aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorMelanie2009-10-12 15:11:01 +0100
committerMelanie2009-10-12 15:11:01 +0100
commit50f509d600dd0fe172d5c026a42e229fbcdc3fcd (patch)
tree847569e552590333b2d1cb837705050c029cd797 /OpenSim/Region
parentMerge branch 'master' into vehicles (diff)
parentFix selling objects (diff)
downloadopensim-SC-50f509d600dd0fe172d5c026a42e229fbcdc3fcd.zip
opensim-SC-50f509d600dd0fe172d5c026a42e229fbcdc3fcd.tar.gz
opensim-SC-50f509d600dd0fe172d5c026a42e229fbcdc3fcd.tar.bz2
opensim-SC-50f509d600dd0fe172d5c026a42e229fbcdc3fcd.tar.xz
Merge branch 'master' into vehicles
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs20
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs9
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs18
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs6
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs569
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs15
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs18
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
10 files changed, 637 insertions, 28 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 4592c31..3df3a1c 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -459,7 +459,8 @@ namespace OpenSim
459 459
460 scene.DeleteAllSceneObjects(); 460 scene.DeleteAllSceneObjects();
461 m_sceneManager.CloseScene(scene); 461 m_sceneManager.CloseScene(scene);
462 462 ShutdownClientServer(scene.RegionInfo);
463
463 if (!cleanup) 464 if (!cleanup)
464 return; 465 return;
465 466
@@ -519,7 +520,7 @@ namespace OpenSim
519 } 520 }
520 521
521 m_sceneManager.CloseScene(scene); 522 m_sceneManager.CloseScene(scene);
522 523 ShutdownClientServer(scene.RegionInfo);
523 } 524 }
524 525
525 /// <summary> 526 /// <summary>
@@ -653,12 +654,10 @@ namespace OpenSim
653 storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim, 654 storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
654 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version); 655 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
655 } 656 }
656 657
657 public void handleRestartRegion(RegionInfo whichRegion) 658 protected void ShutdownClientServer(RegionInfo whichRegion)
658 { 659 {
659 m_log.Info("[OPENSIM]: Got restart signal from SceneManager"); 660 // Close and remove the clientserver for a region
660
661 // Shutting down the client server
662 bool foundClientServer = false; 661 bool foundClientServer = false;
663 int clientServerElement = 0; 662 int clientServerElement = 0;
664 Location location = new Location(whichRegion.RegionHandle); 663 Location location = new Location(whichRegion.RegionHandle);
@@ -678,6 +677,13 @@ namespace OpenSim
678 m_clientServers[clientServerElement].NetworkStop(); 677 m_clientServers[clientServerElement].NetworkStop();
679 m_clientServers.RemoveAt(clientServerElement); 678 m_clientServers.RemoveAt(clientServerElement);
680 } 679 }
680 }
681
682 public void handleRestartRegion(RegionInfo whichRegion)
683 {
684 m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
685
686 ShutdownClientServer(whichRegion);
681 IScene scene; 687 IScene scene;
682 CreateRegion(whichRegion, true, out scene); 688 CreateRegion(whichRegion, true, out scene);
683 } 689 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 2f1face..5877779 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -74,6 +74,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
74 74
75 public bool SendPackets(LLClientView client, int maxpack) 75 public bool SendPackets(LLClientView client, int maxpack)
76 { 76 {
77 if (client == null)
78 return false;
79
77 if (m_currentPacket <= m_stopPacket) 80 if (m_currentPacket <= m_stopPacket)
78 { 81 {
79 int count = 0; 82 int count = 0;
@@ -202,6 +205,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
202 205
203 private bool SendFirstPacket(LLClientView client) 206 private bool SendFirstPacket(LLClientView client)
204 { 207 {
208 if (client == null)
209 return false;
210
205 if (m_asset == null) 211 if (m_asset == null)
206 { 212 {
207 m_log.Warn("[J2KIMAGE]: Sending ImageNotInDatabase for texture " + TextureID); 213 m_log.Warn("[J2KIMAGE]: Sending ImageNotInDatabase for texture " + TextureID);
@@ -234,6 +240,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 240
235 private bool SendPacket(LLClientView client) 241 private bool SendPacket(LLClientView client)
236 { 242 {
243 if (client == null)
244 return false;
245
237 bool complete = false; 246 bool complete = false;
238 int imagePacketSize = ((int)m_currentPacket == (TexturePacketCount())) ? LastPacketSize() : IMAGE_PACKET_SIZE; 247 int imagePacketSize = ((int)m_currentPacket == (TexturePacketCount())) ? LastPacketSize() : IMAGE_PACKET_SIZE;
239 248
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
index f6ccf01..dbb9861 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
@@ -224,16 +224,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
224 224
225 ////return success; 225 ////return success;
226 226
227 //lock (m_sync) 227 lock (m_sync)
228 // return Dictionary1.TryGetValue(key, out value); 228 return Dictionary1.TryGetValue(key, out value);
229 229
230 try 230 //try
231 { 231 //{
232 return Dictionary1.TryGetValue(key, out value); 232 // return Dictionary1.TryGetValue(key, out value);
233 } 233 //}
234 catch { } 234 //catch { }
235 value = null; 235 //value = null;
236 return false; 236 //return false;
237 } 237 }
238 238
239 public bool TryGetValue(IPEndPoint key, out LLUDPClient value) 239 public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 2c5ad85..0390277 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
87 /// The LLUDP server for a region. This handles incoming and outgoing 87 /// The LLUDP server for a region. This handles incoming and outgoing
88 /// packets for all UDP connections to the region 88 /// packets for all UDP connections to the region
89 /// </summary> 89 /// </summary>
90 public class LLUDPServer : UDPBase 90 public class LLUDPServer : OpenSimUDPBase
91 { 91 {
92 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 92 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
93 93
@@ -287,11 +287,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
287 // instead 287 // instead
288 m_log.Info("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag"); 288 m_log.Info("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag");
289 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED); 289 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED);
290 //
291 buffer = new UDPPacketBuffer(client.RemoteEndPoint, dataLength);
292 //
290 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 293 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
291 } 294 }
292 } 295 }
293 else 296 else
294 { 297 {
298 // ??? will it fit?
295 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 299 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
296 } 300 }
297 buffer.DataLength = dataLength; 301 buffer.DataLength = dataLength;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
new file mode 100644
index 0000000..43a68ec
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -0,0 +1,569 @@
1//--------- Modified Version -------------------
2///*
3// * Copyright (c) 2006, Clutch, Inc.
4// * Original Author: Jeff Cesnik
5// * All rights reserved.
6// *
7// * - Redistribution and use in source and binary forms, with or without
8// * modification, are permitted provided that the following conditions are met:
9// *
10// * - Redistributions of source code must retain the above copyright notice, this
11// * list of conditions and the following disclaimer.
12// * - Neither the name of the openmetaverse.org nor the names
13// * of its contributors may be used to endorse or promote products derived from
14// * this software without specific prior written permission.
15// *
16// * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17// * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18// * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19// * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20// * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21// * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22// * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23// * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24// * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25// * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26// * POSSIBILITY OF SUCH DAMAGE.
27// */
28
29using System;
30using System.Net;
31using System.Net.Sockets;
32using System.Threading;
33using OpenMetaverse;
34
35//namespace OpenSim.Region.ClientStack.LindenUDP
36//{
37// /// <summary>
38// ///
39// /// </summary>
40// public abstract class OpenSimUDPBase
41// {
42// // these abstract methods must be implemented in a derived class to actually do
43// // something with the packets that are sent and received.
44// protected abstract void PacketReceived(UDPPacketBuffer buffer);
45// protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
46
47// // the port to listen on
48// internal int udpPort;
49
50// // the UDP socket
51// private Socket udpSocket;
52
53// // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
54// // since there are potentially many "reader" threads in the internal .NET IOCP
55// // thread pool, this is a cheaper synchronization primitive than using
56// // a Mutex object. This allows many UDP socket "reads" concurrently - when
57// // Stop() is called, it attempts to obtain a writer lock which will then
58// // wait until all outstanding operations are completed before shutting down.
59// // this avoids the problem of closing the socket with outstanding operations
60// // and trying to catch the inevitable ObjectDisposedException.
61// private ReaderWriterLock rwLock = new ReaderWriterLock();
62
63// // number of outstanding operations. This is a reference count
64// // which we use to ensure that the threads exit cleanly. Note that
65// // we need this because the threads will potentially still need to process
66// // data even after the socket is closed.
67// private int rwOperationCount = 0;
68
69// // the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
70// private volatile bool shutdownFlag = true;
71
72// // the remote endpoint to communicate with
73// protected IPEndPoint remoteEndPoint = null;
74
75
76// /// <summary>
77// /// Initialize the UDP packet handler in server mode
78// /// </summary>
79// /// <param name="port">Port to listening for incoming UDP packets on</param>
80// public OpenSimUDPBase(int port)
81// {
82// udpPort = port;
83// }
84
85// /// <summary>
86// /// Initialize the UDP packet handler in client mode
87// /// </summary>
88// /// <param name="endPoint">Remote UDP server to connect to</param>
89// public OpenSimUDPBase(IPEndPoint endPoint)
90// {
91// remoteEndPoint = endPoint;
92// udpPort = 0;
93// }
94
95// /// <summary>
96// ///
97// /// </summary>
98// public void Start()
99// {
100// if (shutdownFlag)
101// {
102// if (remoteEndPoint == null)
103// {
104// // Server mode
105
106// // create and bind the socket
107// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
108// udpSocket = new Socket(
109// AddressFamily.InterNetwork,
110// SocketType.Dgram,
111// ProtocolType.Udp);
112// udpSocket.Bind(ipep);
113// }
114// else
115// {
116// // Client mode
117// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
118// udpSocket = new Socket(
119// AddressFamily.InterNetwork,
120// SocketType.Dgram,
121// ProtocolType.Udp);
122// udpSocket.Bind(ipep);
123// //udpSocket.Connect(remoteEndPoint);
124// }
125
126// // we're not shutting down, we're starting up
127// shutdownFlag = false;
128
129// // kick off an async receive. The Start() method will return, the
130// // actual receives will occur asynchronously and will be caught in
131// // AsyncEndRecieve().
132// AsyncBeginReceive();
133// }
134// }
135
136// /// <summary>
137// ///
138// /// </summary>
139// public void Stop()
140// {
141// if (!shutdownFlag)
142// {
143// // wait indefinitely for a writer lock. Once this is called, the .NET runtime
144// // will deny any more reader locks, in effect blocking all other send/receive
145// // threads. Once we have the lock, we set shutdownFlag to inform the other
146// // threads that the socket is closed.
147// rwLock.AcquireWriterLock(-1);
148// shutdownFlag = true;
149// udpSocket.Close();
150// rwLock.ReleaseWriterLock();
151
152// // wait for any pending operations to complete on other
153// // threads before exiting.
154// const int FORCE_STOP = 100;
155// int i = 0;
156// while (rwOperationCount > 0 && i < FORCE_STOP)
157// {
158// Thread.Sleep(10);
159// ++i;
160// }
161
162// if (i >= FORCE_STOP)
163// {
164// Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations",
165// Helpers.LogLevel.Warning);
166// }
167// }
168// }
169
170// /// <summary>
171// ///
172// /// </summary>
173// public bool IsRunning
174// {
175// get { return !shutdownFlag; }
176// }
177
178// private void AsyncBeginReceive()
179// {
180// // this method actually kicks off the async read on the socket.
181// // we aquire a reader lock here to ensure that no other thread
182// // is trying to set shutdownFlag and close the socket.
183// rwLock.AcquireReaderLock(-1);
184
185// if (!shutdownFlag)
186// {
187// // increment the count of pending operations
188// Interlocked.Increment(ref rwOperationCount);
189
190// // allocate a packet buffer
191// //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
192// UDPPacketBuffer buf = new UDPPacketBuffer();
193
194// try
195// {
196// // kick off an async read
197// udpSocket.BeginReceiveFrom(
198// //wrappedBuffer.Instance.Data,
199// buf.Data,
200// 0,
201// UDPPacketBuffer.BUFFER_SIZE,
202// SocketFlags.None,
203// //ref wrappedBuffer.Instance.RemoteEndPoint,
204// ref buf.RemoteEndPoint,
205// new AsyncCallback(AsyncEndReceive),
206// //wrappedBuffer);
207// buf);
208// }
209// catch (SocketException)
210// {
211// // something bad happened
212// //Logger.Log(
213// // "A SocketException occurred in UDPServer.AsyncBeginReceive()",
214// // Helpers.LogLevel.Error, se);
215
216// // an error occurred, therefore the operation is void. Decrement the reference count.
217// Interlocked.Decrement(ref rwOperationCount);
218// }
219// }
220
221// // we're done with the socket for now, release the reader lock.
222// rwLock.ReleaseReaderLock();
223// }
224
225// private void AsyncEndReceive(IAsyncResult iar)
226// {
227// // Asynchronous receive operations will complete here through the call
228// // to AsyncBeginReceive
229
230// // aquire a reader lock
231// rwLock.AcquireReaderLock(-1);
232
233// if (!shutdownFlag)
234// {
235// // get the buffer that was created in AsyncBeginReceive
236// // this is the received data
237// //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
238// //UDPPacketBuffer buffer = wrappedBuffer.Instance;
239// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
240
241// try
242// {
243// // get the length of data actually read from the socket, store it with the
244// // buffer
245// buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
246
247// // this operation is now complete, decrement the reference count
248// Interlocked.Decrement(ref rwOperationCount);
249
250// // we're done with the socket, release the reader lock
251// rwLock.ReleaseReaderLock();
252
253// // call the abstract method PacketReceived(), passing the buffer that
254// // has just been filled from the socket read.
255// PacketReceived(buffer);
256// }
257// catch (SocketException)
258// {
259// // an error occurred, therefore the operation is void. Decrement the reference count.
260// Interlocked.Decrement(ref rwOperationCount);
261
262// // we're done with the socket for now, release the reader lock.
263// rwLock.ReleaseReaderLock();
264// }
265// finally
266// {
267// // start another receive - this keeps the server going!
268// AsyncBeginReceive();
269
270// //wrappedBuffer.Dispose();
271// }
272// }
273// else
274// {
275// // nothing bad happened, but we are done with the operation
276// // decrement the reference count and release the reader lock
277// Interlocked.Decrement(ref rwOperationCount);
278// rwLock.ReleaseReaderLock();
279// }
280// }
281
282// public void AsyncBeginSend(UDPPacketBuffer buf)
283// {
284// rwLock.AcquireReaderLock(-1);
285
286// if (!shutdownFlag)
287// {
288// try
289// {
290// Interlocked.Increment(ref rwOperationCount);
291// udpSocket.BeginSendTo(
292// buf.Data,
293// 0,
294// buf.DataLength,
295// SocketFlags.None,
296// buf.RemoteEndPoint,
297// new AsyncCallback(AsyncEndSend),
298// buf);
299// }
300// catch (SocketException)
301// {
302// //Logger.Log(
303// // "A SocketException occurred in UDPServer.AsyncBeginSend()",
304// // Helpers.LogLevel.Error, se);
305// }
306// }
307
308// rwLock.ReleaseReaderLock();
309// }
310
311// private void AsyncEndSend(IAsyncResult iar)
312// {
313// rwLock.AcquireReaderLock(-1);
314
315// if (!shutdownFlag)
316// {
317// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
318
319// try
320// {
321// int bytesSent = udpSocket.EndSendTo(iar);
322
323// // note that call to the abstract PacketSent() method - we are passing the number
324// // of bytes sent in a separate parameter, since we can't use buffer.DataLength which
325// // is the number of bytes to send (or bytes received depending upon whether this
326// // buffer was part of a send or a receive).
327// PacketSent(buffer, bytesSent);
328// }
329// catch (SocketException)
330// {
331// //Logger.Log(
332// // "A SocketException occurred in UDPServer.AsyncEndSend()",
333// // Helpers.LogLevel.Error, se);
334// }
335// }
336
337// Interlocked.Decrement(ref rwOperationCount);
338// rwLock.ReleaseReaderLock();
339// }
340// }
341//}
342
343//--------- Original Version -------------------
344
345
346namespace OpenSim.Region.ClientStack.LindenUDP
347{
348 /// <summary>
349 ///
350 /// </summary>
351 public abstract class OpenSimUDPBase
352 {
353 // these abstract methods must be implemented in a derived class to actually do
354 // something with the packets that are sent and received.
355 protected abstract void PacketReceived(UDPPacketBuffer buffer);
356 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
357
358 // the port to listen on
359 internal int udpPort;
360
361 // the UDP socket
362 private Socket udpSocket;
363
364 // the all important shutdownFlag.
365 private volatile bool shutdownFlag = true;
366
367 // the remote endpoint to communicate with
368 protected IPEndPoint remoteEndPoint = null;
369
370 /// <summary>
371 /// Initialize the UDP packet handler in server mode
372 /// </summary>
373 /// <param name="port">Port to listening for incoming UDP packets on</param>
374 public OpenSimUDPBase(int port)
375 {
376 udpPort = port;
377 }
378
379 /// <summary>
380 /// Initialize the UDP packet handler in client mode
381 /// </summary>
382 /// <param name="endPoint">Remote UDP server to connect to</param>
383 public OpenSimUDPBase(IPEndPoint endPoint)
384 {
385 remoteEndPoint = endPoint;
386 udpPort = 0;
387 }
388
389 /// <summary>
390 ///
391 /// </summary>
392 public void Start()
393 {
394 if (shutdownFlag)
395 {
396 const int SIO_UDP_CONNRESET = -1744830452;
397
398 IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
399 udpSocket = new Socket(
400 AddressFamily.InterNetwork,
401 SocketType.Dgram,
402 ProtocolType.Udp);
403 try
404 {
405 // this udp socket flag is not supported under mono,
406 // so we'll catch the exception and continue
407 udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
408 }
409 catch (SocketException)
410 {
411 Logger.DebugLog("UDP SIO_UDP_CONNRESET flag not supported on this platform");
412 }
413 udpSocket.Bind(ipep);
414
415 // we're not shutting down, we're starting up
416 shutdownFlag = false;
417
418 // kick off an async receive. The Start() method will return, the
419 // actual receives will occur asynchronously and will be caught in
420 // AsyncEndRecieve().
421 AsyncBeginReceive();
422 }
423 }
424
425 /// <summary>
426 ///
427 /// </summary>
428 public void Stop()
429 {
430 if (!shutdownFlag)
431 {
432 // wait indefinitely for a writer lock. Once this is called, the .NET runtime
433 // will deny any more reader locks, in effect blocking all other send/receive
434 // threads. Once we have the lock, we set shutdownFlag to inform the other
435 // threads that the socket is closed.
436 shutdownFlag = true;
437 udpSocket.Close();
438 }
439 }
440
441 /// <summary>
442 ///
443 /// </summary>
444 public bool IsRunning
445 {
446 get { return !shutdownFlag; }
447 }
448
449 private void AsyncBeginReceive()
450 {
451 // allocate a packet buffer
452 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
453 UDPPacketBuffer buf = new UDPPacketBuffer();
454
455 if (!shutdownFlag)
456 {
457 try
458 {
459 // kick off an async read
460 udpSocket.BeginReceiveFrom(
461 //wrappedBuffer.Instance.Data,
462 buf.Data,
463 0,
464 UDPPacketBuffer.BUFFER_SIZE,
465 SocketFlags.None,
466 ref buf.RemoteEndPoint,
467 AsyncEndReceive,
468 //wrappedBuffer);
469 buf);
470 }
471 catch (SocketException e)
472 {
473 if (e.SocketErrorCode == SocketError.ConnectionReset)
474 {
475 Logger.Log("SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + udpPort, Helpers.LogLevel.Error);
476 bool salvaged = false;
477 while (!salvaged)
478 {
479 try
480 {
481 udpSocket.BeginReceiveFrom(
482 //wrappedBuffer.Instance.Data,
483 buf.Data,
484 0,
485 UDPPacketBuffer.BUFFER_SIZE,
486 SocketFlags.None,
487 ref buf.RemoteEndPoint,
488 AsyncEndReceive,
489 //wrappedBuffer);
490 buf);
491 salvaged = true;
492 }
493 catch (SocketException) { }
494 catch (ObjectDisposedException) { return; }
495 }
496
497 Logger.Log("Salvaged the UDP listener on port " + udpPort, Helpers.LogLevel.Info);
498 }
499 }
500 catch (ObjectDisposedException) { }
501 }
502 }
503
504 private void AsyncEndReceive(IAsyncResult iar)
505 {
506 // Asynchronous receive operations will complete here through the call
507 // to AsyncBeginReceive
508 if (!shutdownFlag)
509 {
510 // start another receive - this keeps the server going!
511 AsyncBeginReceive();
512
513 // get the buffer that was created in AsyncBeginReceive
514 // this is the received data
515 //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
516 //UDPPacketBuffer buffer = wrappedBuffer.Instance;
517 UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
518
519 try
520 {
521 // get the length of data actually read from the socket, store it with the
522 // buffer
523 buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
524
525 // call the abstract method PacketReceived(), passing the buffer that
526 // has just been filled from the socket read.
527 PacketReceived(buffer);
528 }
529 catch (SocketException) { }
530 catch (ObjectDisposedException) { }
531 //finally { wrappedBuffer.Dispose(); }
532 }
533 }
534
535 public void AsyncBeginSend(UDPPacketBuffer buf)
536 {
537 if (!shutdownFlag)
538 {
539 try
540 {
541 udpSocket.BeginSendTo(
542 buf.Data,
543 0,
544 buf.DataLength,
545 SocketFlags.None,
546 buf.RemoteEndPoint,
547 AsyncEndSend,
548 buf);
549 }
550 catch (SocketException) { }
551 catch (ObjectDisposedException) { }
552 }
553 }
554
555 void AsyncEndSend(IAsyncResult result)
556 {
557 try
558 {
559 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
560 int bytesSent = udpSocket.EndSendTo(result);
561
562 PacketSent(buf, bytesSent);
563 }
564 catch (SocketException) { }
565 catch (ObjectDisposedException) { }
566 }
567 }
568}
569
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 901144a..fe9de1b 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -556,6 +556,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
556 556
557 // Customize the EveryoneMask 557 // Customize the EveryoneMask
558 uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags); 558 uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
559 if (objectOwner != UUID.Zero)
560 objectEveryoneMask |= (uint)PrimFlags.ObjectAnyOwner;
559 561
560 if (m_bypassPermissions) 562 if (m_bypassPermissions)
561 return objectOwnerMask; 563 return objectOwnerMask;
@@ -578,12 +580,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
578 { 580 {
579 // Admin objects should not be editable by the above 581 // Admin objects should not be editable by the above
580 if (!IsAdministrator(objectOwner)) 582 if (!IsAdministrator(objectOwner))
581 return objectOwnerMask; 583 return objectOwnerMask;
582 } 584 }
583 585
584 if ((objectOwnerMask & (uint)PermissionMask.Transfer) != 0 && task.ObjectSaleType != 0)
585 objectEveryoneMask |= (uint)PrimFlags.ObjectTransfer;
586
587 // Group permissions 586 // Group permissions
588 if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) 587 if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0))
589 return objectGroupMask | objectEveryoneMask; 588 return objectGroupMask | objectEveryoneMask;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3996cdc..15fb11f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
3409 scene.AddPhysicsActorTaint(m_physicsActor); 3409 scene.AddPhysicsActorTaint(m_physicsActor);
3410 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3410 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3411 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3411 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3412 m_physicsActor.SubscribeEvents(1000); 3412 m_physicsActor.SubscribeEvents(500);
3413 m_physicsActor.LocalID = LocalId; 3413 m_physicsActor.LocalID = LocalId;
3414 3414
3415 } 3415 }
@@ -3417,7 +3417,15 @@ namespace OpenSim.Region.Framework.Scenes
3417 // Event called by the physics plugin to tell the avatar about a collision. 3417 // Event called by the physics plugin to tell the avatar about a collision.
3418 private void PhysicsCollisionUpdate(EventArgs e) 3418 private void PhysicsCollisionUpdate(EventArgs e)
3419 { 3419 {
3420 if ((e == null) || m_invulnerable) 3420 if (e == null)
3421 return;
3422
3423 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
3424 // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
3425 // as of this comment the interval is set in AddToPhysicalScene
3426 UpdateMovementAnimations();
3427
3428 if (m_invulnerable)
3421 return; 3429 return;
3422 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3430 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3423 Dictionary<uint, float> coldata = collisionData.m_objCollisionList; 3431 Dictionary<uint, float> coldata = collisionData.m_objCollisionList;
@@ -3455,8 +3463,7 @@ namespace OpenSim.Region.Framework.Scenes
3455 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3463 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3456 } 3464 }
3457 3465
3458 if (Velocity.X > 0 || Velocity.Y > 0) 3466
3459 UpdateMovementAnimations();
3460 } 3467 }
3461 3468
3462 public void setHealthWithUpdate(float health) 3469 public void setHealthWithUpdate(float health)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index a00ba11..bd81d50 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -98,6 +98,7 @@ namespace OpenSim.Region.Physics.OdePlugin
98 private bool m_alwaysRun = false; 98 private bool m_alwaysRun = false;
99 private bool m_hackSentFall = false; 99 private bool m_hackSentFall = false;
100 private bool m_hackSentFly = false; 100 private bool m_hackSentFly = false;
101 private int m_requestedUpdateFrequency = 0;
101 private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0); 102 private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0);
102 public uint m_localID = 0; 103 public uint m_localID = 0;
103 public bool m_returnCollisions = false; 104 public bool m_returnCollisions = false;
@@ -1184,26 +1185,31 @@ namespace OpenSim.Region.Physics.OdePlugin
1184 1185
1185 public override void SubscribeEvents(int ms) 1186 public override void SubscribeEvents(int ms)
1186 { 1187 {
1188 m_requestedUpdateFrequency = ms;
1187 m_eventsubscription = ms; 1189 m_eventsubscription = ms;
1188 _parent_scene.addCollisionEventReporting(this); 1190 _parent_scene.addCollisionEventReporting(this);
1189 } 1191 }
1190 public override void UnSubscribeEvents() 1192 public override void UnSubscribeEvents()
1191 { 1193 {
1192 _parent_scene.remCollisionEventReporting(this); 1194 _parent_scene.remCollisionEventReporting(this);
1195 m_requestedUpdateFrequency = 0;
1193 m_eventsubscription = 0; 1196 m_eventsubscription = 0;
1194 } 1197 }
1195 public void AddCollisionEvent(uint CollidedWith, float depth) 1198 public void AddCollisionEvent(uint CollidedWith, float depth)
1196 { 1199 {
1197 if (m_eventsubscription > 0) 1200 if (m_eventsubscription > 0)
1198 CollisionEventsThisFrame.addCollider(CollidedWith,depth); 1201 {
1202 CollisionEventsThisFrame.addCollider(CollidedWith, depth);
1203 }
1199 } 1204 }
1200 1205
1201 public void SendCollisions() 1206 public void SendCollisions()
1202 { 1207 {
1203 if (m_eventsubscription > 0) 1208 if (m_eventsubscription > m_requestedUpdateFrequency)
1204 { 1209 {
1205 base.SendCollisionUpdate(CollisionEventsThisFrame); 1210 base.SendCollisionUpdate(CollisionEventsThisFrame);
1206 CollisionEventsThisFrame = new CollisionEventUpdate(); 1211 CollisionEventsThisFrame = new CollisionEventUpdate();
1212 m_eventsubscription = 0;
1207 } 1213 }
1208 } 1214 }
1209 public override bool SubscribedEvents() 1215 public override bool SubscribedEvents()
@@ -1309,5 +1315,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1309 } 1315 }
1310 1316
1311 } 1317 }
1318
1319 internal void AddCollisionFrameTime(int p)
1320 {
1321 // protect it from overflow crashing
1322 if (m_eventsubscription + p >= int.MaxValue)
1323 m_eventsubscription = 0;
1324 m_eventsubscription += p;
1325 }
1312 } 1326 }
1313} 1327}
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 57e1349..78831f8 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2940,6 +2940,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2940 { 2940 {
2941 case ActorTypes.Agent: 2941 case ActorTypes.Agent:
2942 OdeCharacter cobj = (OdeCharacter)obj; 2942 OdeCharacter cobj = (OdeCharacter)obj;
2943 cobj.AddCollisionFrameTime(100);
2943 cobj.SendCollisions(); 2944 cobj.SendCollisions();
2944 break; 2945 break;
2945 case ActorTypes.Prim: 2946 case ActorTypes.Prim:
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index e695133..847da8c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -642,7 +642,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
642 m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString(); 642 m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString();
643 643
644 m_ScriptFailCount++; 644 m_ScriptFailCount++;
645 string text = "Error compiling script:\n" + e.Message.ToString(); 645 string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
646 if (text.Length > 1000) 646 if (text.Length > 1000)
647 text = text.Substring(0, 1000); 647 text = text.Substring(0, 1000);
648 World.SimChat(Utils.StringToBytes(text), 648 World.SimChat(Utils.StringToBytes(text),