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authorSean McNamara2011-02-28 15:08:35 -0500
committerSean McNamara2011-02-28 15:08:35 -0500
commit60989521a6a60bb5610784936797df0683a55527 (patch)
tree51fd99afe41459221ff74a78be965001ff680df9 /OpenSim/Region
parentFix small bug with remove region; update settings docs. (diff)
parentFix a few little things (diff)
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Merge git://opensimulator.org/git/opensim
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs21
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs37
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs333
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs52
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs174
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs136
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs71
13 files changed, 552 insertions, 290 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 584c577..583214c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -845,7 +845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
845 845
846 private void HandleUseCircuitCode(object o) 846 private void HandleUseCircuitCode(object o)
847 { 847 {
848 DateTime startTime = DateTime.Now; 848// DateTime startTime = DateTime.Now;
849 object[] array = (object[])o; 849 object[] array = (object[])o;
850 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; 850 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
851 UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; 851 UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 6ed4867..9adb68b 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache
92 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
93 private const double m_DefaultMemoryExpiration = 1.0; 93 private const double m_DefaultMemoryExpiration = 1.0;
94 private const double m_DefaultFileExpiration = 48; 94 private const double m_DefaultFileExpiration = 48;
95 private TimeSpan m_MemoryExpiration = TimeSpan.Zero; 95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
96 private TimeSpan m_FileExpiration = TimeSpan.Zero; 96 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; 97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration);
98 98
99 private static int m_CacheDirectoryTiers = 1; 99 private static int m_CacheDirectoryTiers = 1;
100 private static int m_CacheDirectoryTierLen = 3; 100 private static int m_CacheDirectoryTierLen = 3;
@@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache
147 } 147 }
148 148
149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); 149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
150 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); 150 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
151 151
152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); 152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
153 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); 153 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
@@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache
245 private void UpdateMemoryCache(string key, AssetBase asset) 245 private void UpdateMemoryCache(string key, AssetBase asset)
246 { 246 {
247 if (m_MemoryCacheEnabled) 247 if (m_MemoryCacheEnabled)
248 { 248 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
249 if (m_MemoryExpiration > TimeSpan.Zero)
250 {
251 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
252 }
253 else
254 {
255 m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue);
256 }
257 }
258 } 249 }
259 250
260 public void Cache(AssetBase asset) 251 public void Cache(AssetBase asset)
@@ -450,7 +441,7 @@ namespace Flotsam.RegionModules.AssetCache
450 private void CleanupExpiredFiles(object source, ElapsedEventArgs e) 441 private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
451 { 442 {
452 if (m_LogLevel >= 2) 443 if (m_LogLevel >= 2)
453 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); 444 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
454 445
455 // Purge all files last accessed prior to this point 446 // Purge all files last accessed prior to this point
456 DateTime purgeLine = DateTime.Now - m_FileExpiration; 447 DateTime purgeLine = DateTime.Now - m_FileExpiration;
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index f8ce444..08ac624 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
167 } 167 }
168 } 168 }
169 169
170 m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); 170 m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
171 171
172 // If we only found default textures, then the appearance is not cached 172 // If we only found default textures, then the appearance is not cached
173 return (defonly ? false : true); 173 return (defonly ? false : true);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 98aa563..95c771e 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
318 agentCircuit.Id0 = currentAgentCircuit.Id0; 318 agentCircuit.Id0 = currentAgentCircuit.Id0;
319 } 319 }
320 320
321 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) 321 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
322 { 322 {
323 // brand new agent, let's create a new caps seed 323 // brand new agent, let's create a new caps seed
324 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 324 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
@@ -336,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
336 // OK, it got this agent. Let's close some child agents 336 // OK, it got this agent. Let's close some child agents
337 sp.CloseChildAgents(newRegionX, newRegionY); 337 sp.CloseChildAgents(newRegionX, newRegionY);
338 IClientIPEndpoint ipepClient; 338 IClientIPEndpoint ipepClient;
339 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) 339 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
340 { 340 {
341 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); 341 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
342 #region IP Translation for NAT 342 #region IP Translation for NAT
@@ -447,7 +447,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
447 447
448 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 448 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
449 449
450 if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 450 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
451 { 451 {
452 Thread.Sleep(5000); 452 Thread.Sleep(5000);
453 sp.Close(); 453 sp.Close();
@@ -521,14 +521,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
521 return region; 521 return region;
522 } 522 }
523 523
524 protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) 524 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
525 { 525 {
526 return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); 526 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
527 } 527 }
528 528
529 protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) 529 protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
530 { 530 {
531 return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); 531 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
532 } 532 }
533 533
534 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) 534 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
@@ -1045,7 +1045,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1045 1045
1046 if (m_regionInfo != null) 1046 if (m_regionInfo != null)
1047 { 1047 {
1048 neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 1048 neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
1049 } 1049 }
1050 else 1050 else
1051 { 1051 {
@@ -1272,8 +1272,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1272 /// <param name="pRegionLocX"></param> 1272 /// <param name="pRegionLocX"></param>
1273 /// <param name="pRegionLocY"></param> 1273 /// <param name="pRegionLocY"></param>
1274 /// <returns></returns> 1274 /// <returns></returns>
1275 protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) 1275 protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
1276 { 1276 {
1277 Scene pScene = avatar.Scene;
1277 RegionInfo m_regionInfo = pScene.RegionInfo; 1278 RegionInfo m_regionInfo = pScene.RegionInfo;
1278 1279
1279 Border[] northBorders = pScene.NorthBorders.ToArray(); 1280 Border[] northBorders = pScene.NorthBorders.ToArray();
@@ -1281,10 +1282,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1281 Border[] eastBorders = pScene.EastBorders.ToArray(); 1282 Border[] eastBorders = pScene.EastBorders.ToArray();
1282 Border[] westBorders = pScene.WestBorders.ToArray(); 1283 Border[] westBorders = pScene.WestBorders.ToArray();
1283 1284
1284 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. 1285 // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
1286 // clear what should be done with a "far view" given that megaregions already extended the
1287 // view to include everything in the megaregion
1285 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) 1288 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
1286 { 1289 {
1287 return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); 1290 int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
1291
1292 int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
1293 int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
1294
1295 int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
1296 int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
1297
1298 List<GridRegion> neighbours =
1299 avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
1300
1301 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
1302 return neighbours;
1288 } 1303 }
1289 else 1304 else
1290 { 1305 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 35dcd95..79e76b4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
130 return region; 130 return region;
131 } 131 }
132 132
133 protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) 133 protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
134 { 134 {
135 if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 135 if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
136 return true; 136 return true;
137 137
138 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); 138 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 7bb8789..798547a 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
148 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 148 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
149 item = m_Scene.InventoryService.GetItem(item); 149 item = m_Scene.InventoryService.GetItem(item);
150 150
151 if (item.Owner != remoteClient.AgentId)
152 return UUID.Zero;
153
151 if (item != null) 154 if (item != null)
152 { 155 {
153 if ((InventoryType)item.InvType == InventoryType.Notecard) 156 if ((InventoryType)item.InvType == InventoryType.Notecard)
@@ -524,6 +527,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
524 527
525 if (item != null) 528 if (item != null)
526 { 529 {
530 item.Owner = remoteClient.AgentId;
531
527 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 532 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
528 533
529 if (rezAsset != null) 534 if (rezAsset != null)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e2d96d9..fcbcf59 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -321,6 +321,8 @@ namespace OpenSim.Region.Framework.Scenes
321 // Passing something to another avatar or a an object will already 321 // Passing something to another avatar or a an object will already
322 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 322 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
323 item = InventoryService.GetItem(item); 323 item = InventoryService.GetItem(item);
324 if (item.Owner != remoteClient.AgentId)
325 return;
324 326
325 if (item != null) 327 if (item != null)
326 { 328 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 02a0268..1a6a70b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -83,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes
83 public bool m_useFlySlow; 83 public bool m_useFlySlow;
84 public bool m_usePreJump; 84 public bool m_usePreJump;
85 public bool m_seeIntoRegionFromNeighbor; 85 public bool m_seeIntoRegionFromNeighbor;
86
87 protected float m_defaultDrawDistance = 255.0f;
88 public float DefaultDrawDistance
89 {
90 get { return m_defaultDrawDistance; }
91 }
92
86 // TODO: need to figure out how allow client agents but deny 93 // TODO: need to figure out how allow client agents but deny
87 // root agents when ACL denies access to root agent 94 // root agents when ACL denies access to root agent
88 public bool m_strictAccessControl = true; 95 public bool m_strictAccessControl = true;
@@ -129,7 +136,16 @@ namespace OpenSim.Region.Framework.Scenes
129 protected ICapabilitiesModule m_capsModule; 136 protected ICapabilitiesModule m_capsModule;
130 // Central Update Loop 137 // Central Update Loop
131 protected int m_fps = 10; 138 protected int m_fps = 10;
132 protected uint m_frame; 139
140 /// <summary>
141 /// Current scene frame number
142 /// </summary>
143 public uint Frame
144 {
145 get;
146 protected set;
147 }
148
133 protected float m_timespan = 0.089f; 149 protected float m_timespan = 0.089f;
134 protected DateTime m_lastupdate = DateTime.UtcNow; 150 protected DateTime m_lastupdate = DateTime.UtcNow;
135 151
@@ -618,6 +634,8 @@ namespace OpenSim.Region.Framework.Scenes
618 // 634 //
619 IConfig startupConfig = m_config.Configs["Startup"]; 635 IConfig startupConfig = m_config.Configs["Startup"];
620 636
637 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
638
621 //Animation states 639 //Animation states
622 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 640 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
623 // TODO: Change default to true once the feature is supported 641 // TODO: Change default to true once the feature is supported
@@ -1183,7 +1201,8 @@ namespace OpenSim.Region.Framework.Scenes
1183 1201
1184 try 1202 try
1185 { 1203 {
1186 Update(); 1204 while (!shuttingdown)
1205 Update();
1187 1206
1188 m_lastUpdate = Util.EnvironmentTickCount(); 1207 m_lastUpdate = Util.EnvironmentTickCount();
1189 m_firstHeartbeat = false; 1208 m_firstHeartbeat = false;
@@ -1200,187 +1219,176 @@ namespace OpenSim.Region.Framework.Scenes
1200 Watchdog.RemoveThread(); 1219 Watchdog.RemoveThread();
1201 } 1220 }
1202 1221
1203 /// <summary>
1204 /// Performs per-frame updates on the scene, this should be the central scene loop
1205 /// </summary>
1206 public override void Update() 1222 public override void Update()
1207 { 1223 {
1208 float physicsFPS; 1224 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
1209 int maintc; 1225 float physicsFPS = 0f;
1226
1227 int maintc = Util.EnvironmentTickCount();
1228 int tmpFrameMS = maintc;
1229 tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1230
1231 // Increment the frame counter
1232 ++Frame;
1210 1233
1211 while (!shuttingdown) 1234 try
1212 { 1235 {
1213 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; 1236 // Check if any objects have reached their targets
1214 physicsFPS = 0f; 1237 CheckAtTargets();
1215 1238
1216 maintc = Util.EnvironmentTickCount(); 1239 // Update SceneObjectGroups that have scheduled themselves for updates
1217 int tmpFrameMS = maintc; 1240 // Objects queue their updates onto all scene presences
1218 tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; 1241 if (Frame % m_update_objects == 0)
1242 m_sceneGraph.UpdateObjectGroups();
1219 1243
1220 // Increment the frame counter 1244 // Run through all ScenePresences looking for updates
1221 ++m_frame; 1245 // Presence updates and queued object updates for each presence are sent to clients
1246 if (Frame % m_update_presences == 0)
1247 m_sceneGraph.UpdatePresences();
1222 1248
1223 try 1249 // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
1250 if (Frame % m_update_coarse_locations == 0)
1224 { 1251 {
1225 // Check if any objects have reached their targets 1252 List<Vector3> coarseLocations;
1226 CheckAtTargets(); 1253 List<UUID> avatarUUIDs;
1227 1254 SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
1228 // Update SceneObjectGroups that have scheduled themselves for updates 1255 // Send coarse locations to clients
1229 // Objects queue their updates onto all scene presences 1256 ForEachScenePresence(delegate(ScenePresence presence)
1230 if (m_frame % m_update_objects == 0) 1257 {
1231 m_sceneGraph.UpdateObjectGroups(); 1258 presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
1259 });
1260 }
1232 1261
1233 // Run through all ScenePresences looking for updates 1262 int tmpPhysicsMS2 = Util.EnvironmentTickCount();
1234 // Presence updates and queued object updates for each presence are sent to clients 1263 if ((Frame % m_update_physics == 0) && m_physics_enabled)
1235 if (m_frame % m_update_presences == 0) 1264 m_sceneGraph.UpdatePreparePhysics();
1236 m_sceneGraph.UpdatePresences(); 1265 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
1237 1266
1238 // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) 1267 // Apply any pending avatar force input to the avatar's velocity
1239 if (m_frame % m_update_coarse_locations == 0) 1268 if (Frame % m_update_entitymovement == 0)
1240 { 1269 m_sceneGraph.UpdateScenePresenceMovement();
1241 List<Vector3> coarseLocations;
1242 List<UUID> avatarUUIDs;
1243 SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
1244 // Send coarse locations to clients
1245 ForEachScenePresence(delegate(ScenePresence presence)
1246 {
1247 presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
1248 });
1249 }
1250 1270
1251 int tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1271 // Perform the main physics update. This will do the actual work of moving objects and avatars according to their
1252 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 1272 // velocity
1253 m_sceneGraph.UpdatePreparePhysics(); 1273 int tmpPhysicsMS = Util.EnvironmentTickCount();
1254 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); 1274 if (Frame % m_update_physics == 0)
1275 {
1276 if (m_physics_enabled)
1277 physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
1278 if (SynchronizeScene != null)
1279 SynchronizeScene(this);
1280 }
1281 physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
1255 1282
1256 // Apply any pending avatar force input to the avatar's velocity 1283 // Delete temp-on-rez stuff
1257 if (m_frame % m_update_entitymovement == 0) 1284 if (Frame % 1000 == 0 && !m_cleaningTemps)
1258 m_sceneGraph.UpdateScenePresenceMovement(); 1285 {
1286 int tmpTempOnRezMS = Util.EnvironmentTickCount();
1287 m_cleaningTemps = true;
1288 Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
1289 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
1290 }
1259 1291
1260 // Perform the main physics update. This will do the actual work of moving objects and avatars according to their 1292 if (RegionStatus != RegionStatus.SlaveScene)
1261 // velocity 1293 {
1262 int tmpPhysicsMS = Util.EnvironmentTickCount(); 1294 if (Frame % m_update_events == 0)
1263 if (m_frame % m_update_physics == 0)
1264 { 1295 {
1265 if (m_physics_enabled) 1296 int evMS = Util.EnvironmentTickCount();
1266 physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); 1297 UpdateEvents();
1267 if (SynchronizeScene != null) 1298 eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
1268 SynchronizeScene(this);
1269 } 1299 }
1270 physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
1271 1300
1272 // Delete temp-on-rez stuff 1301 if (Frame % m_update_backup == 0)
1273 if (m_frame % 1000 == 0 && !m_cleaningTemps)
1274 { 1302 {
1275 int tmpTempOnRezMS = Util.EnvironmentTickCount(); 1303 int backMS = Util.EnvironmentTickCount();
1276 m_cleaningTemps = true; 1304 UpdateStorageBackup();
1277 Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); 1305 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1278 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
1279 } 1306 }
1280 1307
1281 if (RegionStatus != RegionStatus.SlaveScene) 1308 if (Frame % m_update_terrain == 0)
1282 { 1309 {
1283 if (m_frame % m_update_events == 0) 1310 int terMS = Util.EnvironmentTickCount();
1284 { 1311 UpdateTerrain();
1285 int evMS = Util.EnvironmentTickCount(); 1312 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1286 UpdateEvents(); 1313 }
1287 eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
1288 }
1289
1290 if (m_frame % m_update_backup == 0)
1291 {
1292 int backMS = Util.EnvironmentTickCount();
1293 UpdateStorageBackup();
1294 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1295 }
1296 1314
1297 if (m_frame % m_update_terrain == 0) 1315 //if (Frame % m_update_land == 0)
1298 { 1316 //{
1299 int terMS = Util.EnvironmentTickCount(); 1317 // int ldMS = Util.EnvironmentTickCount();
1300 UpdateTerrain(); 1318 // UpdateLand();
1301 terrainMS = Util.EnvironmentTickCountSubtract(terMS); 1319 // landMS = Util.EnvironmentTickCountSubtract(ldMS);
1302 } 1320 //}
1303 1321
1304 //if (m_frame % m_update_land == 0) 1322 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
1305 //{ 1323 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1306 // int ldMS = Util.EnvironmentTickCount(); 1324 lastCompletedFrame = Util.EnvironmentTickCount();
1307 // UpdateLand(); 1325
1308 // landMS = Util.EnvironmentTickCountSubtract(ldMS); 1326 // if (Frame%m_update_avatars == 0)
1309 //} 1327 // UpdateInWorldTime();
1328 StatsReporter.AddPhysicsFPS(physicsFPS);
1329 StatsReporter.AddTimeDilation(TimeDilation);
1330 StatsReporter.AddFPS(1);
1331 StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
1332 StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
1333 StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
1334 StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
1335 StatsReporter.addFrameMS(frameMS);
1336 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1337 StatsReporter.addOtherMS(otherMS);
1338 StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
1339 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1340 }
1310 1341
1311 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); 1342 if (LoginsDisabled && Frame == 20)
1312 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1343 {
1313 lastCompletedFrame = Util.EnvironmentTickCount(); 1344 // In 99.9% of cases it is a bad idea to manually force garbage collection. However,
1314 1345 // this is a rare case where we know we have just went through a long cycle of heap
1315 // if (m_frame%m_update_avatars == 0) 1346 // allocations, and there is no more work to be done until someone logs in
1316 // UpdateInWorldTime(); 1347 GC.Collect();
1317 StatsReporter.AddPhysicsFPS(physicsFPS);
1318 StatsReporter.AddTimeDilation(TimeDilation);
1319 StatsReporter.AddFPS(1);
1320 StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
1321 StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
1322 StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
1323 StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
1324 StatsReporter.addFrameMS(frameMS);
1325 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1326 StatsReporter.addOtherMS(otherMS);
1327 StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
1328 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1329 }
1330 1348
1331 if (LoginsDisabled && m_frame == 20) 1349 IConfig startupConfig = m_config.Configs["Startup"];
1350 if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
1332 { 1351 {
1333 // In 99.9% of cases it is a bad idea to manually force garbage collection. However, 1352 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
1334 // this is a rare case where we know we have just went through a long cycle of heap 1353 LoginsDisabled = false;
1335 // allocations, and there is no more work to be done until someone logs in 1354 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
1336 GC.Collect();
1337
1338 IConfig startupConfig = m_config.Configs["Startup"];
1339 if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
1340 {
1341 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
1342 LoginsDisabled = false;
1343 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
1344 }
1345 } 1355 }
1346 } 1356 }
1347 catch (NotImplementedException) 1357 }
1348 { 1358 catch (NotImplementedException)
1349 throw; 1359 {
1350 } 1360 throw;
1351 catch (AccessViolationException e) 1361 }
1352 { 1362 catch (AccessViolationException e)
1353 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1363 {
1354 } 1364 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
1355 //catch (NullReferenceException e) 1365 }
1356 //{ 1366 //catch (NullReferenceException e)
1357 // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1367 //{
1358 //} 1368 // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
1359 catch (InvalidOperationException e) 1369 //}
1360 { 1370 catch (InvalidOperationException e)
1361 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1371 {
1362 } 1372 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
1363 catch (Exception e) 1373 }
1364 { 1374 catch (Exception e)
1365 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1375 {
1366 } 1376 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
1367 finally 1377 }
1368 { 1378 finally
1369 m_lastupdate = DateTime.UtcNow; 1379 {
1370 } 1380 m_lastupdate = DateTime.UtcNow;
1371 1381 }
1372 maintc = Util.EnvironmentTickCountSubtract(maintc);
1373 maintc = (int)(m_timespan * 1000) - maintc;
1374 1382
1375 if (maintc > 0) 1383 maintc = Util.EnvironmentTickCountSubtract(maintc);
1376 Thread.Sleep(maintc); 1384 maintc = (int)(m_timespan * 1000) - maintc;
1377 1385
1378 // Tell the watchdog that this thread is still alive 1386 if (maintc > 0)
1379 Watchdog.UpdateThread(); 1387 Thread.Sleep(maintc);
1380 }
1381 }
1382 1388
1383 1389 // Tell the watchdog that this thread is still alive
1390 Watchdog.UpdateThread();
1391 }
1384 1392
1385 public void AddGroupTarget(SceneObjectGroup grp) 1393 public void AddGroupTarget(SceneObjectGroup grp)
1386 { 1394 {
@@ -3011,7 +3019,9 @@ namespace OpenSim.Region.Framework.Scenes
3011 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); 3019 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
3012 3020
3013 m_sceneGraph.removeUserCount(!childagentYN); 3021 m_sceneGraph.removeUserCount(!childagentYN);
3014 CapsModule.RemoveCapsHandler(agentID); 3022
3023 if (CapsModule != null)
3024 CapsModule.RemoveCapsHandler(agentID);
3015 3025
3016 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever 3026 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3017 // this method is doing is HORRIBLE!!! 3027 // this method is doing is HORRIBLE!!!
@@ -3200,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes
3200 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport 3210 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
3201 3211
3202 // Don't disable this log message - it's too helpful 3212 // Don't disable this log message - it's too helpful
3203 m_log.InfoFormat( 3213 m_log.DebugFormat(
3204 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", 3214 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
3205 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3215 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3206 agent.AgentID, agent.circuitcode, teleportFlags); 3216 agent.AgentID, agent.circuitcode, teleportFlags);
@@ -3266,8 +3276,11 @@ namespace OpenSim.Region.Framework.Scenes
3266 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3276 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3267 agent.AgentID, agent.circuitcode); 3277 agent.AgentID, agent.circuitcode);
3268 3278
3269 CapsModule.NewUserConnection(agent); 3279 if (CapsModule != null)
3270 CapsModule.AddCapsHandler(agent.AgentID); 3280 {
3281 CapsModule.NewUserConnection(agent);
3282 CapsModule.AddCapsHandler(agent.AgentID);
3283 }
3271 } 3284 }
3272 else 3285 else
3273 { 3286 {
@@ -3282,7 +3295,9 @@ namespace OpenSim.Region.Framework.Scenes
3282 agent.AgentID, RegionInfo.RegionName); 3295 agent.AgentID, RegionInfo.RegionName);
3283 3296
3284 sp.AdjustKnownSeeds(); 3297 sp.AdjustKnownSeeds();
3285 CapsModule.NewUserConnection(agent); 3298
3299 if (CapsModule != null)
3300 CapsModule.NewUserConnection(agent);
3286 } 3301 }
3287 } 3302 }
3288 3303
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 969ff13..734ba22 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -204,9 +204,10 @@ namespace OpenSim.Region.Framework.Scenes
204 for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) 204 for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
205 { 205 {
206 ScenePresence sp = presences[i]; 206 ScenePresence sp = presences[i];
207
207 // If this presence is a child agent, we don't want its coarse locations 208 // If this presence is a child agent, we don't want its coarse locations
208 if (sp.IsChildAgent) 209 if (sp.IsChildAgent)
209 return; 210 continue;
210 211
211 if (sp.ParentID != 0) 212 if (sp.ParentID != 0)
212 { 213 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cd70de8..00a1487 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -626,7 +626,7 @@ namespace OpenSim.Region.Framework.Scenes
626 Utils.LongToUInts(handle, out x, out y); 626 Utils.LongToUInts(handle, out x, out y);
627 x = x / Constants.RegionSize; 627 x = x / Constants.RegionSize;
628 y = y / Constants.RegionSize; 628 y = y / Constants.RegionSize;
629 if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) 629 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
630 { 630 {
631 old.Add(handle); 631 old.Add(handle);
632 } 632 }
@@ -700,6 +700,7 @@ namespace OpenSim.Region.Framework.Scenes
700 700
701 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() 701 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
702 { 702 {
703 m_DrawDistance = world.DefaultDrawDistance;
703 m_rootRegionHandle = reginfo.RegionHandle; 704 m_rootRegionHandle = reginfo.RegionHandle;
704 m_controllingClient = client; 705 m_controllingClient = client;
705 m_firstname = m_controllingClient.FirstName; 706 m_firstname = m_controllingClient.FirstName;
@@ -1161,7 +1162,9 @@ namespace OpenSim.Region.Framework.Scenes
1161 if (m_agentTransfer != null) 1162 if (m_agentTransfer != null)
1162 m_agentTransfer.EnableChildAgents(this); 1163 m_agentTransfer.EnableChildAgents(this);
1163 else 1164 else
1164 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); 1165 m_log.DebugFormat(
1166 "[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}",
1167 m_scene.RegionInfo.RegionName);
1165 1168
1166 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1169 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1167 if (friendsModule != null) 1170 if (friendsModule != null)
@@ -1277,7 +1280,11 @@ namespace OpenSim.Region.Framework.Scenes
1277 m_CameraUpAxis = agentData.CameraUpAxis; 1280 m_CameraUpAxis = agentData.CameraUpAxis;
1278 1281
1279 // The Agent's Draw distance setting 1282 // The Agent's Draw distance setting
1280 m_DrawDistance = agentData.Far; 1283 // When we get to the point of re-computing neighbors everytime this
1284 // changes, then start using the agent's drawdistance rather than the
1285 // region's draw distance.
1286 // m_DrawDistance = agentData.Far;
1287 m_DrawDistance = Scene.DefaultDrawDistance;
1281 1288
1282 // Check if Client has camera in 'follow cam' or 'build' mode. 1289 // Check if Client has camera in 'follow cam' or 'build' mode.
1283 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1290 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
@@ -2435,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
2435 // If we are using the the cached appearance then send it out to everyone 2442 // If we are using the the cached appearance then send it out to everyone
2436 if (cachedappearance) 2443 if (cachedappearance)
2437 { 2444 {
2438 m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); 2445 m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
2439 2446
2440 // If the avatars baked textures are all in the cache, then we have a 2447 // If the avatars baked textures are all in the cache, then we have a
2441 // complete appearance... send it out, if not, then we'll send it when 2448 // complete appearance... send it out, if not, then we'll send it when
@@ -2652,8 +2659,11 @@ namespace OpenSim.Region.Framework.Scenes
2652 #region Border Crossing Methods 2659 #region Border Crossing Methods
2653 2660
2654 /// <summary> 2661 /// <summary>
2655 /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion 2662 /// Starts the process of moving an avatar into another region if they are crossing the border.
2656 /// </summary> 2663 /// </summary>
2664 /// <remarks>
2665 /// Also removes the avatar from the physical scene if transit has started.
2666 /// </remarks>
2657 protected void CheckForBorderCrossing() 2667 protected void CheckForBorderCrossing()
2658 { 2668 {
2659 if (IsChildAgent) 2669 if (IsChildAgent)
@@ -2721,7 +2731,6 @@ namespace OpenSim.Region.Framework.Scenes
2721 neighbor = HaveNeighbor(Cardinals.N, ref fix); 2731 neighbor = HaveNeighbor(Cardinals.N, ref fix);
2722 } 2732 }
2723 2733
2724
2725 // Makes sure avatar does not end up outside region 2734 // Makes sure avatar does not end up outside region
2726 if (neighbor <= 0) 2735 if (neighbor <= 0)
2727 { 2736 {
@@ -2776,6 +2785,13 @@ namespace OpenSim.Region.Framework.Scenes
2776 } 2785 }
2777 else 2786 else
2778 { 2787 {
2788 // We must remove the agent from the physical scene if it has been placed in transit. If we don't,
2789 // then this method continues to be called from ScenePresence.Update() until the handover of the client between
2790 // regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
2791 // event queue polling response from the server), this results in the avatar pausing on the border
2792 // for the handover period.
2793 RemoveFromPhysicalScene();
2794
2779 // This constant has been inferred from experimentation 2795 // This constant has been inferred from experimentation
2780 // I'm not sure what this value should be, so I tried a few values. 2796 // I'm not sure what this value should be, so I tried a few values.
2781 timeStep = 0.04f; 2797 timeStep = 0.04f;
@@ -2787,6 +2803,15 @@ namespace OpenSim.Region.Framework.Scenes
2787 } 2803 }
2788 } 2804 }
2789 2805
2806 /// <summary>
2807 /// Checks whether this region has a neighbour in the given direction.
2808 /// </summary>
2809 /// <param name="car"></param>
2810 /// <param name="fix"></param>
2811 /// <returns>
2812 /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8.
2813 /// Returns a positive integer if there is a region in that direction, a negative integer if not.
2814 /// </returns>
2790 protected int HaveNeighbor(Cardinals car, ref int[] fix) 2815 protected int HaveNeighbor(Cardinals car, ref int[] fix)
2791 { 2816 {
2792 uint neighbourx = m_regionInfo.RegionLocX; 2817 uint neighbourx = m_regionInfo.RegionLocX;
@@ -2893,7 +2918,7 @@ namespace OpenSim.Region.Framework.Scenes
2893 2918
2894 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 2919 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
2895 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 2920 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
2896 if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) 2921 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
2897 { 2922 {
2898 byebyeRegions.Add(handle); 2923 byebyeRegions.Add(handle);
2899 } 2924 }
@@ -2969,7 +2994,12 @@ namespace OpenSim.Region.Framework.Scenes
2969 2994
2970 Vector3 offset = new Vector3(shiftx, shifty, 0f); 2995 Vector3 offset = new Vector3(shiftx, shifty, 0f);
2971 2996
2972 m_DrawDistance = cAgentData.Far; 2997 // When we get to the point of re-computing neighbors everytime this
2998 // changes, then start using the agent's drawdistance rather than the
2999 // region's draw distance.
3000 // m_DrawDistance = cAgentData.Far;
3001 m_DrawDistance = Scene.DefaultDrawDistance;
3002
2973 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! 3003 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
2974 m_pos = cAgentData.Position + offset; 3004 m_pos = cAgentData.Position + offset;
2975 3005
@@ -3119,7 +3149,11 @@ namespace OpenSim.Region.Framework.Scenes
3119 m_CameraLeftAxis = cAgent.LeftAxis; 3149 m_CameraLeftAxis = cAgent.LeftAxis;
3120 m_CameraUpAxis = cAgent.UpAxis; 3150 m_CameraUpAxis = cAgent.UpAxis;
3121 3151
3122 m_DrawDistance = cAgent.Far; 3152 // When we get to the point of re-computing neighbors everytime this
3153 // changes, then start using the agent's drawdistance rather than the
3154 // region's draw distance.
3155 // m_DrawDistance = cAgent.Far;
3156 m_DrawDistance = Scene.DefaultDrawDistance;
3123 3157
3124 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) 3158 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
3125 ControllingClient.SetChildAgentThrottle(cAgent.Throttles); 3159 ControllingClient.SetChildAgentThrottle(cAgent.Throttles);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
new file mode 100644
index 0000000..af44640
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
@@ -0,0 +1,174 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Timer=System.Timers.Timer;
35using Nini.Config;
36using NUnit.Framework;
37using NUnit.Framework.SyntaxHelpers;
38using OpenMetaverse;
39using OpenSim.Framework;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup;
48
49namespace OpenSim.Region.Framework.Scenes.Tests
50{
51 /// <summary>
52 /// Attachment tests
53 /// </summary>
54 [TestFixture]
55 public class AttachmentTests
56 {
57 public Scene scene, scene2;
58 public UUID agent1;
59 public static Random random;
60 public ulong region1, region2;
61 public AgentCircuitData acd1;
62 public SceneObjectGroup sog1, sog2, sog3;
63
64 [TestFixtureSetUp]
65 public void Init()
66 {
67 TestHelper.InMethod();
68
69 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
70 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
71
72 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
73 interregionComms.Initialise(new IniConfigSource());
74 interregionComms.PostInitialise();
75 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
76 SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
77
78 agent1 = UUID.Random();
79 random = new Random();
80 sog1 = NewSOG(UUID.Random(), scene, agent1);
81 sog2 = NewSOG(UUID.Random(), scene, agent1);
82 sog3 = NewSOG(UUID.Random(), scene, agent1);
83
84 //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
85 region1 = scene.RegionInfo.RegionHandle;
86 region2 = scene2.RegionInfo.RegionHandle;
87
88 SceneSetupHelpers.AddRootAgent(scene, agent1);
89 }
90
91 [Test]
92 public void T030_TestAddAttachments()
93 {
94 TestHelper.InMethod();
95
96 ScenePresence presence = scene.GetScenePresence(agent1);
97
98 presence.AddAttachment(sog1);
99 presence.AddAttachment(sog2);
100 presence.AddAttachment(sog3);
101
102 Assert.That(presence.HasAttachments(), Is.True);
103 Assert.That(presence.ValidateAttachments(), Is.True);
104 }
105
106 [Test]
107 public void T031_RemoveAttachments()
108 {
109 TestHelper.InMethod();
110
111 ScenePresence presence = scene.GetScenePresence(agent1);
112 presence.RemoveAttachment(sog1);
113 presence.RemoveAttachment(sog2);
114 presence.RemoveAttachment(sog3);
115 Assert.That(presence.HasAttachments(), Is.False);
116 }
117
118 // I'm commenting this test because scene setup NEEDS InventoryService to
119 // be non-null
120 //[Test]
121 public void T032_CrossAttachments()
122 {
123 TestHelper.InMethod();
124
125 ScenePresence presence = scene.GetScenePresence(agent1);
126 ScenePresence presence2 = scene2.GetScenePresence(agent1);
127 presence2.AddAttachment(sog1);
128 presence2.AddAttachment(sog2);
129
130 ISharedRegionModule serialiser = new SerialiserModule();
131 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
132 SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
133
134 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
135
136 //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
137 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
138 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
139 }
140
141 private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
142 {
143 SceneObjectPart sop = new SceneObjectPart();
144 sop.Name = RandomName();
145 sop.Description = RandomName();
146 sop.Text = RandomName();
147 sop.SitName = RandomName();
148 sop.TouchName = RandomName();
149 sop.UUID = uuid;
150 sop.Shape = PrimitiveBaseShape.Default;
151 sop.Shape.State = 1;
152 sop.OwnerID = agent;
153
154 SceneObjectGroup sog = new SceneObjectGroup(sop);
155 sog.SetScene(scene);
156
157 return sog;
158 }
159
160 private static string RandomName()
161 {
162 StringBuilder name = new StringBuilder();
163 int size = random.Next(5,12);
164 char ch;
165 for (int i = 0; i < size; i++)
166 {
167 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
168 name.Append(ch);
169 }
170
171 return name.ToString();
172 }
173 }
174} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index ef52363..fd2d6fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -40,6 +40,7 @@ using OpenSim.Framework;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.CoreModules.Framework.EntityTransfer;
43using OpenSim.Region.CoreModules.World.Serialiser; 44using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 45using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common; 46using OpenSim.Tests.Common;
@@ -116,9 +117,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
116 agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); 117 agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
117 agent.child = true; 118 agent.child = true;
118 119
119 if (scene.PresenceService == null)
120 Console.WriteLine("Presence Service is null");
121
122 scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); 120 scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
123 121
124 string reason; 122 string reason;
@@ -175,25 +173,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
175 173
176 Assert.That(neighbours.Count, Is.EqualTo(2)); 174 Assert.That(neighbours.Count, Is.EqualTo(2));
177 } 175 }
178
179 public void fixNullPresence()
180 {
181 string firstName = "testfirstname";
182
183 AgentCircuitData agent = new AgentCircuitData();
184 agent.AgentID = agent1;
185 agent.firstname = firstName;
186 agent.lastname = "testlastname";
187 agent.SessionID = UUID.Zero;
188 agent.SecureSessionID = UUID.Zero;
189 agent.circuitcode = 123;
190 agent.BaseFolder = UUID.Zero;
191 agent.InventoryFolder = UUID.Zero;
192 agent.startpos = Vector3.Zero;
193 agent.CapsPath = GetRandomCapsObjectPath();
194
195 acd1 = agent;
196 }
197 176
198 [Test] 177 [Test]
199 public void T013_TestRemoveNeighbourRegion() 178 public void T013_TestRemoveNeighbourRegion()
@@ -211,24 +190,36 @@ namespace OpenSim.Region.Framework.Scenes.Tests
211 CompleteAvatarMovement 190 CompleteAvatarMovement
212 */ 191 */
213 } 192 }
214 193
215 // I'm commenting this test, because this is not supposed to happen here 194 /// <summary>
216 //[Test] 195 /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
217 public void T020_TestMakeRootAgent() 196 /// </summary>
197 /// <remarks>
198 /// Please note that unlike the other tests here, this doesn't rely on structures
199 /// </remarks>
200 [Test]
201 public void TestChildAgentEstablished()
218 { 202 {
219 TestHelper.InMethod(); 203 TestHelper.InMethod();
220 204// log4net.Config.XmlConfigurator.Configure();
221 ScenePresence presence = scene.GetScenePresence(agent1); 205
222 Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); 206 UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
223 207
224 presence.MakeChildAgent(); 208 TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
225 Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); 209 TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
226 210
227 // Accepts 0 but rejects Constants.RegionSize 211 IConfigSource configSource = new IniConfigSource();
228 Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0); 212 configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
229 presence.MakeRootAgent(pos,true); 213 EntityTransferModule etm = new EntityTransferModule();
230 Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); 214
231 Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); 215 SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm);
216
217 SceneSetupHelpers.AddRootAgent(myScene1, agent1Id);
218 ScenePresence childPresence = myScene2.GetScenePresence(agent1);
219
220 // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
221// Assert.That(childPresence, Is.Not.Null);
222// Assert.That(childPresence.IsChildAgent, Is.True);
232 } 223 }
233 224
234 // I'm commenting this test because it does not represent 225 // I'm commenting this test because it does not represent
@@ -333,63 +324,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests
333 Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); 324 Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
334 Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); 325 Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
335 } 326 }
336 327
337 [Test] 328 public void fixNullPresence()
338 public void T030_TestAddAttachments()
339 {
340 TestHelper.InMethod();
341
342 ScenePresence presence = scene.GetScenePresence(agent1);
343
344 presence.AddAttachment(sog1);
345 presence.AddAttachment(sog2);
346 presence.AddAttachment(sog3);
347
348 Assert.That(presence.HasAttachments(), Is.True);
349 Assert.That(presence.ValidateAttachments(), Is.True);
350 }
351
352 [Test]
353 public void T031_RemoveAttachments()
354 {
355 TestHelper.InMethod();
356
357 ScenePresence presence = scene.GetScenePresence(agent1);
358 presence.RemoveAttachment(sog1);
359 presence.RemoveAttachment(sog2);
360 presence.RemoveAttachment(sog3);
361 Assert.That(presence.HasAttachments(), Is.False);
362 }
363
364 // I'm commenting this test because scene setup NEEDS InventoryService to
365 // be non-null
366 //[Test]
367 public void T032_CrossAttachments()
368 { 329 {
369 TestHelper.InMethod(); 330 string firstName = "testfirstname";
370
371 ScenePresence presence = scene.GetScenePresence(agent1);
372 ScenePresence presence2 = scene2.GetScenePresence(agent1);
373 presence2.AddAttachment(sog1);
374 presence2.AddAttachment(sog2);
375
376 ISharedRegionModule serialiser = new SerialiserModule();
377 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
378 SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
379
380 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
381 331
382 //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); 332 AgentCircuitData agent = new AgentCircuitData();
383 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); 333 agent.AgentID = agent1;
384 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); 334 agent.firstname = firstName;
385 } 335 agent.lastname = "testlastname";
336 agent.SessionID = UUID.Zero;
337 agent.SecureSessionID = UUID.Zero;
338 agent.circuitcode = 123;
339 agent.BaseFolder = UUID.Zero;
340 agent.InventoryFolder = UUID.Zero;
341 agent.startpos = Vector3.Zero;
342 agent.CapsPath = GetRandomCapsObjectPath();
386 343
387 [TearDown] 344 acd1 = agent;
388 public void TearDown()
389 {
390 if (MainServer.Instance != null) MainServer.Instance.Stop();
391 } 345 }
392 346
393 public static string GetRandomCapsObjectPath() 347 public static string GetRandomCapsObjectPath()
394 { 348 {
395 UUID caps = UUID.Random(); 349 UUID caps = UUID.Random();
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
new file mode 100644
index 0000000..9aba8a8
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Timer=System.Timers.Timer;
35using Nini.Config;
36using NUnit.Framework;
37using NUnit.Framework.SyntaxHelpers;
38using OpenMetaverse;
39using OpenSim.Framework;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup;
48
49namespace OpenSim.Region.Framework.Scenes.Tests
50{
51 /// <summary>
52 /// Scene presence tests
53 /// </summary>
54 [TestFixture]
55 public class SceneTests
56 {
57 /// <summary>
58 /// Very basic scene update test. Should become more elaborate with time.
59 /// </summary>
60 [Test]
61 public void TestUpdateScene()
62 {
63 TestHelper.InMethod();
64
65 Scene scene = SceneSetupHelpers.SetupScene();
66 scene.Update();
67
68 Assert.That(scene.Frame, Is.EqualTo(1));
69 }
70 }
71} \ No newline at end of file