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authorMelanie2011-10-25 01:51:24 +0100
committerMelanie2011-10-25 01:51:24 +0100
commit2895789bd0dbbfcd01903ddcc3c8c961ef612fbc (patch)
treef8170f3533497ae90e9de1b6d542cac31a22fea8 /OpenSim/Region
parentMerge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge (diff)
parentrefactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s... (diff)
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Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
5 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index d579f91..2f16e04 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3619,7 +3619,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3619 /// Generate one of the object update packets based on PrimUpdateFlags 3619 /// Generate one of the object update packets based on PrimUpdateFlags
3620 /// and broadcast the packet to clients 3620 /// and broadcast the packet to clients
3621 /// </summary> 3621 /// </summary>
3622 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3622 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3623 { 3623 {
3624 if (entity is SceneObjectPart) 3624 if (entity is SceneObjectPart)
3625 { 3625 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c6264b5..370c55b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3071,7 +3071,7 @@ namespace OpenSim.Region.Framework.Scenes
3071 //if (LocalId != ParentGroup.RootPart.LocalId) 3071 //if (LocalId != ParentGroup.RootPart.LocalId)
3072 //isattachment = ParentGroup.RootPart.IsAttachment; 3072 //isattachment = ParentGroup.RootPart.IsAttachment;
3073 3073
3074 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate); 3074 remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
3075 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); 3075 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
3076 } 3076 }
3077 3077
@@ -4849,7 +4849,7 @@ namespace OpenSim.Region.Framework.Scenes
4849 4849
4850 // Causes this thread to dig into the Client Thread Data. 4850 // Causes this thread to dig into the Client Thread Data.
4851 // Remember your locking here! 4851 // Remember your locking here!
4852 remoteClient.SendPrimUpdate( 4852 remoteClient.SendEntityUpdate(
4853 this, 4853 this,
4854 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 4854 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
4855 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 4855 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3dec218..bdfad40 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2808,7 +2808,7 @@ namespace OpenSim.Region.Framework.Scenes
2808 2808
2809 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 2809 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
2810 2810
2811 remoteClient.SendPrimUpdate( 2811 remoteClient.SendEntityUpdate(
2812 this, 2812 this,
2813 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 2813 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
2814 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 2814 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index c92f121..a3b65cf 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1068,7 +1068,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1068 1068
1069 } 1069 }
1070 1070
1071 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 1071 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
1072 { 1072 {
1073 1073
1074 } 1074 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 253fdee..fd2b9c7 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -640,7 +640,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
640 { 640 {
641 } 641 }
642 642
643 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 643 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
644 { 644 {
645 } 645 }
646 646