Chest); 180 m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
154 181
155 // Check scene presence status 182 // Check scene presence status
156 Assert.That(m_presence.HasAttachments(), Is.True); 183 Assert.That(m_presence.HasAttachments(), Is.True);
157 List<SceneObjectGroup> attachments = m_presence.GetAttachments(); 184 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
158 Assert.That(attachments.Count, Is.EqualTo(1)); 185 Assert.That(attachments.Count, Is.EqualTo(1));
159 SceneObjectGroup attSo = attachments[0]; 186 SceneObjectGroup attSo = attachments[0];
160 Assert.That(attSo.Name, Is.EqualTo(attName)); 187 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
161 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); 188 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
162 Assert.That(attSo.IsAttachment); 189 Assert.That(attSo.IsAttachment);
163 Assert.That(attSo.UsesPhysics, Is.False); 190 Assert.That(attSo.UsesPhysics, Is.False);
@@ -165,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
165 192
166 // Check appearance status 193 // Check appearance status
167 Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1)); 194 Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1));
168 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); 195 Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
169 } 196 }
170 197
171 [Test] 198 [Test]
@@ -174,17 +201,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
174 TestHelpers.InMethod(); 201 TestHelpers.InMethod();
175// log4net.Config.XmlConfigurator.Configure(); 202// log4net.Config.XmlConfigurator.Configure();
176 203
177 AddPresence(); 204 UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
178 205 m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
179 UUID attItemId = TestHelpers.ParseTail(0x2);
180 UUID attAssetId = TestHelpers.ParseTail(0x3);
181 string attName = "att";
182 206
183 UserInventoryHelpers.CreateInventoryItem( 207 InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
184 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
185 208
186 ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( 209 ISceneEntity so
187 m_presence, attItemId, (uint)AttachmentPoint.Chest); 210 = m_attMod.RezSingleAttachmentFromInventory(
211 m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
188 m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId); 212 m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
189 213
190 // Check scene presence status 214 // Check scene presence status
@@ -196,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
196 Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0)); 220 Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0));
197 221
198 // Check item status 222 // Check item status
199 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null); 223 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
200 224
201 // Check object in scene 225 // Check object in scene
202 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); 226 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
@@ -208,18 +232,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
208 TestHelpers.InMethod(); 232 TestHelpers.InMethod();
209// log4net.Config.XmlConfigurator.Configure(); 233// log4net.Config.XmlConfigurator.Configure();
210 234
211 AddPresence(); 235 UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
212 236 m_presence = SceneHelpers.AddScenePresence(scene, m_userId);
213 UUID attItemId = TestHelpers.ParseTail(0x2);
214 UUID attAssetId = TestHelpers.ParseTail(0x3);
215 string attName = "att";
216 237
217 UserInventoryHelpers.CreateInventoryItem( 238 InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
218 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
219 239
220 m_attMod.RezSingleAttachmentFromInventory( 240 m_attMod.RezSingleAttachmentFromInventory(
221 m_presence, attItemId, (uint)AttachmentPoint.Chest); 241 m_presence, attItem.ID, (uint)AttachmentPoint.Chest);
222 m_attMod.DetachSingleAttachmentToInv(m_presence, attItemId); 242 m_attMod.DetachSingleAttachmentToInv(m_presence, attItem.ID);
223 243
224 // Check status on scene presence 244 // Check status on scene presence
225 Assert.That(m_presence.HasAttachments(), Is.False); 245 Assert.That(m_presence.HasAttachments(), Is.False);
@@ -227,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
227 Assert.That(attachments.Count, Is.EqualTo(0)); 247 Assert.That(attachments.Count, Is.EqualTo(0));
228 248
229 // Check item status 249 // Check item status
230 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0)); 250 Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
231 } 251 }
232 252
233 /// <summary> 253 /// <summary>
@@ -239,17 +259,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
239 TestHelpers.InMethod(); 259 TestHelpers.InMethod();
240// log4net.Config.XmlConfigurator.Configure(); 260// log4net.Config.XmlConfigurator.Configure();
241 261
242 UUID userId = TestHelpers.ParseTail(0x1); 262 UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
243 UUID attItemId = TestHelpers.ParseTail(0x2); 263 InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
244 UUID attAssetId = TestHelpers.ParseTail(0x3);
245 string attName = "att";
246
247 UserAccountHelpers.CreateUserWithInventory(scene, userId);
248 InventoryItemBase attItem
249 = UserInventoryHelpers.CreateInventoryItem(
250 scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
251 264
252 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); 265 AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
253 acd.Appearance = new AvatarAppearance(); 266 acd.Appearance = new AvatarAppearance();
254 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 267 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
255 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 268 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
@@ -268,17 +281,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
268 TestHelpers.InMethod(); 281 TestHelpers.InMethod();
269// log4net.Config.XmlConfigurator.Configure(); 282// log4net.Config.XmlConfigurator.Configure();
270 283
271 UUID userId = TestHelpers.ParseTail(0x1); 284 UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
272 UUID attItemId = TestHelpers.ParseTail(0x2); 285 InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
273 UUID attAssetId = TestHelpers.ParseTail(0x3);
274 string attName = "att";
275 286
276 UserAccountHelpers.CreateUserWithInventory(scene, userId); 287 AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
277 InventoryItemBase attItem
278 = UserInventoryHelpers.CreateInventoryItem(
279 scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
280
281 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
282 acd.Appearance = new AvatarAppearance(); 288 acd.Appearance = new AvatarAppearance();
283 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 289 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
284 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 290 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
@@ -288,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
288 294
289 Assert.That(attachments.Count, Is.EqualTo(1)); 295 Assert.That(attachments.Count, Is.EqualTo(1));
290 SceneObjectGroup attSo = attachments[0]; 296 SceneObjectGroup attSo = attachments[0];
291 Assert.That(attSo.Name, Is.EqualTo(attName)); 297 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
292 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); 298 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
293 Assert.That(attSo.IsAttachment); 299 Assert.That(attSo.IsAttachment);
294 Assert.That(attSo.UsesPhysics, Is.False); 300 Assert.That(attSo.UsesPhysics, Is.False);
@@ -298,9 +304,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
298 List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments(); 304 List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments();
299 Assert.That(retreivedAttachments.Count, Is.EqualTo(1)); 305 Assert.That(retreivedAttachments.Count, Is.EqualTo(1));
300 Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); 306 Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
301 Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItemId)); 307 Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItem.ID));
302 Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attAssetId)); 308 Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
303 Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); 309 Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
310 }
311
312 [Test]
313 public void TestUpdateAttachmentPosition()
314 {
315 TestHelpers.InMethod();
316
317 UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
318 InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20);
319
320 AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId);
321 acd.Appearance = new AvatarAppearance();
322 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
323 ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd);
324
325 SceneObjectGroup attSo = sp.GetAttachments()[0];
326
327 Vector3 newPosition = new Vector3(1, 2, 4);
328
329 scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient);
330
331 Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition));
332 Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition));
304 } 333 }
305 334
306 // I'm commenting this test because scene setup NEEDS InventoryService to 335 // I'm commenting this test because scene setup NEEDS InventoryService to
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 0516cb1..70ea7cf 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -44,10 +44,15 @@ namespace OpenSim.Region.Framework.Interfaces
44 void RezAttachments(IScenePresence sp); 44 void RezAttachments(IScenePresence sp);
45 45
46 /// <summary> 46 /// <summary>
47 /// Save the attachments that have change on this presence. 47 /// Derez the attachements for a scene presence that is closing.
48 /// </summary> 48 /// </summary>
49 /// <param name="sp"></param> 49 /// <remarks>
50 void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); 50 /// Attachment changes are saved.
51 /// </remarks>
52 /// <param name="sp">The presence closing</param>
53 /// <param name="saveChanged">Save changed attachments.</param>
54 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
55 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
51 56
52 /// <summary> 57 /// <summary>
53 /// Delete all the presence's attachments from the scene 58 /// Delete all the presence's attachments from the scene
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 143af48..42dbedc 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -77,6 +77,8 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// <param name="itemID">The item ID of the script.</param> 77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID); 78 bool GetScriptState(UUID itemID);
79 79
80 void SetRunEnable(UUID instanceID, bool enable);
81
80 void SaveAllState(); 82 void SaveAllState();
81 83
82 /// <summary> 84 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 98b8fcc..9776a82 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2298,10 +2298,24 @@ namespace OpenSim.Region.Framework.Scenes
2298 if (part == null) 2298 if (part == null)
2299 return; 2299 return;
2300 2300
2301 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
2302
2301 if (running) 2303 if (running)
2304 {
2305 foreach (IScriptModule engine in engines)
2306 {
2307 engine.SetRunEnable(itemID, true);
2308 }
2302 EventManager.TriggerStartScript(part.LocalId, itemID); 2309 EventManager.TriggerStartScript(part.LocalId, itemID);
2310 }
2303 else 2311 else
2312 {
2313 foreach (IScriptModule engine in engines)
2314 {
2315 engine.SetRunEnable(itemID, false);
2316 }
2304 EventManager.TriggerStopScript(part.LocalId, itemID); 2317 EventManager.TriggerStopScript(part.LocalId, itemID);
2318 }
2305 } 2319 }
2306 2320
2307 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 2321 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 757ac9f..8591b09 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -522,6 +522,7 @@ namespace OpenSim.Region.Framework.Scenes
522 public IAttachmentsModule AttachmentsModule { get; set; } 522 public IAttachmentsModule AttachmentsModule { get; set; }
523 public IEntityTransferModule EntityTransferModule { get; private set; } 523 public IEntityTransferModule EntityTransferModule { get; private set; }
524 public IAgentAssetTransactions AgentTransactionsModule { get; private set; } 524 public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
525 public IUserManagement UserManagementModule { get; private set; }
525 526
526 public IAvatarFactoryModule AvatarFactory 527 public IAvatarFactoryModule AvatarFactory
527 { 528 {
@@ -1291,6 +1292,7 @@ namespace OpenSim.Region.Framework.Scenes
1291 EntityTransferModule = RequestModuleInterface<IEntityTransferModule>(); 1292 EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
1292 m_groupsModule = RequestModuleInterface<IGroupsModule>(); 1293 m_groupsModule = RequestModuleInterface<IGroupsModule>();
1293 AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>(); 1294 AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
1295 UserManagementModule = RequestModuleInterface<IUserManagement>();
1294 } 1296 }
1295 1297
1296 #endregion 1298 #endregion
@@ -2094,9 +2096,8 @@ namespace OpenSim.Region.Framework.Scenes
2094 sceneObject.SetGroup(groupID, null); 2096 sceneObject.SetGroup(groupID, null);
2095 } 2097 }
2096 2098
2097 IUserManagement uman = RequestModuleInterface<IUserManagement>(); 2099 if (UserManagementModule != null)
2098 if (uman != null) 2100 sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID);
2099 sceneObject.RootPart.CreatorIdentification = uman.GetUserUUI(ownerID);
2100 2101
2101 sceneObject.ScheduleGroupForFullUpdate(); 2102 sceneObject.ScheduleGroupForFullUpdate();
2102 2103
@@ -2855,14 +2856,13 @@ namespace OpenSim.Region.Framework.Scenes
2855 /// <param name="aCircuit"></param> 2856 /// <param name="aCircuit"></param>
2856 private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit) 2857 private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit)
2857 { 2858 {
2858 IUserManagement uMan = RequestModuleInterface<IUserManagement>(); 2859 if (UserManagementModule != null)
2859 if (uMan != null)
2860 { 2860 {
2861 string first = aCircuit.firstname, last = aCircuit.lastname; 2861 string first = aCircuit.firstname, last = aCircuit.lastname;
2862 2862
2863 if (sp.PresenceType == PresenceType.Npc) 2863 if (sp.PresenceType == PresenceType.Npc)
2864 { 2864 {
2865 uMan.AddUser(aCircuit.AgentID, first, last); 2865 UserManagementModule.AddUser(aCircuit.AgentID, first, last);
2866 } 2866 }
2867 else 2867 else
2868 { 2868 {
@@ -2881,7 +2881,7 @@ namespace OpenSim.Region.Framework.Scenes
2881 } 2881 }
2882 } 2882 }
2883 2883
2884 uMan.AddUser(aCircuit.AgentID, first, last, homeURL); 2884 UserManagementModule.AddUser(aCircuit.AgentID, first, last, homeURL);
2885 } 2885 }
2886 } 2886 }
2887 } 2887 }
@@ -3445,17 +3445,19 @@ namespace OpenSim.Region.Framework.Scenes
3445 3445
3446 if (!isChildAgent) 3446 if (!isChildAgent)
3447 { 3447 {
3448 if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc) 3448 if (AttachmentsModule != null)
3449 { 3449 {
3450 IUserManagement uMan = RequestModuleInterface<IUserManagement>();
3451 // Don't save attachments for HG visitors, it 3450 // Don't save attachments for HG visitors, it
3452 // messes up their inventory. When a HG visitor logs 3451 // messes up their inventory. When a HG visitor logs
3453 // out on a foreign grid, their attachments will be 3452 // out on a foreign grid, their attachments will be
3454 // reloaded in the state they were in when they left 3453 // reloaded in the state they were in when they left
3455 // the home grid. This is best anyway as the visited 3454 // the home grid. This is best anyway as the visited
3456 // grid may use an incompatible script engine. 3455 // grid may use an incompatible script engine.
3457 if (uMan == null || uMan.IsLocalGridUser(avatar.UUID)) 3456 bool saveChanged
3458 AttachmentsModule.SaveChangedAttachments(avatar, false); 3457 = avatar.PresenceType != PresenceType.Npc
3458 && (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID));
3459
3460 AttachmentsModule.DeRezAttachments(avatar, saveChanged, false);
3459 } 3461 }
3460 3462
3461 ForEachClient( 3463 ForEachClient(
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 88afee7..11d703a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3640,6 +3640,11 @@ namespace OpenSim.Region.Framework.Scenes
3640 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3640 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3641 } 3641 }
3642 3642
3643 if (IsAttachment)
3644 {
3645 m_rootPart.AttachedPos = pos;
3646 }
3647
3643 AbsolutePosition = pos; 3648 AbsolutePosition = pos;
3644 3649
3645 HasGroupChanged = true; 3650 HasGroupChanged = true;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1fc9790..f3e8377 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3606,9 +3606,6 @@ namespace OpenSim.Region.Framework.Scenes
3606 3606
3607 public void Close() 3607 public void Close()
3608 { 3608 {
3609 if (!IsChildAgent && m_scene.AttachmentsModule != null)
3610 m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
3611
3612 // Clear known regions 3609 // Clear known regions
3613 KnownRegions = new Dictionary<ulong, string>(); 3610 KnownRegions = new Dictionary<ulong, string>();
3614 3611
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 453e077..81add43 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -187,8 +187,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
187 187
188 TestScene scene = new SceneHelpers().SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
190
191 Assert.That(part.ParentGroup.IsDeleted, Is.False);
192
190 scene.DeleteSceneObject(part.ParentGroup, false); 193 scene.DeleteSceneObject(part.ParentGroup, false);
191 194
195 Assert.That(part.ParentGroup.IsDeleted, Is.True);
196
192 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 197 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
193 Assert.That(retrievedPart, Is.Null); 198 Assert.That(retrievedPart, Is.Null);
194 } 199 }
@@ -219,8 +224,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
219 224
220 Assert.That(retrievedPart, Is.Not.Null); 225 Assert.That(retrievedPart, Is.Not.Null);
221 226
227 Assert.That(part.ParentGroup.IsDeleted, Is.False);
228
222 sogd.InventoryDeQueueAndDelete(); 229 sogd.InventoryDeQueueAndDelete();
223 230
231 Assert.That(part.ParentGroup.IsDeleted, Is.True);
232
224 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 233 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
225 Assert.That(retrievedPart2, Is.Null); 234 Assert.That(retrievedPart2, Is.Null);
226 } 235 }
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index b04f6b6..ec13b6c 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -64,6 +64,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
64 bool Running { get; set; } 64 bool Running { get; set; }
65 65
66 /// <summary> 66 /// <summary>
67 /// Gets or sets a value indicating whether this
68 /// <see cref="OpenSim.Region.ScriptEngine.Interfaces.IScriptInstance"/> is run.
69 /// For viewer script editor control
70 /// </summary>
71 /// <value>
72 /// <c>true</c> if run; otherwise, <c>false</c>.
73 /// </value>
74 bool Run { get; set; }
75
76 /// <summary>
67 /// Is the script suspended? 77 /// Is the script suspended?
68 /// </summary> 78 /// </summary>
69 bool Suspended { get; set; } 79 bool Suspended { get; set; }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 1c59d45..3797683 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -121,6 +121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
121 121
122 public bool Running { get; set; } 122 public bool Running { get; set; }
123 123
124 public bool Run { get; set; }
125
124 public bool Suspended 126 public bool Suspended
125 { 127 {
126 get { return m_Suspended; } 128 get { return m_Suspended; }
@@ -216,6 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
216 m_postOnRez = postOnRez; 218 m_postOnRez = postOnRez;
217 m_AttachedAvatar = part.ParentGroup.AttachedAvatar; 219 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
218 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; 220 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
221 Run = true;
219 222
220 if (part != null) 223 if (part != null)
221 { 224 {
@@ -330,16 +333,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
330 } 333 }
331 else 334 else
332 { 335 {
333 m_log.ErrorFormat( 336 m_log.WarnFormat(
334 "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}: Memory limit exceeded", 337 "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded",
335 assembly); 338 savedState, ScriptName, ItemID, PrimName, ObjectID, assembly);
336 } 339 }
337 } 340 }
338 catch (Exception e) 341 catch (Exception e)
339 { 342 {
340 m_log.ErrorFormat( 343 m_log.ErrorFormat(
341 "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}. XML is {1}. Exception {2}{3}", 344 "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}",
342 assembly, xml, e.Message, e.StackTrace); 345 savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace);
343 } 346 }
344 } 347 }
345// else 348// else
@@ -354,10 +357,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
354 357
355 public void Init() 358 public void Init()
356 { 359 {
357 if (!m_startOnInit) return; 360 if (!m_startOnInit)
361 return;
358 362
359 if (m_startedFromSavedState) 363 if (m_startedFromSavedState)
360 { 364 {
365 if (!Run)
366 return;
367
361 Start(); 368 Start();
362 if (m_postOnRez) 369 if (m_postOnRez)
363 { 370 {
@@ -390,6 +397,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
390 } 397 }
391 else 398 else
392 { 399 {
400 if (!Run)
401 return;
402
393 Start(); 403 Start();
394 PostEvent(new EventParams("state_entry", 404 PostEvent(new EventParams("state_entry",
395 new Object[0], new DetectParams[0])); 405 new Object[0], new DetectParams[0]));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
index bcdc7bf..797bce3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
55 public static string Serialize(ScriptInstance instance) 55 public static string Serialize(ScriptInstance instance)
56 { 56 {
57 bool running = instance.Running; 57 bool running = instance.Running;
58 bool enabled = instance.Run;
58 59
59 XmlDocument xmldoc = new XmlDocument(); 60 XmlDocument xmldoc = new XmlDocument();
60 61
@@ -77,6 +78,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
77 78
78 rootElement.AppendChild(run); 79 rootElement.AppendChild(run);
79 80
81 XmlElement run_enable = xmldoc.CreateElement("", "Run", "");
82 run_enable.AppendChild(xmldoc.CreateTextNode(
83 enabled.ToString()));
84
85 rootElement.AppendChild(run_enable);
86
80 Dictionary<string, Object> vars = instance.GetVars(); 87 Dictionary<string, Object> vars = instance.GetVars();
81 88
82 XmlElement variables = xmldoc.CreateElement("", "Variables", ""); 89 XmlElement variables = xmldoc.CreateElement("", "Variables", "");
@@ -225,6 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
225 { 232 {
226 object varValue; 233 object varValue;
227 XmlNodeList partL = rootNode.ChildNodes; 234 XmlNodeList partL = rootNode.ChildNodes;
235 instance.Run = true;
228 236
229 foreach (XmlNode part in partL) 237 foreach (XmlNode part in partL)
230 { 238 {
@@ -236,6 +244,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
236 case "Running": 244 case "Running":
237 instance.Running=bool.Parse(part.InnerText); 245 instance.Running=bool.Parse(part.InnerText);
238 break; 246 break;
247 case "Run":
248 instance.Run = bool.Parse(part.InnerText);
249 break;
239 case "Variables": 250 case "Variables":
240 XmlNodeList varL = part.ChildNodes; 251 XmlNodeList varL = part.ChildNodes;
241 foreach (XmlNode var in varL) 252 foreach (XmlNode var in varL)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 01021c9..b1583b2 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -920,15 +920,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
920 { 920 {
921 if (m_InitialStartup) 921 if (m_InitialStartup)
922 { 922 {
923 m_InitialStartup = false; 923 // This delay exists to stop mono problems where script compilation and startup would stop the sim
924 // working properly for the session.
924 System.Threading.Thread.Sleep(15000); 925 System.Threading.Thread.Sleep(15000);
925
926 if (m_CompileQueue.Count == 0)
927 {
928 // No scripts on region, so won't get triggered later
929 // by the queue becoming empty so we trigger it here
930 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty);
931 }
932 } 926 }
933 927
934 object[] o; 928 object[] o;
@@ -941,14 +935,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
941 { 935 {
942 scriptsStarted++; 936 scriptsStarted++;
943 937
944// if (scriptsStarted % 50 == 0) 938 if (m_InitialStartup)
945// m_log.DebugFormat( 939 if (scriptsStarted % 50 == 0)
946// "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); 940 m_log.InfoFormat(
941 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
947 } 942 }
948 } 943 }
949 944
950// m_log.DebugFormat( 945 if (m_InitialStartup)
951// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); 946 m_log.InfoFormat(
947 "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
952 948
953 // NOTE: Despite having a lockless queue, this lock is required 949 // NOTE: Despite having a lockless queue, this lock is required
954 // to make sure there is never no compile thread while there 950 // to make sure there is never no compile thread while there
@@ -956,12 +952,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
956 // due to a race condition 952 // due to a race condition
957 // 953 //
958 lock (m_CompileQueue) 954 lock (m_CompileQueue)
959 {
960 m_CurrentCompile = null; 955 m_CurrentCompile = null;
961 } 956
962 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, 957 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
963 m_ScriptErrorMessage); 958 m_ScriptErrorMessage);
959
964 m_ScriptFailCount = 0; 960 m_ScriptFailCount = 0;
961 m_InitialStartup = false;
965 962
966 return null; 963 return null;
967 } 964 }
@@ -1451,25 +1448,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1451 return false; 1448 return false;
1452 1449
1453 uuids = m_PrimObjects[localID]; 1450 uuids = m_PrimObjects[localID];
1454
1455
1456 foreach (UUID itemID in uuids)
1457 {
1458 IScriptInstance instance = null;
1459 try
1460 {
1461 if (m_Scripts.ContainsKey(itemID))
1462 instance = m_Scripts[itemID];
1463 }
1464 catch { /* ignore race conditions */ }
1465 1451
1466 if (instance != null) 1452 foreach (UUID itemID in uuids)
1467 { 1453 {
1468 instance.PostEvent(p); 1454 IScriptInstance instance = null;
1469 result = true; 1455 try
1456 {
1457 if (m_Scripts.ContainsKey(itemID))
1458 instance = m_Scripts[itemID];
1459 }
1460 catch { /* ignore race conditions */ }
1461
1462 if (instance != null)
1463 {
1464 instance.PostEvent(p);
1465 result = true;
1466 }
1470 } 1467 }
1471 } 1468 }
1472 }
1473 1469
1474 return result; 1470 return result;
1475 } 1471 }
@@ -1594,6 +1590,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1594 } 1590 }
1595 } 1591 }
1596 1592
1593 public void SetRunEnable(UUID instanceID, bool enable)
1594 {
1595 IScriptInstance instance = GetInstance(instanceID);
1596 if (instance != null)
1597 instance.Run = enable;
1598 }
1599
1597 public bool GetScriptState(UUID itemID) 1600 public bool GetScriptState(UUID itemID)
1598 { 1601 {
1599 IScriptInstance instance = GetInstance(itemID); 1602 IScriptInstance instance = GetInstance(itemID);