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authorMelanie Thielker2010-06-12 07:34:22 +0200
committerMelanie Thielker2010-06-12 07:34:22 +0200
commite337c9130f8e25f81d9d9c9d98da8dee89f38aeb (patch)
tree378d9baaa3453ae79bdcdf41ecb31d9a0b23741b /OpenSim/Region
parentDon't filre CHANGED_INVENTORY if a prim comes in from storage (diff)
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Make local teleports send CHANGED_TELEPORT
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp2
2 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 266621f..5e2c04c 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -180,6 +180,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
180 180
181 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 181 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
182 sp.Teleport(position); 182 sp.Teleport(position);
183
184 foreach (SceneObjectGroup grp in sp.Attachments)
185 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
183 } 186 }
184 else // Another region possibly in another simulator 187 else // Another region possibly in another simulator
185 { 188 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 23138ef..f02d2d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -18,10 +18,10 @@
18 </DeploymentInformation> 18 </DeploymentInformation>
19 <Contents> 19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 21 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
23 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
24 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 23 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
24 <File name="./LS_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
25 <File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 25 <File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
26 <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 26 <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
27 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 27 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />