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author | Justin Clarke Casey | 2008-12-17 18:42:23 +0000 |
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committer | Justin Clarke Casey | 2008-12-17 18:42:23 +0000 |
commit | ff7c8551bab7c8a5b7a075c8899c8aeb51035b67 (patch) | |
tree | 75b0383457f6583c65ceeffa2bcbb1904f88e897 /OpenSim/Region | |
parent | * minor: Comment out high volume 'Getting MapItems' messages (diff) | |
download | opensim-SC-ff7c8551bab7c8a5b7a075c8899c8aeb51035b67.zip opensim-SC-ff7c8551bab7c8a5b7a075c8899c8aeb51035b67.tar.gz opensim-SC-ff7c8551bab7c8a5b7a075c8899c8aeb51035b67.tar.bz2 opensim-SC-ff7c8551bab7c8a5b7a075c8899c8aeb51035b67.tar.xz |
* remove mono compiler warnings
* should work - the last compile failure looks like a random glitch...
Diffstat (limited to '')
6 files changed, 27 insertions, 27 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 10b0759..b533bb7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
71 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 71 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
72 | private RegionUp handlerRegionUp = null; // OnRegionUp; | 72 | private RegionUp handlerRegionUp = null; // OnRegionUp; |
73 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 73 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
74 | private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 74 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
75 | private LogOffUser handlerLogOffUser = null; | 75 | private LogOffUser handlerLogOffUser = null; |
76 | private GetLandData handlerGetLandData = null; // OnGetLandData | 76 | private GetLandData handlerGetLandData = null; // OnGetLandData |
77 | 77 | ||
@@ -904,10 +904,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
904 | return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); | 904 | return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); |
905 | } | 905 | } |
906 | 906 | ||
907 | private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 907 | // private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) |
908 | { | 908 | // { |
909 | return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); | 909 | // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); |
910 | } | 910 | // } |
911 | 911 | ||
912 | private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 912 | private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) |
913 | { | 913 | { |
@@ -985,17 +985,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); | 985 | return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); |
986 | } | 986 | } |
987 | 987 | ||
988 | private void Dump(string msg, List<ulong> handles) | 988 | // private void Dump(string msg, List<ulong> handles) |
989 | { | 989 | // { |
990 | Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg); | 990 | // Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg); |
991 | foreach (ulong handle in handles) | 991 | // foreach (ulong handle in handles) |
992 | { | 992 | // { |
993 | uint x, y; | 993 | // uint x, y; |
994 | Utils.LongToUInts(handle, out x, out y); | 994 | // Utils.LongToUInts(handle, out x, out y); |
995 | x = x / Constants.RegionSize; | 995 | // x = x / Constants.RegionSize; |
996 | y = y / Constants.RegionSize; | 996 | // y = y / Constants.RegionSize; |
997 | Console.WriteLine("({0}, {1})", x, y); | 997 | // Console.WriteLine("({0}, {1})", x, y); |
998 | } | 998 | // } |
999 | } | 999 | // } |
1000 | } | 1000 | } |
1001 | } | 1001 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c0779f2..8f6872e 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1932,7 +1932,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1932 | 1932 | ||
1933 | #region Overridden Methods | 1933 | #region Overridden Methods |
1934 | 1934 | ||
1935 | int x = 0; | ||
1936 | public override void Update() | 1935 | public override void Update() |
1937 | { | 1936 | { |
1938 | SendPrimUpdates(); | 1937 | SendPrimUpdates(); |
@@ -2436,7 +2435,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2436 | // Next, let's close the child agent connections that are too far away. | 2435 | // Next, let's close the child agent connections that are too far away. |
2437 | CloseChildAgents(neighbourx, neighboury); | 2436 | CloseChildAgents(neighbourx, neighboury); |
2438 | 2437 | ||
2439 | AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | 2438 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); |
2439 | m_controllingClient.RequestClientInfo(); | ||
2440 | 2440 | ||
2441 | //Console.WriteLine("BEFORE CROSS"); | 2441 | //Console.WriteLine("BEFORE CROSS"); |
2442 | //Scene.DumpChildrenSeeds(UUID); | 2442 | //Scene.DumpChildrenSeeds(UUID); |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 3673302..010d9d3 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -67,11 +67,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
67 | private List<BasicActor> _actors = new List<BasicActor>(); | 67 | private List<BasicActor> _actors = new List<BasicActor>(); |
68 | private float[] _heightMap; | 68 | private float[] _heightMap; |
69 | 69 | ||
70 | string sceneIdentifier; | 70 | //protected internal string sceneIdentifier; |
71 | 71 | ||
72 | public BasicScene(string _sceneIdentifier) | 72 | public BasicScene(string _sceneIdentifier) |
73 | { | 73 | { |
74 | sceneIdentifier = _sceneIdentifier; | 74 | //sceneIdentifier = _sceneIdentifier; |
75 | } | 75 | } |
76 | 76 | ||
77 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 77 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 8f5ffd8..29a19de 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -493,11 +493,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
493 | public IMesher mesher; | 493 | public IMesher mesher; |
494 | // private IConfigSource m_config; | 494 | // private IConfigSource m_config; |
495 | 495 | ||
496 | String identifier; | 496 | // protected internal String identifier; |
497 | 497 | ||
498 | public BulletXScene(String sceneIdentifier) | 498 | public BulletXScene(String sceneIdentifier) |
499 | { | 499 | { |
500 | identifier = sceneIdentifier; | 500 | //identifier = sceneIdentifier; |
501 | } | 501 | } |
502 | 502 | ||
503 | public static float Gravity | 503 | public static float Gravity |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 43af72d..44a105d 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
41 | private float[] _heightMap; | 41 | private float[] _heightMap; |
42 | private const float gravity = -9.8f; | 42 | private const float gravity = -9.8f; |
43 | 43 | ||
44 | string sceneIdentifier; | 44 | //protected internal string sceneIdentifier; |
45 | 45 | ||
46 | public POSScene(String _sceneIdentifier) | 46 | public POSScene(String _sceneIdentifier) |
47 | { | 47 | { |
48 | sceneIdentifier = _sceneIdentifier; | 48 | //sceneIdentifier = _sceneIdentifier; |
49 | } | 49 | } |
50 | 50 | ||
51 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 51 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index a7ee26d..fa59dbe 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -78,10 +78,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
78 | private NxPhysicsSDK mySdk; | 78 | private NxPhysicsSDK mySdk; |
79 | private NxScene scene; | 79 | private NxScene scene; |
80 | 80 | ||
81 | string sceneIdentifier; | 81 | // protected internal string sceneIdentifier; |
82 | public PhysXScene(string _sceneIdentifier) | 82 | public PhysXScene(string _sceneIdentifier) |
83 | { | 83 | { |
84 | sceneIdentifier = _sceneIdentifier; | 84 | //sceneIdentifier = _sceneIdentifier; |
85 | 85 | ||
86 | mySdk = NxPhysicsSDK.CreateSDK(); | 86 | mySdk = NxPhysicsSDK.CreateSDK(); |
87 | Console.WriteLine("Sdk created - now creating scene"); | 87 | Console.WriteLine("Sdk created - now creating scene"); |