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authorJohn Hurliman2010-03-09 12:06:53 -0800
committerJohn Hurliman2010-03-09 12:06:53 -0800
commit01218093a6ac1e7e4be0147d58b1b571f965e1c4 (patch)
treea3a06136c98a8675e332cd98333212ba7097cb36 /OpenSim/Region
parent* Added code to support either CSJ2K or OpenJPEG texture decoding. Currently ... (diff)
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* Typo fixes
* Performance improvement in the expensive GenerateClientFlags()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/RemoteAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs9
6 files changed, 10 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/RemoteAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/RemoteAssetServiceConnector.cs
index 4eff60e..8a22cfc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/RemoteAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/RemoteAssetServiceConnector.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
69 IConfig assetConfig = source.Configs["AssetService"]; 69 IConfig assetConfig = source.Configs["AssetService"];
70 if (assetConfig == null) 70 if (assetConfig == null)
71 { 71 {
72 m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpanSim.ini"); 72 m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
73 return; 73 return;
74 } 74 }
75 75
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs
index 48759b5..d665a54 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
66 IConfig userConfig = source.Configs["AvatarService"]; 66 IConfig userConfig = source.Configs["AvatarService"];
67 if (userConfig == null) 67 if (userConfig == null)
68 { 68 {
69 m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpanSim.ini"); 69 m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini");
70 return; 70 return;
71 } 71 }
72 72
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index e913891..783d606 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
69 //IConfig userConfig = config.Configs["SimulationService"]; 69 //IConfig userConfig = config.Configs["SimulationService"];
70 //if (userConfig == null) 70 //if (userConfig == null)
71 //{ 71 //{
72 // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpanSim.ini"); 72 // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpenSim.ini");
73 // return; 73 // return;
74 //} 74 //}
75 75
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 2b1f815..4d82a05 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
74 //IConfig userConfig = config.Configs["SimulationService"]; 74 //IConfig userConfig = config.Configs["SimulationService"];
75 //if (userConfig == null) 75 //if (userConfig == null)
76 //{ 76 //{
77 // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpanSim.ini"); 77 // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpenSim.ini");
78 // return; 78 // return;
79 //} 79 //}
80 80
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 13acdf2..1140692 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
69 IConfig userConfig = source.Configs["UserAccountService"]; 69 IConfig userConfig = source.Configs["UserAccountService"];
70 if (userConfig == null) 70 if (userConfig == null)
71 { 71 {
72 m_log.Error("[USER CONNECTOR]: UserAccountService missing from OpanSim.ini"); 72 m_log.Error("[USER CONNECTOR]: UserAccountService missing from OpenSim.ini");
73 return; 73 return;
74 } 74 }
75 75
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 4652d70..2211f3e 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -609,16 +609,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
609 if (IsFriendWithPerms(user, objectOwner)) 609 if (IsFriendWithPerms(user, objectOwner))
610 return objectOwnerMask; 610 return objectOwnerMask;
611 611
612 // Estate users should be able to edit anything in the sim 612 // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
613 if (IsEstateManager(user) && m_RegionOwnerIsGod && (!IsAdministrator(objectOwner)) || objectOwner == user) 613 if (IsEstateManager(user) && m_RegionOwnerIsGod)
614 return objectOwnerMask; 614 return objectOwnerMask;
615 615
616 // Admin should be able to edit anything in the sim (including admin objects) 616 // Admin should be able to edit anything in the sim (including admin objects)
617 if (IsAdministrator(user)) 617 if (IsAdministrator(user))
618 return objectOwnerMask; 618 return objectOwnerMask;
619 619
620 // Users should be able to edit what is over their land. 620 // Users should be able to edit what is over their land.
621 ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); 621 Vector3 taskPos = task.AbsolutePosition;
622 ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y);
622 if (parcel != null && parcel.LandData.OwnerID == user && m_ParcelOwnerIsGod) 623 if (parcel != null && parcel.LandData.OwnerID == user && m_ParcelOwnerIsGod)
623 { 624 {
624 // Admin objects should not be editable by the above 625 // Admin objects should not be editable by the above