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authorUbitUmarov2014-08-24 01:04:32 +0100
committerUbitUmarov2014-08-24 01:04:32 +0100
commitd5814ccf650d4873d66e3978bf2bf70d9fbfbfaf (patch)
treeffcb206487b9f1365f4a6852c4fd0d55b1483f8b /OpenSim/Region
parentclean sendKill a bit, remove a IsChild that is set too early in a calling (diff)
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*test* move sending kills to before sending the update, this breaks tp
abort
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 781fc40..d8fab4b 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1115,6 +1115,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1115 // in no close. 1115 // in no close.
1116 sp.DoNotCloseAfterTeleport = false; 1116 sp.DoNotCloseAfterTeleport = false;
1117 1117
1118 sp.HasMovedAway();
1119
1118 // Send the Update. If this returns true, we know the client has contacted the destination 1120 // Send the Update. If this returns true, we know the client has contacted the destination
1119 // via CompleteMovementIntoRegion, so we can let go. 1121 // via CompleteMovementIntoRegion, so we can let go.
1120 // If it returns false, something went wrong, and we need to abort. 1122 // If it returns false, something went wrong, and we need to abort.
@@ -1141,6 +1143,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1141 1143
1142 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 1144 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
1143 1145
1146// sp.HasMovedAway();
1147
1144 // Need to signal neighbours whether child agents may need closing irrespective of whether this 1148 // Need to signal neighbours whether child agents may need closing irrespective of whether this
1145 // one needed closing. We also need to close child agents as quickly as possible to avoid complicated 1149 // one needed closing. We also need to close child agents as quickly as possible to avoid complicated
1146 // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back 1150 // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back
@@ -1149,7 +1153,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1149 // abandoned without proper close by viewer but then re-used by an incoming connection. 1153 // abandoned without proper close by viewer but then re-used by an incoming connection.
1150 sp.CloseChildAgents(newRegionX, newRegionY); 1154 sp.CloseChildAgents(newRegionX, newRegionY);
1151 1155
1152 sp.HasMovedAway();
1153 // May need to logout or other cleanup 1156 // May need to logout or other cleanup
1154// AgentHasMovedAway(sp, logout); 1157// AgentHasMovedAway(sp, logout);
1155// AgentHasMovedAway(sp, true); 1158// AgentHasMovedAway(sp, true);