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authorMelanie2010-11-03 02:31:43 +0000
committerMelanie2010-11-03 02:31:43 +0000
commit6c3b7617b0356f093ef2730f1c517d6228997984 (patch)
treedfe891e7969aca22c0480877988ff3a8ad3d7d77 /OpenSim/Region
parentWhen LightShare is enabled, the standard day cycle is bypassed and replaced by (diff)
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Add lsClearWindlightScene() to the lightshare module to remove WL settings
from a region and allow normal day cycles to be reestablished
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILS_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs4
5 files changed, 24 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index edaa07c..5295a72 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -94,5 +94,6 @@ namespace OpenSim.Region.Framework.Interfaces
94 RegionSettings LoadRegionSettings(UUID regionUUID); 94 RegionSettings LoadRegionSettings(UUID regionUUID);
95 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 95 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
96 void StoreRegionWindlightSettings(RegionLightShareData wl); 96 void StoreRegionWindlightSettings(RegionLightShareData wl);
97 void RemoveRegionWindlightSettings(UUID regionID);
97 } 98 }
98} 99}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 0a4d531..615f377 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -105,6 +105,7 @@ namespace OpenSim.Region.Framework.Interfaces
105 RegionSettings LoadRegionSettings(UUID regionUUID); 105 RegionSettings LoadRegionSettings(UUID regionUUID);
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID);
108 109
109 void Shutdown(); 110 void Shutdown();
110 } 111 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 24a93c5..645566e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -466,6 +466,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
466 } 466 }
467 return success; 467 return success;
468 } 468 }
469 public void lsClearWindlightScene()
470 {
471 if (!m_LSFunctionsEnabled)
472 {
473 LSShoutError("LightShare functions are not enabled.");
474 return;
475 }
476 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
477 {
478 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
479 return;
480 }
481
482 m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
483 if (m_host.ParentGroup.Scene.SimulationDataService != null)
484 m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
485 }
469 /// <summary> 486 /// <summary>
470 /// Set the current Windlight scene to a target avatar 487 /// Set the current Windlight scene to a target avatar
471 /// </summary> 488 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILS_Api.cs
index 9aa437b..f2df094 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILS_Api.cs
@@ -44,5 +44,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
44 LSL_List lsGetWindlightScene(LSL_List rules); 44 LSL_List lsGetWindlightScene(LSL_List rules);
45 int lsSetWindlightScene(LSL_List rules); 45 int lsSetWindlightScene(LSL_List rules);
46 int lsSetWindlightSceneTargeted(LSL_List rules, key target); 46 int lsSetWindlightSceneTargeted(LSL_List rules, key target);
47 void lsClearWindlightScene();
47 } 48 }
48} 49}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index f8dbe03..143b497 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,5 +72,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75 public void lsClearWindlightScene()
76 {
77 m_LS_Functions.lsClearWindlightScene();
78 }
75 } 79 }
76} 80}