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author | Robert Adams | 2013-05-14 08:49:41 -0700 |
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committer | Robert Adams | 2013-05-14 08:49:41 -0700 |
commit | 03fddb301b6b5a77f129bb0314176d89b78fd931 (patch) | |
tree | 62d6cc5302c87cb8b59932a5933a2673cee53001 /OpenSim/Region | |
parent | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you... (diff) | |
parent | Revert "HGTP-mesh bug: the mesh download requests were going to the departing... (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 |
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 0fa1c0e..985aa4d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1371,6 +1371,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1371 | // circuit code to the existing child agent. This is not particularly obvious. | 1371 | // circuit code to the existing child agent. This is not particularly obvious. |
1372 | SendAckImmediate(endPoint, uccp.Header.Sequence); | 1372 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1373 | 1373 | ||
1374 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | ||
1375 | if (client != null) | ||
1376 | client.SceneAgent.SendInitialDataToMe(); | ||
1374 | } | 1377 | } |
1375 | else | 1378 | else |
1376 | { | 1379 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index be78bd0..215a689 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1348,8 +1348,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1348 | // Create child agents in neighbouring regions | 1348 | // Create child agents in neighbouring regions |
1349 | if (openChildAgents && !IsChildAgent) | 1349 | if (openChildAgents && !IsChildAgent) |
1350 | { | 1350 | { |
1351 | SendInitialDataToMe(); | ||
1352 | |||
1353 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1351 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1354 | if (m_agentTransfer != null) | 1352 | if (m_agentTransfer != null) |
1355 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1353 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); |
@@ -1357,7 +1355,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1357 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1355 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1358 | if (friendsModule != null) | 1356 | if (friendsModule != null) |
1359 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1357 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1360 | |||
1361 | } | 1358 | } |
1362 | 1359 | ||
1363 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1360 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |