diff options
author | Melanie | 2011-01-28 01:37:37 +0100 |
---|---|---|
committer | Melanie | 2011-01-28 01:37:37 +0100 |
commit | 7492131bb60129f5ce875ee376fc10b477e3fc5f (patch) | |
tree | ac64f7844b1a1b7e06363badb1492ac5db73ec3a /OpenSim/Region | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
download | opensim-SC-7492131bb60129f5ce875ee376fc10b477e3fc5f.zip opensim-SC-7492131bb60129f5ce875ee376fc10b477e3fc5f.tar.gz opensim-SC-7492131bb60129f5ce875ee376fc10b477e3fc5f.tar.bz2 opensim-SC-7492131bb60129f5ce875ee376fc10b477e3fc5f.tar.xz |
Fix bumping into sim borders and check estate bans for walking crossings
Diffstat (limited to '')
4 files changed, 112 insertions, 32 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 677961d..016871f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
53 | protected bool m_Enabled = false; | 53 | protected bool m_Enabled = false; |
54 | protected Scene m_aScene; | 54 | protected Scene m_aScene; |
55 | protected List<UUID> m_agentsInTransit; | 55 | protected List<UUID> m_agentsInTransit; |
56 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | ||
57 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | ||
58 | |||
56 | 59 | ||
57 | #region ISharedRegionModule | 60 | #region ISharedRegionModule |
58 | 61 | ||
@@ -600,7 +603,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
600 | 603 | ||
601 | #region Agent Crossings | 604 | #region Agent Crossings |
602 | 605 | ||
603 | public void Cross(ScenePresence agent, bool isFlying) | 606 | public bool Cross(ScenePresence agent, bool isFlying) |
604 | { | 607 | { |
605 | Scene scene = agent.Scene; | 608 | Scene scene = agent.Scene; |
606 | Vector3 pos = agent.AbsolutePosition; | 609 | Vector3 pos = agent.AbsolutePosition; |
@@ -636,6 +639,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
636 | } | 639 | } |
637 | else | 640 | else |
638 | { | 641 | { |
642 | agent.InTransit(); | ||
643 | |||
639 | neighboury = b.TriggerRegionY; | 644 | neighboury = b.TriggerRegionY; |
640 | neighbourx = b.TriggerRegionX; | 645 | neighbourx = b.TriggerRegionX; |
641 | 646 | ||
@@ -645,7 +650,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
645 | agent.ControllingClient.SendAgentAlertMessage( | 650 | agent.ControllingClient.SendAgentAlertMessage( |
646 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 651 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
647 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 652 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
648 | return; | 653 | return true; |
649 | } | 654 | } |
650 | } | 655 | } |
651 | 656 | ||
@@ -657,6 +662,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
657 | } | 662 | } |
658 | else | 663 | else |
659 | { | 664 | { |
665 | agent.InTransit(); | ||
666 | |||
660 | neighboury = ba.TriggerRegionY; | 667 | neighboury = ba.TriggerRegionY; |
661 | neighbourx = ba.TriggerRegionX; | 668 | neighbourx = ba.TriggerRegionX; |
662 | 669 | ||
@@ -669,7 +676,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
669 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 676 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
670 | 677 | ||
671 | 678 | ||
672 | return; | 679 | return true; |
673 | } | 680 | } |
674 | 681 | ||
675 | } | 682 | } |
@@ -689,6 +696,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
689 | } | 696 | } |
690 | else | 697 | else |
691 | { | 698 | { |
699 | agent.InTransit(); | ||
700 | |||
692 | neighboury = ba.TriggerRegionY; | 701 | neighboury = ba.TriggerRegionY; |
693 | neighbourx = ba.TriggerRegionX; | 702 | neighbourx = ba.TriggerRegionX; |
694 | Vector3 newposition = pos; | 703 | Vector3 newposition = pos; |
@@ -697,7 +706,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
697 | agent.ControllingClient.SendAgentAlertMessage( | 706 | agent.ControllingClient.SendAgentAlertMessage( |
698 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 707 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
699 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 708 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
700 | return; | 709 | return true; |
701 | } | 710 | } |
702 | } | 711 | } |
703 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 712 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
@@ -719,6 +728,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
719 | } | 728 | } |
720 | else | 729 | else |
721 | { | 730 | { |
731 | agent.InTransit(); | ||
732 | |||
722 | neighboury = b.TriggerRegionY; | 733 | neighboury = b.TriggerRegionY; |
723 | neighbourx = b.TriggerRegionX; | 734 | neighbourx = b.TriggerRegionX; |
724 | Vector3 newposition = pos; | 735 | Vector3 newposition = pos; |
@@ -727,7 +738,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
727 | agent.ControllingClient.SendAgentAlertMessage( | 738 | agent.ControllingClient.SendAgentAlertMessage( |
728 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 739 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
729 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 740 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
730 | return; | 741 | return true; |
731 | } | 742 | } |
732 | } | 743 | } |
733 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 744 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
@@ -763,9 +774,51 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
763 | } | 774 | } |
764 | */ | 775 | */ |
765 | 776 | ||
777 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
778 | |||
779 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
780 | |||
781 | ExpiringCache<ulong, DateTime> r; | ||
782 | DateTime banUntil; | ||
783 | |||
784 | if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) | ||
785 | { | ||
786 | if (r.TryGetValue(neighbourHandle, out banUntil)) | ||
787 | { | ||
788 | if (DateTime.Now < banUntil) | ||
789 | return false; | ||
790 | r.Remove(neighbourHandle); | ||
791 | } | ||
792 | } | ||
793 | else | ||
794 | { | ||
795 | r = null; | ||
796 | } | ||
797 | |||
798 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
799 | |||
800 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId)) | ||
801 | { | ||
802 | if (r == null) | ||
803 | { | ||
804 | r = new ExpiringCache<ulong, DateTime>(); | ||
805 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
806 | |||
807 | m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); | ||
808 | } | ||
809 | else | ||
810 | { | ||
811 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
812 | } | ||
813 | return false; | ||
814 | } | ||
815 | |||
816 | agent.InTransit(); | ||
817 | |||
766 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 818 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
767 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); | 819 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d); |
768 | 820 | ||
821 | return true; | ||
769 | } | 822 | } |
770 | 823 | ||
771 | 824 | ||
@@ -776,7 +829,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
776 | private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | 829 | private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) |
777 | { | 830 | { |
778 | 831 | ||
779 | // This assumes that we know what our neighbors are. | 832 | // This assumes that we know what our neighbours are. |
780 | 833 | ||
781 | InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; | 834 | InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; |
782 | d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, | 835 | d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, |
@@ -820,21 +873,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
820 | icon.EndInvoke(iar); | 873 | icon.EndInvoke(iar); |
821 | } | 874 | } |
822 | 875 | ||
823 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); | 876 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying); |
824 | 877 | ||
825 | /// <summary> | 878 | /// <summary> |
826 | /// This Closes child agents on neighboring regions | 879 | /// This Closes child agents on neighbouring regions |
827 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 880 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
828 | /// </summary> | 881 | /// </summary> |
829 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying) | 882 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying) |
830 | { | 883 | { |
884 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
885 | |||
831 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | 886 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); |
832 | 887 | ||
833 | Scene m_scene = agent.Scene; | 888 | Scene m_scene = agent.Scene; |
834 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
835 | |||
836 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
837 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
838 | 889 | ||
839 | if (neighbourRegion != null && agent.ValidateAttachments()) | 890 | if (neighbourRegion != null && agent.ValidateAttachments()) |
840 | { | 891 | { |
@@ -949,7 +1000,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
949 | 1000 | ||
950 | #region Enable Child Agent | 1001 | #region Enable Child Agent |
951 | /// <summary> | 1002 | /// <summary> |
952 | /// This informs a single neighboring region about agent "avatar". | 1003 | /// This informs a single neighbouring region about agent "avatar". |
953 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1004 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
954 | /// </summary> | 1005 | /// </summary> |
955 | public void EnableChildAgent(ScenePresence sp, GridRegion region) | 1006 | public void EnableChildAgent(ScenePresence sp, GridRegion region) |
@@ -1010,7 +1061,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1010 | ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); | 1061 | ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); |
1011 | 1062 | ||
1012 | /// <summary> | 1063 | /// <summary> |
1013 | /// This informs all neighboring regions about agent "avatar". | 1064 | /// This informs all neighbouring regions about agent "avatar". |
1014 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1065 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1015 | /// </summary> | 1066 | /// </summary> |
1016 | public void EnableChildAgents(ScenePresence sp) | 1067 | public void EnableChildAgents(ScenePresence sp) |
@@ -1142,7 +1193,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1142 | catch (ArgumentOutOfRangeException) | 1193 | catch (ArgumentOutOfRangeException) |
1143 | { | 1194 | { |
1144 | m_log.ErrorFormat( | 1195 | m_log.ErrorFormat( |
1145 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", | 1196 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", |
1146 | neighbour.ExternalHostName, | 1197 | neighbour.ExternalHostName, |
1147 | neighbour.RegionHandle, | 1198 | neighbour.RegionHandle, |
1148 | neighbour.RegionLocX, | 1199 | neighbour.RegionLocX, |
@@ -1222,7 +1273,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1222 | } | 1273 | } |
1223 | #endregion | 1274 | #endregion |
1224 | 1275 | ||
1225 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " + | 1276 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + |
1226 | "and EstablishAgentCommunication with seed cap {4}", | 1277 | "and EstablishAgentCommunication with seed cap {4}", |
1227 | m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); | 1278 | m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); |
1228 | 1279 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 45ca5c5..3eb38b8 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
42 | 42 | ||
43 | bool TeleportHome(UUID id, IClientAPI client); | 43 | bool TeleportHome(UUID id, IClientAPI client); |
44 | 44 | ||
45 | void Cross(ScenePresence agent, bool isFlying); | 45 | bool Cross(ScenePresence agent, bool isFlying); |
46 | 46 | ||
47 | void AgentArrivedAtDestination(UUID agent); | 47 | void AgentArrivedAtDestination(UUID agent); |
48 | 48 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bb9a748..5caf06c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4022,14 +4022,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4022 | RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); | 4022 | RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); |
4023 | } | 4023 | } |
4024 | 4024 | ||
4025 | public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | 4025 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) |
4026 | { | 4026 | { |
4027 | if (m_teleportModule != null) | 4027 | if (m_teleportModule != null) |
4028 | m_teleportModule.Cross(agent, isFlying); | 4028 | return m_teleportModule.Cross(agent, isFlying); |
4029 | else | 4029 | else |
4030 | { | 4030 | { |
4031 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); | 4031 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); |
4032 | } | 4032 | } |
4033 | |||
4034 | return false; | ||
4033 | } | 4035 | } |
4034 | 4036 | ||
4035 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) | 4037 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index db9a95b..a1ca9c5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3102,29 +3102,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | // Makes sure avatar does not end up outside region | 3102 | // Makes sure avatar does not end up outside region |
3103 | if (neighbor <= 0) | 3103 | if (neighbor <= 0) |
3104 | { | 3104 | { |
3105 | if (!needsTransit) | 3105 | if (needsTransit) |
3106 | { | 3106 | { |
3107 | if (m_requestedSitTargetUUID == UUID.Zero) | 3107 | if (m_requestedSitTargetUUID == UUID.Zero) |
3108 | { | 3108 | { |
3109 | bool isFlying = m_physicsActor.Flying; | ||
3110 | RemoveFromPhysicalScene(); | ||
3111 | |||
3109 | Vector3 pos = AbsolutePosition; | 3112 | Vector3 pos = AbsolutePosition; |
3110 | if (AbsolutePosition.X < 0) | 3113 | if (AbsolutePosition.X < 0) |
3111 | pos.X += Velocity.X; | 3114 | pos.X += Velocity.X * 2; |
3112 | else if (AbsolutePosition.X > Constants.RegionSize) | 3115 | else if (AbsolutePosition.X > Constants.RegionSize) |
3113 | pos.X -= Velocity.X; | 3116 | pos.X -= Velocity.X * 2; |
3114 | if (AbsolutePosition.Y < 0) | 3117 | if (AbsolutePosition.Y < 0) |
3115 | pos.Y += Velocity.Y; | 3118 | pos.Y += Velocity.Y * 2; |
3116 | else if (AbsolutePosition.Y > Constants.RegionSize) | 3119 | else if (AbsolutePosition.Y > Constants.RegionSize) |
3117 | pos.Y -= Velocity.Y; | 3120 | pos.Y -= Velocity.Y * 2; |
3121 | Velocity = Vector3.Zero; | ||
3118 | AbsolutePosition = pos; | 3122 | AbsolutePosition = pos; |
3123 | |||
3124 | AddToPhysicalScene(isFlying); | ||
3119 | } | 3125 | } |
3120 | } | 3126 | } |
3121 | } | 3127 | } |
3122 | else if (neighbor > 0) | 3128 | else if (neighbor > 0) |
3123 | CrossToNewRegion(); | 3129 | { |
3130 | if (!CrossToNewRegion()) | ||
3131 | { | ||
3132 | if (m_requestedSitTargetUUID == UUID.Zero) | ||
3133 | { | ||
3134 | bool isFlying = m_physicsActor.Flying; | ||
3135 | RemoveFromPhysicalScene(); | ||
3136 | |||
3137 | Vector3 pos = AbsolutePosition; | ||
3138 | if (AbsolutePosition.X < 0) | ||
3139 | pos.X += Velocity.X * 2; | ||
3140 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
3141 | pos.X -= Velocity.X * 2; | ||
3142 | if (AbsolutePosition.Y < 0) | ||
3143 | pos.Y += Velocity.Y * 2; | ||
3144 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
3145 | pos.Y -= Velocity.Y * 2; | ||
3146 | Velocity = Vector3.Zero; | ||
3147 | AbsolutePosition = pos; | ||
3148 | |||
3149 | AddToPhysicalScene(isFlying); | ||
3150 | } | ||
3151 | } | ||
3152 | } | ||
3124 | } | 3153 | } |
3125 | else | 3154 | else |
3126 | { | 3155 | { |
3127 | RemoveFromPhysicalScene(); | ||
3128 | // This constant has been inferred from experimentation | 3156 | // This constant has been inferred from experimentation |
3129 | // I'm not sure what this value should be, so I tried a few values. | 3157 | // I'm not sure what this value should be, so I tried a few values. |
3130 | timeStep = 0.04f; | 3158 | timeStep = 0.04f; |
@@ -3173,16 +3201,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3173 | /// If the neighbor accepts, remove the agent's viewable avatar from this scene | 3201 | /// If the neighbor accepts, remove the agent's viewable avatar from this scene |
3174 | /// set them to a child agent. | 3202 | /// set them to a child agent. |
3175 | /// </summary> | 3203 | /// </summary> |
3176 | protected void CrossToNewRegion() | 3204 | protected bool CrossToNewRegion() |
3177 | { | 3205 | { |
3178 | InTransit(); | ||
3179 | try | 3206 | try |
3180 | { | 3207 | { |
3181 | m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); | 3208 | return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); |
3182 | } | 3209 | } |
3183 | catch | 3210 | catch |
3184 | { | 3211 | { |
3185 | m_scene.CrossAgentToNewRegion(this, false); | 3212 | return m_scene.CrossAgentToNewRegion(this, false); |
3186 | } | 3213 | } |
3187 | } | 3214 | } |
3188 | 3215 | ||