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author | Teravus Ovares | 2009-04-17 23:04:33 +0000 |
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committer | Teravus Ovares | 2009-04-17 23:04:33 +0000 |
commit | 68190617b4ffda74191cff1797589597feb65b6e (patch) | |
tree | e67fe82d60168a961c8f424ce4d72aed3ca51feb /OpenSim/Region | |
parent | Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that: (diff) | |
download | opensim-SC-68190617b4ffda74191cff1797589597feb65b6e.zip opensim-SC-68190617b4ffda74191cff1797589597feb65b6e.tar.gz opensim-SC-68190617b4ffda74191cff1797589597feb65b6e.tar.bz2 opensim-SC-68190617b4ffda74191cff1797589597feb65b6e.tar.xz |
* A few fixes to the Linear Motor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs b/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs index b61e1c5..04de9a7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs | |||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
64 | private Vector3 m_angularMotorDirection = Vector3.Zero; | 64 | private Vector3 m_angularMotorDirection = Vector3.Zero; |
65 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | 65 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; |
66 | private Vector3 m_linearMotorDirection = Vector3.Zero; | 66 | private Vector3 m_linearMotorDirection = Vector3.Zero; |
67 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; | ||
67 | private Vector3 m_linearMotorOffset = Vector3.Zero; | 68 | private Vector3 m_linearMotorOffset = Vector3.Zero; |
68 | private float m_angularDeflectionEfficiency = 0; | 69 | private float m_angularDeflectionEfficiency = 0; |
69 | private float m_angularDeflectionTimescale = 0; | 70 | private float m_angularDeflectionTimescale = 0; |
@@ -86,7 +87,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
86 | private VehicleFlag m_flags = (VehicleFlag) 0; | 87 | private VehicleFlag m_flags = (VehicleFlag) 0; |
87 | 88 | ||
88 | private bool m_LinearMotorSetLastFrame = false; | 89 | private bool m_LinearMotorSetLastFrame = false; |
89 | 90 | ||
90 | 91 | ||
91 | 92 | ||
92 | 93 | ||
@@ -173,7 +174,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
173 | break; | 174 | break; |
174 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 175 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
175 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | 176 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); |
176 | m_LinearMotorSetLastFrame = true; | 177 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); |
177 | break; | 178 | break; |
178 | case Vehicle.LINEAR_MOTOR_OFFSET: | 179 | case Vehicle.LINEAR_MOTOR_OFFSET: |
179 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | 180 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); |
@@ -199,6 +200,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
199 | break; | 200 | break; |
200 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 201 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
201 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | 202 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); |
203 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
202 | break; | 204 | break; |
203 | case Vehicle.LINEAR_MOTOR_OFFSET: | 205 | case Vehicle.LINEAR_MOTOR_OFFSET: |
204 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | 206 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); |
@@ -466,27 +468,31 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
466 | 468 | ||
467 | if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) | 469 | if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) |
468 | { | 470 | { |
471 | |||
469 | Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep); | 472 | Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep); |
470 | m_lastLinearVelocityVector += (addAmount*10); | 473 | m_lastLinearVelocityVector += (addAmount*10); |
471 | 474 | ||
472 | // This will work temporarily, but we really need to compare speed on an axis | 475 | // This will work temporarily, but we really need to compare speed on an axis |
473 | if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirection.X)) | 476 | if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X)) |
474 | m_lastLinearVelocityVector.X = m_linearMotorDirection.X; | 477 | m_lastLinearVelocityVector.X = m_linearMotorDirectionLASTSET.X; |
475 | if (Math.Abs(m_lastLinearVelocityVector.Y) > Math.Abs(m_linearMotorDirection.Y)) | 478 | if (Math.Abs(m_lastLinearVelocityVector.Y) > Math.Abs(m_linearMotorDirectionLASTSET.Y)) |
476 | m_lastLinearVelocityVector.Y = m_linearMotorDirection.Y; | 479 | m_lastLinearVelocityVector.Y = m_linearMotorDirectionLASTSET.Y; |
477 | if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirection.Z)) | 480 | if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z)) |
478 | m_lastLinearVelocityVector.Z = m_linearMotorDirection.Z; | 481 | m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z; |
479 | //System.Console.WriteLine("add: " + addAmount); | 482 | //Console.WriteLine("add: " + addAmount); |
480 | 483 | ||
481 | m_linearMotorDirection -= (m_linearMotorDirection*new Vector3(1, 1, 1)/ | 484 | Vector3 decayfraction = ((Vector3.One/(m_linearMotorDecayTimescale/pTimestep))); |
482 | (m_linearMotorDecayTimescale/pTimestep)) * 0.10f; | 485 | //Console.WriteLine("decay: " + decayfraction); |
486 | |||
487 | m_linearMotorDirection -= m_linearMotorDirection * decayfraction; | ||
483 | //Console.WriteLine("actual: " + m_linearMotorDirection); | 488 | //Console.WriteLine("actual: " + m_linearMotorDirection); |
484 | } | 489 | } |
490 | |||
485 | //System.Console.WriteLine(m_linearMotorDirection + " " + m_lastLinearVelocityVector); | 491 | //System.Console.WriteLine(m_linearMotorDirection + " " + m_lastLinearVelocityVector); |
486 | 492 | ||
487 | SetMotorProperties(); | 493 | SetMotorProperties(); |
488 | 494 | ||
489 | Vector3 decayamount = new Vector3(1,1,1)/(m_linearFrictionTimescale/pTimestep); | 495 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); |
490 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; | 496 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; |
491 | 497 | ||
492 | //m_linearMotorDirection *= decayamount; | 498 | //m_linearMotorDirection *= decayamount; |
@@ -507,7 +513,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
507 | { | 513 | { |
508 | 514 | ||
509 | d.JointSetLMotorAxis(m_lMotor1, 0, 1, dirNorm.X, dirNorm.Y, dirNorm.Z); | 515 | d.JointSetLMotorAxis(m_lMotor1, 0, 1, dirNorm.X, dirNorm.Y, dirNorm.Z); |
510 | d.JointSetLMotorParam(m_lMotor1, (int)dParam.Vel, m_linearMotorDirection.Length()); | 516 | d.JointSetLMotorParam(m_lMotor1, (int)dParam.Vel, m_lastLinearVelocityVector.Length()); |
511 | 517 | ||
512 | d.JointSetLMotorParam(m_lMotor1, (int)dParam.FMax, 35f * objMass.mass); | 518 | d.JointSetLMotorParam(m_lMotor1, (int)dParam.FMax, 35f * objMass.mass); |
513 | } | 519 | } |