diff options
author | Melanie | 2012-03-07 00:51:24 +0000 |
---|---|---|
committer | Melanie | 2012-03-07 00:51:24 +0000 |
commit | f3e04beb2ee6cae7de1c95df697f720fe1803f37 (patch) | |
tree | ec6ce6133b2953b71cce57e1028040a5e1d1e2fb /OpenSim/Region | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Prevent scripted region crossings from crashing with prim limits enabled (diff) | |
download | opensim-SC-f3e04beb2ee6cae7de1c95df697f720fe1803f37.zip opensim-SC-f3e04beb2ee6cae7de1c95df697f720fe1803f37.tar.gz opensim-SC-f3e04beb2ee6cae7de1c95df697f720fe1803f37.tar.bz2 opensim-SC-f3e04beb2ee6cae7de1c95df697f720fe1803f37.tar.xz |
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 75 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 645 | ||||
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 80 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 563 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 261 |
10 files changed, 871 insertions, 803 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c9ea8e4..8809cd0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -957,12 +957,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
957 | /// <returns></returns> | 957 | /// <returns></returns> |
958 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 958 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
959 | { | 959 | { |
960 | maxX = -256f; | 960 | maxX = float.MinValue; |
961 | maxY = -256f; | 961 | maxY = float.MinValue; |
962 | maxZ = -256f; | 962 | maxZ = float.MinValue; |
963 | minX = 256f; | 963 | minX = float.MaxValue; |
964 | minY = 256f; | 964 | minY = float.MaxValue; |
965 | minZ = 8192f; | 965 | minZ = float.MaxValue; |
966 | 966 | ||
967 | SceneObjectPart[] parts = m_parts.GetArray(); | 967 | SceneObjectPart[] parts = m_parts.GetArray(); |
968 | foreach (SceneObjectPart part in parts) | 968 | foreach (SceneObjectPart part in parts) |
@@ -1988,7 +1988,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1988 | /// <param name="cGroupID"></param> | 1988 | /// <param name="cGroupID"></param> |
1989 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 1989 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1990 | { | 1990 | { |
1991 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 1991 | // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
1992 | // give newpart a new local ID lettng old part keep same | ||
1993 | SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed); | ||
1994 | newpart.LocalId = m_scene.AllocateLocalId(); | ||
1995 | |||
1996 | SetRootPart(newpart); | ||
1992 | if (userExposed) | 1997 | if (userExposed) |
1993 | RootPart.Velocity = Vector3.Zero; // In case source is moving | 1998 | RootPart.Velocity = Vector3.Zero; // In case source is moving |
1994 | } | 1999 | } |
@@ -2191,7 +2196,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2191 | /// <param name="cGroupID"></param> | 2196 | /// <param name="cGroupID"></param> |
2192 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2197 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
2193 | { | 2198 | { |
2194 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2199 | // give new ID to the new part, letting old keep original |
2200 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2201 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | ||
2202 | newPart.LocalId = m_scene.AllocateLocalId(); | ||
2195 | newPart.SetParent(this); | 2203 | newPart.SetParent(this); |
2196 | 2204 | ||
2197 | AddPart(newPart); | 2205 | AddPart(newPart); |
@@ -2485,6 +2493,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2485 | 2493 | ||
2486 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2494 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2487 | 2495 | ||
2496 | if (m_rootPart.PhysActor != null) | ||
2497 | m_rootPart.PhysActor.Building = true; | ||
2498 | if (linkPart.PhysActor != null) | ||
2499 | linkPart.PhysActor.Building = true; | ||
2500 | |||
2488 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 2501 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
2489 | Quaternion oldRootRotation = linkPart.RotationOffset; | 2502 | Quaternion oldRootRotation = linkPart.RotationOffset; |
2490 | 2503 | ||
@@ -2528,6 +2541,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2528 | linkPart.SetParent(this); | 2541 | linkPart.SetParent(this); |
2529 | linkPart.CreateSelected = true; | 2542 | linkPart.CreateSelected = true; |
2530 | 2543 | ||
2544 | // let physics know | ||
2545 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | ||
2546 | { | ||
2547 | linkPart.PhysActor.link(m_rootPart.PhysActor); | ||
2548 | this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor); | ||
2549 | } | ||
2550 | |||
2531 | linkPart.LinkNum = linkNum++; | 2551 | linkPart.LinkNum = linkNum++; |
2532 | 2552 | ||
2533 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2553 | SceneObjectPart[] ogParts = objectGroup.Parts; |
@@ -2540,7 +2560,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2540 | { | 2560 | { |
2541 | SceneObjectPart part = ogParts[i]; | 2561 | SceneObjectPart part = ogParts[i]; |
2542 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2562 | if (part.UUID != objectGroup.m_rootPart.UUID) |
2563 | { | ||
2543 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2564 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2565 | // let physics know | ||
2566 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | ||
2567 | { | ||
2568 | part.PhysActor.link(m_rootPart.PhysActor); | ||
2569 | this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | ||
2570 | } | ||
2571 | } | ||
2544 | part.ClearUndoState(); | 2572 | part.ClearUndoState(); |
2545 | } | 2573 | } |
2546 | } | 2574 | } |
@@ -2560,6 +2588,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2560 | // unmoved prims! | 2588 | // unmoved prims! |
2561 | ResetChildPrimPhysicsPositions(); | 2589 | ResetChildPrimPhysicsPositions(); |
2562 | 2590 | ||
2591 | if (m_rootPart.PhysActor != null) | ||
2592 | m_rootPart.PhysActor.Building = false; | ||
2593 | |||
2563 | //HasGroupChanged = true; | 2594 | //HasGroupChanged = true; |
2564 | //ScheduleGroupForFullUpdate(); | 2595 | //ScheduleGroupForFullUpdate(); |
2565 | } | 2596 | } |
@@ -2612,7 +2643,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2612 | // m_log.DebugFormat( | 2643 | // m_log.DebugFormat( |
2613 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2644 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2614 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2645 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2615 | 2646 | ||
2647 | if (m_rootPart.PhysActor != null) | ||
2648 | m_rootPart.PhysActor.Building = true; | ||
2649 | |||
2616 | linkPart.ClearUndoState(); | 2650 | linkPart.ClearUndoState(); |
2617 | 2651 | ||
2618 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2652 | Quaternion worldRot = linkPart.GetWorldRotation(); |
@@ -2672,6 +2706,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2672 | 2706 | ||
2673 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 2707 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2674 | // (since delete works by deleting all rows which have a given object id) | 2708 | // (since delete works by deleting all rows which have a given object id) |
2709 | |||
2710 | if (m_rootPart.PhysActor != null) | ||
2711 | m_rootPart.PhysActor.Building = false; | ||
2712 | |||
2675 | objectGroup.HasGroupChangedDueToDelink = true; | 2713 | objectGroup.HasGroupChangedDueToDelink = true; |
2676 | 2714 | ||
2677 | return objectGroup; | 2715 | return objectGroup; |
@@ -3284,6 +3322,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3284 | part.StoreUndoState(false); | 3322 | part.StoreUndoState(false); |
3285 | part.IgnoreUndoUpdate = true; | 3323 | part.IgnoreUndoUpdate = true; |
3286 | 3324 | ||
3325 | // unlock parts position change | ||
3326 | if (m_rootPart.PhysActor != null) | ||
3327 | m_rootPart.PhysActor.Building = true; | ||
3328 | |||
3287 | if (part.UUID == m_rootPart.UUID) | 3329 | if (part.UUID == m_rootPart.UUID) |
3288 | { | 3330 | { |
3289 | UpdateRootPosition(pos); | 3331 | UpdateRootPosition(pos); |
@@ -3293,6 +3335,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3293 | part.UpdateOffSet(pos); | 3335 | part.UpdateOffSet(pos); |
3294 | } | 3336 | } |
3295 | 3337 | ||
3338 | if (m_rootPart.PhysActor != null) | ||
3339 | m_rootPart.PhysActor.Building = false; | ||
3340 | |||
3296 | HasGroupChanged = true; | 3341 | HasGroupChanged = true; |
3297 | part.IgnoreUndoUpdate = false; | 3342 | part.IgnoreUndoUpdate = false; |
3298 | } | 3343 | } |
@@ -3434,6 +3479,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3434 | // m_log.DebugFormat( | 3479 | // m_log.DebugFormat( |
3435 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | 3480 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); |
3436 | 3481 | ||
3482 | if (m_rootPart.PhysActor != null) | ||
3483 | m_rootPart.PhysActor.Building = true; | ||
3484 | |||
3437 | if (part.UUID == m_rootPart.UUID) | 3485 | if (part.UUID == m_rootPart.UUID) |
3438 | { | 3486 | { |
3439 | UpdateRootRotation(rot); | 3487 | UpdateRootRotation(rot); |
@@ -3442,6 +3490,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3442 | { | 3490 | { |
3443 | part.UpdateRotation(rot); | 3491 | part.UpdateRotation(rot); |
3444 | } | 3492 | } |
3493 | |||
3494 | if (m_rootPart.PhysActor != null) | ||
3495 | m_rootPart.PhysActor.Building = false; | ||
3445 | } | 3496 | } |
3446 | } | 3497 | } |
3447 | 3498 | ||
@@ -3462,6 +3513,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3462 | part.StoreUndoState(); | 3513 | part.StoreUndoState(); |
3463 | part.IgnoreUndoUpdate = true; | 3514 | part.IgnoreUndoUpdate = true; |
3464 | 3515 | ||
3516 | if (m_rootPart.PhysActor != null) | ||
3517 | m_rootPart.PhysActor.Building = true; | ||
3518 | |||
3465 | if (part.UUID == m_rootPart.UUID) | 3519 | if (part.UUID == m_rootPart.UUID) |
3466 | { | 3520 | { |
3467 | UpdateRootRotation(rot); | 3521 | UpdateRootRotation(rot); |
@@ -3482,6 +3536,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3482 | part.OffsetPosition = pos; | 3536 | part.OffsetPosition = pos; |
3483 | } | 3537 | } |
3484 | 3538 | ||
3539 | if (m_rootPart.PhysActor != null) | ||
3540 | m_rootPart.PhysActor.Building = false; | ||
3541 | |||
3485 | part.IgnoreUndoUpdate = false; | 3542 | part.IgnoreUndoUpdate = false; |
3486 | } | 3543 | } |
3487 | } | 3544 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 1c72b10..9c06786 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1691,10 +1691,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1691 | if (userExposed) | 1691 | if (userExposed) |
1692 | dupe.UUID = UUID.Random(); | 1692 | dupe.UUID = UUID.Random(); |
1693 | 1693 | ||
1694 | //memberwiseclone means it also clones the physics actor reference | 1694 | // The PhysActor cannot be valid on a copy because the copy is not in the scene yet. |
1695 | // This will make physical prim 'bounce' if not set to null. | 1695 | // Null it, the caller has to create a new one once the object is added to a scene |
1696 | if (!userExposed) | 1696 | dupe.PhysActor = null; |
1697 | dupe.PhysActor = null; | ||
1698 | 1697 | ||
1699 | dupe.OwnerID = AgentID; | 1698 | dupe.OwnerID = AgentID; |
1700 | dupe.GroupID = GroupID; | 1699 | dupe.GroupID = GroupID; |
@@ -1727,8 +1726,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1727 | 1726 | ||
1728 | // Move afterwards ResetIDs as it clears the localID | 1727 | // Move afterwards ResetIDs as it clears the localID |
1729 | dupe.LocalId = localID; | 1728 | dupe.LocalId = localID; |
1730 | if(dupe.PhysActor != null) | ||
1731 | dupe.PhysActor.LocalID = localID; | ||
1732 | 1729 | ||
1733 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1730 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1734 | dupe.LastOwnerID = OwnerID; | 1731 | dupe.LastOwnerID = OwnerID; |
@@ -1749,6 +1746,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1749 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1746 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1750 | } | 1747 | } |
1751 | 1748 | ||
1749 | if (dupe.PhysActor != null) | ||
1750 | dupe.PhysActor.LocalID = localID; | ||
1751 | |||
1752 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); | 1752 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); |
1753 | 1753 | ||
1754 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); | 1754 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); |
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index c1957e2..59ff9b8 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -121,12 +121,18 @@ namespace OpenSim.Region.OptionalModules | |||
121 | 121 | ||
122 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) | 122 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) |
123 | { | 123 | { |
124 | if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f)) | ||
125 | return true; | ||
126 | |||
124 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); | 127 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); |
125 | Vector3 oldPoint = obj.GroupPosition; | 128 | Vector3 oldPoint = obj.GroupPosition; |
126 | int objectCount = obj.ParentGroup.PrimCount; | 129 | int objectCount = obj.ParentGroup.PrimCount; |
127 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | 130 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); |
128 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | 131 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); |
129 | 132 | ||
133 | if (newParcel == null) | ||
134 | return true; | ||
135 | |||
130 | int usedPrims = newParcel.PrimCounts.Total; | 136 | int usedPrims = newParcel.PrimCounts.Total; |
131 | int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); | 137 | int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); |
132 | 138 | ||
@@ -171,4 +177,4 @@ namespace OpenSim.Region.OptionalModules | |||
171 | return true; | 177 | return true; |
172 | } | 178 | } |
173 | } | 179 | } |
174 | } \ No newline at end of file | 180 | } |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 0a4ebe4..3ed3b5a 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -163,6 +163,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | private bool m_isphysical; | 163 | private bool m_isphysical; |
164 | private bool m_isSelected; | 164 | private bool m_isSelected; |
165 | 165 | ||
166 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
167 | |||
166 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 168 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
167 | 169 | ||
168 | private bool m_throttleUpdates; | 170 | private bool m_throttleUpdates; |
@@ -253,7 +255,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
253 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 255 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
254 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 256 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
255 | 257 | ||
256 | SerialControl m_taintserial = null; | 258 | // SerialControl m_taintserial = null; |
257 | object m_taintvehicledata = null; | 259 | object m_taintvehicledata = null; |
258 | 260 | ||
259 | public void DoSetVehicle() | 261 | public void DoSetVehicle() |
@@ -309,410 +311,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
309 | m_taintvehicledata = vdata; | 311 | m_taintvehicledata = vdata; |
310 | _parent_scene.AddPhysicsActorTaint(this); | 312 | _parent_scene.AddPhysicsActorTaint(this); |
311 | } | 313 | } |
312 | |||
313 | public override byte[] Serialize(bool PhysIsRunning) | ||
314 | { | ||
315 | SerialControl sc = new SerialControl(); | ||
316 | |||
317 | lock (sc.alock) | ||
318 | { | ||
319 | if (PhysIsRunning) | ||
320 | { | ||
321 | m_taintserial = sc; | ||
322 | |||
323 | if (!Monitor.Wait(sc.alock, 1000)) | ||
324 | { | ||
325 | m_log.Error("[chOde] prim data serialization timed out"); | ||
326 | m_taintserial = null; | ||
327 | return new byte[0]; | ||
328 | } | ||
329 | } | ||
330 | else | ||
331 | DoSerialize(sc); | ||
332 | } | ||
333 | |||
334 | return sc.data; | ||
335 | } | ||
336 | |||
337 | public void DoSerialize(SerialControl sc) | ||
338 | { | ||
339 | wstreamer st = new wstreamer(); | ||
340 | Vector3 vtmp; | ||
341 | |||
342 | ushort version = 2; | ||
343 | if (!BitConverter.IsLittleEndian) | ||
344 | version |= 1; | ||
345 | st.Wushort(version); //version lower bit codes endian type for future use | ||
346 | |||
347 | // compact booleans in a ushort | ||
348 | ushort flags = 0; | ||
349 | |||
350 | if (m_isphysical) // this should be true for now | ||
351 | flags |= 1; | ||
352 | if (m_isSelected) | ||
353 | flags |= 2; | ||
354 | if (m_isVolumeDetect) | ||
355 | flags |= 4; | ||
356 | if (m_disabled) | ||
357 | flags |= 8; | ||
358 | if (m_collidesWater) | ||
359 | flags |= 16; | ||
360 | if (m_collidesLand) | ||
361 | flags |= 32; | ||
362 | if (m_usePID) | ||
363 | flags |= 64; | ||
364 | if (m_useAPID) | ||
365 | flags |= 128; | ||
366 | if (m_useHoverPID) | ||
367 | flags |= 256; | ||
368 | if (m_throttleUpdates) | ||
369 | flags |= 512; | ||
370 | |||
371 | st.Wushort(flags); | ||
372 | |||
373 | st.Wvector3(_size); | ||
374 | st.Wint(m_material); | ||
375 | st.Wfloat(m_density); | ||
376 | st.Wfloat(0); // future gravity mod V3 | ||
377 | st.Wfloat(0); // future friction V3 | ||
378 | st.Wfloat(0); // future bounce V3 | ||
379 | |||
380 | // st.Wuint((uint)m_collisionCategories); | ||
381 | // st.Wuint((uint)m_collisionFlags); | ||
382 | |||
383 | if (_parent == null) | ||
384 | { | ||
385 | st.Wvector3(_position); // ?? | ||
386 | st.Wquat(_orientation); | ||
387 | } | ||
388 | else // for childs save offsets | ||
389 | { | ||
390 | Quaternion to; | ||
391 | Quaternion ipo = Quaternion.Inverse(_parent.Orientation); | ||
392 | |||
393 | if (m_isphysical && prim_geom != IntPtr.Zero) | ||
394 | { | ||
395 | d.Vector3 dvt; | ||
396 | d.GeomCopyPosition(prim_geom, out dvt); | ||
397 | |||
398 | vtmp.X = dvt.X; | ||
399 | vtmp.Y = dvt.Y; | ||
400 | vtmp.Z = dvt.Z; | ||
401 | |||
402 | d.Quaternion dqt; | ||
403 | d.GeomCopyQuaternion(prim_geom, out dqt); | ||
404 | |||
405 | to.X = dqt.X; | ||
406 | to.Y = dqt.Y; | ||
407 | to.Z = dqt.Z; | ||
408 | to.W = dqt.W; // rotation in world | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | vtmp = _position; | ||
413 | to = _orientation; | ||
414 | } | ||
415 | |||
416 | vtmp -= _parent.Position; // offset in world | ||
417 | vtmp *= ipo; // offset in local | ||
418 | st.Wvector3(vtmp); | ||
419 | |||
420 | ipo *= to; // own rotation | ||
421 | st.Wquat(ipo); | ||
422 | } | ||
423 | |||
424 | st.Wvector3(_velocity); | ||
425 | st.Wvector3(m_rotationalVelocity); | ||
426 | st.Wvector3(_acceleration); | ||
427 | st.Wvector3(m_rotateEnable); | ||
428 | |||
429 | vtmp = Vector3.Zero; | ||
430 | for (int i = 0; i < m_forcelist.Count; i++) | ||
431 | { | ||
432 | |||
433 | vtmp += (m_forcelist[i] * 100); | ||
434 | } | ||
435 | |||
436 | st.Wvector3(vtmp); // force acc | ||
437 | |||
438 | vtmp = Vector3.Zero; | ||
439 | for (int i = 0; i < m_angularforcelist.Count; i++) | ||
440 | { | ||
441 | vtmp += (m_angularforcelist[i] * 100); | ||
442 | } | ||
443 | |||
444 | st.Wvector3(vtmp); // angular force acc | ||
445 | |||
446 | st.Wvector3(m_PIDTarget); | ||
447 | st.Wfloat(m_PIDTau); | ||
448 | st.Wfloat(PID_D); | ||
449 | st.Wfloat(PID_G); | ||
450 | st.Wquat(m_APIDTarget); | ||
451 | st.Wfloat(m_APIDStrength); | ||
452 | st.Wfloat(m_APIDDamping); | ||
453 | st.Wfloat(m_APIDdamper); | ||
454 | |||
455 | st.Wint((int)m_PIDHoverType); | ||
456 | st.Wfloat(m_PIDHoverHeight); | ||
457 | st.Wfloat(m_PIDHoverTau); | ||
458 | st.Wfloat(m_targetHoverHeight); | ||
459 | |||
460 | st.Wfloat(m_groundHeight); | ||
461 | st.Wfloat(m_waterHeight); | ||
462 | |||
463 | st.Wfloat(m_buoyancy); | ||
464 | |||
465 | // this must be last since type none ends stream | ||
466 | if (m_type == Vehicle.TYPE_NONE) | ||
467 | st.Wint((int)Vehicle.TYPE_NONE); | ||
468 | else | ||
469 | { | ||
470 | st.Wint((int)m_type); | ||
471 | |||
472 | st.Wquat(Quaternion.Identity); //m_referenceFrame | ||
473 | |||
474 | st.Wint((int)m_flags); | ||
475 | |||
476 | st.Wvector3(m_linearMotorDirection); | ||
477 | st.Wfloat( | ||
478 | (float)Math.Sqrt(m_lLinMotorDVel.LengthSquared() / m_linearMotorDirection.LengthSquared())); | ||
479 | |||
480 | st.Wvector3(m_linearFrictionTimescale); | ||
481 | st.Wfloat(m_linearMotorDecayTimescale); | ||
482 | st.Wfloat(m_linearMotorTimescale); | ||
483 | st.Wvector3(new Vector3(0, 0, 0)); //m_linearMotorOffset); | ||
484 | |||
485 | st.Wvector3(m_angularMotorDirection); | ||
486 | st.Wfloat((float)Math.Sqrt(m_angularMotorDVel.LengthSquared() / m_angularMotorDirection.LengthSquared())); | ||
487 | |||
488 | st.Wvector3(m_angularFrictionTimescale); | ||
489 | st.Wfloat(m_angularMotorDecayTimescale); | ||
490 | st.Wfloat(m_angularMotorTimescale); | ||
491 | |||
492 | st.Wfloat(0); //m_linearDeflectionEfficiency); | ||
493 | st.Wfloat(1000); //m_linearDeflectionTimescale); | ||
494 | |||
495 | st.Wfloat(0); //m_angularDeflectionEfficiency); | ||
496 | st.Wfloat(120); //m_angularDeflectionTimescale); | ||
497 | |||
498 | st.Wfloat(0); // m_bankingEfficiency); | ||
499 | st.Wfloat(0); //m_bankingMix); | ||
500 | st.Wfloat(1000); //m_bankingTimescale); | ||
501 | |||
502 | st.Wfloat(m_VhoverHeight); | ||
503 | st.Wfloat(0.5f); //m_VhoverEfficiency); | ||
504 | st.Wfloat(m_VhoverTimescale); | ||
505 | |||
506 | st.Wfloat(m_VehicleBuoyancy); | ||
507 | |||
508 | st.Wfloat(m_verticalAttractionEfficiency); | ||
509 | st.Wfloat(m_verticalAttractionTimescale); | ||
510 | } | ||
511 | sc.data = st.close(); | ||
512 | m_taintserial = null; | ||
513 | Monitor.PulseAll(sc.alock); | ||
514 | } | ||
515 | |||
516 | public bool DeSerialize(byte[] data) | ||
517 | { | ||
518 | rstreamer st = new rstreamer(data); | ||
519 | |||
520 | int version =st.Rushort(); //version | ||
521 | |||
522 | // merge booleans in a ushort | ||
523 | ushort flags = st.Rushort(); | ||
524 | if ((flags & 1) != 0) | ||
525 | m_isphysical = true; | ||
526 | if ((flags & 2) != 0) | ||
527 | m_taintselected = true; | ||
528 | if ((flags & 4) != 0) | ||
529 | m_isVolumeDetect = true; | ||
530 | if ((flags & 8) != 0) | ||
531 | m_taintdisable = true; | ||
532 | if ((flags & 16) != 0) | ||
533 | m_taintCollidesWater = true; | ||
534 | if ((flags & 32) != 0) | ||
535 | m_collidesLand = true; | ||
536 | if ((flags & 64) != 0) | ||
537 | m_usePID = true; | ||
538 | if ((flags & 128) != 0) | ||
539 | m_useAPID = true; | ||
540 | if ((flags & 256) != 0) | ||
541 | m_useHoverPID = true; | ||
542 | if ((flags & 512) != 0) | ||
543 | m_throttleUpdates = true; | ||
544 | |||
545 | _size = st.Rvector3(); | ||
546 | m_taintsize = _size; | ||
547 | |||
548 | m_material= st.Rint(); | ||
549 | m_density = st.Rfloat(); | ||
550 | st.Rfloat(); // future gravity mod V3 | ||
551 | st.Rfloat(); // future friction V3 | ||
552 | st.Rfloat(); // future bounce V3 | ||
553 | |||
554 | // m_collisionCategories = (CollisionCategories)st.Ruint(); | ||
555 | // m_collisionFlags = (CollisionCategories) st.Ruint(); | ||
556 | |||
557 | if (m_taintparent == null) | ||
558 | { | ||
559 | st.Rvector3(); // ignore old position sop/sog as to tell the new one | ||
560 | m_taintrot = st.Rquat(); // | ||
561 | _orientation = m_taintrot; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | m_taintrot = _parent.Orientation; | ||
566 | m_taintposition = st.Rvector3(); // ?? | ||
567 | _position = m_taintposition; | ||
568 | |||
569 | m_taintposition *= m_taintrot; | ||
570 | m_taintposition += _parent.Position; | ||
571 | |||
572 | m_taintrot *= st.Rquat(); // | ||
573 | _orientation = m_taintrot; | ||
574 | } | ||
575 | |||
576 | m_taintVelocity = st.Rvector3(); | ||
577 | m_rotationalVelocity = st.Rvector3(); | ||
578 | |||
579 | _acceleration = st.Rvector3(); | ||
580 | m_rotateEnableRequest = st.Rvector3(); | ||
581 | m_rotateEnableUpdate = true; | ||
582 | |||
583 | Vector3 vtmp; | ||
584 | |||
585 | vtmp = st.Rvector3(); // forces acc | ||
586 | m_forcelist.Add(vtmp); | ||
587 | m_taintforce = true; | ||
588 | |||
589 | vtmp = st.Rvector3(); // angular forces acc | ||
590 | m_angularforcelist.Add(vtmp); | ||
591 | m_taintaddangularforce = true; | ||
592 | |||
593 | m_PIDTarget = st.Rvector3(); | ||
594 | m_PIDTau = st.Rfloat(); | ||
595 | PID_D = st.Rfloat(); | ||
596 | PID_G = st.Rfloat(); | ||
597 | |||
598 | m_APIDTarget = st.Rquat(); | ||
599 | m_APIDStrength = st.Rfloat(); | ||
600 | m_APIDDamping = st.Rfloat(); | ||
601 | m_APIDdamper = st.Rfloat(); | ||
602 | |||
603 | m_PIDHoverType = (PIDHoverType) st.Rint(); | ||
604 | m_PIDHoverHeight = st.Rfloat(); | ||
605 | m_PIDHoverTau = st.Rfloat(); | ||
606 | m_targetHoverHeight = st.Rfloat(); | ||
607 | |||
608 | m_groundHeight = st.Rfloat(); | ||
609 | m_waterHeight = st.Rfloat(); | ||
610 | |||
611 | m_buoyancy = st.Rfloat(); | ||
612 | |||
613 | |||
614 | // this must be last since type none ends stream | ||
615 | |||
616 | m_type = (Vehicle) st.Rint(); | ||
617 | |||
618 | if (m_type != Vehicle.TYPE_NONE) | ||
619 | { | ||
620 | float ftmp; | ||
621 | |||
622 | st.Rquat(); //m_referenceFrame | ||
623 | |||
624 | m_flags = (VehicleFlag) st.Rint(); | ||
625 | |||
626 | m_linearMotorDirection = st.Rvector3(); | ||
627 | |||
628 | ftmp = st.Rfloat(); | ||
629 | m_lLinMotorDVel = m_linearMotorDirection * ftmp; | ||
630 | |||
631 | m_linearFrictionTimescale = st.Rvector3(); | ||
632 | m_linearMotorDecayTimescale = st.Rfloat(); | ||
633 | m_linearMotorTimescale = st.Rfloat(); | ||
634 | st.Rvector3(); //m_linearMotorOffset); | ||
635 | |||
636 | m_angularMotorDirection = st.Rvector3(); | ||
637 | ftmp = st.Rfloat(); | ||
638 | m_angularMotorDVel = m_angularMotorDirection * ftmp; | ||
639 | |||
640 | m_angularFrictionTimescale = st.Rvector3(); | ||
641 | m_angularMotorDecayTimescale = st.Rfloat(); | ||
642 | m_angularMotorTimescale = st.Rfloat(); | ||
643 | |||
644 | st.Rfloat(); //m_linearDeflectionEfficiency); | ||
645 | st.Rfloat(); //m_linearDeflectionTimescale); | ||
646 | |||
647 | st.Rfloat(); //m_angularDeflectionEfficiency); | ||
648 | st.Rfloat(); //m_angularDeflectionTimescale); | ||
649 | |||
650 | st.Rfloat(); // m_bankingEfficiency); | ||
651 | st.Rfloat(); //m_bankingMix); | ||
652 | st.Rfloat(); //m_bankingTimescale); | ||
653 | |||
654 | m_VhoverHeight = st.Rfloat(); | ||
655 | st.Rfloat(); //m_VhoverEfficiency); | ||
656 | m_VhoverTimescale = st.Rfloat(); | ||
657 | |||
658 | m_VehicleBuoyancy = st.Rfloat(); | ||
659 | |||
660 | m_verticalAttractionEfficiency = st.Rfloat(); | ||
661 | m_verticalAttractionTimescale = st.Rfloat(); | ||
662 | } | ||
663 | st.close(); | ||
664 | return true; | ||
665 | } | ||
666 | |||
667 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, PhysicsActor parent, | ||
668 | PrimitiveBaseShape pbs, CollisionLocker dode, uint localid, byte[] sdata) | ||
669 | { | ||
670 | m_localID = localid; | ||
671 | ode = dode; | ||
672 | |||
673 | if (parent == null) | ||
674 | { | ||
675 | m_taintparent = null; | ||
676 | |||
677 | if (!pos.IsFinite()) | ||
678 | { | ||
679 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
680 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
681 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | ||
682 | } | ||
683 | |||
684 | _position = pos; | ||
685 | m_taintposition = pos; | ||
686 | } | ||
687 | else | ||
688 | m_taintparent = parent; | ||
689 | |||
690 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
691 | |||
692 | prim_geom = IntPtr.Zero; | ||
693 | |||
694 | _mesh = null; | ||
695 | m_meshfailed = false; | ||
696 | _pbs = pbs; | ||
697 | |||
698 | _parent_scene = parent_scene; | ||
699 | m_targetSpace = (IntPtr)0; | ||
700 | |||
701 | if(sdata != null && sdata.Length > 1) | ||
702 | DeSerialize(sdata); | ||
703 | |||
704 | if (m_isphysical) | ||
705 | m_targetSpace = _parent_scene.space; | ||
706 | |||
707 | _triMeshData = IntPtr.Zero; | ||
708 | |||
709 | m_primName = primName; | ||
710 | m_taintserial = null; | ||
711 | m_taintadd = true; | ||
712 | _parent_scene.AddPhysicsActorTaint(this); | ||
713 | // don't do .add() here; old geoms get recycled with the same hash | ||
714 | } | ||
715 | |||
716 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 314 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
717 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode, uint localid) | 315 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode, uint localid) |
718 | { | 316 | { |
@@ -776,8 +374,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
776 | } | 374 | } |
777 | 375 | ||
778 | _triMeshData = IntPtr.Zero; | 376 | _triMeshData = IntPtr.Zero; |
377 | m_NoColide = false; | ||
779 | 378 | ||
780 | m_taintserial = null; | 379 | // m_taintserial = null; |
781 | m_primName = primName; | 380 | m_primName = primName; |
782 | m_taintadd = true; | 381 | m_taintadd = true; |
783 | _parent_scene.AddPhysicsActorTaint(this); | 382 | _parent_scene.AddPhysicsActorTaint(this); |
@@ -814,7 +413,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
814 | { | 413 | { |
815 | set | 414 | set |
816 | { | 415 | { |
817 | |||
818 | //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical); | 416 | //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical); |
819 | // This only makes the object not collidable if the object | 417 | // This only makes the object not collidable if the object |
820 | // is physical or the object is modified somehow *IN THE FUTURE* | 418 | // is physical or the object is modified somehow *IN THE FUTURE* |
@@ -1077,7 +675,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1077 | } | 675 | } |
1078 | } | 676 | } |
1079 | 677 | ||
1080 | |||
1081 | public override bool FloatOnWater | 678 | public override bool FloatOnWater |
1082 | { | 679 | { |
1083 | set | 680 | set |
@@ -1270,7 +867,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1270 | } | 867 | } |
1271 | } | 868 | } |
1272 | 869 | ||
1273 | |||
1274 | public void SetGeom(IntPtr geom) | 870 | public void SetGeom(IntPtr geom) |
1275 | { | 871 | { |
1276 | if (prim_geom != IntPtr.Zero) | 872 | if (prim_geom != IntPtr.Zero) |
@@ -1290,9 +886,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1290 | { | 886 | { |
1291 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; | 887 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; |
1292 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | 888 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; |
1293 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1294 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1295 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName); | 889 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName); |
890 | if (m_NoColide) | ||
891 | { | ||
892 | d.GeomSetCategoryBits(prim_geom, 0); | ||
893 | if (m_isphysical) | ||
894 | { | ||
895 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
896 | } | ||
897 | else | ||
898 | { | ||
899 | d.GeomSetCollideBits(prim_geom, 0); | ||
900 | d.GeomDisable(prim_geom); | ||
901 | } | ||
902 | } | ||
903 | else | ||
904 | { | ||
905 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
906 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
907 | } | ||
1296 | } | 908 | } |
1297 | 909 | ||
1298 | if (childPrim) | 910 | if (childPrim) |
@@ -1351,11 +963,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1351 | myrot.W = _orientation.W; | 963 | myrot.W = _orientation.W; |
1352 | d.BodySetQuaternion(Body, ref myrot); | 964 | d.BodySetQuaternion(Body, ref myrot); |
1353 | d.GeomSetBody(prim_geom, Body); | 965 | d.GeomSetBody(prim_geom, Body); |
966 | |||
1354 | m_collisionCategories |= CollisionCategories.Body; | 967 | m_collisionCategories |= CollisionCategories.Body; |
1355 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 968 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1356 | 969 | ||
1357 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 970 | if (m_NoColide) |
1358 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 971 | { |
972 | d.GeomSetCategoryBits(prim_geom, 0); | ||
973 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
974 | } | ||
975 | else | ||
976 | { | ||
977 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
978 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
979 | } | ||
1359 | 980 | ||
1360 | d.BodySetAutoDisableFlag(Body, true); | 981 | d.BodySetAutoDisableFlag(Body, true); |
1361 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 982 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
@@ -1723,11 +1344,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1723 | 1344 | ||
1724 | if (prim_geom != IntPtr.Zero) | 1345 | if (prim_geom != IntPtr.Zero) |
1725 | { | 1346 | { |
1726 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1347 | if (m_NoColide) |
1727 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1348 | { |
1349 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1350 | d.GeomSetCollideBits(prim_geom, 0); | ||
1351 | d.GeomDisable(prim_geom); | ||
1352 | } | ||
1353 | else | ||
1354 | { | ||
1355 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1356 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1357 | } | ||
1728 | } | 1358 | } |
1729 | 1359 | ||
1730 | |||
1731 | d.BodyDestroy(Body); | 1360 | d.BodyDestroy(Body); |
1732 | lock (childrenPrim) | 1361 | lock (childrenPrim) |
1733 | { | 1362 | { |
@@ -1735,6 +1364,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1735 | { | 1364 | { |
1736 | foreach (OdePrim prm in childrenPrim) | 1365 | foreach (OdePrim prm in childrenPrim) |
1737 | { | 1366 | { |
1367 | if (prm.m_NoColide && prm.prim_geom != IntPtr.Zero) | ||
1368 | { | ||
1369 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1370 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1371 | d.GeomDisable(prm.prim_geom); | ||
1372 | } | ||
1373 | |||
1738 | _parent_scene.remActivePrim(prm); | 1374 | _parent_scene.remActivePrim(prm); |
1739 | prm.Body = IntPtr.Zero; | 1375 | prm.Body = IntPtr.Zero; |
1740 | } | 1376 | } |
@@ -1752,8 +1388,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1752 | 1388 | ||
1753 | if (prim_geom != IntPtr.Zero) | 1389 | if (prim_geom != IntPtr.Zero) |
1754 | { | 1390 | { |
1755 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1391 | if (m_NoColide) |
1756 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1392 | { |
1393 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1394 | d.GeomSetCollideBits(prim_geom, 0); | ||
1395 | d.GeomDisable(prim_geom); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1400 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1401 | } | ||
1402 | |||
1757 | } | 1403 | } |
1758 | 1404 | ||
1759 | 1405 | ||
@@ -1768,11 +1414,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1768 | 1414 | ||
1769 | public bool setMesh(OdeScene parent_scene, IMesh mesh) | 1415 | public bool setMesh(OdeScene parent_scene, IMesh mesh) |
1770 | { | 1416 | { |
1771 | // This sleeper is there to moderate how long it takes between | ||
1772 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | ||
1773 | |||
1774 | //Thread.Sleep(10); | ||
1775 | |||
1776 | //Kill Body so that mesh can re-make the geom | 1417 | //Kill Body so that mesh can re-make the geom |
1777 | if (IsPhysical && Body != IntPtr.Zero) | 1418 | if (IsPhysical && Body != IntPtr.Zero) |
1778 | { | 1419 | { |
@@ -1790,14 +1431,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1790 | } | 1431 | } |
1791 | } | 1432 | } |
1792 | 1433 | ||
1793 | // do it on caller instead | ||
1794 | /* | ||
1795 | if (_triMeshData != IntPtr.Zero) | ||
1796 | { | ||
1797 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1798 | _triMeshData = IntPtr.Zero; | ||
1799 | } | ||
1800 | */ | ||
1801 | IntPtr vertices, indices; | 1434 | IntPtr vertices, indices; |
1802 | int vertexCount, indexCount; | 1435 | int vertexCount, indexCount; |
1803 | int vertexStride, triStride; | 1436 | int vertexStride, triStride; |
@@ -1809,38 +1442,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1809 | 1442 | ||
1810 | if (vertexCount == 0 || indexCount == 0) | 1443 | if (vertexCount == 0 || indexCount == 0) |
1811 | { | 1444 | { |
1812 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z); | 1445 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString()); |
1813 | _size.X = 0.05f; | ||
1814 | _size.Y = 0.05f; | ||
1815 | _size.Z = 0.05f; | ||
1816 | return false; | 1446 | return false; |
1817 | } | 1447 | } |
1818 | 1448 | ||
1819 | /* | 1449 | IntPtr geo = IntPtr.Zero; |
1820 | if (m_MeshToTriMeshMap.ContainsKey(mesh)) | 1450 | try |
1821 | { | ||
1822 | _triMeshData = m_MeshToTriMeshMap[mesh]; | ||
1823 | } | ||
1824 | else | ||
1825 | */ | ||
1826 | |||
1827 | |||
1828 | { | 1451 | { |
1829 | _triMeshData = d.GeomTriMeshDataCreate(); | 1452 | _triMeshData = d.GeomTriMeshDataCreate(); |
1830 | |||
1831 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | 1453 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); |
1832 | d.GeomTriMeshDataPreprocess(_triMeshData); | 1454 | d.GeomTriMeshDataPreprocess(_triMeshData); |
1833 | // m_MeshToTriMeshMap[mesh] = _triMeshData; | ||
1834 | } | ||
1835 | 1455 | ||
1836 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1456 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1837 | try | 1457 | |
1838 | { | 1458 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); |
1839 | // if (prim_geom == IntPtr.Zero) // setGeom takes care of phys engine recreate and prim_geom pointer | ||
1840 | // { | ||
1841 | // SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | ||
1842 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); | ||
1843 | // } | ||
1844 | } | 1459 | } |
1845 | catch (Exception e) | 1460 | catch (Exception e) |
1846 | { | 1461 | { |
@@ -1851,21 +1466,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1851 | d.GeomTriMeshDataDestroy(_triMeshData); | 1466 | d.GeomTriMeshDataDestroy(_triMeshData); |
1852 | _triMeshData = IntPtr.Zero; | 1467 | _triMeshData = IntPtr.Zero; |
1853 | } | 1468 | } |
1854 | _size.X = 0.05f; | ||
1855 | _size.Y = 0.05f; | ||
1856 | _size.Z = 0.05f; | ||
1857 | return false; | 1469 | return false; |
1858 | } | 1470 | } |
1859 | 1471 | ||
1472 | SetGeom(geo); | ||
1860 | 1473 | ||
1861 | // if (IsPhysical && Body == (IntPtr) 0) | ||
1862 | // { | ||
1863 | // Recreate the body | ||
1864 | // m_interpenetrationcount = 0; | ||
1865 | // m_collisionscore = 0; | ||
1866 | |||
1867 | // enableBody(); | ||
1868 | // } | ||
1869 | return true; | 1474 | return true; |
1870 | } | 1475 | } |
1871 | 1476 | ||
@@ -1943,18 +1548,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1943 | if (m_taintvehicledata != null) | 1548 | if (m_taintvehicledata != null) |
1944 | DoSetVehicle(); | 1549 | DoSetVehicle(); |
1945 | 1550 | ||
1946 | if (m_taintserial != null) | ||
1947 | DoSerialize(m_taintserial); | ||
1948 | |||
1949 | /* obsolete | 1551 | /* obsolete |
1950 | if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f)) | 1552 | if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f)) |
1951 | changeAngularLock(timestep); | 1553 | changeAngularLock(timestep); |
1952 | */ | 1554 | */ |
1953 | } | 1555 | } |
1556 | |||
1954 | else | 1557 | else |
1955 | { | 1558 | { |
1956 | m_log.Error("[PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)"); | 1559 | m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom"); |
1560 | |||
1561 | // not sure this will not flame... | ||
1562 | m_taintremove = true; | ||
1563 | _parent_scene.AddPhysicsActorTaint(this); | ||
1957 | } | 1564 | } |
1565 | |||
1958 | } | 1566 | } |
1959 | 1567 | ||
1960 | /* obsolete | 1568 | /* obsolete |
@@ -2058,7 +1666,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2058 | } | 1666 | } |
2059 | foreach (OdePrim prm in childrenPrim) | 1667 | foreach (OdePrim prm in childrenPrim) |
2060 | { | 1668 | { |
2061 | |||
2062 | prm.m_collisionCategories |= CollisionCategories.Body; | 1669 | prm.m_collisionCategories |= CollisionCategories.Body; |
2063 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1670 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
2064 | 1671 | ||
@@ -2067,9 +1674,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2067 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); | 1674 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); |
2068 | continue; | 1675 | continue; |
2069 | } | 1676 | } |
2070 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
2071 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
2072 | 1677 | ||
1678 | if (prm.m_NoColide) | ||
1679 | { | ||
1680 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1681 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1682 | } | ||
1683 | else | ||
1684 | { | ||
1685 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1686 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1687 | } | ||
2073 | 1688 | ||
2074 | d.Quaternion quat = new d.Quaternion(); | 1689 | d.Quaternion quat = new d.Quaternion(); |
2075 | quat.W = prm._orientation.W; | 1690 | quat.W = prm._orientation.W; |
@@ -2098,20 +1713,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2098 | m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); | 1713 | m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); |
2099 | } | 1714 | } |
2100 | 1715 | ||
2101 | |||
2102 | prm.m_interpenetrationcount = 0; | 1716 | prm.m_interpenetrationcount = 0; |
2103 | prm.m_collisionscore = 0; | 1717 | prm.m_collisionscore = 0; |
2104 | prm.m_disabled = false; | 1718 | prm.m_disabled = false; |
2105 | 1719 | ||
2106 | prm.Body = Body; | 1720 | prm.Body = Body; |
2107 | _parent_scene.addActivePrim(prm); | 1721 | |
1722 | _parent_scene.addActivePrim(prm); | ||
2108 | } | 1723 | } |
1724 | |||
2109 | m_collisionCategories |= CollisionCategories.Body; | 1725 | m_collisionCategories |= CollisionCategories.Body; |
2110 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1726 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
2111 | 1727 | ||
2112 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1728 | if (m_NoColide) |
2113 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1729 | { |
2114 | 1730 | d.GeomSetCategoryBits(prim_geom, 0); | |
1731 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1732 | } | ||
1733 | else | ||
1734 | { | ||
1735 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1736 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1737 | } | ||
2115 | 1738 | ||
2116 | d.Quaternion quat2 = new d.Quaternion(); | 1739 | d.Quaternion quat2 = new d.Quaternion(); |
2117 | quat2.W = _orientation.W; | 1740 | quat2.W = _orientation.W; |
@@ -2134,19 +1757,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2134 | d.BodySetAutoDisableFlag(Body, true); | 1757 | d.BodySetAutoDisableFlag(Body, true); |
2135 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 1758 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
2136 | 1759 | ||
2137 | |||
2138 | m_interpenetrationcount = 0; | 1760 | m_interpenetrationcount = 0; |
2139 | m_collisionscore = 0; | 1761 | m_collisionscore = 0; |
2140 | m_disabled = false; | 1762 | m_disabled = false; |
2141 | 1763 | ||
2142 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | 1764 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); |
2143 | if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene); | 1765 | if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene); |
1766 | |||
2144 | _parent_scene.addActivePrim(this); | 1767 | _parent_scene.addActivePrim(this); |
2145 | } | 1768 | } |
2146 | } | 1769 | } |
2147 | } | 1770 | } |
2148 | } | 1771 | } |
2149 | |||
2150 | } | 1772 | } |
2151 | 1773 | ||
2152 | private void ChildSetGeom(OdePrim odePrim) | 1774 | private void ChildSetGeom(OdePrim odePrim) |
@@ -2258,6 +1880,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2258 | { | 1880 | { |
2259 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1881 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
2260 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1882 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1883 | if (m_NoColide) | ||
1884 | d.GeomDisable(prim_geom); | ||
2261 | } | 1885 | } |
2262 | 1886 | ||
2263 | if (m_isphysical) | 1887 | if (m_isphysical) |
@@ -2275,22 +1899,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2275 | } | 1899 | } |
2276 | else | 1900 | else |
2277 | { | 1901 | { |
2278 | m_collisionCategories = CollisionCategories.Geom; | 1902 | m_collisionCategories = CollisionCategories.Geom; |
2279 | 1903 | if (m_isphysical) | |
2280 | if (m_isphysical) | 1904 | m_collisionCategories |= CollisionCategories.Body; |
2281 | m_collisionCategories |= CollisionCategories.Body; | ||
2282 | 1905 | ||
2283 | m_collisionFlags = m_default_collisionFlags; | 1906 | m_collisionFlags = m_default_collisionFlags; |
2284 | 1907 | ||
2285 | if (m_collidesLand) | 1908 | if (m_collidesLand) |
2286 | m_collisionFlags |= CollisionCategories.Land; | 1909 | m_collisionFlags |= CollisionCategories.Land; |
2287 | if (m_collidesWater) | 1910 | if (m_collidesWater) |
2288 | m_collisionFlags |= CollisionCategories.Water; | 1911 | m_collisionFlags |= CollisionCategories.Water; |
2289 | 1912 | ||
2290 | if (prim_geom != IntPtr.Zero) | 1913 | if (prim_geom != IntPtr.Zero) |
2291 | { | 1914 | { |
2292 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1915 | if (m_NoColide) |
2293 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1916 | { |
1917 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1918 | if (m_isphysical) | ||
1919 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1920 | else | ||
1921 | { | ||
1922 | d.GeomSetCollideBits(prim_geom, 0); | ||
1923 | d.GeomDisable(prim_geom); | ||
1924 | } | ||
1925 | } | ||
1926 | else | ||
1927 | { | ||
1928 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1929 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1930 | } | ||
2294 | } | 1931 | } |
2295 | if (Body != IntPtr.Zero) | 1932 | if (Body != IntPtr.Zero) |
2296 | { | 1933 | { |
@@ -2330,19 +1967,29 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2330 | { | 1967 | { |
2331 | bool gottrimesh = false; | 1968 | bool gottrimesh = false; |
2332 | 1969 | ||
1970 | m_NoColide = false; // assume all will go well | ||
1971 | |||
2333 | if (_triMeshData != IntPtr.Zero) | 1972 | if (_triMeshData != IntPtr.Zero) |
2334 | { | 1973 | { |
2335 | d.GeomTriMeshDataDestroy(_triMeshData); | 1974 | d.GeomTriMeshDataDestroy(_triMeshData); |
2336 | _triMeshData = IntPtr.Zero; | 1975 | _triMeshData = IntPtr.Zero; |
2337 | } | 1976 | } |
2338 | 1977 | ||
2339 | if (_mesh != null) // Special - make mesh | 1978 | if (_mesh != null) |
2340 | { | 1979 | { |
2341 | gottrimesh = setMesh(_parent_scene, _mesh); | 1980 | gottrimesh = setMesh(_parent_scene, _mesh); |
1981 | if (!gottrimesh) | ||
1982 | { | ||
1983 | // getting a mesh failed, | ||
1984 | // lets go on having a basic box or sphere, with prim size but not coliding | ||
1985 | // physical colides with land, non with nothing | ||
1986 | |||
1987 | m_NoColide = true; | ||
1988 | } | ||
2342 | } | 1989 | } |
2343 | 1990 | ||
2344 | if (!gottrimesh) // not a mesh | 1991 | if (!gottrimesh) |
2345 | { | 1992 | { // we will have a basic box or sphere |
2346 | IntPtr geo = IntPtr.Zero; | 1993 | IntPtr geo = IntPtr.Zero; |
2347 | 1994 | ||
2348 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | 1995 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 |
@@ -2376,14 +2023,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2376 | } | 2023 | } |
2377 | } | 2024 | } |
2378 | 2025 | ||
2379 | if (geo == IntPtr.Zero) | 2026 | if (geo == IntPtr.Zero) // if this happens it must be fixed |
2380 | { | 2027 | { |
2028 | // if it does lets stop what we can | ||
2029 | // not sure this will not flame... | ||
2030 | |||
2381 | m_taintremove = true; | 2031 | m_taintremove = true; |
2382 | _parent_scene.AddPhysicsActorTaint(this); | 2032 | _parent_scene.AddPhysicsActorTaint(this); |
2383 | return; | 2033 | return; |
2384 | } | 2034 | } |
2385 | 2035 | ||
2386 | SetGeom(geo); | 2036 | SetGeom(geo); // this processes the m_NoColide |
2387 | } | 2037 | } |
2388 | } | 2038 | } |
2389 | 2039 | ||
@@ -2415,7 +2065,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2415 | } | 2065 | } |
2416 | } | 2066 | } |
2417 | 2067 | ||
2418 | |||
2419 | lock (_parent_scene.OdeLock) | 2068 | lock (_parent_scene.OdeLock) |
2420 | { | 2069 | { |
2421 | CreateGeom(m_targetSpace, _mesh); | 2070 | CreateGeom(m_targetSpace, _mesh); |
@@ -2518,8 +2167,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2518 | m_taintposition = _position; | 2167 | m_taintposition = _position; |
2519 | } | 2168 | } |
2520 | 2169 | ||
2521 | |||
2522 | |||
2523 | public void rotate(float timestep) | 2170 | public void rotate(float timestep) |
2524 | { | 2171 | { |
2525 | d.Quaternion myrot = new d.Quaternion(); | 2172 | d.Quaternion myrot = new d.Quaternion(); |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs index 7a1e671..5f5d547 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | |||
@@ -1735,7 +1735,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1735 | 1735 | ||
1736 | return newPrim; | 1736 | return newPrim; |
1737 | } | 1737 | } |
1738 | 1738 | /* | |
1739 | private PhysicsActor AddPrim(String name, Vector3 position, PhysicsActor parent, | 1739 | private PhysicsActor AddPrim(String name, Vector3 position, PhysicsActor parent, |
1740 | PrimitiveBaseShape pbs, uint localid, byte[] sdata) | 1740 | PrimitiveBaseShape pbs, uint localid, byte[] sdata) |
1741 | { | 1741 | { |
@@ -1751,7 +1751,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1751 | 1751 | ||
1752 | return newPrim; | 1752 | return newPrim; |
1753 | } | 1753 | } |
1754 | 1754 | */ | |
1755 | 1755 | ||
1756 | public void addActivePrim(OdePrim activatePrim) | 1756 | public void addActivePrim(OdePrim activatePrim) |
1757 | { | 1757 | { |
@@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1778 | 1778 | ||
1779 | return result; | 1779 | return result; |
1780 | } | 1780 | } |
1781 | 1781 | /* | |
1782 | public override PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | 1782 | public override PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, |
1783 | uint localid, byte[] sdata) | 1783 | uint localid, byte[] sdata) |
1784 | { | 1784 | { |
@@ -1789,7 +1789,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1789 | 1789 | ||
1790 | return result; | 1790 | return result; |
1791 | } | 1791 | } |
1792 | 1792 | */ | |
1793 | public override float TimeDilation | 1793 | public override float TimeDilation |
1794 | { | 1794 | { |
1795 | get { return m_timeDilation; } | 1795 | get { return m_timeDilation; } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index f525e9e..1a0c2a7 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -72,11 +72,13 @@ namespace OpenSim.Region.Physics.Manager | |||
72 | { | 72 | { |
73 | public float mu; | 73 | public float mu; |
74 | public float bounce; | 74 | public float bounce; |
75 | public bool softcolide; | ||
75 | 76 | ||
76 | public ContactData(float _mu, float _bounce) | 77 | public ContactData(float _mu, float _bounce, bool _softcolide) |
77 | { | 78 | { |
78 | mu = _mu; | 79 | mu = _mu; |
79 | bounce = _bounce; | 80 | bounce = _bounce; |
81 | softcolide = _softcolide; | ||
80 | } | 82 | } |
81 | } | 83 | } |
82 | /// <summary> | 84 | /// <summary> |
@@ -158,9 +160,10 @@ namespace OpenSim.Region.Physics.Manager | |||
158 | 160 | ||
159 | public virtual bool Building { get; set; } | 161 | public virtual bool Building { get; set; } |
160 | 162 | ||
161 | public virtual ContactData ContactData | 163 | public virtual void getContactData(ref ContactData cdata) |
162 | { | 164 | { |
163 | get { return new ContactData(0, 0); } | 165 | cdata.mu = 0; |
166 | cdata.bounce = 0; | ||
164 | } | 167 | } |
165 | 168 | ||
166 | public abstract bool Stopped { get; } | 169 | public abstract bool Stopped { get; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 793e281..9a22331 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -136,7 +136,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
136 | public UUID m_uuid; | 136 | public UUID m_uuid; |
137 | public bool bad = false; | 137 | public bool bad = false; |
138 | 138 | ||
139 | public ContactData AvatarContactData = new ContactData(10f, 0.3f); | 139 | float mu; |
140 | float bounce; | ||
140 | 141 | ||
141 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) | 142 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) |
142 | { | 143 | { |
@@ -168,8 +169,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
168 | m_density = density; | 169 | m_density = density; |
169 | m_mass = 80f; // sure we have a default | 170 | m_mass = 80f; // sure we have a default |
170 | 171 | ||
171 | AvatarContactData.mu = parent_scene.AvatarFriction; | 172 | mu = parent_scene.AvatarFriction; |
172 | AvatarContactData.bounce = parent_scene.AvatarBounce; | 173 | bounce = parent_scene.AvatarBounce; |
173 | 174 | ||
174 | walkDivisor = walk_divisor; | 175 | walkDivisor = walk_divisor; |
175 | runDivisor = rundivisor; | 176 | runDivisor = rundivisor; |
@@ -190,9 +191,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
190 | set { return; } | 191 | set { return; } |
191 | } | 192 | } |
192 | 193 | ||
193 | public override ContactData ContactData | 194 | public override void getContactData(ref ContactData cdata) |
194 | { | 195 | { |
195 | get { return AvatarContactData; } | 196 | cdata.mu = mu; |
197 | cdata.bounce = bounce; | ||
198 | cdata.softcolide = false; | ||
196 | } | 199 | } |
197 | 200 | ||
198 | public override bool Building { get; set; } | 201 | public override bool Building { get; set; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index c9d0909..d0b4546 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -38,7 +38,7 @@ | |||
38 | * settings use. | 38 | * settings use. |
39 | */ | 39 | */ |
40 | 40 | ||
41 | // Ubit 2012 | 41 | // Extensive change Ubit 2012 |
42 | 42 | ||
43 | using System; | 43 | using System; |
44 | using System.Collections.Generic; | 44 | using System.Collections.Generic; |
@@ -119,7 +119,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
119 | // auxiliar | 119 | // auxiliar |
120 | private float m_lmEfect = 0; // current linear motor eficiency | 120 | private float m_lmEfect = 0; // current linear motor eficiency |
121 | private float m_amEfect = 0; // current angular motor eficiency | 121 | private float m_amEfect = 0; // current angular motor eficiency |
122 | private float m_ffactor = 1.0f; | ||
122 | 123 | ||
124 | public float FrictionFactor | ||
125 | { | ||
126 | get | ||
127 | { | ||
128 | return m_ffactor; | ||
129 | } | ||
130 | } | ||
123 | 131 | ||
124 | public ODEDynamics(OdePrim rootp) | 132 | public ODEDynamics(OdePrim rootp) |
125 | { | 133 | { |
@@ -127,7 +135,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
127 | _pParentScene = rootPrim._parent_scene; | 135 | _pParentScene = rootPrim._parent_scene; |
128 | } | 136 | } |
129 | 137 | ||
130 | |||
131 | public void DoSetVehicle(VehicleData vd) | 138 | public void DoSetVehicle(VehicleData vd) |
132 | { | 139 | { |
133 | 140 | ||
@@ -152,6 +159,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
152 | m_linearMotorTimescale = vd.m_linearMotorTimescale; | 159 | m_linearMotorTimescale = vd.m_linearMotorTimescale; |
153 | if (m_linearMotorTimescale < timestep) m_linearMotorTimescale = timestep; | 160 | if (m_linearMotorTimescale < timestep) m_linearMotorTimescale = timestep; |
154 | 161 | ||
162 | |||
155 | m_linearMotorOffset = vd.m_linearMotorOffset; | 163 | m_linearMotorOffset = vd.m_linearMotorOffset; |
156 | 164 | ||
157 | //Angular properties | 165 | //Angular properties |
@@ -201,6 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
201 | 209 | ||
202 | m_lmEfect = 0; | 210 | m_lmEfect = 0; |
203 | m_amEfect = 0; | 211 | m_amEfect = 0; |
212 | m_ffactor = 1.0f; | ||
204 | } | 213 | } |
205 | 214 | ||
206 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | 215 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) |
@@ -318,6 +327,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
318 | if (len > 30.0f) | 327 | if (len > 30.0f) |
319 | m_linearMotorDirection *= (30.0f / len); | 328 | m_linearMotorDirection *= (30.0f / len); |
320 | m_lmEfect = 1.0f; // turn it on | 329 | m_lmEfect = 1.0f; // turn it on |
330 | m_ffactor = 0.01f; | ||
321 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 331 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
322 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 332 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
323 | d.BodyEnable(rootPrim.Body); | 333 | d.BodyEnable(rootPrim.Body); |
@@ -368,6 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
368 | if (len > 30.0f) | 378 | if (len > 30.0f) |
369 | m_linearMotorDirection *= (30.0f / len); | 379 | m_linearMotorDirection *= (30.0f / len); |
370 | m_lmEfect = 1.0f; // turn it on | 380 | m_lmEfect = 1.0f; // turn it on |
381 | m_ffactor = 0.01f; | ||
371 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 382 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
372 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 383 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
373 | d.BodyEnable(rootPrim.Body); | 384 | d.BodyEnable(rootPrim.Body); |
@@ -414,6 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
414 | float invtimestep = _pParentScene.ODE_STEPSIZE; | 425 | float invtimestep = _pParentScene.ODE_STEPSIZE; |
415 | m_lmEfect = 0; | 426 | m_lmEfect = 0; |
416 | m_amEfect = 0; | 427 | m_amEfect = 0; |
428 | m_ffactor = 1f; | ||
417 | 429 | ||
418 | m_linearMotorDirection = Vector3.Zero; | 430 | m_linearMotorDirection = Vector3.Zero; |
419 | m_angularMotorDirection = Vector3.Zero; | 431 | m_angularMotorDirection = Vector3.Zero; |
@@ -591,6 +603,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
591 | { | 603 | { |
592 | m_lmEfect = 0; | 604 | m_lmEfect = 0; |
593 | m_amEfect = 0; | 605 | m_amEfect = 0; |
606 | m_ffactor = 1f; | ||
594 | } | 607 | } |
595 | 608 | ||
596 | public static Vector3 Xrot(Quaternion rot) | 609 | public static Vector3 Xrot(Quaternion rot) |
@@ -614,6 +627,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
614 | return vec; | 627 | return vec; |
615 | } | 628 | } |
616 | 629 | ||
630 | private const float pi = (float)Math.PI; | ||
617 | private const float halfpi = 0.5f * (float)Math.PI; | 631 | private const float halfpi = 0.5f * (float)Math.PI; |
618 | 632 | ||
619 | public static Vector3 ubitRot2Euler(Quaternion rot) | 633 | public static Vector3 ubitRot2Euler(Quaternion rot) |
@@ -740,9 +754,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
740 | force.Z += tmpV.Z; | 754 | force.Z += tmpV.Z; |
741 | } | 755 | } |
742 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); | 756 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); |
757 | |||
758 | m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | ||
743 | } | 759 | } |
744 | else | 760 | else |
761 | { | ||
745 | m_lmEfect = 0; | 762 | m_lmEfect = 0; |
763 | m_ffactor = 1f; | ||
764 | } | ||
746 | 765 | ||
747 | // friction | 766 | // friction |
748 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | 767 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) |
@@ -884,35 +903,64 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
884 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; | 903 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; |
885 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; | 904 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; |
886 | 905 | ||
887 | if (Math.Abs(roll) > 0.01) // roll | 906 | if (roll > halfpi) |
907 | roll = pi - roll; | ||
908 | else if (roll < -halfpi) | ||
909 | roll = -pi - roll; | ||
910 | |||
911 | float effroll = pitch / halfpi; | ||
912 | effroll *= effroll; | ||
913 | effroll = 1 - effroll; | ||
914 | effroll *= roll; | ||
915 | |||
916 | if (Math.Abs(effroll) > 0.01) // roll | ||
888 | { | 917 | { |
889 | torque.X -= -roll * ftmp + curLocalAngVel.X * ftmp2; | 918 | torque.X -= -effroll * ftmp + curLocalAngVel.X * ftmp2; |
890 | } | 919 | } |
891 | 920 | ||
892 | if (Math.Abs(pitch) > 0.01 && ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)) // pitch | 921 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0) |
893 | { | 922 | { |
894 | torque.Y -= -pitch * ftmp + curLocalAngVel.Y * ftmp2; | 923 | float effpitch = roll / halfpi; |
924 | effpitch *= effpitch; | ||
925 | effpitch = 1 - effpitch; | ||
926 | effpitch *= pitch; | ||
927 | |||
928 | if (Math.Abs(effpitch) > 0.01) // pitch | ||
929 | { | ||
930 | torque.Y -= -effpitch * ftmp + curLocalAngVel.Y * ftmp2; | ||
931 | } | ||
895 | } | 932 | } |
896 | 933 | ||
897 | if (m_bankingEfficiency != 0 && Math.Abs(roll) > 0.01) | 934 | if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01) |
898 | { | 935 | { |
899 | float broll = roll * m_bankingEfficiency; ; | 936 | |
937 | float broll = effroll; | ||
938 | /* | ||
939 | if (broll > halfpi) | ||
940 | broll = pi - broll; | ||
941 | else if (broll < -halfpi) | ||
942 | broll = -pi - broll; | ||
943 | */ | ||
944 | broll *= m_bankingEfficiency; | ||
900 | if (m_bankingMix != 0) | 945 | if (m_bankingMix != 0) |
901 | { | 946 | { |
902 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; | 947 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; |
903 | if (vfact > 1.0f) vfact = 1.0f; | 948 | if (vfact > 1.0f) vfact = 1.0f; |
949 | |||
904 | if (curLocalVel.X >= 0) | 950 | if (curLocalVel.X >= 0) |
905 | broll *= ((1 - m_bankingMix) + vfact); | 951 | broll *= (1 + (vfact - 1) * m_bankingMix); |
906 | else | 952 | else |
907 | broll *= -((1 - m_bankingMix) + vfact); | 953 | broll *= -(1 + (vfact - 1) * m_bankingMix); |
908 | } | 954 | } |
909 | broll = (broll - curLocalAngVel.Z) / m_bankingTimescale; | ||
910 | // torque.Z += broll; | ||
911 | |||
912 | // make z rot be in world Z not local as seems to be in sl | 955 | // make z rot be in world Z not local as seems to be in sl |
913 | tmpV.X = 0; | 956 | |
914 | tmpV.Y = 0; | 957 | broll = broll / m_bankingTimescale; |
915 | tmpV.Z = broll; | 958 | |
959 | ftmp = -Math.Abs(m_bankingEfficiency) / m_bankingTimescale; | ||
960 | |||
961 | tmpV.X = ftmp * curAngVel.X; | ||
962 | tmpV.Y = ftmp * curAngVel.Y; | ||
963 | tmpV.Z = broll + ftmp * curAngVel.Z; | ||
916 | tmpV *= irotq; | 964 | tmpV *= irotq; |
917 | 965 | ||
918 | torque.X += tmpV.X; | 966 | torque.X += tmpV.X; |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 0ccdbc0..b105f77 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -114,6 +114,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
114 | // private bool m_collidesLand = true; | 114 | // private bool m_collidesLand = true; |
115 | private bool m_collidesWater; | 115 | private bool m_collidesWater; |
116 | public bool m_returnCollisions; | 116 | public bool m_returnCollisions; |
117 | private bool m_softcolide; | ||
118 | |||
119 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
117 | 120 | ||
118 | // Default we're a Geometry | 121 | // Default we're a Geometry |
119 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | 122 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); |
@@ -155,6 +158,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
155 | public float m_collisionscore; | 158 | public float m_collisionscore; |
156 | int m_colliderfilter = 0; | 159 | int m_colliderfilter = 0; |
157 | 160 | ||
161 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset | ||
162 | |||
158 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 163 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
159 | 164 | ||
160 | public bool _zeroFlag; | 165 | public bool _zeroFlag; |
@@ -185,7 +190,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
185 | public ODEDynamics m_vehicle; | 190 | public ODEDynamics m_vehicle; |
186 | 191 | ||
187 | internal int m_material = (int)Material.Wood; | 192 | internal int m_material = (int)Material.Wood; |
188 | protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f }; | 193 | private float mu; |
194 | private float bounce; | ||
189 | 195 | ||
190 | /// <summary> | 196 | /// <summary> |
191 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | 197 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. |
@@ -216,13 +222,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
216 | } | 222 | } |
217 | } | 223 | } |
218 | 224 | ||
219 | public override ContactData ContactData | 225 | public override void getContactData(ref ContactData cdata) |
220 | { | 226 | { |
221 | get | 227 | cdata.mu = mu; |
228 | cdata.bounce = bounce; | ||
229 | |||
230 | // cdata.softcolide = m_softcolide; | ||
231 | cdata.softcolide = false; | ||
232 | |||
233 | if (m_isphysical) | ||
222 | { | 234 | { |
223 | return primContactData; | 235 | ODEDynamics veh; |
236 | if (_parent != null) | ||
237 | veh = ((OdePrim)_parent).m_vehicle; | ||
238 | else | ||
239 | veh = m_vehicle; | ||
240 | |||
241 | if (veh != null && veh.Type != Vehicle.TYPE_NONE) | ||
242 | cdata.mu *= veh.FrictionFactor; | ||
224 | } | 243 | } |
225 | } | 244 | } |
226 | 245 | ||
227 | public override int PhysicsActorType | 246 | public override int PhysicsActorType |
228 | { | 247 | { |
@@ -290,7 +309,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
290 | } | 309 | } |
291 | 310 | ||
292 | if (m_colliderfilter == 0) | 311 | if (m_colliderfilter == 0) |
312 | { | ||
313 | m_softcolide = false; | ||
293 | m_iscolliding = false; | 314 | m_iscolliding = false; |
315 | } | ||
294 | else | 316 | else |
295 | m_iscolliding = true; | 317 | m_iscolliding = true; |
296 | } | 318 | } |
@@ -453,8 +475,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
453 | { | 475 | { |
454 | get | 476 | get |
455 | { | 477 | { |
456 | // Averate previous velocity with the new one so | ||
457 | // client object interpolation works a 'little' better | ||
458 | if (_zeroFlag) | 478 | if (_zeroFlag) |
459 | return Vector3.Zero; | 479 | return Vector3.Zero; |
460 | return _velocity; | 480 | return _velocity; |
@@ -733,8 +753,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
733 | public override void SetMaterial(int pMaterial) | 753 | public override void SetMaterial(int pMaterial) |
734 | { | 754 | { |
735 | m_material = pMaterial; | 755 | m_material = pMaterial; |
736 | primContactData.mu = _parent_scene.m_materialContactsData[pMaterial].mu; | 756 | mu = _parent_scene.m_materialContactsData[pMaterial].mu; |
737 | primContactData.bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; | 757 | bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; |
738 | } | 758 | } |
739 | 759 | ||
740 | public void setPrimForRemoval() | 760 | public void setPrimForRemoval() |
@@ -833,6 +853,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
833 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | 853 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; |
834 | 854 | ||
835 | prim_geom = IntPtr.Zero; | 855 | prim_geom = IntPtr.Zero; |
856 | collide_geom = IntPtr.Zero; | ||
836 | Body = IntPtr.Zero; | 857 | Body = IntPtr.Zero; |
837 | 858 | ||
838 | if (!size.IsFinite()) | 859 | if (!size.IsFinite()) |
@@ -847,7 +868,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
847 | 868 | ||
848 | _size = size; | 869 | _size = size; |
849 | 870 | ||
850 | |||
851 | if (!QuaternionIsFinite(rotation)) | 871 | if (!QuaternionIsFinite(rotation)) |
852 | { | 872 | { |
853 | rotation = Quaternion.Identity; | 873 | rotation = Quaternion.Identity; |
@@ -878,6 +898,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
878 | 898 | ||
879 | m_iscolliding = false; | 899 | m_iscolliding = false; |
880 | m_colliderfilter = 0; | 900 | m_colliderfilter = 0; |
901 | m_softcolide = true; | ||
902 | m_NoColide = false; | ||
881 | 903 | ||
882 | hasOOBoffsetFromMesh = false; | 904 | hasOOBoffsetFromMesh = false; |
883 | _triMeshData = IntPtr.Zero; | 905 | _triMeshData = IntPtr.Zero; |
@@ -886,8 +908,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
886 | m_isSelected = false; | 908 | m_isSelected = false; |
887 | m_delaySelect = false; | 909 | m_delaySelect = false; |
888 | 910 | ||
889 | primContactData.mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | 911 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; |
890 | primContactData.bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | 912 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; |
891 | 913 | ||
892 | CalcPrimBodyData(); | 914 | CalcPrimBodyData(); |
893 | 915 | ||
@@ -1025,34 +1047,42 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1025 | 1047 | ||
1026 | if (vertexCount == 0 || indexCount == 0) | 1048 | if (vertexCount == 0 || indexCount == 0) |
1027 | { | 1049 | { |
1028 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z); | 1050 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", |
1029 | _size.X = 0.01f; | 1051 | Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString()); |
1030 | _size.Y = 0.01f; | 1052 | mesh.releaseSourceMeshData(); |
1031 | _size.Z = 0.01f; | ||
1032 | return false; | 1053 | return false; |
1033 | } | 1054 | } |
1034 | 1055 | ||
1035 | primOOBoffset = mesh.GetCentroid(); | 1056 | primOOBoffset = mesh.GetCentroid(); |
1036 | hasOOBoffsetFromMesh = true; | 1057 | hasOOBoffsetFromMesh = true; |
1037 | 1058 | ||
1038 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1039 | |||
1040 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1041 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1042 | |||
1043 | mesh.releaseSourceMeshData(); | 1059 | mesh.releaseSourceMeshData(); |
1044 | 1060 | ||
1045 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1061 | IntPtr geo = IntPtr.Zero; |
1062 | |||
1046 | try | 1063 | try |
1047 | { | 1064 | { |
1048 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); | 1065 | _triMeshData = d.GeomTriMeshDataCreate(); |
1066 | |||
1067 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1068 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1069 | |||
1070 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1071 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); | ||
1049 | } | 1072 | } |
1050 | 1073 | ||
1051 | catch (Exception e) | 1074 | catch (Exception e) |
1052 | { | 1075 | { |
1053 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); | 1076 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); |
1077 | if (_triMeshData != IntPtr.Zero) | ||
1078 | { | ||
1079 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1080 | _triMeshData = IntPtr.Zero; | ||
1081 | } | ||
1054 | return false; | 1082 | return false; |
1055 | } | 1083 | } |
1084 | |||
1085 | SetGeom(geo); | ||
1056 | return true; | 1086 | return true; |
1057 | } | 1087 | } |
1058 | 1088 | ||
@@ -1062,25 +1092,30 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1062 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 1092 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
1063 | if (prim_geom != IntPtr.Zero) | 1093 | if (prim_geom != IntPtr.Zero) |
1064 | { | 1094 | { |
1065 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1095 | if (m_NoColide) |
1066 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1096 | { |
1097 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1098 | if (m_isphysical) | ||
1099 | { | ||
1100 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1101 | } | ||
1102 | else | ||
1103 | { | ||
1104 | d.GeomSetCollideBits(prim_geom, 0); | ||
1105 | d.GeomDisable(prim_geom); | ||
1106 | } | ||
1107 | } | ||
1108 | else | ||
1109 | { | ||
1110 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1111 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1112 | } | ||
1067 | 1113 | ||
1068 | CalcPrimBodyData(); | 1114 | CalcPrimBodyData(); |
1069 | 1115 | ||
1070 | _parent_scene.geom_name_map[prim_geom] = Name; | 1116 | _parent_scene.geom_name_map[prim_geom] = Name; |
1071 | _parent_scene.actor_name_map[prim_geom] = this; | 1117 | _parent_scene.actor_name_map[prim_geom] = this; |
1072 | 1118 | ||
1073 | /* | ||
1074 | if (childPrim) | ||
1075 | { | ||
1076 | if (_parent != null && _parent is OdePrim) | ||
1077 | { | ||
1078 | OdePrim parent = (OdePrim)_parent; | ||
1079 | //Console.WriteLine("SetGeom calls ChildSetGeom"); | ||
1080 | parent.ChildSetGeom(this); | ||
1081 | } | ||
1082 | } | ||
1083 | */ | ||
1084 | } | 1119 | } |
1085 | else | 1120 | else |
1086 | m_log.Warn("Setting bad Geom"); | 1121 | m_log.Warn("Setting bad Geom"); |
@@ -1102,10 +1137,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1102 | 1137 | ||
1103 | bool haveMesh = false; | 1138 | bool haveMesh = false; |
1104 | hasOOBoffsetFromMesh = false; | 1139 | hasOOBoffsetFromMesh = false; |
1140 | m_NoColide = false; | ||
1105 | 1141 | ||
1106 | if (_parent_scene.needsMeshing(_pbs)) | 1142 | if (_parent_scene.needsMeshing(_pbs)) |
1107 | { | 1143 | { |
1108 | haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims | 1144 | haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims |
1145 | if (!haveMesh) | ||
1146 | m_NoColide = true; | ||
1109 | } | 1147 | } |
1110 | 1148 | ||
1111 | if (!haveMesh) | 1149 | if (!haveMesh) |
@@ -1197,12 +1235,46 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1197 | { | 1235 | { |
1198 | if (!childPrim && !m_isSelected) | 1236 | if (!childPrim && !m_isSelected) |
1199 | { | 1237 | { |
1200 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | 1238 | if (m_isphysical && Body != IntPtr.Zero) |
1201 | { | 1239 | { |
1202 | d.GeomEnable(prim_geom); | 1240 | m_collisionCategories |= CollisionCategories.Body; |
1241 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1242 | |||
1203 | foreach (OdePrim prm in childrenPrim) | 1243 | foreach (OdePrim prm in childrenPrim) |
1204 | d.GeomEnable(prm.prim_geom); | 1244 | { |
1245 | prm.m_collisionCategories = m_collisionCategories; | ||
1246 | prm.m_collisionFlags = m_collisionFlags; | ||
1205 | 1247 | ||
1248 | if (prm.prim_geom != IntPtr.Zero) | ||
1249 | { | ||
1250 | if (prm.m_NoColide) | ||
1251 | { | ||
1252 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1253 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1254 | } | ||
1255 | else | ||
1256 | { | ||
1257 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1258 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1259 | } | ||
1260 | d.GeomEnable(prm.prim_geom); | ||
1261 | } | ||
1262 | } | ||
1263 | |||
1264 | if (prim_geom != IntPtr.Zero) | ||
1265 | { | ||
1266 | if (m_NoColide) | ||
1267 | { | ||
1268 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1269 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1270 | } | ||
1271 | else | ||
1272 | { | ||
1273 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1274 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1275 | } | ||
1276 | d.GeomEnable(prim_geom); | ||
1277 | } | ||
1206 | d.BodyEnable(Body); | 1278 | d.BodyEnable(Body); |
1207 | } | 1279 | } |
1208 | } | 1280 | } |
@@ -1215,11 +1287,47 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1215 | m_disabled = true; | 1287 | m_disabled = true; |
1216 | if (!childPrim) | 1288 | if (!childPrim) |
1217 | { | 1289 | { |
1218 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | 1290 | if (m_isphysical && Body != IntPtr.Zero) |
1219 | { | 1291 | { |
1220 | d.GeomDisable(prim_geom); | 1292 | m_collisionCategories &= ~CollisionCategories.Body; |
1293 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1294 | |||
1221 | foreach (OdePrim prm in childrenPrim) | 1295 | foreach (OdePrim prm in childrenPrim) |
1222 | d.GeomDisable(prm.prim_geom); | 1296 | { |
1297 | prm.m_collisionCategories = m_collisionCategories; | ||
1298 | prm.m_collisionFlags = m_collisionFlags; | ||
1299 | |||
1300 | if (prm.prim_geom != IntPtr.Zero) | ||
1301 | { | ||
1302 | if (prm.m_NoColide) | ||
1303 | { | ||
1304 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1305 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1306 | } | ||
1307 | else | ||
1308 | { | ||
1309 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1310 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1311 | } | ||
1312 | d.GeomDisable(prm.prim_geom); | ||
1313 | } | ||
1314 | } | ||
1315 | |||
1316 | if (prim_geom != IntPtr.Zero) | ||
1317 | { | ||
1318 | if (m_NoColide) | ||
1319 | { | ||
1320 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1321 | d.GeomSetCollideBits(prim_geom, 0); | ||
1322 | } | ||
1323 | else | ||
1324 | { | ||
1325 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1326 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1327 | } | ||
1328 | d.GeomDisable(prim_geom); | ||
1329 | } | ||
1330 | |||
1223 | d.BodyDisable(Body); | 1331 | d.BodyDisable(Body); |
1224 | } | 1332 | } |
1225 | } | 1333 | } |
@@ -1298,8 +1406,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1298 | continue; | 1406 | continue; |
1299 | } | 1407 | } |
1300 | 1408 | ||
1301 | |||
1302 | |||
1303 | DMassCopy(ref prm.primdMass, ref tmpdmass); | 1409 | DMassCopy(ref prm.primdMass, ref tmpdmass); |
1304 | 1410 | ||
1305 | // apply prim current rotation to inertia | 1411 | // apply prim current rotation to inertia |
@@ -1361,14 +1467,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1361 | // d.BodySetAngularDampingThreshold(Body, 0.001f); | 1467 | // d.BodySetAngularDampingThreshold(Body, 0.001f); |
1362 | d.BodySetDamping(Body, .002f, .002f); | 1468 | d.BodySetDamping(Body, .002f, .002f); |
1363 | 1469 | ||
1364 | m_collisionCategories |= CollisionCategories.Body; | ||
1365 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1366 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1367 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1368 | m_collisionscore = 0; | ||
1369 | 1470 | ||
1370 | if (m_targetSpace != _parent_scene.ActiveSpace) | ||
1371 | { | ||
1372 | if (m_targetSpace != IntPtr.Zero) | 1471 | if (m_targetSpace != IntPtr.Zero) |
1373 | { | 1472 | { |
1374 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1473 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
@@ -1376,9 +1475,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1376 | d.SpaceRemove(m_targetSpace, prim_geom); | 1475 | d.SpaceRemove(m_targetSpace, prim_geom); |
1377 | } | 1476 | } |
1378 | 1477 | ||
1478 | |||
1479 | if (childrenPrim.Count == 0) | ||
1480 | { | ||
1481 | collide_geom = prim_geom; | ||
1379 | m_targetSpace = _parent_scene.ActiveSpace; | 1482 | m_targetSpace = _parent_scene.ActiveSpace; |
1380 | d.SpaceAdd(m_targetSpace, prim_geom); | 1483 | d.SpaceAdd(m_targetSpace, prim_geom); |
1381 | } | 1484 | } |
1485 | else | ||
1486 | { | ||
1487 | m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace); | ||
1488 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); | ||
1489 | d.SpaceSetSublevel(m_targetSpace, 3); | ||
1490 | d.SpaceSetCleanup(m_targetSpace, false); | ||
1491 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1492 | collide_geom = m_targetSpace; | ||
1493 | } | ||
1382 | 1494 | ||
1383 | lock (childrenPrim) | 1495 | lock (childrenPrim) |
1384 | { | 1496 | { |
@@ -1390,28 +1502,45 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1390 | Vector3 ppos = prm._position; | 1502 | Vector3 ppos = prm._position; |
1391 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position | 1503 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position |
1392 | 1504 | ||
1393 | prm.m_collisionCategories |= CollisionCategories.Body; | 1505 | if (prm.m_targetSpace != m_targetSpace) |
1394 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1395 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1396 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1397 | prm.m_collisionscore = 0; | ||
1398 | |||
1399 | if (prm.m_targetSpace != _parent_scene.ActiveSpace) | ||
1400 | { | 1506 | { |
1401 | if (prm.m_targetSpace != IntPtr.Zero) | 1507 | if (prm.m_targetSpace != IntPtr.Zero) |
1402 | { | 1508 | { |
1403 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1509 | _parent_scene.waitForSpaceUnlock(prm.m_targetSpace); |
1404 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) | 1510 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) |
1405 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | 1511 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); |
1406 | } | 1512 | } |
1407 | prm.m_targetSpace = _parent_scene.ActiveSpace; | 1513 | prm.m_targetSpace = m_targetSpace; |
1408 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | 1514 | d.SpaceAdd(m_targetSpace, prm.prim_geom); |
1409 | } | 1515 | } |
1410 | 1516 | ||
1411 | if (m_isSelected || m_disabled) | 1517 | if (m_isSelected || m_disabled) |
1518 | { | ||
1519 | prm.m_collisionCategories &= ~CollisionCategories.Body; | ||
1520 | prm.m_collisionFlags &= ~(CollisionCategories.Land | CollisionCategories.Wind); | ||
1412 | d.GeomDisable(prm.prim_geom); | 1521 | d.GeomDisable(prm.prim_geom); |
1522 | } | ||
1523 | else | ||
1524 | { | ||
1525 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1526 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1527 | } | ||
1528 | |||
1529 | if (prm.m_NoColide) | ||
1530 | { | ||
1531 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1532 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1533 | } | ||
1534 | else | ||
1535 | { | ||
1536 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1537 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1538 | } | ||
1539 | prm.m_collisionscore = 0; | ||
1540 | |||
1541 | if(!m_disabled) | ||
1542 | prm.m_disabled = false; | ||
1413 | 1543 | ||
1414 | prm.m_disabled = false; | ||
1415 | _parent_scene.addActivePrim(prm); | 1544 | _parent_scene.addActivePrim(prm); |
1416 | } | 1545 | } |
1417 | } | 1546 | } |
@@ -1424,11 +1553,37 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1424 | 1553 | ||
1425 | if (m_isSelected || m_disabled) | 1554 | if (m_isSelected || m_disabled) |
1426 | { | 1555 | { |
1556 | m_collisionCategories &= ~CollisionCategories.Body; | ||
1557 | m_collisionFlags &= ~(CollisionCategories.Land | CollisionCategories.Wind); | ||
1558 | |||
1427 | d.GeomDisable(prim_geom); | 1559 | d.GeomDisable(prim_geom); |
1428 | d.BodyDisable(Body); | 1560 | d.BodyDisable(Body); |
1429 | } | 1561 | } |
1562 | else | ||
1563 | { | ||
1564 | m_collisionCategories |= CollisionCategories.Body; | ||
1565 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1566 | |||
1567 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | ||
1568 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1569 | } | ||
1430 | 1570 | ||
1571 | if (m_NoColide) | ||
1572 | { | ||
1573 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1574 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1575 | } | ||
1576 | else | ||
1577 | { | ||
1578 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1579 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1580 | } | ||
1581 | |||
1582 | m_collisionscore = 0; | ||
1583 | |||
1584 | m_softcolide = true; | ||
1431 | _parent_scene.addActivePrim(this); | 1585 | _parent_scene.addActivePrim(this); |
1586 | _parent_scene.addActiveGroups(this); | ||
1432 | } | 1587 | } |
1433 | 1588 | ||
1434 | private void DestroyBody() | 1589 | private void DestroyBody() |
@@ -1440,8 +1595,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1440 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 1595 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
1441 | if (prim_geom != IntPtr.Zero) | 1596 | if (prim_geom != IntPtr.Zero) |
1442 | { | 1597 | { |
1443 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1598 | if (m_NoColide) |
1444 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1599 | { |
1600 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1601 | d.GeomSetCollideBits(prim_geom, 0); | ||
1602 | } | ||
1603 | else | ||
1604 | { | ||
1605 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1606 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1607 | } | ||
1445 | UpdateDataFromGeom(); | 1608 | UpdateDataFromGeom(); |
1446 | d.GeomSetBody(prim_geom, IntPtr.Zero); | 1609 | d.GeomSetBody(prim_geom, IntPtr.Zero); |
1447 | SetInStaticSpace(this); | 1610 | SetInStaticSpace(this); |
@@ -1454,12 +1617,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1454 | foreach (OdePrim prm in childrenPrim) | 1617 | foreach (OdePrim prm in childrenPrim) |
1455 | { | 1618 | { |
1456 | _parent_scene.remActivePrim(prm); | 1619 | _parent_scene.remActivePrim(prm); |
1457 | prm.m_collisionCategories &= ~CollisionCategories.Body; | 1620 | prm.m_collisionCategories = m_collisionCategories; |
1458 | prm.m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 1621 | prm.m_collisionFlags = m_collisionFlags; |
1459 | if (prm.prim_geom != IntPtr.Zero) | 1622 | if (prm.prim_geom != IntPtr.Zero) |
1460 | { | 1623 | { |
1461 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | 1624 | if (prm.m_NoColide) |
1462 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | 1625 | { |
1626 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1627 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1628 | } | ||
1629 | else | ||
1630 | { | ||
1631 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1632 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1633 | } | ||
1463 | prm.UpdateDataFromGeom(); | 1634 | prm.UpdateDataFromGeom(); |
1464 | SetInStaticSpace(prm); | 1635 | SetInStaticSpace(prm); |
1465 | } | 1636 | } |
@@ -1473,6 +1644,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1473 | d.JointDestroy(Amotor); | 1644 | d.JointDestroy(Amotor); |
1474 | Amotor = IntPtr.Zero; | 1645 | Amotor = IntPtr.Zero; |
1475 | } | 1646 | } |
1647 | _parent_scene.remActiveGroup(this); | ||
1476 | d.BodyDestroy(Body); | 1648 | d.BodyDestroy(Body); |
1477 | } | 1649 | } |
1478 | Body = IntPtr.Zero; | 1650 | Body = IntPtr.Zero; |
@@ -2008,23 +2180,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2008 | myrot.Z = _orientation.Z; | 2180 | myrot.Z = _orientation.Z; |
2009 | myrot.W = _orientation.W; | 2181 | myrot.W = _orientation.W; |
2010 | d.GeomSetQuaternion(prim_geom, ref myrot); | 2182 | d.GeomSetQuaternion(prim_geom, ref myrot); |
2011 | // _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | 2183 | |
2012 | if (!m_isphysical) | 2184 | if (!m_isphysical) |
2013 | SetInStaticSpace(this); | 2185 | SetInStaticSpace(this); |
2014 | } | 2186 | } |
2015 | 2187 | ||
2016 | if (m_isphysical && Body == IntPtr.Zero) | 2188 | if (m_isphysical && Body == IntPtr.Zero) |
2017 | { | 2189 | { |
2018 | /* | ||
2019 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2020 | { | ||
2021 | changeShape(_pbs); | ||
2022 | } | ||
2023 | else | ||
2024 | { | ||
2025 | */ | ||
2026 | MakeBody(); | 2190 | MakeBody(); |
2027 | // } | ||
2028 | } | 2191 | } |
2029 | } | 2192 | } |
2030 | 2193 | ||
@@ -2133,17 +2296,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2133 | if (!childPrim && Body != IntPtr.Zero) | 2296 | if (!childPrim && Body != IntPtr.Zero) |
2134 | d.BodyDisable(Body); | 2297 | d.BodyDisable(Body); |
2135 | 2298 | ||
2136 | if (m_delaySelect) | 2299 | if (m_delaySelect || m_isphysical) |
2137 | { | 2300 | { |
2301 | m_collisionCategories = CollisionCategories.Selected; | ||
2302 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | ||
2303 | |||
2138 | if (!childPrim) | 2304 | if (!childPrim) |
2139 | { | 2305 | { |
2140 | foreach (OdePrim prm in childrenPrim) | 2306 | foreach (OdePrim prm in childrenPrim) |
2141 | { | 2307 | { |
2142 | d.GeomDisable(prm.prim_geom); | 2308 | prm.m_collisionCategories = m_collisionCategories; |
2309 | prm.m_collisionFlags = m_collisionFlags; | ||
2310 | |||
2311 | if (prm.prim_geom != null) | ||
2312 | { | ||
2313 | |||
2314 | if (prm.m_NoColide) | ||
2315 | { | ||
2316 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2317 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2318 | } | ||
2319 | else | ||
2320 | { | ||
2321 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
2322 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
2323 | } | ||
2324 | d.GeomDisable(prm.prim_geom); | ||
2325 | } | ||
2143 | prm.m_delaySelect = false; | 2326 | prm.m_delaySelect = false; |
2144 | } | 2327 | } |
2145 | } | 2328 | } |
2146 | d.GeomDisable(prim_geom); | 2329 | |
2330 | if (prim_geom != null) | ||
2331 | { | ||
2332 | if (m_NoColide) | ||
2333 | { | ||
2334 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2335 | d.GeomSetCollideBits(prim_geom, 0); | ||
2336 | } | ||
2337 | else | ||
2338 | { | ||
2339 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2340 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2341 | } | ||
2342 | d.GeomDisable(prim_geom); | ||
2343 | } | ||
2344 | |||
2147 | m_delaySelect = false; | 2345 | m_delaySelect = false; |
2148 | } | 2346 | } |
2149 | else | 2347 | else |
@@ -2156,19 +2354,64 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2156 | if (!childPrim && Body != IntPtr.Zero && !m_disabled) | 2354 | if (!childPrim && Body != IntPtr.Zero && !m_disabled) |
2157 | d.BodyEnable(Body); | 2355 | d.BodyEnable(Body); |
2158 | 2356 | ||
2357 | m_collisionCategories = CollisionCategories.Geom; | ||
2358 | if (m_isphysical) | ||
2359 | m_collisionCategories |= CollisionCategories.Body; | ||
2360 | |||
2361 | m_collisionFlags = m_default_collisionFlags | CollisionCategories.Land; | ||
2362 | |||
2363 | if (m_collidesWater) | ||
2364 | m_collisionFlags |= CollisionCategories.Water; | ||
2365 | |||
2159 | if (!childPrim) | 2366 | if (!childPrim) |
2160 | { | 2367 | { |
2161 | foreach (OdePrim prm in childrenPrim) | 2368 | foreach (OdePrim prm in childrenPrim) |
2162 | { | 2369 | { |
2163 | if(!prm.m_disabled) | 2370 | prm.m_collisionCategories = m_collisionCategories; |
2371 | prm.m_collisionFlags = m_collisionFlags; | ||
2372 | |||
2373 | if (!prm.m_disabled && prm.prim_geom != IntPtr.Zero) | ||
2374 | { | ||
2375 | if (prm.m_NoColide) | ||
2376 | { | ||
2377 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2378 | if (m_isphysical) | ||
2379 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
2380 | else | ||
2381 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2382 | } | ||
2383 | else | ||
2384 | { | ||
2385 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
2386 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
2387 | } | ||
2164 | d.GeomEnable(prm.prim_geom); | 2388 | d.GeomEnable(prm.prim_geom); |
2389 | } | ||
2165 | prm.m_delaySelect = false; | 2390 | prm.m_delaySelect = false; |
2391 | prm.m_softcolide = true; | ||
2166 | } | 2392 | } |
2167 | } | 2393 | } |
2168 | if(!m_disabled) | 2394 | |
2395 | if (!m_disabled && prim_geom != IntPtr.Zero) | ||
2396 | { | ||
2397 | if (m_NoColide) | ||
2398 | { | ||
2399 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2400 | if (m_isphysical) | ||
2401 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
2402 | else | ||
2403 | d.GeomSetCollideBits(prim_geom, 0); | ||
2404 | } | ||
2405 | else | ||
2406 | { | ||
2407 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2408 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2409 | } | ||
2169 | d.GeomEnable(prim_geom); | 2410 | d.GeomEnable(prim_geom); |
2411 | } | ||
2170 | 2412 | ||
2171 | m_delaySelect = false; | 2413 | m_delaySelect = false; |
2414 | m_softcolide = true; | ||
2172 | } | 2415 | } |
2173 | 2416 | ||
2174 | resetCollisionAccounting(); | 2417 | resetCollisionAccounting(); |
@@ -2214,6 +2457,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2214 | if (givefakepos < 0) | 2457 | if (givefakepos < 0) |
2215 | givefakepos = 0; | 2458 | givefakepos = 0; |
2216 | // changeSelectedStatus(); | 2459 | // changeSelectedStatus(); |
2460 | m_softcolide = true; | ||
2217 | resetCollisionAccounting(); | 2461 | resetCollisionAccounting(); |
2218 | } | 2462 | } |
2219 | 2463 | ||
@@ -2266,6 +2510,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2266 | givefakeori--; | 2510 | givefakeori--; |
2267 | if (givefakeori < 0) | 2511 | if (givefakeori < 0) |
2268 | givefakeori = 0; | 2512 | givefakeori = 0; |
2513 | m_softcolide = true; | ||
2269 | resetCollisionAccounting(); | 2514 | resetCollisionAccounting(); |
2270 | } | 2515 | } |
2271 | 2516 | ||
@@ -2336,6 +2581,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2336 | if (givefakeori < 0) | 2581 | if (givefakeori < 0) |
2337 | givefakeori = 0; | 2582 | givefakeori = 0; |
2338 | 2583 | ||
2584 | m_softcolide = true; | ||
2339 | resetCollisionAccounting(); | 2585 | resetCollisionAccounting(); |
2340 | } | 2586 | } |
2341 | 2587 | ||
@@ -2390,8 +2636,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2390 | else | 2636 | else |
2391 | */ | 2637 | */ |
2392 | DestroyBody(); | 2638 | DestroyBody(); |
2393 | Stop(); | ||
2394 | } | 2639 | } |
2640 | Stop(); | ||
2395 | } | 2641 | } |
2396 | } | 2642 | } |
2397 | 2643 | ||
@@ -2452,6 +2698,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2452 | else | 2698 | else |
2453 | MakeBody(); | 2699 | MakeBody(); |
2454 | 2700 | ||
2701 | m_softcolide = true; | ||
2455 | resetCollisionAccounting(); | 2702 | resetCollisionAccounting(); |
2456 | } | 2703 | } |
2457 | 2704 | ||
@@ -2576,7 +2823,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2576 | if ((bool)newbuilding) | 2823 | if ((bool)newbuilding) |
2577 | { | 2824 | { |
2578 | m_building = true; | 2825 | m_building = true; |
2579 | DestroyBody(); | 2826 | if (!childPrim) |
2827 | DestroyBody(); | ||
2580 | } | 2828 | } |
2581 | else | 2829 | else |
2582 | { | 2830 | { |
@@ -2648,12 +2896,95 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2648 | public void Move() | 2896 | public void Move() |
2649 | { | 2897 | { |
2650 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | 2898 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && |
2651 | !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building) // KF: Only move root prims. | 2899 | !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building && !m_outbounds) |
2900 | // !m_disabled && !m_isSelected && !m_building && !m_outbounds) | ||
2652 | { | 2901 | { |
2653 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 | 2902 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 |
2654 | 2903 | ||
2655 | float timestep = _parent_scene.ODE_STEPSIZE; | 2904 | float timestep = _parent_scene.ODE_STEPSIZE; |
2656 | 2905 | ||
2906 | // check outside region | ||
2907 | d.Vector3 lpos; | ||
2908 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | ||
2909 | |||
2910 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
2911 | { | ||
2912 | m_outbounds = true; | ||
2913 | |||
2914 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
2915 | _acceleration.X = 0; | ||
2916 | _acceleration.Y = 0; | ||
2917 | _acceleration.Z = 0; | ||
2918 | |||
2919 | _velocity.X = 0; | ||
2920 | _velocity.Y = 0; | ||
2921 | _velocity.Z = 0; | ||
2922 | m_rotationalVelocity.X = 0; | ||
2923 | m_rotationalVelocity.Y = 0; | ||
2924 | m_rotationalVelocity.Z = 0; | ||
2925 | |||
2926 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2927 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
2928 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
2929 | m_lastposition = _position; | ||
2930 | m_lastorientation = _orientation; | ||
2931 | |||
2932 | base.RequestPhysicsterseUpdate(); | ||
2933 | |||
2934 | m_throttleUpdates = false; | ||
2935 | throttleCounter = 0; | ||
2936 | _zeroFlag = true; | ||
2937 | |||
2938 | disableBodySoft(); // disable it and colisions | ||
2939 | base.RaiseOutOfBounds(_position); | ||
2940 | return; | ||
2941 | } | ||
2942 | |||
2943 | if (lpos.X < 0f) | ||
2944 | { | ||
2945 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
2946 | m_outbounds = true; | ||
2947 | } | ||
2948 | else if(lpos.X > _parent_scene.WorldExtents.X) | ||
2949 | { | ||
2950 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
2951 | m_outbounds = true; | ||
2952 | } | ||
2953 | if (lpos.Y < 0f) | ||
2954 | { | ||
2955 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
2956 | m_outbounds = true; | ||
2957 | } | ||
2958 | else if(lpos.Y > _parent_scene.WorldExtents.Y) | ||
2959 | { | ||
2960 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
2961 | m_outbounds = true; | ||
2962 | } | ||
2963 | |||
2964 | if(m_outbounds) | ||
2965 | { | ||
2966 | m_lastposition = _position; | ||
2967 | m_lastorientation = _orientation; | ||
2968 | |||
2969 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
2970 | m_rotationalVelocity.X = dtmp.X; | ||
2971 | m_rotationalVelocity.Y = dtmp.Y; | ||
2972 | m_rotationalVelocity.Z = dtmp.Z; | ||
2973 | |||
2974 | dtmp = d.BodyGetLinearVel(Body); | ||
2975 | _velocity.X = dtmp.X; | ||
2976 | _velocity.Y = dtmp.Y; | ||
2977 | _velocity.Z = dtmp.Z; | ||
2978 | |||
2979 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2980 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
2981 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2982 | disableBodySoft(); // stop collisions | ||
2983 | base.RequestPhysicsterseUpdate(); | ||
2984 | return; | ||
2985 | } | ||
2986 | |||
2987 | |||
2657 | float fx = 0; | 2988 | float fx = 0; |
2658 | float fy = 0; | 2989 | float fy = 0; |
2659 | float fz = 0; | 2990 | float fz = 0; |
@@ -2862,7 +3193,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2862 | public void UpdatePositionAndVelocity(float simulatedtime) | 3193 | public void UpdatePositionAndVelocity(float simulatedtime) |
2863 | { | 3194 | { |
2864 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | 3195 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! |
2865 | if (_parent == null && !m_disabled && !m_building) | 3196 | if (_parent == null && !m_disabled && !m_building && !m_outbounds) |
2866 | { | 3197 | { |
2867 | if (Body != IntPtr.Zero) | 3198 | if (Body != IntPtr.Zero) |
2868 | { | 3199 | { |
@@ -2872,64 +3203,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2872 | d.Vector3 lpos; | 3203 | d.Vector3 lpos; |
2873 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | 3204 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator |
2874 | 3205 | ||
2875 | // we need to use root position since that's all the rest of scene uses | ||
2876 | if (lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X | ||
2877 | || lpos.Y < 0f || lpos.Y > _parent_scene.WorldExtents.Y | ||
2878 | ) | ||
2879 | { | ||
2880 | // we are outside current region | ||
2881 | // we can't let it keeping moving and having colisions | ||
2882 | // since it can be stucked between something like terrain and edge | ||
2883 | // so lets stop and disable it until something else kicks it | ||
2884 | |||
2885 | _position.X = Util.Clip(lpos.X, -0.2f, _parent_scene.WorldExtents.X + 0.2f); | ||
2886 | _position.Y = Util.Clip(lpos.Y, -0.2f, _parent_scene.WorldExtents.Y + 0.2f); | ||
2887 | _position.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2888 | |||
2889 | m_lastposition = _position; | ||
2890 | // m_lastorientation = _orientation; | ||
2891 | |||
2892 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2893 | // d.BodySetAngularVel(Body, 0, 0, 0); | ||
2894 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2895 | disableBodySoft(); // stop collisions | ||
2896 | m_outbounds = true; | ||
2897 | base.RequestPhysicsterseUpdate(); | ||
2898 | return; | ||
2899 | } | ||
2900 | |||
2901 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
2902 | { | ||
2903 | lpos.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2904 | |||
2905 | _acceleration.X = 0; | ||
2906 | _acceleration.Y = 0; | ||
2907 | _acceleration.Z = 0; | ||
2908 | |||
2909 | _velocity.X = 0; | ||
2910 | _velocity.Y = 0; | ||
2911 | _velocity.Z = 0; | ||
2912 | m_rotationalVelocity.X = 0; | ||
2913 | m_rotationalVelocity.Y = 0; | ||
2914 | m_rotationalVelocity.Z = 0; | ||
2915 | |||
2916 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2917 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
2918 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
2919 | m_lastposition = _position; | ||
2920 | m_lastorientation = _orientation; | ||
2921 | |||
2922 | base.RequestPhysicsterseUpdate(); | ||
2923 | |||
2924 | m_throttleUpdates = false; | ||
2925 | throttleCounter = 0; | ||
2926 | _zeroFlag = true; | ||
2927 | |||
2928 | disableBodySoft(); // disable it and colisions | ||
2929 | base.RaiseOutOfBounds(_position); | ||
2930 | |||
2931 | return; | ||
2932 | } | ||
2933 | 3206 | ||
2934 | d.Quaternion ori; | 3207 | d.Quaternion ori; |
2935 | d.GeomCopyQuaternion(prim_geom, out ori); | 3208 | d.GeomCopyQuaternion(prim_geom, out ori); |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 6e4c373..14516f9 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
155 | private readonly ILog m_log; | 155 | private readonly ILog m_log; |
156 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | 156 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); |
157 | 157 | ||
158 | private int threadid = 0; | 158 | // private int threadid = 0; |
159 | private Random fluidRandomizer = new Random(Environment.TickCount); | 159 | private Random fluidRandomizer = new Random(Environment.TickCount); |
160 | 160 | ||
161 | const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; | 161 | const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; |
@@ -163,12 +163,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | const float comumSoftContactERP = 0.1f; | 163 | const float comumSoftContactERP = 0.1f; |
164 | const float comumContactCFM = 0.0001f; | 164 | const float comumContactCFM = 0.0001f; |
165 | 165 | ||
166 | float frictionScale = 1.0f; | ||
167 | |||
168 | float frictionMovementMult = 0.3f; | 166 | float frictionMovementMult = 0.3f; |
169 | 167 | ||
170 | float TerrainBounce = 0.1f; | 168 | float TerrainBounce = 0.1f; |
171 | float TerrainFriction = 0.1f; | 169 | float TerrainFriction = 0.3f; |
172 | 170 | ||
173 | public float AvatarBounce = 0.3f; | 171 | public float AvatarBounce = 0.3f; |
174 | public float AvatarFriction = 0;// 0.9f * 0.5f; | 172 | public float AvatarFriction = 0;// 0.9f * 0.5f; |
@@ -189,8 +187,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
189 | 187 | ||
190 | internal IntPtr WaterGeom; | 188 | internal IntPtr WaterGeom; |
191 | 189 | ||
192 | public float avPIDD = 3200f; // make it visible | 190 | public float avPIDD = 2200f; // make it visible |
193 | public float avPIDP = 1400f; // make it visible | 191 | public float avPIDP = 900f; // make it visible |
194 | private float avCapRadius = 0.37f; | 192 | private float avCapRadius = 0.37f; |
195 | private float avDensity = 3f; | 193 | private float avDensity = 3f; |
196 | private float avMovementDivisorWalk = 1.3f; | 194 | private float avMovementDivisorWalk = 1.3f; |
@@ -202,7 +200,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
202 | public bool forceSimplePrimMeshing = false; | 200 | public bool forceSimplePrimMeshing = false; |
203 | 201 | ||
204 | public float meshSculptLOD = 32; | 202 | public float meshSculptLOD = 32; |
205 | public float MeshSculptphysicalLOD = 16; | 203 | public float MeshSculptphysicalLOD = 32; |
206 | 204 | ||
207 | public float geomDefaultDensity = 10.000006836f; | 205 | public float geomDefaultDensity = 10.000006836f; |
208 | 206 | ||
@@ -212,18 +210,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
212 | public float bodyPIDD = 35f; | 210 | public float bodyPIDD = 35f; |
213 | public float bodyPIDG = 25; | 211 | public float bodyPIDG = 25; |
214 | 212 | ||
215 | public int geomCrossingFailuresBeforeOutofbounds = 6; | 213 | // public int geomCrossingFailuresBeforeOutofbounds = 6; |
216 | 214 | ||
217 | public int bodyFramesAutoDisable = 20; | 215 | public int bodyFramesAutoDisable = 20; |
218 | 216 | ||
219 | private float[] _watermap; | 217 | private float[] _watermap; |
220 | private bool m_filterCollisions = true; | ||
221 | 218 | ||
222 | private d.NearCallback nearCallback; | 219 | private d.NearCallback nearCallback; |
223 | 220 | ||
224 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | 221 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); |
225 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | 222 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); |
226 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | 223 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); |
224 | private readonly HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | ||
227 | 225 | ||
228 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | 226 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); |
229 | 227 | ||
@@ -387,9 +385,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
387 | 385 | ||
388 | // Defaults | 386 | // Defaults |
389 | 387 | ||
390 | avPIDD = 2200.0f; | ||
391 | avPIDP = 900.0f; | ||
392 | |||
393 | int contactsPerCollision = 80; | 388 | int contactsPerCollision = 80; |
394 | 389 | ||
395 | if (m_config != null) | 390 | if (m_config != null) |
@@ -397,90 +392,86 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
397 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | 392 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; |
398 | if (physicsconfig != null) | 393 | if (physicsconfig != null) |
399 | { | 394 | { |
400 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); | 395 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); |
401 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | 396 | gravityy = physicsconfig.GetFloat("world_gravityy", gravityy); |
402 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | 397 | gravityz = physicsconfig.GetFloat("world_gravityz", gravityz); |
403 | 398 | ||
404 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f); | 399 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace); |
405 | 400 | ||
406 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); | 401 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); |
407 | 402 | ||
408 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); | 403 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); |
409 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | 404 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations); |
410 | 405 | ||
411 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | 406 | avDensity = physicsconfig.GetFloat("av_density", avDensity); |
412 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 407 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); |
413 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 408 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); |
414 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 409 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", avCapRadius); |
415 | 410 | ||
416 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 411 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); |
417 | 412 | ||
418 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | 413 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); |
419 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | 414 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); |
420 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | 415 | // geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); |
421 | 416 | ||
422 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); | 417 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); |
423 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); | 418 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); |
424 | 419 | ||
425 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); | 420 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD); |
426 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); | 421 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG); |
427 | 422 | ||
428 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | 423 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); |
429 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); | 424 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); |
430 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | 425 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD); |
431 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | 426 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); |
432 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); | ||
433 | 427 | ||
434 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 428 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
435 | { | 429 | { |
436 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); | 430 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD); |
437 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); | 431 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", avPIDP); |
438 | } | 432 | } |
439 | else | 433 | else |
440 | { | 434 | { |
441 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); | 435 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD); |
442 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); | 436 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP); |
443 | } | 437 | } |
444 | 438 | ||
445 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | 439 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); |
446 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | 440 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); |
447 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | 441 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); |
448 | 442 | ||
449 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | 443 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset); |
450 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); | 444 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject); |
451 | } | 445 | } |
452 | } | 446 | } |
453 | 447 | ||
454 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | 448 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); |
455 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | 449 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); |
456 | 450 | ||
457 | m_materialContactsData[(int)Material.Stone].mu = frictionScale * 0.8f; | 451 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; |
458 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | 452 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; |
459 | 453 | ||
460 | m_materialContactsData[(int)Material.Metal].mu = frictionScale * 0.3f; | 454 | m_materialContactsData[(int)Material.Metal].mu = 0.3f; |
461 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; | 455 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; |
462 | 456 | ||
463 | m_materialContactsData[(int)Material.Glass].mu = frictionScale * 0.2f; | 457 | m_materialContactsData[(int)Material.Glass].mu = 0.2f; |
464 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; | 458 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; |
465 | 459 | ||
466 | m_materialContactsData[(int)Material.Wood].mu = frictionScale * 0.6f; | 460 | m_materialContactsData[(int)Material.Wood].mu = 0.6f; |
467 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; | 461 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; |
468 | 462 | ||
469 | m_materialContactsData[(int)Material.Flesh].mu = frictionScale * 0.9f; | 463 | m_materialContactsData[(int)Material.Flesh].mu = 0.9f; |
470 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; | 464 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; |
471 | 465 | ||
472 | m_materialContactsData[(int)Material.Plastic].mu = frictionScale * 0.4f; | 466 | m_materialContactsData[(int)Material.Plastic].mu = 0.4f; |
473 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; | 467 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; |
474 | 468 | ||
475 | m_materialContactsData[(int)Material.Rubber].mu = frictionScale * 0.9f; | 469 | m_materialContactsData[(int)Material.Rubber].mu = 0.9f; |
476 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; | 470 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; |
477 | 471 | ||
478 | m_materialContactsData[(int)Material.light].mu = 0.0f; | 472 | m_materialContactsData[(int)Material.light].mu = 0.0f; |
479 | m_materialContactsData[(int)Material.light].bounce = 0.0f; | 473 | m_materialContactsData[(int)Material.light].bounce = 0.0f; |
480 | 474 | ||
481 | TerrainFriction *= frictionScale; | ||
482 | // AvatarFriction *= frictionScale; | ||
483 | |||
484 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | 475 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) |
485 | 476 | ||
486 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | 477 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); |
@@ -566,13 +557,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
566 | } | 557 | } |
567 | 558 | ||
568 | 559 | ||
569 | /// <summary> | ||
570 | /// This is our near callback. A geometry is near a body | ||
571 | /// </summary> | ||
572 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
573 | /// <param name="g1">a geometry or space</param> | ||
574 | /// <param name="g2">another geometry or space</param> | ||
575 | /// | ||
576 | 560 | ||
577 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | 561 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) |
578 | { | 562 | { |
@@ -584,7 +568,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
584 | return true; | 568 | return true; |
585 | } | 569 | } |
586 | 570 | ||
587 | 571 | /// <summary> | |
572 | /// This is our near callback. A geometry is near a body | ||
573 | /// </summary> | ||
574 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
575 | /// <param name="g1">a geometry or space</param> | ||
576 | /// <param name="g2">another geometry or space</param> | ||
577 | /// | ||
588 | 578 | ||
589 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | 579 | private void near(IntPtr space, IntPtr g1, IntPtr g2) |
590 | { | 580 | { |
@@ -703,8 +693,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
703 | // big messy collision analises | 693 | // big messy collision analises |
704 | float mu = 0; | 694 | float mu = 0; |
705 | float bounce = 0; | 695 | float bounce = 0; |
706 | ContactData contactdata1; | 696 | ContactData contactdata1 = new ContactData(0, 0, false); |
707 | ContactData contactdata2; | 697 | ContactData contactdata2 = new ContactData(0, 0, false); |
708 | bool erpSoft = false; | 698 | bool erpSoft = false; |
709 | 699 | ||
710 | String name = null; | 700 | String name = null; |
@@ -718,8 +708,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
718 | switch (p2.PhysicsActorType) | 708 | switch (p2.PhysicsActorType) |
719 | { | 709 | { |
720 | case (int)ActorTypes.Agent: | 710 | case (int)ActorTypes.Agent: |
721 | contactdata1 = p1.ContactData; | 711 | p1.getContactData(ref contactdata1); |
722 | contactdata2 = p2.ContactData; | 712 | p2.getContactData(ref contactdata2); |
713 | |||
723 | bounce = contactdata1.bounce * contactdata2.bounce; | 714 | bounce = contactdata1.bounce * contactdata2.bounce; |
724 | 715 | ||
725 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 716 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -727,12 +718,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
727 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 718 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
728 | mu *= frictionMovementMult; | 719 | mu *= frictionMovementMult; |
729 | 720 | ||
721 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; | ||
730 | p1.CollidingObj = true; | 722 | p1.CollidingObj = true; |
731 | p2.CollidingObj = true; | 723 | p2.CollidingObj = true; |
732 | break; | 724 | break; |
733 | case (int)ActorTypes.Prim: | 725 | case (int)ActorTypes.Prim: |
734 | contactdata1 = p1.ContactData; | 726 | p1.getContactData(ref contactdata1); |
735 | contactdata2 = p2.ContactData; | 727 | p2.getContactData(ref contactdata2); |
736 | bounce = contactdata1.bounce * contactdata2.bounce; | 728 | bounce = contactdata1.bounce * contactdata2.bounce; |
737 | 729 | ||
738 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 730 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -741,6 +733,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
741 | mu *= frictionMovementMult; | 733 | mu *= frictionMovementMult; |
742 | if (p2.Velocity.LengthSquared() > 0.0f) | 734 | if (p2.Velocity.LengthSquared() > 0.0f) |
743 | p2.CollidingObj = true; | 735 | p2.CollidingObj = true; |
736 | |||
737 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; | ||
738 | |||
744 | dop1foot = true; | 739 | dop1foot = true; |
745 | break; | 740 | break; |
746 | default: | 741 | default: |
@@ -753,8 +748,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
753 | switch (p2.PhysicsActorType) | 748 | switch (p2.PhysicsActorType) |
754 | { | 749 | { |
755 | case (int)ActorTypes.Agent: | 750 | case (int)ActorTypes.Agent: |
756 | contactdata1 = p1.ContactData; | 751 | p1.getContactData(ref contactdata1); |
757 | contactdata2 = p2.ContactData; | 752 | p2.getContactData(ref contactdata2); |
758 | bounce = contactdata1.bounce * contactdata2.bounce; | 753 | bounce = contactdata1.bounce * contactdata2.bounce; |
759 | 754 | ||
760 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 755 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -762,6 +757,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
762 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 757 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
763 | mu *= frictionMovementMult; | 758 | mu *= frictionMovementMult; |
764 | 759 | ||
760 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; | ||
765 | dop2foot = true; | 761 | dop2foot = true; |
766 | if (p1.Velocity.LengthSquared() > 0.0f) | 762 | if (p1.Velocity.LengthSquared() > 0.0f) |
767 | p1.CollidingObj = true; | 763 | p1.CollidingObj = true; |
@@ -772,10 +768,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
772 | p1.CollidingObj = true; | 768 | p1.CollidingObj = true; |
773 | p2.CollidingObj = true; | 769 | p2.CollidingObj = true; |
774 | } | 770 | } |
775 | contactdata1 = p1.ContactData; | 771 | p1.getContactData(ref contactdata1); |
776 | contactdata2 = p2.ContactData; | 772 | p2.getContactData(ref contactdata2); |
777 | bounce = contactdata1.bounce * contactdata2.bounce; | 773 | bounce = contactdata1.bounce * contactdata2.bounce; |
778 | erpSoft = true; | 774 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; |
779 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 775 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
780 | 776 | ||
781 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 777 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
@@ -787,12 +783,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
787 | { | 783 | { |
788 | if (name == "Terrain") | 784 | if (name == "Terrain") |
789 | { | 785 | { |
790 | erpSoft = true; | 786 | p1.getContactData(ref contactdata1); |
791 | contactdata1 = p1.ContactData; | ||
792 | bounce = contactdata1.bounce * TerrainBounce; | 787 | bounce = contactdata1.bounce * TerrainBounce; |
793 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | 788 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); |
794 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) | 789 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) |
795 | mu *= frictionMovementMult; | 790 | mu *= frictionMovementMult; |
791 | erpSoft = contactdata1.softcolide; | ||
796 | p1.CollidingGround = true; | 792 | p1.CollidingGround = true; |
797 | } | 793 | } |
798 | else if (name == "Water") | 794 | else if (name == "Water") |
@@ -813,11 +809,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
813 | { | 809 | { |
814 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) | 810 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) |
815 | { | 811 | { |
816 | erpSoft = true; | ||
817 | p2.CollidingGround = true; | 812 | p2.CollidingGround = true; |
818 | contactdata2 = p2.ContactData; | 813 | p2.getContactData(ref contactdata2); |
819 | bounce = contactdata2.bounce * TerrainBounce; | 814 | bounce = contactdata2.bounce * TerrainBounce; |
820 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | 815 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); |
816 | erpSoft = contactdata2.softcolide; | ||
821 | 817 | ||
822 | if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f) | 818 | if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f) |
823 | mu *= frictionMovementMult; | 819 | mu *= frictionMovementMult; |
@@ -1013,15 +1009,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1013 | 1009 | ||
1014 | } | 1010 | } |
1015 | 1011 | ||
1016 | // collide active prims with static enviroment | ||
1017 | lock (_activeprims) | 1012 | lock (_activeprims) |
1018 | { | 1013 | { |
1014 | foreach (OdePrim aprim in _activeprims) | ||
1015 | { | ||
1016 | aprim.CollisionScore = 0; | ||
1017 | aprim.IsColliding = false; | ||
1018 | } | ||
1019 | } | ||
1020 | |||
1021 | // collide active prims with static enviroment | ||
1022 | lock (_activegroups) | ||
1023 | { | ||
1019 | try | 1024 | try |
1020 | { | 1025 | { |
1021 | foreach (OdePrim prm in _activeprims) | 1026 | foreach (OdePrim prm in _activegroups) |
1022 | { | 1027 | { |
1023 | if (d.BodyIsEnabled(prm.Body)) | 1028 | if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds) |
1024 | d.SpaceCollide2(StaticSpace, prm.prim_geom, IntPtr.Zero, nearCallback); | 1029 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1025 | } | 1030 | } |
1026 | } | 1031 | } |
1027 | catch (AccessViolationException) | 1032 | catch (AccessViolationException) |
@@ -1029,7 +1034,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1029 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | 1034 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); |
1030 | } | 1035 | } |
1031 | } | 1036 | } |
1032 | |||
1033 | // finally colide active things amoung them | 1037 | // finally colide active things amoung them |
1034 | try | 1038 | try |
1035 | { | 1039 | { |
@@ -1039,7 +1043,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1039 | { | 1043 | { |
1040 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | 1044 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); |
1041 | } | 1045 | } |
1042 | |||
1043 | // _perloopContact.Clear(); | 1046 | // _perloopContact.Clear(); |
1044 | } | 1047 | } |
1045 | 1048 | ||
@@ -1148,13 +1151,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1148 | 1151 | ||
1149 | public void addActivePrim(OdePrim activatePrim) | 1152 | public void addActivePrim(OdePrim activatePrim) |
1150 | { | 1153 | { |
1151 | // adds active prim.. (ones that should be iterated over in collisions_optimized | 1154 | // adds active prim.. |
1152 | lock (_activeprims) | 1155 | lock (_activeprims) |
1153 | { | 1156 | { |
1154 | if (!_activeprims.Contains(activatePrim)) | 1157 | if (!_activeprims.Contains(activatePrim)) |
1155 | _activeprims.Add(activatePrim); | 1158 | _activeprims.Add(activatePrim); |
1156 | //else | 1159 | } |
1157 | // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent"); | 1160 | } |
1161 | |||
1162 | public void addActiveGroups(OdePrim activatePrim) | ||
1163 | { | ||
1164 | lock (_activegroups) | ||
1165 | { | ||
1166 | if (!_activegroups.Contains(activatePrim)) | ||
1167 | _activegroups.Add(activatePrim); | ||
1158 | } | 1168 | } |
1159 | } | 1169 | } |
1160 | 1170 | ||
@@ -1186,6 +1196,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1186 | _activeprims.Remove(deactivatePrim); | 1196 | _activeprims.Remove(deactivatePrim); |
1187 | } | 1197 | } |
1188 | } | 1198 | } |
1199 | public void remActiveGroup(OdePrim deactivatePrim) | ||
1200 | { | ||
1201 | lock (_activegroups) | ||
1202 | { | ||
1203 | _activegroups.Remove(deactivatePrim); | ||
1204 | } | ||
1205 | } | ||
1189 | 1206 | ||
1190 | public override void RemovePrim(PhysicsActor prim) | 1207 | public override void RemovePrim(PhysicsActor prim) |
1191 | { | 1208 | { |
@@ -1258,6 +1275,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1258 | { | 1275 | { |
1259 | waitForSpaceUnlock(currentspace); | 1276 | waitForSpaceUnlock(currentspace); |
1260 | d.SpaceRemove(currentspace, geom); | 1277 | d.SpaceRemove(currentspace, geom); |
1278 | |||
1279 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1280 | { | ||
1281 | d.SpaceDestroy(currentspace); | ||
1282 | } | ||
1261 | } | 1283 | } |
1262 | else | 1284 | else |
1263 | { | 1285 | { |
@@ -1274,6 +1296,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1274 | { | 1296 | { |
1275 | waitForSpaceUnlock(currentspace); | 1297 | waitForSpaceUnlock(currentspace); |
1276 | d.SpaceRemove(currentspace, geom); | 1298 | d.SpaceRemove(currentspace, geom); |
1299 | |||
1300 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1301 | { | ||
1302 | d.SpaceDestroy(currentspace); | ||
1303 | } | ||
1304 | |||
1277 | } | 1305 | } |
1278 | } | 1306 | } |
1279 | } | 1307 | } |
@@ -1577,42 +1605,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1577 | 1605 | ||
1578 | statchanges += Util.EnvironmentTickCountSubtract(statstart); | 1606 | statchanges += Util.EnvironmentTickCountSubtract(statstart); |
1579 | 1607 | ||
1580 | // Move characters | ||
1581 | lock (_characters) | ||
1582 | { | ||
1583 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1584 | foreach (OdeCharacter actor in _characters) | ||
1585 | { | ||
1586 | if (actor != null) | ||
1587 | actor.Move(ODE_STEPSIZE, defects); | ||
1588 | } | ||
1589 | if (defects.Count != 0) | ||
1590 | { | ||
1591 | foreach (OdeCharacter defect in defects) | ||
1592 | { | ||
1593 | RemoveCharacter(defect); | ||
1594 | } | ||
1595 | } | ||
1596 | } | ||
1597 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1598 | |||
1599 | // Move other active objects | ||
1600 | lock (_activeprims) | ||
1601 | { | ||
1602 | foreach (OdePrim aprim in _activeprims) | ||
1603 | { | ||
1604 | aprim.CollisionScore = 0; | ||
1605 | aprim.IsColliding = false; | ||
1606 | aprim.Move(); | ||
1607 | } | ||
1608 | } | ||
1609 | |||
1610 | statactmove += Util.EnvironmentTickCountSubtract(statstart); | 1608 | statactmove += Util.EnvironmentTickCountSubtract(statstart); |
1611 | //if ((framecount % m_randomizeWater) == 0) | 1609 | //if ((framecount % m_randomizeWater) == 0) |
1612 | // randomizeWater(waterlevel); | 1610 | // randomizeWater(waterlevel); |
1613 | 1611 | ||
1614 | m_rayCastManager.ProcessQueuedRequests(); | 1612 | m_rayCastManager.ProcessQueuedRequests(); |
1615 | 1613 | ||
1614 | |||
1615 | |||
1616 | statray += Util.EnvironmentTickCountSubtract(statstart); | 1616 | statray += Util.EnvironmentTickCountSubtract(statstart); |
1617 | collision_optimized(); | 1617 | collision_optimized(); |
1618 | statcol += Util.EnvironmentTickCountSubtract(statstart); | 1618 | statcol += Util.EnvironmentTickCountSubtract(statstart); |
@@ -1642,8 +1642,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1642 | 1642 | ||
1643 | d.WorldQuickStep(world, ODE_STEPSIZE); | 1643 | d.WorldQuickStep(world, ODE_STEPSIZE); |
1644 | statstep += Util.EnvironmentTickCountSubtract(statstart); | 1644 | statstep += Util.EnvironmentTickCountSubtract(statstart); |
1645 | d.JointGroupEmpty(contactgroup); | 1645 | |
1646 | totjcontact += m_global_contactcount; | 1646 | // Move characters |
1647 | lock (_characters) | ||
1648 | { | ||
1649 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1650 | foreach (OdeCharacter actor in _characters) | ||
1651 | { | ||
1652 | if (actor != null) | ||
1653 | actor.Move(ODE_STEPSIZE, defects); | ||
1654 | } | ||
1655 | if (defects.Count != 0) | ||
1656 | { | ||
1657 | foreach (OdeCharacter defect in defects) | ||
1658 | { | ||
1659 | RemoveCharacter(defect); | ||
1660 | } | ||
1661 | } | ||
1662 | } | ||
1663 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1664 | |||
1665 | // Move other active objects | ||
1666 | lock (_activegroups) | ||
1667 | { | ||
1668 | foreach (OdePrim aprim in _activegroups) | ||
1669 | { | ||
1670 | aprim.Move(); | ||
1671 | } | ||
1672 | } | ||
1673 | |||
1647 | //ode.dunlock(world); | 1674 | //ode.dunlock(world); |
1648 | } | 1675 | } |
1649 | catch (Exception e) | 1676 | catch (Exception e) |
@@ -1652,6 +1679,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1652 | // ode.dunlock(world); | 1679 | // ode.dunlock(world); |
1653 | } | 1680 | } |
1654 | 1681 | ||
1682 | d.JointGroupEmpty(contactgroup); | ||
1683 | totjcontact += m_global_contactcount; | ||
1684 | |||
1655 | step_time -= ODE_STEPSIZE; | 1685 | step_time -= ODE_STEPSIZE; |
1656 | nodeframes++; | 1686 | nodeframes++; |
1657 | } | 1687 | } |
@@ -1686,10 +1716,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1686 | } | 1716 | } |
1687 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); | 1717 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); |
1688 | 1718 | ||
1689 | lock (_activeprims) | 1719 | lock (_activegroups) |
1690 | { | 1720 | { |
1691 | { | 1721 | { |
1692 | foreach (OdePrim actor in _activeprims) | 1722 | foreach (OdePrim actor in _activegroups) |
1693 | { | 1723 | { |
1694 | if (actor.IsPhysical) | 1724 | if (actor.IsPhysical) |
1695 | { | 1725 | { |
@@ -1906,13 +1936,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1906 | yy += regionsize; | 1936 | yy += regionsize; |
1907 | 1937 | ||
1908 | val = heightMap[yy + xx]; | 1938 | val = heightMap[yy + xx]; |
1939 | if (val < 0.0f) | ||
1940 | val = 0.0f; // no neg terrain as in chode | ||
1909 | _heightmap[xt + y] = val; | 1941 | _heightmap[xt + y] = val; |
1910 | 1942 | ||
1911 | if (hfmin > val) | 1943 | if (hfmin > val) |
1912 | hfmin = val; | 1944 | hfmin = val; |
1913 | if (hfmax < val) | 1945 | if (hfmax < val) |
1914 | hfmax = val; | 1946 | hfmax = val; |
1915 | |||
1916 | } | 1947 | } |
1917 | xt += heightmapHeightSamples; | 1948 | xt += heightmapHeightSamples; |
1918 | } | 1949 | } |
@@ -1966,7 +1997,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1966 | 1997 | ||
1967 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 1998 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
1968 | d.GeomSetRotation(GroundGeom, ref R); | 1999 | d.GeomSetRotation(GroundGeom, ref R); |
1969 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f - 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f - 0.5f, 0); | 2000 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); |
1970 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | 2001 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); |
1971 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); | 2002 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); |
1972 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | 2003 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); |