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authorJustin Clarke Casey2008-11-07 16:54:57 +0000
committerJustin Clarke Casey2008-11-07 16:54:57 +0000
commit2184f4b2a949354d0b7724fb5d274b36d9418c52 (patch)
treeb22d3c6e926fd424d6b46627948e906b495b39c6 /OpenSim/Region
parentadding region_port field to /admin/rest/regions/UUID/ to convey the (diff)
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* Apply patch in http://opensimulator.org/mantis/view.php?id=2397
* Fix from 7139 also needed in the Estate Menu teleport home functions * Thanks idb
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index a888235..041bba5 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -263,7 +263,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
263 if (s != null) 263 if (s != null)
264 { 264 {
265 if (!s.IsChildAgent) 265 if (!s.IsChildAgent)
266 {
267 s.ControllingClient.SendTeleportLocationStart();
266 m_scene.TeleportClientHome(user, s.ControllingClient); 268 m_scene.TeleportClientHome(user, s.ControllingClient);
269 }
267 } 270 }
268 271
269 } 272 }
@@ -389,6 +392,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
389 ScenePresence s = m_scene.GetScenePresence(prey); 392 ScenePresence s = m_scene.GetScenePresence(prey);
390 if (s != null) 393 if (s != null)
391 { 394 {
395 s.ControllingClient.SendTeleportLocationStart();
392 m_scene.TeleportClientHome(prey, s.ControllingClient); 396 m_scene.TeleportClientHome(prey, s.ControllingClient);
393 } 397 }
394 } 398 }
@@ -409,6 +413,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
409 // Also make sure they are actually in the region 413 // Also make sure they are actually in the region
410 if (!s.IsChildAgent) 414 if (!s.IsChildAgent)
411 { 415 {
416 s.ControllingClient.SendTeleportLocationStart();
412 m_scene.TeleportClientHome(s.UUID, s.ControllingClient); 417 m_scene.TeleportClientHome(s.UUID, s.ControllingClient);
413 } 418 }
414 } 419 }