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author | Melanie Thielker | 2008-09-28 20:29:56 +0000 |
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committer | Melanie Thielker | 2008-09-28 20:29:56 +0000 |
commit | c2308d8a7d8a80d04bd7b070cb1b2f9c8b00afa7 (patch) | |
tree | 33d6396ae1586fdacb0be47c12aa5b6ef5fbefc8 /OpenSim/Region | |
parent | Plumb the connection though from llSetVehicleVectorParam (diff) | |
download | opensim-SC-c2308d8a7d8a80d04bd7b070cb1b2f9c8b00afa7.zip opensim-SC-c2308d8a7d8a80d04bd7b070cb1b2f9c8b00afa7.tar.gz opensim-SC-c2308d8a7d8a80d04bd7b070cb1b2f9c8b00afa7.tar.bz2 opensim-SC-c2308d8a7d8a80d04bd7b070cb1b2f9c8b00afa7.tar.xz |
Add explicit CultureInfo to the script compile thread in DotNetEngine to
ensure that scripts will compile on nonenglish systems
Diffstat (limited to '')
3 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index 60fdf39..4bd0b45 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -63,6 +63,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
63 | 63 | ||
64 | public EventQueueThreadClass()//EventQueueManager eqm | 64 | public EventQueueThreadClass()//EventQueueManager eqm |
65 | { | 65 | { |
66 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
67 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
68 | |||
66 | //eventQueueManager = eqm; | 69 | //eventQueueManager = eqm; |
67 | ReadConfig(); | 70 | ReadConfig(); |
68 | Start(); | 71 | Start(); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 7ba1a83..627b2a7 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Globalization; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -140,6 +141,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
140 | ScenePresence presence = | 141 | ScenePresence presence = |
141 | World.GetScenePresence(taskInventoryItem.OwnerID); | 142 | World.GetScenePresence(taskInventoryItem.OwnerID); |
142 | 143 | ||
144 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
145 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
146 | |||
143 | try | 147 | try |
144 | { | 148 | { |
145 | // Compile (We assume LSL) | 149 | // Compile (We assume LSL) |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 6bafd69..1833d5c 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -496,6 +496,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
496 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 496 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
497 | 497 | ||
498 | string assembly = ""; | 498 | string assembly = ""; |
499 | |||
500 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
501 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
502 | |||
499 | try | 503 | try |
500 | { | 504 | { |
501 | assembly = m_Compiler.PerformScriptCompile(script, | 505 | assembly = m_Compiler.PerformScriptCompile(script, |